| | |
该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 YK|bXSA[ 服务端修改文字教程 OL4z%mDZi 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 wFG3KzEq ~ 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java &zs'/xv] U(~+o 找到 @lJzr3}WZ public void start(MapleClient c, int npc) { ~y=T5wt try { 8r3A~ NPCConversationManager cm = new NPCConversationManager(c, npc); $w"$r$K9K if (cms.containsKey(c)) { P[s8JDqu return; 9x,RvWTb } o7IxJCL=Q cms.put(c, cm); hig2
Invocable iv = getInvocable("npc/" + npc + ".js", c); U,nEbKJgk if (iv == null || NPCScriptManager.getInstance() == null) { 8~5cJPi6 cm.dispose(); .<kqJ|SVi return; WJI[9@^I~ } 'SQG>F Uy engine.put("cm", cm); (sVi\R NPCScript ns = iv.getInterface(NPCScript.class); ECv)v scripts.put(c, ns); SG6sw]x ns.start(); f~ }H } catch (Exception e) { 7 |DHplI log.error("Error executing NPC script " + npc, e); VfT*7_ dispose(c); aF03a-qw< cms.remove(c); mPq$?gdp } AwQ?l(iZ"p } [+qCs7' MZmb`%BZ 全选替换掉 bn
|zl!Pq 将下面一段代码替换进去 zYl#4O`=c public void start(MapleClient c, int npc) H'Yh2a`!o { >X*Mio8P# try { n3J53| %v if (c.getPlayer().isGM())
4CGPOc c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); ,3nN[)dk t&?im< NPCConversationManager cm = new NPCConversationManager(c, npc); 2<M= L1\ if (this.cms.containsKey(c)) asJ)4ema return; Ef<b~E@ \Qm CeB this.cms.put(c, cm); )7_"wD`
z Invocable iv = getInvocable("npc/" + npc + ".js", c); *)+ut(x|# if ((iv == null) || (getInstance() == null)) { g-Pwp[!qkf cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); @)SL_9 cm.dispose(); z=$jGL return; OyqNLR } =4 h+
M$2 this.engine.put("cm", cm); y8fsveX NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); .*elggM this.scripts.put(c, ns); sXNb }gJ ns.start(); ?yh}/T\qp } catch (Exception e) { ,t1abp{A log.error("Error executing NPC script " + npc, e); qKJSj
dispose(c); ~on(3|$ this.cms.remove(c); TX#m&vh } }NsUnbxT } =J1rlnaaEL 2、[079咖啡端]修复怪物打不死 p!s}=wI` 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java ;NNe!}C W_0>y9? 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! T?4G'84nN EI\9_}@, --------------------------------------------------------------------------------- Qt|c1@J EUIIr4] public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { .!JVr"8 AttackInfo ret = new AttackInfo(); *OQG4aWy lea.readByte(); 4lZ$;:Jg lea.skip(8); 41fJ%f`
G ret.numAttackedAndDamage = lea.readByte();
>0l"P"] lea.skip(8); $0arz{Oh ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); 7'OtruJ ret.numDamage = (ret.numAttackedAndDamage & 0xF); id$Ul?z8 ret.allDamage = new ArrayList(); !0N7^Z"gtz ret.skill = lea.readInt(); [TNj;o5J lea.skip(8); m*mm\wN5 if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == dx;k`r$w NV#FvM/#" 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) vVL@K,q ret.charge = lea.readInt(); Y@ZaJ@%9@ else { I* VCpaA ret.charge = 0; IgC}& } n-DVT;y g[w,!F if (ret.skill == 1221011) Ld B($4, ret.isHH = true; je]}R>[r5 `U2DkY&n lea.readInt(); Iy }:F8F>g ret.aresCombo = lea.readByte(); }x&N^Ky3c int sourceid = ret.skill; Y"KE7>Jf if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == ]THPSw_y8 Xt#1Qs 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) T~b>B`_ c.setCombo(1); x]z2Z* cHa]xmy%r' ret.pos = lea.readByte(); Znetzm=0 ret.stance = lea.readByte(); $-On~u0g s@fTj$h if (ret.skill == 4211006) { ^Idle*+ return parseMesoExplosion(lea, ret); *3D%<kVl } Vx @|O% hHDOWHWE if (ranged) { Y6&wJ< lea.readByte(); &.Zb,r$Y ret.speed = lea.readByte(); /EG~sRvl} lea.readByte(); 8Dvazg}4 ret.direction = lea.readByte(); <7Ae-!>x lea.skip(7); HI@syFaJM if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == /<rt1&0 frBX{L 13111002)) uPniLx\t: lea.skip(4); I2H6y"pN } &7_Qd4=08w else { Uo-`>7 lea.readByte(); O iFS}p
ret.speed = lea.readByte(); k^OV56 lea.skip(4); Kt(-@\)! } HOBP`lf Pzb|t+"$ for (int i = 0; i < ret.numAttacked; ++i) { d[;.r int oid = lea.readInt(); Rar"B*b;$ WKSPBT; lea.skip(14); 8iekEG$H ~@kU3ZGJZ List allDamageNumbers = new ArrayList(); 5/O'R9A4 for (int j = 0; j < ret.numDamage; ++j) { Zk[&IBE_ int damage = lea.readInt(); [xKd7"d/n \cCV6A[ MapleStatEffect effect = null; a<fUI%_ if (ret.skill != 0) n#=o?!_4 effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill 8#Q$zLK42N
GLGz2 ,# (ret.skill))); ~(]0k.\ r#6_]ep}<' if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) T,$WlK
Wj damage = effect.getFixedDamage(); 2ZQ}7`Y y9KB< yh/ allDamageNumbers.add(Integer.valueOf(damage)); `l*;t`h } u!:z.RH8n if (ret.skill != 5221004) rm}
R>4 lea.skip(4); tlA"B{7 1@lJonlF ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); {8I. `U } 'ky b\q +b3^.wkq return ret; pT$f8xJ } +Y+Y6Ac[} M2U&?V C! KWWa&[ev) --------------------------------------------------------------------------------- "kc/J*u-3 YTw#JOO 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java 3
zn W= HEGKX] 查找 'KPASfC //战神Combo mLL340c#\ private int combo = 0; Jnv@. private int comboCount = 0; _@R0x#p5M GHmv}
Z 将其修改为 pBw0"ff //战神Combo K).n.:vYZ private int combo = 0; (L`j0kPN private int comboCounter = 0; lvp8z)G *FJZiPy 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) TFuR@KaBR 应该也可以重新定义comboCounter这个变量 没实验 72,rFYvpK n!qV> k9Y 然后在下面适当处增加两个函数 7h)iu9j ooV*I|wcI
public int getCombo() { @UdfAyL return this.comboCounter; y7^{yS[, } AdWq Q Sua[O$ public int setCombo(int combo) { Ldn8 return (this.comboCounter = combo); ~0b O} } w/L ` uWrQ&}@ 代码就修改完毕了 编译后 怪物就应该能掉血了! C2{lf^9:& )7:J[0ZiQ #h@J=Ki 大概原因分析: yOvm`9 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! ,$eK-w 3、[079咖啡端]修复双击人物客户端自动退出问题 =H|6 GJ 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, h`MF#617 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java i9=&;_z c_"
~n| 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 72veLB 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 X*L;.@xA P<K){V 处理方法: %r+vSGt;5 n k2om$nN 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java vpU#xm.K (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) *x)8fAr 7L^%x3-|& u~)`&1{% 找到 "5A&_E }3
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); <?D\+khlq 4BwQA#zE ci+tdMA f$'2}'.!$ S'HnBn / 替换成 ko^\HSXl mplew.writeInt(0); eW>3XD4 mplew.writeShort(0); XerbUkZ MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP);
AO
UL^$& List<Item> chairItems = new ArrayList(); "4%"&2L for (IItem item : iv.list() ) { *~/OOH$" if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { Rml2"9"` //chairItems.add(item); LjU'z# } sZLT<6_B } |_G )qp; mplew.writeInt(chairItems.size()); NuU9~gSQ for (IItem item : chairItems ) { i{I~mrm/'\ mplew.writeInt(item.getItemId()); boo
}u } ZR\VCVH\^ mplew.writeInt(0); ,y%3mR_~ 4、修复咖啡端不消耗飞镖 L_w+y RangedAttackHandler.java #);[mW{F K|oacOF9 找到 Dk5Zh+^ //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { eu|j=mB MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); FCkf# // } v<fnB b]a@ 按上面方式处理 07Edfe 5、修复黑龙项链带不了的BUG =f(cH152T 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 p^iRPI BW,mwq Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] 3 R&lqxhg Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] @X3{x\i'I Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] f>ZyI{ Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] ",)Qc!^P$
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] Nl')l" Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685]
al`3Lu0 Eqp.Ring.1112907.name 小鱼戒指 [2095754] ykrr2x Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] {3!E4"p Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] 2On_'^O Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] 1bw{q.cmD Eqp.Ring.1122000.name 黑龙项环 [2095962] B:Z_9,gj-N Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] P4T h_B7 ?3O9eZY@ 再来看下其他项链在哪个位置 hb{u'= I7&_Xr (8ht*b.5K Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] s{w[b\rA Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] [le)P$#z Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] +t2SzQ j> Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] BYKoel Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] i>[_r,-\[ Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] O 1oxZj
< Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] m E^o-9/ Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] vF?5].T Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] F_bF Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] 3<F </ Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] HV/c c" LOTP*Syjf *|_"W+JC
=~I-]4 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) j w* IO ?<*-j4v 现在要做的是把这两个物体重新搬到 Accessory组里。 TT9z_Q5~ M3~K,$@ nhN);R~o"1 解决办法: mYc.x kg`.[{k ^'jEnN( 找到服务端目录 wz\String.wz\Eqp.img.xml @x/T&67k s[gKc ' 类似这样的结构 %0Y=WYUH> &
/4k7X}y <?xml version="1.0" encoding="UTF-8" standalone="yes"?> (Y^X0yA/ <imgdir name="Eqp.img"> Skz|*n|eY <imgdir name="Eqp"> IL_d:HF|1 <imgdir name="Accessory"> "@9?QI} <imgdir name="1010000"> <94_@3 <string name="name" value="褐色落腮胡"/> vLxQ *50v$ </imgdir> %?e(hnM <imgdir name="1010001"> \cLSf= <string name="name" value="黑胡子"/> ,|88r=} </imgdir> $3,ryXp7 <imgdir name="1010002"> vS;1/->WD <string name="name" value="忍者口罩"/> F:#J:x' </imgdir> H'qG/@u-l <imgdir name="1010003"> ``A 0WN <string name="name" value="刮脸痕迹"/> hd 0'u Z#.f&K )xX 7#<c>~
查找 name="Ring" 再查找 1122000 (黑龙项环代码) Jdy=_88MD
bZx!0>h 类似这样 n8hRaNHl2 ?GTU=gpQ <imgdir name="1112906"> VtOZ%h[# <string name="name" value="心心祝福戒指"/> )NR Q2 <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> QKE9R-KTE </imgdir> VxzkQ}o <imgdir name="1112907"> <|?K%FP7Z <string name="name" value="小鱼戒指"/> sK=0Np=` <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> IHp_A </imgdir> 5
|/9}^T <imgdir name="1112916"> KQ[!o!% <string name="name" value="寂寞单身戒指"/> G
Xt4j <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> ql<rU@ </imgdir> StI1){Wf <imgdir name="1122000"> 2m>-dqg <string name="name" value="黑龙项环"/> pN\Vr8tJ </imgdir> N0>0z]4;q <imgdir name="1122007"> ~}ET?Q7t <string name="name" value="休彼德蔓的项链"/> 3Oa*%kP+ </imgdir> >*$; 1&:@ 把这段代码剪切出来 >h+349 *z'yk* <imgdir name="1122000"> f+.T^es <string name="name" value="黑龙项环"/> wDwH.~3! </imgdir> OMk5{-8B <imgdir name="1122007"> O@iu aeEW <string name="name" value="休彼德蔓的项链"/> `m.eM </imgdir> >\w&6i~ ;#MB7A
放到<imgdir name="Accessory"> 组里。 G4
G5PXi 7a=S 最后类似这样的结构 @t1V
o}c i*eAdIi <?xml version="1.0" encoding="UTF-8" standalone="yes"?> `Bn=?9 <imgdir name="Eqp.img"> r ]>\~&?^F <imgdir name="Eqp"> >]=j'+] <imgdir name="Accessory"> )wVIb)`R>Y <imgdir name="1122000"> ,p;_\\< <string name="name" value="黑龙项环"/> MuBx#M/ </imgdir> $0^P0RAH <imgdir name="1122007"> _p?s9& <string name="name" value="休彼德蔓的项链"/> @u._"/K </imgdir> ^2]LV6I <imgdir name="1010000"> D=TL>T.bf <string name="name" value="褐色落腮胡"/> >5G>D~b </imgdir> 8 ^B;1`# <imgdir name="1010001"> a iCn"j <string name="name" value="黑胡子"/> ",>H(wJ8 </imgdir>
Yav2q3 <imgdir name="1010002"> dO7;}>F$n <string name="name" value="忍者口罩"/> )~jqW=d
2 </imgdir> bw&myzs =e?$ M E|:!Q8"%w 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 Z2"?&pKV 6、修复PB掉线问题 Z X~
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-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- rd3j1U US{3pkr;I] Gs2p5nL< <?xml version="1.0" encoding="UTF-8" standalone="yes"?> LEEC W_: <imgdir name="8820009.img"> dd|W@Xp - <imgdir name="info"> abxDB <int name="bodyAttack" value="0"/> S-+M;@'Rl <int name="level" value="1"/> F\ctu aLC <int name="maxHP" value="200000"/> TzBzEiANn <int name="maxMP" value="0"/> AnZclqtb <int name="speed" value="0"/> dGwszziuK <int name="PADamage" value="0"/> $<p8TtI=YQ <int name="PDDamage" value="0"/> @DC)]C2 <int name="MADamage" value="0"/> nY $tp <int name="MDDamage" value="0"/> oVCmI"' <int name="acc" value="0"/> m+itno <int name="eva" value="0"/> *V(Fn-6( <int name="exp" value="0"/> S=3^Q;V/1 <int name="undead" value="0"/> j8 C8X$ <int name="pushed" value="1"/> Q:6VYONN <float name="fs" value="10.0"/> A-CUv[pM <int name="removeAfter" value="5"/> eo^/c+FG <int name="summonType" value="12"/> tZ2e!<C <int name="hideName" value="1"/> OlD`uA <imgdir name="revive"> oPKXZU(c <int name="0" value="8820001"/> YDmWN# <int name="1" value="8820003"/> ]TstSF= <int name="2" value="8820005"/> 8dK0o>|} <int name="3" value="8820006"/> 7-_vY[)/ <int name="4" value="8820004"/> R.s|j= <int name="5" value="8820002"/> 4e9q`~sO </imgdir> YxJD _R <int name="noFlip" value="1"/> %]p6Kn/> </imgdir> ?*r!{3T ,u <imgdir name="stand"> buk=p-oi <canvas name="0" width="4" height="4"> >5T_g2pkv <vector name="origin" x="36" y="53"/> pUl8{YGS <int name="delay" value="30"/> `:M^8SYrL <vector name="head" x="1" y="-1500"/> )
uP\>vRy </canvas> nU`Lhh8y </imgdir> G%#05jH <imgdir name="hit1"> ji+{ :D <canvas name="0" width="4" height="4"> Lv1{k\aw <vector name="origin" x="36" y="53"/> a <X0e> <int name="delay" value="30"/> Eaad,VBtU <vector name="head" x="1" y="-1500"/> -v?hqWMp# </canvas> Fl>]&x*~ </imgdir> [&Hkn5yq <imgdir name="die1"> T@^]i& <canvas name="0" width="213" height="450"> )gR=<oa <vector name="origin" x="774" y="495"/> P%X-@0) <int name="delay" value="180"/> z(c9,3 <vector name="head" x="1" y="-1500"/> p$;I' <int name="a0" value="255"/> si(;y]( <int name="a1" value="255"/> #~qAHJ< </canvas> A<YsfDa_d <canvas name="1" width="227" height="493"> A\te*G0:S <vector name="origin" x="778" y="534"/> 3]JZu9# <int name="delay" value="180"/> -Cid3~mX3 <vector name="head" x="1" y="-1500"/> 3kmeD". </canvas> Kud'pZ{P <canvas name="2" width="232" height="497"> ep(g`e <vector name="origin" x="783" y="533"/> U\+&cob. <int name="delay" value="180"/> z 2/!m[U <vector name="head" x="1" y="-1500"/> "Mmf6hu </canvas> =7
,Kf}6 <canvas name="3" width="237" height="497"> \Btk;ivg <vector name="origin" x="787" y="529"/> [RU
NuO
<int name="delay" value="180"/> i[semo\E <vector name="head" x="1" y="-1500"/> ELa ja87 </canvas> #f'DEo<b <canvas name="4" width="239" height="494"> I_ "Z:v{ <vector name="origin" x="788" y="525"/> #k5#j4!b <int name="delay" value="180"/> pw'wWZE' <vector name="head" x="1" y="-1500"/> P"7ow- </canvas> :6;e\UE <canvas name="5" width="241" height="496"> MEwdw3 <vector name="origin" x="789" y="526"/> @LLTB(@wR <int name="delay" value="180"/> 5nCu~<uJ <vector name="head" x="1" y="-1500"/> &S74mV </canvas> U=Bn>F}y\ <canvas name="6" width="243" height="494"> 6-,m}Ce\ <vector name="origin" x="790" y="523"/> 6ew "fCrH! <int name="delay" value="180"/> klWYuStZ <vector name="head" x="1" y="-1500"/> @{Py % </canvas> n"aCt%v <canvas name="7" width="243" height="491"> ;BH>3VK <vector name="origin" x="790" y="520"/> |kiJ}oy <int name="delay" value="180"/> E@
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I:q <canvas name="19" width="214" height="491"> f?0s &Xo <vector name="origin" x="775" y="536"/> Z6=~1'<X <int name="delay" value="180"/> O<,r>b, <vector name="head" x="1" y="-1500"/> _C+DB A </canvas> ,# "(Z <canvas name="20" width="216" height="489"> a20w, <vector name="origin" x="776" y="534"/> aMCO"66b <int name="delay" value="180"/> IbdM9qo7 <vector name="head" x="1" y="-1500"/> 8@7AE" </canvas> T+TF-] J <canvas name="21" width="213" height="450"> 6
nGY^ <vector name="origin" x="774" y="495"/> Da,&+fZI! <int name="delay" value="600"/> g_D-(J`IK, <vector name="head" x="1" y="-1500"/> >,g5Hkmqr </canvas> LC'F<MpM </imgdir> S=R3"~p </imgdir> -ID!pT vW 7、锁定某些地图不能进 kHU"AD}. 打开MapleGenericPortal.java dm^H5D/A 搜索 changed = true; M4<+%EV} 在上面加入以下语句 ,hE/II`-d' if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { }bfn_ G c.getSession().write(MaplePacketCreator.enableActions()); I($,9|9F player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); -l.pA(O } else { <NQyP{p c.getPlayer().changeMap(to, pto); \C\gn]Z } ?f2G?Y E#h~V5Tf 编译,OK cgNt_8qC 8、lockmap(锁定地图) 52<~K /* X!0kK8v 地图锁写脚本 >C2HC6O3 演示NPC程序 R#6H'TVE 只供学习参考 /e 5\ 9 */ _.f@Y`4d /| GH0L 41;)-(1 importPackage(net.s(和谐)f.cherry.scripting); zHxmA var Itemid = 4001126; //设置需要的道具ID |[w^eg var Itemsl = 10; //设置数量 {,V$* 0^\/ERK function start(ms) { q,,j',8kq/ if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ 1KJZWZy AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); T]2U fi. AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); dF2@q@\.+ }else{ me'(lQ6^ AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); Y.
TYc; } <3#<I)# } }GRMZh_8 解锁地图 tBl#o ^ /* utd:&q|} 地图锁写脚本 Zps&[;R$- 演示NPC程序 L[]^{ O 只供学习参考 y\_wW E */ 91;HiILgT
2NR7V*A =K6c; var Maps = Array(910000001,910000002,922000021,922010504,240010900); ta! V=U var status = 0; <P pYl var MapString = "" !1-&Y'+ function start() { ?Y!^I2Y6 status = -1; FU]4oKx action(1, 0, 0); IgA.%}II} } }vsO^4Sjc )H+h;U function action(mode, type, selection) { 1#!@[" if (mode < 1) { rU*q@y
Px cm.dispose(); *SGlqR['\e } else { o_:Qk;t if (mode == 1) k.>6nho`TV status++; z_)`g`($ else 0o;~~\fq. status--; ("F)
if (status == 0) { Hd*Fc=>"Y for(i = 0; i < Maps.length; i++){ =5_y<0`4 var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>);
tJ1-DoU var MapName = NextMap.getMapName(); |B|@GF?: var MapFy = NextMap.getOnUserEnter(); 4Bo<4 4-, if (MapFy != "lockmap"){ nhT;b,G.Z MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; z.59]\;U> }else{ UG=I~{L MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; fv5C!> t } AgI > } FAd``9kRT cm.sendSimple(MapString); WJcVQMs Gy^FrF } else if (status == 1) { '8Qw:f h var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); afy/K'~ if(MapStats != "lockmap"){ %L cH>sV cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") E.#6;HHzN cm.sendOk("锁定地图成功"); }MjQP R cm.dispose(); ^+a }else{ @{bb'q['@ cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") /yt7#!tm+ cm.sendOk("解锁地图成功"); {|p"; uJ cm.dispose(); u7(]; } uri*lC } ??+:vai2 } ^cb)f_90 } 5l&j |