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由于刚才发错,三楼才是连接 G*S|KH
服务端修改文字教程 DjU9
uZT
1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 pA{ 5V9
打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java hjO*~
vA$o~?a]/
找到 )$w*V9d
public void start(MapleClient c, int npc) { 9ukg }_Hx
try { LG~S8u
NPCConversationManager cm = new NPCConversationManager(c, npc); &U+ _ -Ph
if (cms.containsKey(c)) { L,d
LE-L
return; wU#F_De)R:
} j1SMeDDM
~
cms.put(c, cm); Auy_K?he]
Invocable iv = getInvocable("npc/" + npc + ".js", c); Ggh.dZI4
if (iv == null || NPCScriptManager.getInstance() == null) { c4_`Ew^k
cm.dispose(); $Vc~/>
return; QDpEb=|S
} DC1'Kyk
engine.put("cm", cm); Oz|K8p
NPCScript ns = iv.getInterface(NPCScript.class); t9&
cE:n
scripts.put(c, ns);
k OvDl!^
ns.start(); 8 #ndFpu
} catch (Exception e) { iX'rU@C
log.error("Error executing NPC script " + npc, e); |IunpZV
dispose(c); T!wo2EzE
cms.remove(c); 'Dvv?>=&
} Xh J,"=E+
} 2tROT][J%
nR4y`oP+
全选替换掉 Ca%g_B0t
将下面一段代码替换进去 c}3W:}lW
public void start(MapleClient c, int npc) ,uzN4_7u
{ l5+
gsEux]
try { ^Qu
i
H'
if (c.getPlayer().isGM()) 0-
LpqX
c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。");
)>D+x5o]
T&86A\D\z
NPCConversationManager cm = new NPCConversationManager(c, npc); o!:8nXw
if (this.cms.containsKey(c)) Z~A@o""F
return; b 1&i# I?{
yq+!czlZ
this.cms.put(c, cm); "<}&GcJbz
Invocable iv = getInvocable("npc/" + npc + ".js", c); [2ax>Yk$
if ((iv == null) || (getInstance() == null)) { Z%GTnG|rG
cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); "cTncL
cm.dispose(); USN8
N (
return; e4~>G?rM_
} 2+Px'U\
this.engine.put("cm", cm); |QV!-LK
NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); <foCb%$(?
this.scripts.put(c, ns); 2F%W8Y3
ns.start(); LZ@|9!KDw
} catch (Exception e) { {0! ~C=P
log.error("Error executing NPC script " + npc, e); bYz&P`o}
dispose(c); pfx3C*
this.cms.remove(c); xEuN
} T#pk]c6Q
} O]f/r,4@
2、[079咖啡端]修复怪物打不死 &V>fYg
ui
1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java {JV@"t-X3"
j3q~E[Mz\
找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! mDh1>>K'~
DmXcPJ[9
--------------------------------------------------------------------------------- [m+iQVk'
B\g]({E
public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { i{D=l7j|w
AttackInfo ret = new AttackInfo(); pT?Q#,fh
lea.readByte(); RE.r4uOJg
lea.skip(8); g%u&Zkevx
ret.numAttackedAndDamage = lea.readByte(); Le"oAA#[
lea.skip(8); v(OBXa9
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); 2oJb)CB
ret.numDamage = (ret.numAttackedAndDamage & 0xF); ^-FRTC
ret.allDamage = new ArrayList(); ~2EH OO
{
ret.skill = lea.readInt(); Jc)^49Rf
lea.skip(8); #_mi `7!B#
if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == 6<0n *&
(M
=Y&M'f
5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) %gnM(pxl
ret.charge = lea.readInt(); (HoqR
else { ~Oe Ppa\
ret.charge = 0; $D31Q[p=+
} 9dMrgz&'
T0)"1D<l
if (ret.skill == 1221011) 1 nvTce
ret.isHH = true; qyHZ M}/
.qk]$LJF7
lea.readInt(); (Qgde6
ret.aresCombo = lea.readByte(); rbT)=-(
int sourceid = ret.skill; <8UYhGK
if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == 3:%QB9qc]'
CE15pNss
21110004) || (sourceid == 21120006) || (sourceid == 21120007)) $,xnU.n
c.setCombo(1); 4@.|_
zY
+.y
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ret.pos = lea.readByte(); #d{=\$=
ret.stance = lea.readByte(); iTW? W\d
Pmi#TW3X
if (ret.skill == 4211006) { T]Nu)
return parseMesoExplosion(lea, ret); %!ebO*8q
} {brMqE>P#
{_RWVVVe
if (ranged) { V|)>{Xdn
lea.readByte(); &rDM<pO #-
ret.speed = lea.readByte(); CIjZG ?A
lea.readByte(); fjnT e
ret.direction = lea.readByte(); ,3I^?5
lea.skip(7); :
Q+5,v-c
if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == =66Nw(E.
D@EO=08<b
13111002)) ;Ut+yuy
lea.skip(4); 7VK}Dy/Vvn
} t6c<kIQ:-O
else { +h2e
qNr
lea.readByte(); Y2o6kS{x
ret.speed = lea.readByte(); g<*BLF
lea.skip(4); Ax oD8|
} ( 6(x'ByT
y}C`&nW[=
for (int i = 0; i < ret.numAttacked; ++i) { C@N1ljXJT
int oid = lea.readInt(); mj?16\
|]
OL7_'2_z.
lea.skip(14); 4h6k`ie!$
;M]C1!D9#
List allDamageNumbers = new ArrayList(); ]CU]pK?nq
for (int j = 0; j < ret.numDamage; ++j) { m8623DB"
int damage = lea.readInt(); R{,ooxH\J
>pkT1Z&'
MapleStatEffect effect = null; :a:[.
if (ret.skill != 0) sBv>E}*R
effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill 1>Q{Gs^
7^}Ll@
(ret.skill))); nS()u}c;r
QrApxiw
if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) Gamr6I"K
damage = effect.getFixedDamage(); &;LqF#ZL
)pw&c_x
allDamageNumbers.add(Integer.valueOf(damage)); `P Xz
} ?Z\Yu'
if (ret.skill != 5221004) * y^OV_n-8
lea.skip(4); n6F/Ac:
.I3?7
ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); (I@bkMp
}
,mPnQ?
Oo?,fw
return ret; y80ykGPT\&
} )hwV`2>l
!h&g7do]Z
e
lG;jB
--------------------------------------------------------------------------------- E2GGEKrW
!?
^
h;)a
2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java 3Q/#T1@
hP J4Oj1O
查找 hO{cvHy`
//战神Combo <lr*ZSNY
private int combo = 0; 0=w K:Ex
private int comboCount = 0; O7']
#6Xs.*b5C
将其修改为 k\Q,h75
//战神Combo %7Kooq(i
private int combo = 0; =O|c-k,f@
private int comboCounter = 0; @1zQce>
,_!6U
此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) 9*6]&:fm
应该也可以重新定义comboCounter这个变量 没实验 \qi|Js*{
&Bx
J
然后在下面适当处增加两个函数 ,?
E&V_5
qDWsvx]
public int getCombo() { `SO|zz|'
return this.comboCounter; 1Xy]D
} sqx`">R
\Mv":Lm1
public int setCombo(int combo) { >#+IaKL7
return (this.comboCounter = combo); '2hbJk
} JT[*3h
-ZW0k@5g
代码就修改完毕了 编译后 怪物就应该能掉血了! ,n2i@?NHZ
4LI0SwD#^/
Q bhW!9(,
大概原因分析: W{XkVKe1a
攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! F2(q>#<_
3、[079咖啡端]修复双击人物客户端自动退出问题 s!/TU
{8J
双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, vUC!fIG
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java ^"8G`B$r
y(
r1I[W'
发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 ]j>i.5
也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 &PcyKpyd
M8w5Ob
处理方法: 59(U `X
elJ)4Em
打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java
"S~_[/q
(或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) y0v]N
4VN aq<8
9^P2I)aD
找到 l? #xAZx&_
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); ]43
[6Im
wHz?#MW 3L
_9:@Vl]Q@
Ju@Q6
J5
cIXwiC8t
替换成 PXP`ZLF
mplew.writeInt(0); 'NZGQebK
mplew.writeShort(0); Dj-s5pAW
MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); %u?HF4S'
List<Item> chairItems = new ArrayList(); i5hD#
for (IItem item : iv.list() ) { jc_\'Gr+[
if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { &R+#W
//chairItems.add(item); eT"Uxhs-}
} fbZibcQ%k
} mzL[/B#>M
mplew.writeInt(chairItems.size());
SM[{BH<
for (IItem item : chairItems ) { bM;`s5d
mplew.writeInt(item.getItemId()); 3L-^<'~-k;
} L{g E'jCC
mplew.writeInt(0); >KGE-Yzj
4、修复咖啡端不消耗飞镖 Z.&\=qiY
RangedAttackHandler.java n)8Yj/5
g1DmV,W-Q
找到 oN[Th
//if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { } :iBx
MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); =fc:6JR
// } 5IVksg
8U~.\`H-PT
按上面方式处理 Al)$An-
5、修复黑龙项链带不了的BUG ^CzYDq
先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 ? y},,
"
oy\_1|
Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] ]pTvM
om$6
Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] kL@Wb/K JP
Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] Bp AB5=M0
Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] xu%'GZ,o9
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] &UAe!{E
0
Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] ]/]ju$l9Z
Eqp.Ring.1112907.name 小鱼戒指 [2095754] '(@YK4_M
Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] qZ2&Xw.{1
Eqp.Ring.1112916.name 寂寞单身戒指 [2095840]
Ex@`O+
Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] uMXc0fs!$
Eqp.Ring.1122000.name 黑龙项环 [2095962] mXjgs8s
Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] (J:dK=O@Z
{I%y;Aab8
再来看下其他项链在哪个位置 @%tXFiz
h
Mjpo1dw
l52a\/
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] OVoO6F]
Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] t[.W$1
=
Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] p5c8YfM
Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] B_3QQtjAl
Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] \hk/1/siyF
Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] ~M
?|Vn
Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] zLjgCS<7
Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] "5DJu~
Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] "i'bTVs
Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] .I?@o8'x
Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] #/J
'P[z
U+]Jw\\l
D>ai.T%n
<FFJzNc+
很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) U/MFhD(06
o|S)C<w
现在要做的是把这两个物体重新搬到 Accessory组里。 ~HLRf
L?
a,'Cyv">
fhp)S",
解决办法: ph30'"[Z}
p(3sgY1
7u11&(Lz
找到服务端目录 wz\String.wz\Eqp.img.xml NlR"$
H;_yRUY9
类似这样的结构 (4~WWU (iT
f%^'P"R
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> :,]S}R
<imgdir name="Eqp.img"> e]W0xC-
<imgdir name="Eqp"> 2V#6q,2
<imgdir name="Accessory"> W|Ldu;#
<imgdir name="1010000"> _ P ,@
<string name="name" value="褐色落腮胡"/> _45cH{$sA
</imgdir> 4yV].2#rl"
<imgdir name="1010001"> u'9gVU B
<string name="name" value="黑胡子"/> .e[Tu|qo
</imgdir> sn\;bq
<imgdir name="1010002"> irxz l3
<string name="name" value="忍者口罩"/> u,i
]a#K
</imgdir> |:iEfi]j
<imgdir name="1010003"> $7gB_o$zz
<string name="name" value="刮脸痕迹"/> ryD%i"g<
RpQ*!a~O
gzfb zt}?
查找 name="Ring" 再查找 1122000 (黑龙项环代码) ='Oj4T
vX1uR]A[
类似这样 euRss#;
Y'm=etE
<imgdir name="1112906"> T@+ClZi
<string name="name" value="心心祝福戒指"/> Rmh*TQu
<string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> HR{s&ho
</imgdir> o 5Zyh
26
<imgdir name="1112907"> vx 0UoKX
<string name="name" value="小鱼戒指"/> u?Hb(xZtg=
<string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> mPt)pn!rA
</imgdir> &a~=b,
<imgdir name="1112916"> :=g.o;(/N
<string name="name" value="寂寞单身戒指"/> p]LnE`v
<string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> vgPUIxB@
</imgdir> 2PC5^Ni/9@
<imgdir name="1122000"> ~^o=a?L`<
<string name="name" value="黑龙项环"/> w$Ux?y-L
</imgdir> Ghv{'5w
<imgdir name="1122007"> hYt7kq!"
<string name="name" value="休彼德蔓的项链"/> _'iDF
</imgdir> N)OCSeh
3A0_C?E
把这段代码剪切出来 s"mFt{Y
eqzTQen
8q
<imgdir name="1122000"> ~Yk"Hos
<string name="name" value="黑龙项环"/> }OKL
z.5
</imgdir> \XH@b6{
<imgdir name="1122007"> ?iSGH'[u
<string name="name" value="休彼德蔓的项链"/> xEoip?O?7F
</imgdir> Dt}dp_
`"<2)yq?
放到<imgdir name="Accessory"> 组里。 XI}I.M
04-Zvp2
最后类似这样的结构 ?z.Isvn
[!+D<Y
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> )
h"Fla
<imgdir name="Eqp.img"> v4<j
<imgdir name="Eqp"> -q2MrJ*
<imgdir name="Accessory"> g^lFML|
%
<imgdir name="1122000"> OhWC}s
<string name="name" value="黑龙项环"/> 8fO8Dob]\Y
</imgdir> Lt<oi8'N
<imgdir name="1122007">
h)B!LAr
<string name="name" value="休彼德蔓的项链"/> EZAm)5:]A
</imgdir> JieU9lA^&B
<imgdir name="1010000"> |^5 /(16
<string name="name" value="褐色落腮胡"/> 7>je6*(K
</imgdir> Z] { @H
<imgdir name="1010001"> 'C]jwxy
<string name="name" value="黑胡子"/> }brr ))
</imgdir> qzdaN5
<imgdir name="1010002"> rc~Y=m
<string name="name" value="忍者口罩"/> LD.Ck6@
</imgdir> `7B14:\A
ze
Ob Aw1O
qpgU8f
然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 : ^(
nj7D
6、修复PB掉线问题 pcpxe&S
-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- y_%&]/%
9+VF<;Xw
"Gh#`T0#a
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> !LSs9_w
<imgdir name="8820009.img"> oI$V|D3 9
<imgdir name="info"> QWhp:]}
<int name="bodyAttack" value="0"/> [}k|
<int name="level" value="1"/> zzJ^x8#R
<int name="maxHP" value="200000"/> ./iXyta
<int name="maxMP" value="0"/> R7
K
<int name="speed" value="0"/> D0%FELG05
<int name="PADamage" value="0"/> [b`$\o'-
<int name="PDDamage" value="0"/> kkfCAM
<int name="MADamage" value="0"/> rgR?wXW]jE
<int name="MDDamage" value="0"/> 75 Fp[Q-
<int name="acc" value="0"/> Q;gQfr"c7
<int name="eva" value="0"/> ]7<m1Lg
<int name="exp" value="0"/> ,V2#iY.%}N
<int name="undead" value="0"/> pI^=B-7
<int name="pushed" value="1"/> m!!;/e?yx
<float name="fs" value="10.0"/> *PcVSEP/0
<int name="removeAfter" value="5"/> &q>h*w
4O
<int name="summonType" value="12"/> Vu|dV\N0*
<int name="hideName" value="1"/> Y@:3 B:m#
<imgdir name="revive"> TNsg pJ?\
<int name="0" value="8820001"/> g\J)= ,ju,
<int name="1" value="8820003"/> i+U51t<
<int name="2" value="8820005"/> w|G~Il
<int name="3" value="8820006"/> 'wE\{1~_[+
<int name="4" value="8820004"/> # ITLz!gE
<int name="5" value="8820002"/> `i4I!E
</imgdir> "'aqb~j^
<int name="noFlip" value="1"/> PJwEA
</imgdir> ;
$6x=uZ
<imgdir name="stand"> S~&\o\"5
<canvas name="0" width="4" height="4"> _h~p:=
<vector name="origin" x="36" y="53"/> 7K !GK
<int name="delay" value="30"/> {d}26 $<$]
<vector name="head" x="1" y="-1500"/> "gg(tp45
</canvas> {{zua-F
</imgdir> 1}DerX 6
<imgdir name="hit1"> ScHlfk
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<canvas name="0" width="4" height="4"> z|%Bh
<vector name="origin" x="36" y="53"/> rgT%XhUS6f
<int name="delay" value="30"/> p2a?9R
<vector name="head" x="1" y="-1500"/> /'`6
;
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</canvas> AO8:|?3S
</imgdir> g^n;IE$B
<imgdir name="die1"> ]
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<canvas name="0" width="213" height="450"> #Y: ~UVV
<vector name="origin" x="774" y="495"/> VD4S_qx
<int name="delay" value="180"/> ?1DUNZ6
<vector name="head" x="1" y="-1500"/> R`3x=q
<int name="a0" value="255"/> 3GINv3_
<int name="a1" value="255"/> vK'9{q|g
</canvas> [J:zE&aj
<canvas name="1" width="227" height="493"> {.#j1r4J`
<vector name="origin" x="778" y="534"/> h9Z[z73_a
<int name="delay" value="180"/> B%(K0`G#X
<vector name="head" x="1" y="-1500"/> bXm:]?
</canvas> "o<D;lO
<canvas name="2" width="232" height="497"> hs,5LV)|y
<vector name="origin" x="783" y="533"/> o3= .T+B
<int name="delay" value="180"/> FLEg0/m0
<vector name="head" x="1" y="-1500"/> xO gq-@`
</canvas> 3Pa3f >}-
<canvas name="3" width="237" height="497"> $l43>e{E
<vector name="origin" x="787" y="529"/> a[JZ
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<int name="delay" value="180"/> AG=9b
<vector name="head" x="1" y="-1500"/> p}r yKW\cJ
</canvas> jqqaw
<canvas name="4" width="239" height="494"> 0O^r.&{j>
<vector name="origin" x="788" y="525"/> 8tC + lc
<int name="delay" value="180"/> KMe.i'
<vector name="head" x="1" y="-1500"/> &0
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</canvas> =%)})
<canvas name="5" width="241" height="496"> /J8
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<vector name="origin" x="789" y="526"/> W&LBh%"g
<int name="delay" value="180"/> 6BHPzv+Y
<vector name="head" x="1" y="-1500"/> .Wh6(LDY(
</canvas> q"l>`KCG`
<canvas name="6" width="243" height="494"> 3li q9P_
<vector name="origin" x="790" y="523"/> FBbm4NB
<int name="delay" value="180"/> _we3jzMW
<vector name="head" x="1" y="-1500"/> }kv) IJ
</canvas> (A|B@a!Y>
<canvas name="7" width="243" height="491"> l]/> `62
<vector name="origin" x="790" y="520"/> KwQXA'
<int name="delay" value="180"/> mR6E]TuM
<vector name="head" x="1" y="-1500"/> `^`9{@~
</canvas> u4C1W|x
<canvas name="8" width="241" height="483"> <EOg,"F
<vector name="origin" x="789" y="513"/> /o'oF
<int name="delay" value="180"/> D~7%};D[
<vector name="head" x="1" y="-1500"/> .8%vd
</canvas> &LwJ'h+nd
<canvas name="9" width="239" height="479"> B
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<int name="delay" value="180"/> YBeZN98Nt
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</canvas> 'H
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<canvas name="10" width="237" height="476"> dvxf lLd @
<vector name="origin" x="787" y="508"/> h#;?9DP
<int name="delay" value="180"/> UT% #K %
<vector name="head" x="1" y="-1500"/> T+3k$G[e/
</canvas> "1\(ZKG8^Q
<canvas name="11" width="230" height="485"> 6J]~A0vsi}
<vector name="origin" x="784" y="521"/> W|~q<},j
<int name="delay" value="180"/> @!,D%]8"
<vector name="head" x="1" y="-1500"/> J;7s/YH^
</canvas> wo$|~
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<vector name="head" x="1" y="-1500"/> O} (E(v
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<vector name="head" x="1" y="-1500"/> EOofa6f&l
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<canvas name="16" width="218" height="464"> PlF89-
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<vector name="head" x="1" y="-1500"/> Ae3,W
</canvas> vRq=m8
<canvas name="17" width="213" height="480"> PV?1g|tYv
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<int name="delay" value="180"/> w
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<vector name="head" x="1" y="-1500"/> oPp!*$V
</canvas> MP_A<F
<canvas name="18" width="213" height="488"> k q/t]%(
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<vector name="head" x="1" y="-1500"/> 5+J64_
</canvas> t*5z1T?
<canvas name="19" width="214" height="491"> #IH<HL)t%e
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<int name="delay" value="180"/> dw'<" +zO
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</canvas> d%S=$}o
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<vector name="head" x="1" y="-1500"/> A!Knp=Gw
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<vector name="head" x="1" y="-1500"/> hw EZj`9
</canvas> |Gf1^8:C9
</imgdir> ecM4]U
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7、锁定某些地图不能进 Tyg$`\#
打开MapleGenericPortal.java 5B8V$ X
搜索 changed = true; !5yRWMO9X~
在上面加入以下语句 <W=~UUsn
if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { ~% D^Ga7
c.getSession().write(MaplePacketCreator.enableActions()); ppPG+[ cz
player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); {d&X/tT
} else { ~W]#9&yQ
c.getPlayer().changeMap(to, pto); *1 n;p)K
} >_|Z{:z]d.
uEc0/a :.
编译,OK j;$6F/g
8、lockmap(锁定地图) -[i40
1
/* ~| 4U@
地图锁写脚本 )Ix-5084
演示NPC程序 a
3b2nAI l
只供学习参考 d08`42Z69
*/ %A
zPAWcN
Dlqn~
UIC\CP d
importPackage(net.s(和谐)f.cherry.scripting); 8<E!rn-
var Itemid = 4001126; //设置需要的道具ID GhSL%y
var Itemsl = 10; //设置数量 n1fEdaa7g
rC* sNy2
function start(ms) { x*5 Ch~<k
if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ Ec7{B
hH)
AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); [8B
tIv
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); @&!=m]D*
}else{ JUe K"|fA
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); R4z<Xf:!
} H9oXZSm
} yEMX `
解锁地图 ,6S_&<{
/* ZX~>uf\n
地图锁写脚本 6R$F =MB
演示NPC程序
'7S!6kd?
只供学习参考 $.suu^>^w
*/ l Q=&jkw
_"
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mf
Wz@=0
var Maps = Array(910000001,910000002,922000021,922010504,240010900);
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var status = 0; oi3
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var MapString = "" .(TQ5/
~
function start() { UE}8Rkt
status = -1; vkDZv@
action(1, 0, 0); $gj+v+%N
} X|lElN
Bt|9%o06l
function action(mode, type, selection) { SH@
if (mode < 1) { jsZiARTZRl
cm.dispose(); yv6Zo0s<J
} else { f.U0E6-(3N
if (mode == 1) c,3'wnui
status++; 0})7of
else Ba"^K d`
status--; 2)HxW}o
if (status == 0) { I?^Q084
for(i = 0; i < Maps.length; i++){ ,(;p(#F>
var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); i?1js ! 8
var MapName = NextMap.getMapName(); ~#HH;q_7
m
var MapFy = NextMap.getOnUserEnter(); N'lGA;}i
if (MapFy != "lockmap"){ M~d+HE
MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; j?d;xj
}else{ =8$(i[;6w
MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; SdjUhR+o
} WI*^+E&=*
} T:w2
cm.sendSimple(MapString); P3,Z5|
)
.!7Fe)(x
} else if (status == 1) { '$2oSd
var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); c<JM1
if(MapStats != "lockmap"){ 2XETQ; 9
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") J_y<0zF**
cm.sendOk("锁定地图成功"); =hZ&66
cm.dispose(); twYB=68
}else{ J]kP`
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") m11"i=S"
cm.sendOk("解锁地图成功"); _rWM]
cm.dispose(); +SZ%&
} +l[Z2mW
} oP43 NN~
} <wd4^Vr!2
} Li c{'w&
9、上线自动穿装备 rzYobOKd#
src\net\s(和谐)f\odinms\net\login\handler K4h-4Qbn
Z=e[
!c
CreateCharHandler.java Y:tW]
yi
AG'
[
`g4Ekp'Rp[
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); YYZs#_
qb>|n1F_
在下面添加以下语句,即可编译,装备ID自己换吧 CA~em_dC
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); Tb!B!m
eq_top.setPosition((byte) -5); V8KTNt%
equip.addFromDB(eq_top); onWYT} c{
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); @&i#S}%/
eq_bottom.setPosition((byte) -6); Q%X:5G?
equip.addFromDB(eq_bottom); q>D4ma^
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); ~I/>i&