| 发帖: 138
|
粉丝: 0
|
| 铜币: 110 |
龙鳞: 138 |
能量: 0
耐力: 49
经验: Lv3
精灵:
|
|
|
该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 pf`vH`r 服务端修改文字教程 WB.w3w[f 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 S*NeS#!v 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java ._[uSBR' 7PbwCRg 找到 2{xf{)hO? public void start(MapleClient c, int npc) { B!x7oD9 try { bO'?7=SC NPCConversationManager cm = new NPCConversationManager(c, npc); B%I<6E[D if (cms.containsKey(c)) { fyF8RTm{ return; v;nnr
0; } W|L#Q/
RX cms.put(c, cm); u#+Is4Vh Invocable iv = getInvocable("npc/" + npc + ".js", c); |/%X8\ if (iv == null || NPCScriptManager.getInstance() == null) { MMy\u) 4 cm.dispose(); [{q])P; return; !y&<IT(\4 } -4
v2] engine.put("cm", cm); _Wtwh0[r* NPCScript ns = iv.getInterface(NPCScript.class); T0X+\&W scripts.put(c, ns); Ou]
!@s ns.start(); O%1uBc } catch (Exception e) { a_\t(U log.error("Error executing NPC script " + npc, e); or`D-x)+@ dispose(c); cB6LJ}R cms.remove(c); S=a>rnF } f;%=S:3 } XD%GNZ 6Qn};tbnD 全选替换掉 A~@x8 将下面一段代码替换进去 b?j\YX[e public void start(MapleClient c, int npc) ':7gYP*v { ?$6(@>`f&t try { >x*ef]aS if (c.getPlayer().isGM()) `PtfPt<{ c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); =eQ'^3a WS.lDMYE7 NPCConversationManager cm = new NPCConversationManager(c, npc); #2dH2k\F if (this.cms.containsKey(c)) l@ 5kw]6 return; /^9=2~b @Yw>s9X this.cms.put(c, cm); J(5#fo{Q.g Invocable iv = getInvocable("npc/" + npc + ".js", c); ID~}pEQ if ((iv == null) || (getInstance() == null)) { V
X.9mt cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); )@],0yL cm.dispose(); 6J<R;g23R] return; wz{&0-md*' } zwJ\F ' this.engine.put("cm", cm); }E^k*S NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); !8I80:e_~ this.scripts.put(c, ns); ]Jnrs ns.start(); qm6 X5T
} catch (Exception e) { wW,
n~W log.error("Error executing NPC script " + npc, e); f&I5bPS7} dispose(c); !8*7 {7 this.cms.remove(c); $#-O^0D } !}hG|Y6s } H}cq|hodn 2、[079咖啡端]修复怪物打不死 VQI[J 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java .1:B\R(( &3|l4R\ 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! ig ^x%!; {XH3zMk[ --------------------------------------------------------------------------------- &<EixDi4q GE*%I1?] public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { O$7r)B6Cs AttackInfo ret = new AttackInfo(); EvptGM lea.readByte(); +yxL}=4s lea.skip(8); {ceY:49 ret.numAttackedAndDamage = lea.readByte(); pwVaSnre` lea.skip(8); |~B` [p]5H ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); 6lm<>#_ ret.numDamage = (ret.numAttackedAndDamage & 0xF); T*%O\&'r ret.allDamage = new ArrayList(); Ae*
6&R4 ret.skill = lea.readInt(); lvH} 8lJ lea.skip(8); ap<r)<u if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == skF}_ !
Q8y]9O 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) g~XR#vl$ ret.charge = lea.readInt(); [JEf P/n|. else { $"g'C8 ret.charge = 0; MDoV84Fh } +ZR>ul-c o|APsQE if (ret.skill == 1221011) ,rX|_4n* ret.isHH = true; fLZ99?J Prr
z> lea.readInt(); 1 fT
f+P ret.aresCombo = lea.readByte(); #'97mg int sourceid = ret.skill; WJ/X`?k if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == dN@C)5pm5` V*W H 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) };g<|v*o c.setCombo(1); _2WW0 G%>{Z?!B ret.pos = lea.readByte(); GO3KKuQ= ret.stance = lea.readByte(); ]VaMulb4 @CS%=tE}U if (ret.skill == 4211006) { 'yR\%#s6 return parseMesoExplosion(lea, ret); A}[x))r } \.]C`ocD "}2I0tM if (ranged) { V6&
6I lea.readByte(); GC[Ot~*_ ret.speed = lea.readByte(); *-&+;|mM lea.readByte(); :)F0~Q
ret.direction = lea.readByte(); L0qL\>#ejr lea.skip(7);
y$9XHubu if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == p@eW*tE JvF0s}#4 13111002)) ]4B&8n! lea.skip(4); 24k;.o } RBpv40n0 else { P1&Irwb` lea.readByte(); C6qGCzlG` ret.speed = lea.readByte(); \F14]`i lea.skip(4); EKUiX#p:M } ^;[^L=}8$ %GGSd0
g for (int i = 0; i < ret.numAttacked; ++i) { +o]J0Gu int oid = lea.readInt(); $ncP#6 y;fnC5Q lea.skip(14); X2`n&JE |<JBo
E]3B List allDamageNumbers = new ArrayList(); C[CNJ66 for (int j = 0; j < ret.numDamage; ++j) { MaZVGrcC int damage = lea.readInt(); 23X-h#w [&)*jc16 MapleStatEffect effect = null; -0+h&CO if (ret.skill != 0) >]x%+@{| effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill lL,0IfC, M4e8PRlI (ret.skill))); I7+yu> |(=b if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) -YS9u[
damage = effect.getFixedDamage(); l4YTR4D &kQj) allDamageNumbers.add(Integer.valueOf(damage)); Y+gNi_dE } L-Mf{z if (ret.skill != 5221004) jEm=A8q lea.skip(4); }[y_Fr0 -PaR&0Tt ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); /}k?Tg/ } !1#=j;N`
/k KVIlO return ret; *9US>m Vy } >$7{H] }Vfc;2 w&
)ApfL --------------------------------------------------------------------------------- B.}j1Bb 4veXg/l 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java 4MoxP ywj'O
e41 查找 e
3TKg //战神Combo K@?K4o
private int combo = 0; ^*F'[!. p private int comboCount = 0; \=H+m% _sQhD i 将其修改为 7>3+]njw //战神Combo s14ot80) private int combo = 0; 5}2148 private int comboCounter = 0; SmV}Wf UYGO|lkEU 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) QwLS
L<. 应该也可以重新定义comboCounter这个变量 没实验 <m*j1|^{t >+@EU) 然后在下面适当处增加两个函数 vBV_aB1{ Ah;`0H
z; public int getCombo() { >gDKkeLD return this.comboCounter; *JO%.QNg } (d['f]S+
& p-h(C'PqF public int setCombo(int combo) { 5k;}I|rg % return (this.comboCounter = combo); \^dYmU } \"P$*y4Le #'I<q 代码就修改完毕了 编译后 怪物就应该能掉血了! $\L=RU!c} lt%9Zgr[u w$aejz`[ 大概原因分析: -kb;h F}. 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! QG5c>Q 3、[079咖啡端]修复双击人物客户端自动退出问题 =(Y+u 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, I
TZ}$=
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java Y8/&1s_ ,uZz?7mO 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 |Ew&. fgz 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 |N|[E5Cn jSw>z`'#H 处理方法: b@B\2BT $PMD $c 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java Ki(0s (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) |21*p#> {( Ba I.p"8I; 找到 V]/$ dJ mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); K<v:RbU|[1 8-9<r &(NW_<( vV>=Uvm C#.27ah 替换成 w}
U'>fj mplew.writeInt(0); VP^{-mDph mplew.writeShort(0); "5"{~3Gw^ MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); %1rN6A!% List<Item> chairItems = new ArrayList(); L(}/W~En for (IItem item : iv.list() ) { b<BkI""b if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { _xM3c&VeG //chairItems.add(item); 4+Y9":< } J"fv5
{ } V=E5pB`Pr mplew.writeInt(chairItems.size()); W{t-UK
for (IItem item : chairItems ) { tdNAR| mplew.writeInt(item.getItemId()); (R!`Z% } 8aVj@x$' mplew.writeInt(0); G*g*+D[HM 4、修复咖啡端不消耗飞镖 ,
D' bIk RangedAttackHandler.java OKnpG*)u=g GK{~n 找到 fz rH}^ //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { D 1(9/;9 MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); '\P+Bu]6& // } nMOXy\&mI 0QBK(_O` 按上面方式处理 kQ|phtbI 5、修复黑龙项链带不了的BUG EV_u8?va 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 1%7zCM0s +<3e@s& Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] ~sT
n?~ Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] gH0Rd
WX Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] Is!+`[ma Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] Dk}txw}# Eqp.Ring.1112906.name 心心祝福戒指 [2095664] -Zqw[2Q4 Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] mzcxq:uZ5 Eqp.Ring.1112907.name 小鱼戒指 [2095754] rfOrh^ Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] <<&SyP Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] S^r[%l<'n Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] FLQ^J3A,I Eqp.Ring.1122000.name 黑龙项环 [2095962] v %S$5 Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] T!|-dYYI %V92q0XW 再来看下其他项链在哪个位置 c#a>> V h_B
nQZ\ RggO|s+0;
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] iThf\ Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] *Tq7[v{0*| Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] r|3<UR% Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] V5+|H1= Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] <q=]n%nX Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] ;W3c|5CE Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] ~/!jKH7`j Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] u+ 8wBb5! Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] uk3PoB^> Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] k"+/DK,: Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] v"dl6%D" rGzGbI=
&&Otj-n5 5Z[HlN|-! 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) wpOM~!9R 5G=fJAG 现在要做的是把这两个物体重新搬到 Accessory组里。 8|Wl|@1( >~uKkQ_p :!fU+2$`^( 解决办法: IW=%2n(<1 aL/7xa "Jg*
/F 找到服务端目录 wz\String.wz\Eqp.img.xml bK|n
xL uC?/p1 类似这样的结构 ~(eD 4" |^O3~!JP(> <?xml version="1.0" encoding="UTF-8" standalone="yes"?> z=T
uUl@ <imgdir name="Eqp.img"> X + B=?|M <imgdir name="Eqp"> X`7O%HiX/` <imgdir name="Accessory">
1r<'&f5 <imgdir name="1010000"> l>pnY%(A <string name="name" value="褐色落腮胡"/> ES5a`"H </imgdir> p e$WSS J <imgdir name="1010001"> L/,M@1@R <string name="name" value="黑胡子"/> 3#idXc </imgdir> ,9W!cD+0 <imgdir name="1010002"> c <string name="name" value="忍者口罩"/> p+Fh9N<F9 </imgdir> q^b12@.
<imgdir name="1010003"> UM. Se(kS <string name="name" value="刮脸痕迹"/> QPW+L*2 UC!"1)~mt` ;MW=F9U* 查找 name="Ring" 再查找 1122000 (黑龙项环代码) 9)'wgI# DK<}q1xi 类似这样 /Tp>aW%}" -_f-j <imgdir name="1112906"> L]=LY <string name="name" value="心心祝福戒指"/> {mA#'75a# <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> Q'rX ]kk_ </imgdir> B";Dj~y <imgdir name="1112907"> {%z5^o1) <string name="name" value="小鱼戒指"/> [L?WM>]% <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> }KV)F,` </imgdir> ,1i l& <imgdir name="1112916"> '3B7F5uLx" <string name="name" value="寂寞单身戒指"/> ki]i[cdk <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> u4Z
Accj </imgdir> Gk)6ljL <imgdir name="1122000"> .FvIT]k- <string name="name" value="黑龙项环"/> ^NrC8,p </imgdir> !uhh_3RH <imgdir name="1122007"> #3YYE5cB <string name="name" value="休彼德蔓的项链"/> VKy3tW/_& </imgdir> ;RW5XnVx X
Zxzw*Y1J 把这段代码剪切出来 \ZC0bHsA Yz>8 Nn '_ <imgdir name="1122000"> [-1Yyy1}
<string name="name" value="黑龙项环"/> >"D0vj </imgdir> xS_tB)C <imgdir name="1122007"> $~T|v7Y% <string name="name" value="休彼德蔓的项链"/> 6^TWY[z2% </imgdir> ^;;gPhhWV )Nl xW5 放到<imgdir name="Accessory"> 组里。 U-#vssJhk "Wy!,RH 最后类似这样的结构 RY~mQ T>m|C}yy <?xml version="1.0" encoding="UTF-8" standalone="yes"?> E\VKlu4 <imgdir name="Eqp.img"> -9(nsaV <imgdir name="Eqp"> Jy0
(g T <imgdir name="Accessory">
8%;]]{(B <imgdir name="1122000"> xgWVxX^) <string name="name" value="黑龙项环"/> M"8?XD% </imgdir> 3#h@,>Z; <imgdir name="1122007"> ":L d}~> <string name="name" value="休彼德蔓的项链"/> RYM[{]4b5F </imgdir> f4^\iZ{`G <imgdir name="1010000"> 3MoVIf1 <string name="name" value="褐色落腮胡"/> n&FRjq9y </imgdir> /%P,y+<}iG <imgdir name="1010001"> t#7owY$^ <string name="name" value="黑胡子"/> tS[@?qP </imgdir> UL3u2g;d <imgdir name="1010002"> 4x" je <string name="name" value="忍者口罩"/> "O%xQ N </imgdir>
!-8y;,P da$ErN'{ V.w!]{xm 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 Bacmrf 6、修复PB掉线问题 y9K'(/ -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- CMYk
xU vH{JLN2 D#11
N^-K <?xml version="1.0" encoding="UTF-8" standalone="yes"?> 1P/4,D@ <imgdir name="8820009.img"> @Cl1G <imgdir name="info"> =]-D_$S~ <int name="bodyAttack" value="0"/> Lasi)e=$< <int name="level" value="1"/> l6T5]$ <int name="maxHP" value="200000"/> t8Giv89{ <int name="maxMP" value="0"/> W<H<~wf# <int name="speed" value="0"/> !H`uN
<int name="PADamage" value="0"/> ZV`o:Gd <int name="PDDamage" value="0"/> O_Z <int name="MADamage" value="0"/> =2d h}8Mz <int name="MDDamage" value="0"/> $WbfRyXi7' <int name="acc" value="0"/> :BUr8%l <int name="eva" value="0"/> eit %U <int name="exp" value="0"/> @&2#kO~= <int name="undead" value="0"/> 0V'XE1h <int name="pushed" value="1"/> -7m7.>/M <float name="fs" value="10.0"/> y&2O)z!B <int name="removeAfter" value="5"/> YF13&E2`\ <int name="summonType" value="12"/> Edl .R}&1 <int name="hideName" value="1"/> 3NrWt2? <imgdir name="revive"> DC
=XPn/V <int name="0" value="8820001"/> U
zMIm <int name="1" value="8820003"/> -aIB_ <int name="2" value="8820005"/> 8o,"G}Hjk <int name="3" value="8820006"/> z_87;y;= <int name="4" value="8820004"/> 4M>E QF& <int name="5" value="8820002"/> vVH*\&H\T </imgdir> } BnPNc[I <int name="noFlip" value="1"/> ^ ]SU (kY </imgdir> s5oU <imgdir name="stand"> Oy yE0 <canvas name="0" width="4" height="4"> ptTp63+ <vector name="origin" x="36" y="53"/> K[9{]$(Z <int name="delay" value="30"/> 8&v%>wxR@ <vector name="head" x="1" y="-1500"/> 19
i [DR </canvas> S{JBV@@tC </imgdir> 't3nh <imgdir name="hit1"> b+THn'2 <canvas name="0" width="4" height="4">
z5t"o ! <vector name="origin" x="36" y="53"/>
-to 3I <int name="delay" value="30"/> b IZi3GmRF <vector name="head" x="1" y="-1500"/> Wp//SV </canvas> @BqSu|'Du, </imgdir> KOD%>+vG$ <imgdir name="die1"> TL([hR _
<canvas name="0" width="213" height="450"> k#<Y2FJa <vector name="origin" x="774" y="495"/> <nF1f(ky <int name="delay" value="180"/> ,/..f!bp <vector name="head" x="1" y="-1500"/> 4z,n:>oH <int name="a0" value="255"/> 8z*/J=n <int name="a1" value="255"/> vFsl]|<;8 </canvas> d'b q#r <canvas name="1" width="227" height="493"> >\>!Q V1@ <vector name="origin" x="778" y="534"/> Cx
;n#dn* <int name="delay" value="180"/> s@|TQ9e |j <vector name="head" x="1" y="-1500"/> mA6Nmq%{ F </canvas> J\\o#-H <canvas name="2" width="232" height="497"> }E\u2] <vector name="origin" x="783" y="533"/> ?^
`EI}g <int name="delay" value="180"/> CDWchY <vector name="head" x="1" y="-1500"/> $e,'<Jl </canvas> V Rz9;=m <canvas name="3" width="237" height="497"> ;h7O_|<% <vector name="origin" x="787" y="529"/> tnC,1HV0[ <int name="delay" value="180"/> *vu
<vector name="head" x="1" y="-1500"/> # |,c3$ </canvas> 6g'+1%O <canvas name="4" width="239" height="494"> Q5tx\GE <vector name="origin" x="788" y="525"/> xBA
ASy <int name="delay" value="180"/> \yY2 mr <vector name="head" x="1" y="-1500"/> d7v_> </canvas> qr?RU .W <canvas name="5" width="241" height="496"> C8
"FTH' <vector name="origin" x="789" y="526"/> r#WAS2.TP <int name="delay" value="180"/> X&.LX <vector name="head" x="1" y="-1500"/> jR{Rd}QtQ </canvas> 79>_aD9 <canvas name="6" width="243" height="494"> 0/zgjT|fe <vector name="origin" x="790" y="523"/> ?.,2EC=+ <int name="delay" value="180"/> $(;0;!t. <vector name="head" x="1" y="-1500"/> rTM0[2N </canvas> ]s~%1bd
<canvas name="7" width="243" height="491"> `6y\.6j <vector name="origin" x="790" y="520"/> jUy$aGX <int name="delay" value="180"/> ~)iQbLI <vector name="head" x="1" y="-1500"/> m/NXifi8l </canvas> KgEfhO$W <canvas name="8" width="241" height="483"> A]OVmw <vector name="origin" x="789" y="513"/> IoWK 8x <int name="delay" value="180"/> B0:/7Ld$Ml <vector name="head" x="1" y="-1500"/> #l_hiD`;r
</canvas> )[5 .*g@ <canvas name="9" width="239" height="479"> 1'9YY")# <vector name="origin" x="788" y="510"/> Y> PC> <int name="delay" value="180"/> (W_U<~`t <vector name="head" x="1" y="-1500"/> be~'}`> </canvas> iFaC[(1@a <canvas name="10" width="237" height="476"> G1/ <vector name="origin" x="787" y="508"/> go5l<:9 <int name="delay" value="180"/> 2R`}}4<Z <vector name="head" x="1" y="-1500"/> hB-<GGcO < </canvas> Iqb|.v LG <canvas name="11" width="230" height="485"> XN~r d,MZ% <vector name="origin" x="784" y="521"/> |1Pi`^ <int name="delay" value="180"/> _u8d`7$*% <vector name="head" x="1" y="-1500"/> S$i3/t </canvas> O:W4W=K <canvas name="12" width="235" height="490"> 4AuJ1Z <vector name="origin" x="779" y="535"/> 0vcM+ }rw <int name="delay" value="180"/> 4GqE%n+ta~ <vector name="head" x="1" y="-1500"/> aKC3vR0 </canvas> A@JZK+WB} <canvas name="13" width="275" height="495"> t}-rN5GO <vector name="origin" x="797" y="540"/> Vc|uQ8Mi <int name="delay" value="180"/> @8V~&yqq <vector name="head" x="1" y="-1500"/> bd3q207> </canvas> >y
i
E} <canvas name="14" width="284" height="495"> Mt+ggF. <vector name="origin" x="797" y="540"/> fnudu0k
<int name="delay" value="180"/> C07 U.nzh <vector name="head" x="1" y="-1500"/> l*n4d[0J </canvas> #[NNb?`F <canvas name="15" width="249" height="493"> /SQ1i}% <vector name="origin" x="786" y="538"/> xi"Ug41) <int name="delay" value="180"/> B e2yS]U <vector name="head" x="1" y="-1500"/> )n1 7}Qm`V </canvas> y`-5/4 <canvas name="16" width="218" height="464"> 5gY9D!;:0D <vector name="origin" x="774" y="509"/> w"BMJ+ <int name="delay" value="180"/> u
YJL^I8M' <vector name="head" x="1" y="-1500"/> ah0 </canvas> +v"%@lC}; <canvas name="17" width="213" height="480"> Ixv/xI <vector name="origin" x="774" y="525"/> oH kjMqju <int name="delay" value="180"/> \UBQ:+3 <vector name="head" x="1" y="-1500"/> Y,s@FGI2 </canvas> ;>B06v <canvas name="18" width="213" height="488">
7VA
et <vector name="origin" x="774" y="533"/> wM&WR2 <int name="delay" value="180"/> '1Q [& <vector name="head" x="1" y="-1500"/> Q)}z$h55 </canvas> C\;
$RH <canvas name="19" width="214" height="491"> VtJyE} <vector name="origin" x="775" y="536"/> gD/% l[ <int name="delay" value="180"/> >O}J*4A>+# <vector name="head" x="1" y="-1500"/> ]LZ,>v </canvas> XGMO~8 3 <canvas name="20" width="216" height="489"> a1#
'uS9W <vector name="origin" x="776" y="534"/> c9R|0Yn^J <int name="delay" value="180"/> "3:TrM$|A
<vector name="head" x="1" y="-1500"/> g=x1}nm </canvas> K!_''Fg <canvas name="21" width="213" height="450"> kK$*,]iCp <vector name="origin" x="774" y="495"/> LkIbvJCV <int name="delay" value="600"/> FK.Qj P: <vector name="head" x="1" y="-1500"/>
BH`GUIk </canvas> +@5*_n\e` </imgdir> 5 _
a-nWQ </imgdir> %%f(R7n 7、锁定某些地图不能进 ?FwjbG< 打开MapleGenericPortal.java JM Ikr9/$ 搜索 changed = true; E>O1dPZcM 在上面加入以下语句 '.d]n(/lZd if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { =Cj
N=FM c.getSession().write(MaplePacketCreator.enableActions()); @2)ImgK[ player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); XpibI3:< } else { :]^FTnO c.getPlayer().changeMap(to, pto); dLy-J1h\ } ?u_O(eg 5mB'\xGO2 编译,OK rty&\u@} 8、lockmap(锁定地图) \P7y&`| /* $|r
p5D6 地图锁写脚本 #dxS QmG 演示NPC程序 +a((,wAN2 只供学习参考 \t@4)+s/) */ 9aZ^m$tAt 4+15` 1PjqXgN5p importPackage(net.s(和谐)f.cherry.scripting); APT/z0X> var Itemid = 4001126; //设置需要的道具ID `d.4L.], var Itemsl = 10; //设置数量 xEvm>BZi
d]w%zo,yr function start(ms) { ,]|*~dd>G if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ L64cCP* AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); d3K-| AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); n0CS= }else{ @mId{w z AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); j\.\ePmk] } lT~A~O } "4e{Cq 解锁地图 UIi`bbJ /* 2@#`x"0 地图锁写脚本 YR}By;Bq 演示NPC程序 D'3. T{*rH 只供学习参考 \Yd
0oe82 */ 7H5t!yk|9 D!CuE7} F 5FzT^ var Maps = Array(910000001,910000002,922000021,922010504,240010900); Gmp`3 var status = 0; [u}2xsSx var MapString = "" Ug,23 function start() { JLH,:2 status = -1; :T# "bY action(1, 0, 0); !`EhVV8u-_ } UV8K$n< k?'<f function action(mode, type, selection) { =
~^
if (mode < 1) { 61{IXx_ cm.dispose(); q X>\*@ } else { %H'*7u2 if (mode == 1) SHT ^Etri status++; ~6-6a
Yhe else #Ez+1 status--; hz~jyH.h_ if (status == 0) { 3WQ"3^G for(i = 0; i < Maps.length; i++){ g
tV*`g var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); ;f)o_:(JJ var MapName = NextMap.getMapName(); ;(,1pi7| var MapFy = NextMap.getOnUserEnter(); , 1`-u$ if (MapFy != "lockmap"){ K5SP8<. MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; f6zS_y9gn }else{ 2OQDG7#Kc MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; =F
rbhh57 } [W2GLd] } `Aa*}1 cm.sendSimple(MapString);
<tp
#KZE k=):>} } else if (status == 1) { yCG<qQz var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); eGh7 ,wngH if(MapStats != "lockmap"){ e3b|z.^ 8
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") 58H%#3Fy cm.sendOk("锁定地图成功"); KK4"H]!. cm.dispose(); |=W=H6h* }else{ \w+a Q?e_ cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") lc2RMu cm.sendOk("解锁地图成功"); Kk_h&by? cm.dispose(); |8YP8o } XT0:$0F } K7N.gT*4 } R x.]m0 } &i
%1\o 9、上线自动穿装备 K]Onb{QY src\net\s(和谐)f\odinms\net\login\handler sCE2 F_xjL cPm-)/E)i CreateCharHandler.java d T*8I0\+ Z-B b,8 bD;c>5t
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); mtn+bV
R% , %%}d9 在下面添加以下语句,即可编译,装备ID自己换吧 [Y=X^"PF IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); *.ZU" 5e eq_top.setPosition((byte) -5); 9 ?~Y equip.addFromDB(eq_top); Y94/tjt
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); 0[T>UEI? eq_bottom.setPosition((byte) -6); Yab=p
9V;; equip.addFromDB(eq_bottom); jJDYl( [ IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); nfbq
J eq_shoes.setPosition((byte) -7); &\/b(|> equip.addFromDB(eq_shoes); '{(/C
?T IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); ~M4@hG! eq_weapon.setPosition((byte) -11); ^HasT4M+x equip.addFromDB(eq_weapon); u t4+c0 IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); @Xb>GPVe#L pHat.setPosition((byte) -101); T11;LSD equip.addFromDB(pHat); 4]/i0\Vbam IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); )mb RG9P pWeap.setPosition((byte) -111); 5zBayJh# equip.addFromDB(pWeap); czv )D\* 10、结婚修复法 +|=5zWI/ /* |U4t 8 ====================================== Qo;#}%}^^ 小权改端技术
Nu%:7 ====================================== SJdi*> */ ST[+k 首先,找到NPCConversationManager.java %">
Oy&3 Vdz(\-}ao 在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): Hz6yy* 3Ta<7tEM public boolean createMarriage(String partner_) { //声明变量 -d8||X[ MapleCharacter partner = getCharByName(partner_); //名字 J$Qm:DC5 if (partner == null) { $ZOKB9QccC return false; ';hTGLq\X } xFY<
ns partner.setMarried(true); (&a<6k getPlayer().setMarried(true); b-XC\ partner.setPartnerId(getPlayer().getId()); >&3ATH;&( getPlayer().setPartnerId(partner.getId()); bn$}U.m$- if (partner.getGender() > 0) { XgmblNp1 Marriage.createMarriage(getPlayer(), partner); ]
336FgT } else { ']]&<B}mz Marriage.createMarriage(partner, getPlayer()); r!7e:p JLO } =!cI@TI return true; e;/C}sK: } &RP}w%I1 \"u3x.! public boolean createEngagement(String partner_) { w>W`8P_b@ MapleCharacter partner = getCharByName(partner_); 4/Bn9F if (partner == null) { ;y{VdT return false; Y4B<]C4 } +#d}3^_] if (partner.getGender() > 0) { j2/3NF5& Marriage.createEngagement(getPlayer(), partner); Y[yw8a } else { X&qa3C}) Marriage.createEngagement(partner, getPlayer()); 0fd\R_"d. } \O7Vo<B&D return true; >.-$?2 } KZxA\,Y'5 4Dd7I public void divorceMarriage() { //增加至XXXX hIr
$^% getPlayer().setPartnerId(0); fx783 getPlayer().setMarried(false); mzX <! Marriage.divorceMarriage(getPlayer()); ///结束至XXXX ]O;Hlty(g } o-D,K dY +.b@rU6H 先别着急这编译..请继续看下去 n_Ka+Y< !&Z,ev 打开 src\net\s(和谐)f\odinms\scripting\npc 这个文件夹新建--文本文档--复制以下代码进去: ?$T39
U^ 1xkU;no /* !dW77kLTg * @丶小_路. GK/Q]}Q8pZ */ <?I s ~[2 !tNJLOYf package net.s(和谐)f.odinms.scripting.npc; gxku3<S j_r7oARL import java.sql.Connection; 3oCw(Ff import java.sql.PreparedStatement; F}lgy;=h import java.sql.ResultSet; 8uO@S*)0 import java.sql.SQLException; Twj?SV 6^DsI import net.s(和谐)f.odinms.client.MapleCharacter; oe5.tkc d$G<g78D import net.s(和谐)f.odinms.database.DatabaseConnection; 6!3Jr Sp]i~#q_' public class Marriage { #!FL
X*, private static final org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(Marriage.class); iWN-X
( 7Z;w<b~ public static void createMarriage(MapleCharacter player, MapleCharacter partner) { Q&9%XF
uM try { ;\$P;-VY Connection con = DatabaseConnection.getConnection(); ,OQ!lI_`R PreparedStatement ps = con.prepareStatement("INSERT INTO marriages (husbandid, wifeid) VALUES (?, ?)"); %ycCNS ps.setInt(1, player.getId()); Yv`8{_8L ps.setInt(2, partner.getId()); VnJ-nfA ps.executeUpdate(); ]%y~
cq ps.close(); h!*++Y?&0 } catch (SQLException ex) { yeCR{{B/' log.warn("结婚: " + player.getName() + " 和 " + partner.getName(), ex); R;XR?59:. } %YaUc{.% } `>q|_w\e L#`9# Q public static void createEngagement(MapleCharacter player, MapleCharacter partner) { '%m0@5|hCD try { PZdYkbj Connection con = DatabaseConnection.getConnection(); /Lc=
K< PreparedStatement ps = con.prepareStatement("INSERT INTO engagements (husbandid, wifeid) VALUES (?, ?)"); yq?_#r ps.setInt(1, player.getId()); ]/+qM)F ps.setInt(2, partner.getId()); 0KF)+`CC> ps.executeUpdate(); ecH
-JPm' } catch (SQLException ex) { N&0MA log.warn("宣布与参与 " + player.getName() + " 和" + partner.getName(), ex); 28j=q-9Z } {xC CUU } ZQ^kS9N i p]zYj >e public static void divorceEngagement(MapleCharacter player, MapleCharacter partner) { [wM<J$=2 try { Y,bw:v
X Connection con = DatabaseConnection.getConnection(); Hhbf9) int pid = 0; }bv0~}G4 if (player.getGender() == 0) { ;
-RhI_ pid = player.getId(); Rro{A+[,X } else { 3PonF4 pid = partner.getId(); 1x0 7ua@(v } Jb~ -)n2 PreparedStatement get = con.prepareStatement("SELECT FROM engagements WHERE husbandid = ?"); V+dfV`*k get.setInt(1, pid); $<UX/a\sH ResultSet rs = get.executeQuery(); `FImi9%F PreparedStatement ps = con.prepareStatement("DELETE FROM engagements WHERE husbandid = ?"); @x@
w<e% if (rs.next()) { Ohm>^N;
ps.setInt(1, pid); x Qh? } else { >t"]gQHtx return; :);]E-ch } lbES9o5 ps.executeUpdate(); h]94\XQ>$ PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET marriagequest = 0 WHERE id = ?, and WHERE id = ?"); m\lSBy6
ps1.setInt(1, player.getId()); %}=$HwN) ps1.setInt(2, partner.getId()); TgaDzF,j{A ps1.executeUpdate(); 1 ]@}+H } catch (SQLException ex) { O8+[)+6^ log.warn("宣布与参与 " + player.getName() + " 和 " + partner.getName(), ex); LaZF=<w( } Z w5\{Z0 } {}3kla{ LC/w".oq? public static void divorceMarriage(MapleCharacter player, MapleCharacter partner) { :{9|/a try { $l&&y?() Connection con = DatabaseConnection.getConnection(); ,<lxq<1I int pid = 0; {I|k@ if (player.getGender() == 0) { 4Pljyq: pid = player.getId(); 8j,_ } else { ndm19M8Y| pid = partner.getId(); @Y>3 -,o,S } 16\U'< PreparedStatement get = con.prepareStatement("SELECT partnerid FROM characters WHERE id = ?"); !40t:+I get.setInt(1, player.getId()); L-d8bA ResultSet rs = get.executeQuery(); /s%I(iP4 if (rs.next()) { f= }Mr8W
' PreparedStatement ps = con.prepareStatement("DELETE FROM marriages WHERE husbandid = ?"); n;"4`6L~ ps.setInt(1, pid); ]
%*970 ps.executeUpdate(); {zGIQG9 PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET married = 0 WHERE id = ?, and WHERE id = ?"); ~^.&np
h ps1.setInt(1, player.getId()); DJE/u qE ps1.setInt(2, partner.getId()); QD:0iD? ps1.executeUpdate(); oT5xe[{yj ps.close(); (oxe\Qk ps1.close(); `~(C\+gUp } else { \QUvImT return; %f;( } K]bS:[34 R get.close(); \2<2&=h? } catch (SQLException ex) { tji,by#E/% log.warn("离婚:" + player.getName() + " 和 " + partner.getName(), ex); k~Pm.@,3o } =&fBmV } s\&_Kbw]c } 'KGY;8<x] JXeqVKF 复制完毕后关闭并保存把文件命名为: Marriage.java 保存文件.必须在这个文件夹 qD\%8l.]Z src\net\s(和谐)f\odinms\scripting\npc O#7ldF( 71tMX[x 复制以下NPC脚本.结婚的教堂里的哪位人物都行.复制如下代码加入NPC脚本中!!! +k"dN^K]D skcMGEB {K'SOhH4? /* UBRMV
s *@丶小_路. c
3@SgfKmk */
2H<? var status = 0; EGwY|+3 var otherChar; 04;y%~,}U/ var Char; K74oRKv 2LYd
# !i importPackage(net.s(和谐)f.odinms.client); JMOP/]%D importPackage(net.s(和谐)f.odinms.server); B>?Y("
E yT& |