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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 a{lDHk`Wf 服务端修改文字教程 XsldbN^6 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 b}G4eXkuj 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java L"i
B'= &h7q=-XU 找到 s eFug public void start(MapleClient c, int npc) { ~urV`J try { X^tVq..0 NPCConversationManager cm = new NPCConversationManager(c, npc); + *YGsM`E9 if (cms.containsKey(c)) { J,s)Fu\j@ return; @G
vDl=. } %j].'
; cms.put(c, cm); AUloP?24 Invocable iv = getInvocable("npc/" + npc + ".js", c); $ {$XJs4 if (iv == null || NPCScriptManager.getInstance() == null) { '~-Lxvf' cm.dispose(); W#<&(s4 return; iL-I#"qT, } w"CcWng1 engine.put("cm", cm); 23/!k}G" NPCScript ns = iv.getInterface(NPCScript.class); 6~b~[gA scripts.put(c, ns); (%fl ns.start(); s$Il; } catch (Exception e) { 3:$hC8 log.error("Error executing NPC script " + npc, e); ZCQ7xQD dispose(c); _v=@MOI/J cms.remove(c); x8a?I T. } tQ7DdVdix } LE_1H> #5?Q{ORN o 全选替换掉 hT&,5zaWdv 将下面一段代码替换进去 :<%q9)aPf` public void start(MapleClient c, int npc) o6pnTu { 5zlgmCGow try { E"Z9 NDgl# if (c.getPlayer().isGM()) *yuw8 c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); (K$K;f$"r DPfP)J:~ NPCConversationManager cm = new NPCConversationManager(c, npc); c<V.\y0x if (this.cms.containsKey(c)) \?,'i/c- return; mT.p-C UarU.~Uqi this.cms.put(c, cm); Fj9/@pe1 Invocable iv = getInvocable("npc/" + npc + ".js", c); o7feH 6Sh if ((iv == null) || (getInstance() == null)) { WUid5e2 cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); \/jr0): cm.dispose(); U*ZP>Vv return; v+Vpak9| } p{j
}%)6n this.engine.put("cm", cm); -aiQp@^/J NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); rK*s/mX < this.scripts.put(c, ns); n:?fv=9n ns.start();
q+{-p?;; } catch (Exception e) { hFw\uETu log.error("Error executing NPC script " + npc, e); , #yE#8 dispose(c); 9=&e5Oq} this.cms.remove(c); 6 ^X$; } yQ4]LyS } 5/Ng!bW 2、[079咖啡端]修复怪物打不死 {~yj]+Im 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java oZ1#.o{ Kp*nOZ 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! r}i<cyL d 7A08l{ --------------------------------------------------------------------------------- &*
4uji d"nz/$ public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { NF1e>O:a< AttackInfo ret = new AttackInfo(); b#-5b%ON lea.readByte(); ?~rF3M.=| lea.skip(8); K!?T7/@ ret.numAttackedAndDamage = lea.readByte(); [y
y D- lea.skip(8); LxkToO{ ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); iTU8WWY< ret.numDamage = (ret.numAttackedAndDamage & 0xF); lrjlkgSN ret.allDamage = new ArrayList(); /&=E=S6 ret.skill = lea.readInt(); G7k0P-r,0 lea.skip(8); Z*d8b if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == tb7Wr1$< ,\;;1Kq 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) <^,w,A
ret.charge = lea.readInt(); 8<$6ufvOv else { ?lv{;4BC ret.charge = 0; Fzk } SGW2' 07"dU
if (ret.skill == 1221011) ?JTy+V2t ret.isHH = true; UXvk5t1 9&}`.Py lea.readInt(); pN<wO1\9 ret.aresCombo = lea.readByte(); lgZ3=h int sourceid = ret.skill; |U?5%
L if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == sk~rjH]-g$ Lj"~6l`) 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) nnmn@t(%r c.setCombo(1); WYTeu " uROt h_/ ret.pos = lea.readByte(); 65VnH= ret.stance = lea.readByte(); Q>nq~#3? oC>QJ(o,8 if (ret.skill == 4211006) { 3A k,M-Jp return parseMesoExplosion(lea, ret); [ADr
_ } ]GYO`, A)En25,X if (ranged) { >_U)=q lea.readByte(); -6MgC9] ret.speed = lea.readByte(); TH2D ;uv lea.readByte(); OpY2Z7_ ret.direction = lea.readByte(); Wy%q9x]} lea.skip(7); 9+.0ZP? if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == (veGztt 59";{"sw 13111002)) vq*N lea.skip(4); m~9Qx`fi` } SU"-%}~O#, else { CG IcuHp lea.readByte(); 2O {@W +Mt ret.speed = lea.readByte(); QBa1c-Y lea.skip(4); ll{jE } XOO!jnQu .-+_>br~ for (int i = 0; i < ret.numAttacked; ++i) { vV1F| int oid = lea.readInt(); |XxA Fje gZgb-$b lea.skip(14); cb l@V 1 ~$>l@> xX List allDamageNumbers = new ArrayList(); `G\uTC pk for (int j = 0; j < ret.numDamage; ++j) { <Mo_GTOC! int damage = lea.readInt(); nBL7LocvR 38!$9) MapleStatEffect effect = null; X'Q$v~/ if (ret.skill != 0) {*H&NI effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill 693J?Yah[ In|:6YDL& (ret.skill))); \t'(&taX< $rDeI-)S if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) gd[jYej'RP damage = effect.getFixedDamage(); _3h(R`VdWO rX6"w31 allDamageNumbers.add(Integer.valueOf(damage)); o)'T#uK } s;q]:+#7g if (ret.skill != 5221004) cj-P&D[Ny[ lea.skip(4); E;~gQ6vAI |@={:gRJ{x ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); qIK"@i[
uq } JxI}#iA ,v:m return ret; I,vy__sZ } xL4qt= )JE;#m0q oK@!yYv --------------------------------------------------------------------------------- .Vux~A bL
(g$Yi 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java Lm\N` nnIBN4 查找 F"j0;}+N //战神Combo dg 0`0k private int combo = 0; s
S8Z5k; private int comboCount = 0; 0F sz e0"R7a 将其修改为 u&`7 C //战神Combo bC?uyo" private int combo = 0; b9[;qqq@' private int comboCounter = 0; 7f#[+i $<2r;'?0D 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) |c,":R 应该也可以重新定义comboCounter这个变量 没实验 ?:Y{c#w> QRXsLdf$$ 然后在下面适当处增加两个函数 CJk$o K{Q q2 D2:0^ 2 public int getCombo() { ," return this.comboCounter; +vaz gO<u } 6GG&mqr+ n'0^l?V public int setCombo(int combo) {
dlN(_6>b return (this.comboCounter = combo); aOfL;I } #gi0FXL WV!qG6\W 代码就修改完毕了 编译后 怪物就应该能掉血了! )I{41/_YA p*F&G=ZE vmL%%7 大概原因分析: "T@9]>6.f 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! S*],18z? 3、[079咖啡端]修复双击人物客户端自动退出问题
:Ts"f* 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, MVz=:2)J2 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java `w6\II)aB `h_,I R< 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 t>f<4~%MJ 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 5Fm.] / |r 1\ 处理方法: rOw""mE !HL7a]PB 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java Y8`4K* 58% (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) ;rJR+wpNa LYNd^} -EFtk\/ 找到 )6iY9[@tN mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); cjsQm6 :j9{n ,F jZS6f*$ \-N
4G1 ! lgsV..R 替换成 {&8-OoH ~ mplew.writeInt(0); <~t38|Ff@
mplew.writeShort(0); _ 0%sYkUc MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); Oga0CR_ List<Item> chairItems = new ArrayList(); Jf@M>BT^A for (IItem item : iv.list() ) { oL>m}T if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { 6+BR5Nr //chairItems.add(item); y7dnXO!g9- } %)8`(9J* } 4.7OX&L'G mplew.writeInt(chairItems.size()); 5#s?rA%u for (IItem item : chairItems ) { $q]((@i. mplew.writeInt(item.getItemId()); (Mhj-0xf$ } Rv
?Go2 mplew.writeInt(0); Ra<mdteZT 4、修复咖啡端不消耗飞镖 MFcN.M RangedAttackHandler.java g
!w7Yv FOgF'!K 找到 a \B<(R. //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { h<\o[n7j MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); AZt~ \qf // } q.FgX 6UR.,*f= 按上面方式处理
2]C`S,) 5、修复黑龙项链带不了的BUG /]2-I_WB 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 X{\>TOk mZ3i#a4 Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] ChF:N0w?
p Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] T{d7,.: Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] S{{D G Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] RK#e7 Eqp.Ring.1112906.name 心心祝福戒指 [2095664] v5i[jM8 Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] Sx+.<]t2A Eqp.Ring.1112907.name 小鱼戒指 [2095754] _aL:XKM Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] :.f =>s] Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] GM|gm-t<@ Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] _H>ABo Eqp.Ring.1122000.name 黑龙项环 [2095962] 9d^o2Yo Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] B;Ab`UX#t kM|akG 再来看下其他项链在哪个位置 #>GUfhou) DtG><g}[] HS.3PE0^C Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] T!eeMsI Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] xz[a3In+ Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] =\`g<0 Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] e@*Gnh<& Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] He^+>XIam Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] w'K\}G~ Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] a h>k=t8( Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] VS@o_fUx) Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] Kc_QxON4 Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] {^>m3 Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] Lw\ANku x:b0G %h 6?/ ViQxOUE 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) !L:!X88 zI8Q "b 现在要做的是把这两个物体重新搬到 Accessory组里。 l;}D| 6+_W 3g9xTG);eA n
c:^)G 解决办法: ==`K$rM K2>(C$Z 2+
F34 找到服务端目录 wz\String.wz\Eqp.img.xml yZ)GP!cM4c +u'
?VBv 类似这样的结构 ,Y=r]
fk %5 0}oD@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> OJ\IdUZ <imgdir name="Eqp.img"> , .uu/qV}w <imgdir name="Eqp"> a{^[< <imgdir name="Accessory"> /vS!9f${ <imgdir name="1010000"> T5.1qr L <string name="name" value="褐色落腮胡"/> o{pQDI {R </imgdir> _%w-y(Sqn <imgdir name="1010001"> PF*<_p" j <string name="name" value="黑胡子"/> HE(|x1C)j </imgdir> .9+"rK}u <imgdir name="1010002"> Y v }G"-= <string name="name" value="忍者口罩"/> wQWokpP;T7 </imgdir> frbKi _1 <imgdir name="1010003"> y _M<\b <string name="name" value="刮脸痕迹"/> 5_ -YF~ 'x{g P?. 7'Y 3T[ 查找 name="Ring" 再查找 1122000 (黑龙项环代码) -q|K\>tgU n(l!T
7 类似这样 +'Pl?QyH BusD}9QqB <imgdir name="1112906"> f!a[+^RB: <string name="name" value="心心祝福戒指"/> bPEf2Z
G4 <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> $r *7)/ </imgdir> )+RTA
y [k <imgdir name="1112907"> 87c7p=/0` <string name="name" value="小鱼戒指"/> qEPvV <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> $wH{snX </imgdir> /1ooOq] <imgdir name="1112916"> A#M#JI-Y <string name="name" value="寂寞单身戒指"/> q]YPDdR# <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> trnjOm </imgdir> N~_GJw@ <imgdir name="1122000"> xOP%SF <string name="name" value="黑龙项环"/> !}|n3wQ </imgdir> xu(5U`K <imgdir name="1122007"> `Gzukh <string name="name" value="休彼德蔓的项链"/> <KqZ.7XfB </imgdir> _HX1E @B
%m,Mx 把这段代码剪切出来 4YM!S E-I ]N_(M <imgdir name="1122000"> Or=
[2@Wg <string name="name" value="黑龙项环"/> ~Wjm"|c </imgdir> 5p}Y6Lc\j <imgdir name="1122007"> @'j=oTT <string name="name" value="休彼德蔓的项链"/> I]bqle0M </imgdir> j*nZ
D% }?l 放到<imgdir name="Accessory"> 组里。 3Ba>a(E f@l$52f3D 最后类似这样的结构 dawe!w! fs+l <?xml version="1.0" encoding="UTF-8" standalone="yes"?> /R^Moj< <imgdir name="Eqp.img"> rM#jxAb <imgdir name="Eqp"> =`[08 <imgdir name="Accessory"> W76K/A<h> <imgdir name="1122000"> 8o#*0d| <string name="name" value="黑龙项环"/> ^5j| </imgdir> sufidi <imgdir name="1122007"> IlG)=?8XZ <string name="name" value="休彼德蔓的项链"/> e p~3e5 </imgdir> -;&aU;k <imgdir name="1010000"> -v.\CtpHv <string name="name" value="褐色落腮胡"/> }GJIM|7^ </imgdir> w'z?1M(* <imgdir name="1010001"> U*`7 <string name="name" value="黑胡子"/> $'*@g1vY </imgdir> 0b+OB pqN <imgdir name="1010002"> Gf\Dc <string name="name" value="忍者口罩"/> 7YsBwo </imgdir> 2Un~Iy [>QV^2'Z %l%5Q;t 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 h!ZEZ|{ 6、修复PB掉线问题 S.rlF1` -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- Ks.m5R Da*=uW9 =fG c?PQ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> "- S2${ <imgdir name="8820009.img"> 0"7xCx <imgdir name="info"> 8-5MGh0L <int name="bodyAttack" value="0"/> #XR<}OYcL <int name="level" value="1"/> y`wTw/5N <int name="maxHP" value="200000"/> e}y oy+9 <int name="maxMP" value="0"/> w~+5FSdH <int name="speed" value="0"/> IJ2 ]2FI <int name="PADamage" value="0"/> _+YCwg <int name="PDDamage" value="0"/>
(M5w:qbR <int name="MADamage" value="0"/> jm0J)Z_"nr <int name="MDDamage" value="0"/> h
92\1, <int name="acc" value="0"/> i71, <int name="eva" value="0"/> RX8$&z <int name="exp" value="0"/> uN20sD} <int name="undead" value="0"/> MEMD8:[' <int name="pushed" value="1"/> l_Gv dD <float name="fs" value="10.0"/> U.is:&]E <int name="removeAfter" value="5"/> RB.&,1 <int name="summonType" value="12"/> ]C_g:|q <int name="hideName" value="1"/> l|z
'Lwwm5 <imgdir name="revive"> @-nCK Yj <int name="0" value="8820001"/> 7yo/sb9h <int name="1" value="8820003"/> ['ol]ZJ <int name="2" value="8820005"/> S/G6NBnbS <int name="3" value="8820006"/> l:mC'aR <int name="4" value="8820004"/> N|K,{
p^li <int name="5" value="8820002"/> ,}2yxo;i </imgdir> #D M%_HXDi <int name="noFlip" value="1"/> %7%7
W*0d </imgdir> 6*cG>I.Z <imgdir name="stand"> Fj}|uiOQUS <canvas name="0" width="4" height="4"> 5!u.w <vector name="origin" x="36" y="53"/> ?nJ7lLQA <int name="delay" value="30"/> ;cd{+0 <vector name="head" x="1" y="-1500"/> J/S 47J~ </canvas> _Qg^>}]A1 </imgdir> </F@5* <imgdir name="hit1"> :W(3<D7\ <canvas name="0" width="4" height="4"> M-1 VB5 <vector name="origin" x="36" y="53"/> l[lUmE <int name="delay" value="30"/> fH~InDT^ <vector name="head" x="1" y="-1500"/> .}>d[},F </canvas> O9*cV3}H </imgdir> . [DCL <imgdir name="die1"> Z3?,r[ <canvas name="0" width="213" height="450"> O4@sN=o <vector name="origin" x="774" y="495"/> _yY(&(]# <int name="delay" value="180"/> Z_Jprp{3h <vector name="head" x="1" y="-1500"/> >y)(M(o <int name="a0" value="255"/> p>4$&- <int name="a1" value="255"/> HSGM&!5mW </canvas> qYv/"
1 <canvas name="1" width="227" height="493"> ~6m-2-14q <vector name="origin" x="778" y="534"/> l0AgW_T <int name="delay" value="180"/> T.O^40y <vector name="head" x="1" y="-1500"/> zJJ
KLr; </canvas> ufAp7m@ud <canvas name="2" width="232" height="497"> |P7c { <vector name="origin" x="783" y="533"/> Bf!i(gM <int name="delay" value="180"/> ^(y=DJ7 <vector name="head" x="1" y="-1500"/> !c-Ie~GIT </canvas> Fq/?0B8 <canvas name="3" width="237" height="497"> BqC, -gC <vector name="origin" x="787" y="529"/> HPl!r0 h <int name="delay" value="180"/> So; ; <vector name="head" x="1" y="-1500"/> #TZf\0\! </canvas> Y)^qF)v,d <canvas name="4" width="239" height="494"> `l,=iy$ <vector name="origin" x="788" y="525"/> >yFEUD: <int name="delay" value="180"/> XzI c<81Z <vector name="head" x="1" y="-1500"/> d2lOx|jt </canvas> 0jCYOl <canvas name="5" width="241" height="496"> M,@\*qlEJ <vector name="origin" x="789" y="526"/> b);Pw"_2 <int name="delay" value="180"/> WF\
hXO <vector name="head" x="1" y="-1500"/> 'WK}T)o </canvas> n B4)% <canvas name="6" width="243" height="494"> ;@p2s'( <vector name="origin" x="790" y="523"/>
S!Ue+jW <int name="delay" value="180"/> sPY*2B <vector name="head" x="1" y="-1500"/> G0Zq:kJ </canvas> vWY}+# <canvas name="7" width="243" height="491"> @/h_v#W <vector name="origin" x="790" y="520"/> a$ a+3}\ <int name="delay" value="180"/> Jcf'Zw"\ <vector name="head" x="1" y="-1500"/> @k:f(c </canvas> a7'.*H] <canvas name="8" width="241" height="483"> IPmSkK <vector name="origin" x="789" y="513"/> P\\4 w)C <int name="delay" value="180"/> EeGP E <vector name="head" x="1" y="-1500"/> It'hmwu# </canvas> hNBv|&D# <canvas name="9" width="239" height="479"> V_f}Y8>e <vector name="origin" x="788" y="510"/> AY4ZU CqI <int name="delay" value="180"/> nM:e<`r <vector name="head" x="1" y="-1500"/> Uf)?sz </canvas> YSwAu,$jf <canvas name="10" width="237" height="476"> ]:`q/iS& <vector name="origin" x="787" y="508"/> A5-y+ <int name="delay" value="180"/> wHm{4 <vector name="head" x="1" y="-1500"/> 02E-|p; </canvas> !9=hUpRN <canvas name="11" width="230" height="485"> jv7-i'I@ <vector name="origin" x="784" y="521"/> `$oGgz6ZT <int name="delay" value="180"/> =g4^tIYq <vector name="head" x="1" y="-1500"/> hZ|*=/3k </canvas> RG/M- <canvas name="12" width="235" height="490"> }M?\BH& <vector name="origin" x="779" y="535"/> d%_v
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'- </canvas> MMg"G6? <canvas name="18" width="213" height="488"> yO Ed8 <vector name="origin" x="774" y="533"/> /Am,5X. <int name="delay" value="180"/> ZN>oz@jY <vector name="head" x="1" y="-1500"/> 0<*R 0 </canvas> 9bvz t8pc <canvas name="19" width="214" height="491"> -q1vB8gjj <vector name="origin" x="775" y="536"/> e!
V`cg0 <int name="delay" value="180"/> 1gk{|keh <vector name="head" x="1" y="-1500"/> ~]f+ </canvas> O="#yE) <canvas name="20" width="216" height="489"> kKr|PFz <vector name="origin" x="776" y="534"/> &!>
)EHGV <int name="delay" value="180"/> qN((Xz+AZE <vector name="head" x="1" y="-1500"/> X`bN/sI </canvas> 3wZA,Z
<canvas name="21" width="213" height="450"> f)w>V3~w, <vector name="origin" x="774" y="495"/> M{I8b<hY <int name="delay" value="600"/> mh`~1aEr <vector name="head" x="1" y="-1500"/> SA_5.. </canvas> ~]X4ru5,4 </imgdir> m<L.H33' </imgdir> kBolDPvBG 7、锁定某些地图不能进 0'y9HE'e 打开MapleGenericPortal.java 4_qd5K+n" 搜索 changed = true; 2w)[1s[ 在上面加入以下语句 eh_{- if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { Ut:>'TwG c.getSession().write(MaplePacketCreator.enableActions()); `Wq4k>J}* player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); c{4C4'GD } else { 4i0~t~vDpr c.getPlayer().changeMap(to, pto); :*|%g } >zcR ?PPs |uo<<-\jTO 编译,OK I^|6gaP|6 8、lockmap(锁定地图) P 1`X<A /* y ,][ 地图锁写脚本 gN#&Ag<? 演示NPC程序 Ny|2Fcs 只供学习参考 XnC`JO+7M */ S9kagiFX\ \49LgN@\ 0'u2xe importPackage(net.s(和谐)f.cherry.scripting); ]q@/:I9] var Itemid = 4001126; //设置需要的道具ID t\44 Pu% var Itemsl = 10; //设置数量 j8WMGSrrF ~lO^C function start(ms) { ELoE-b)Cb if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ `s
HrC AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); 6 ,jp-` AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); P,5gaT) }else{ +Hx$ABH AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); Zp'c>ty= } dqwCyYC
} .ko8`J%%M 解锁地图 j2O?]M /* *L_ +rJj, 地图锁写脚本 {2wfv2hQ 演示NPC程序 ! Ra.DSL 只供学习参考 ^Wb|Pl */ 7A0D[?^xe qr>:meJy4 N-*
^V^V var Maps = Array(910000001,910000002,922000021,922010504,240010900); H9'Y` -r var status = 0; Cv7FVl-I var MapString = "" gBM6{48GF function start() { Zz!0|-\ status = -1; *s4h tt action(1, 0, 0); r;:5P%: } 9pAklD 4 [/_M!&zz2 function action(mode, type, selection) { t\LAotTF/ if (mode < 1) { <P&~k\BuF{ cm.dispose(); _SU%ul } else { !V|i\O|Q2 if (mode == 1) ^8dd status++; UeNa else W rvSYqN status--; Hc.r/ if (status == 0) { hE.NW for(i = 0; i < Maps.length; i++){ g/H:`J var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); ["l1\YCi var MapName = NextMap.getMapName(); \uxDMKy var MapFy = NextMap.getOnUserEnter(); g+>$_s if (MapFy != "lockmap"){ yVA<-PlS< MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; 3^p<Wx }else{ )Los\6PRn MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; dH4wyd` } ,<iJ#$:
Sx } CZ2&9Vb9I cm.sendSimple(MapString); a1V+doC Hkq""'Mx+w } else if (status == 1) { /H 3u^ var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); Qw>ftle if(MapStats != "lockmap"){ vbT"}+^Sh cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") v:otR%yt cm.sendOk("锁定地图成功"); GFM$1} cm.dispose(); Q1tZ]Q.6 }else{ r&F(VF0
6 cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") J9s4lsea cm.sendOk("解锁地图成功"); 5 :O7c Br cm.dispose(); <>3}<i<[& } wX(h]X"q } C1=7.dPr } Fkgnc{NI } JMp>)*YS 9、上线自动穿装备 vLQ!kB^\W src\net\s(和谐)f\odinms\net\login\handler A y ?;0w0 ho*44=j CreateCharHandler.java b[+G+V Glz)-hjJ:n e}|UVoeH 搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); [I/f(GK {#>>dILPr 在下面添加以下语句,即可编译,装备ID自己换吧 s7j#Yg IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); @C[]o.r eq_top.setPosition((byte) -5); OsS5WY0H equip.addFromDB(eq_top); Rou$`<{H IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom);
r!Ujy .R eq_bottom.setPosition((byte) -6); J:6wFmU equip.addFromDB(eq_bottom); 8r"$o1! IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); 76e%&ZG)Q eq_shoes.setPosition((byte) -7); #1-y[w/ equip.addFromDB(eq_shoes); .hI3Uv8[ IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); 3GMRH;/w eq_weapon.setPosition((byte) -11); [UO?L2$& equip.addFromDB(eq_weapon); 1rs`|iX5 IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); h<KE)^). pHat.setPosition((byte) -101); 8yr_A[S8. equip.addFromDB(pHat); ?^TjG)e7 IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); qRXQL"Pe_l pWeap.setPosition((byte) -111); ?-"xP'# equip.addFromDB(pWeap); IIC1T{D}v 10、结婚修复法 Z}#,E; /* RU}
M&& ====================================== J:s^F
n 小权改端技术 .&Uu w ====================================== 0*?/s\>PS; */ tK9_]663 首先,找到NPCConversationManager.java n_G< /8 K_\fO|<k 在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): &?~OV:r9 _-^bAr`z public boolean createMarriage(String partner_) { //声明变量 l| 1O9I0Gd MapleCharacter partner = getCharByName(partner_); //名字 xw?Mc{w if (partner == null) { z[xi return false; *#ccz } q,b6). partner.setMarried(true); _TF\y@hF*D getPlayer().setMarried(true); _T[ =7 cn partner.setPartnerId(getPlayer().getId()); e[txJ*SuO getPlayer().setPartnerId(partner.getId()); $nR1AOm}.B if (partner.getGender() > 0) { X$"=\p>X Marriage.createMarriage(getPlayer(), partner); U@#YKv } else { jKFypIZ4 Marriage.createMarriage(partner, getPlayer()); eK_Q>;k5A } C>%2'S^.b return true; !Jh/M^ } c%2C\UB kpc3l[.A public boolean createEngagement(String partner_) { pqaQ% |< MapleCharacter partner = getCharByName(partner_); }e}J6[wP if (partner == null) { Vc}#Ok return false; z#qlu= } foh>8/AL/ if (partner.getGender() > 0) { #vk-zx*v7= Marriage.createEngagement(getPlayer(), partner); dz^l6<a"n } else { B> kx$_~ Marriage.createEngagement(partner, getPlayer()); F$TNYZ } eWjLP{W return true; :?1r.n } wNsAVUjLe r;3{%S._ public void divorceMarriage() { //增加至XXXX om$x;L6 getPlayer().setPartnerId(0); \0&7^ getPlayer().setMarried(false); g\sW2qXEw Marriage.divorceMarriage(getPlayer()); ///结束至XXXX QbGc 9MM } q}-q[p?
5 6=V&3|" 先别着急这编译..请继续看下去 SM> V
o+ Jt4&%b-T 打开 src\net\s(和谐)f\odinms\scripting\npc 这个文件夹新建--文本文档--复制以下代码进去: jJ^p
? :Ny.OA /* nAc02lJh| * @丶小_路. {d`e9^Z: */ h.\V;6ly 3+6s}u) package net.s(和谐)f.odinms.scripting.npc; DDdMWH^o7
D{hsa import java.sql.Connection; dP8b\H import java.sql.PreparedStatement; 9 *>@s import java.sql.ResultSet; QR'yZ45n4 import java.sql.SQLException; ~*-(_<FH
;;z4EGr import net.s(和谐)f.odinms.client.MapleCharacter; < |