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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 <D!\"C 服务端修改文字教程 |Lz:i+; 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 .Lc<1s 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java Q?\rwnW?U v4V|j<R 找到 Nq3q##Ut: public void start(MapleClient c, int npc) { l<l6Ey( try { 5
LZ+~!2+ NPCConversationManager cm = new NPCConversationManager(c, npc); 4lqowg0 if (cms.containsKey(c)) { sG~5O\,E return; DTw3$: } ]\Tcy [5 cms.put(c, cm); u teI[Q Invocable iv = getInvocable("npc/" + npc + ".js", c); BHW8zY=F if (iv == null || NPCScriptManager.getInstance() == null) { 5lMm8<v cm.dispose(); wZV/]jmlEt return; ;2=H7dq } &bO0Rn1F engine.put("cm", cm); 1*!`G5c,} NPCScript ns = iv.getInterface(NPCScript.class); (!0=~x|Z[ scripts.put(c, ns); Uhz<B #tj ns.start(); ua-cX3E } catch (Exception e) { E'J| p7 log.error("Error executing NPC script " + npc, e); 7k>sE dispose(c); `1$7. ydQ cms.remove(c); jLEwFPz } Wi?37EHr } N>$Nw<wV utz!ElzA 全选替换掉 2Hp#~cE+. 将下面一段代码替换进去 !pNY`sw} public void start(MapleClient c, int npc) L*VO2YI { 5YG?m{hyn_ try { ,.ln if (c.getPlayer().isGM()) %TA3o71 c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); fEl,jA 4Fr\=TX NPCConversationManager cm = new NPCConversationManager(c, npc); v!pT!(h4 if (this.cms.containsKey(c)) *CH lg1 return; ~Z'3(n*9 3Hli^9&OX_ this.cms.put(c, cm); liUrw7, Invocable iv = getInvocable("npc/" + npc + ".js", c); ?`oCc[hY if ((iv == null) || (getInstance() == null)) { MOIH%lpe cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); u}7#3JfLn cm.dispose(); }"'^.FG^_ return;
5r:SBt|/ } =N9a!ii| this.engine.put("cm", cm); aiKZ$KLC NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); 4?AggqW this.scripts.put(c, ns); n>Rt9 ns.start(); 0O,l
rF0 ' } catch (Exception e) { coxMsDs log.error("Error executing NPC script " + npc, e); 6BJPQdqSl dispose(c); 54 Baz this.cms.remove(c); v_gQCS } 7O)U(<70 } YAIDSZ&l[ 2、[079咖啡端]修复怪物打不死 [V5ebj:6w 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java TuBl9 p'6 [7~ !M*o9 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! &.Jp,Xt) <E(#;F^y --------------------------------------------------------------------------------- hK+Iow- H?P:;1A]c public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { x"Hi!h)v AttackInfo ret = new AttackInfo(); EEaf/D/ jt lea.readByte(); L.[ H
lea.skip(8); <Cvlz^K[ ret.numAttackedAndDamage = lea.readByte(); ueiXY| lea.skip(8); kphv)a4z= ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); Qn77ZpL:LJ ret.numDamage = (ret.numAttackedAndDamage & 0xF); XZv(B^ ret.allDamage = new ArrayList(); eoS8e$} ret.skill = lea.readInt(); A&2 )iQ lea.skip(8); 8-?.Q"D7% if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == 62&(+'$n "(hhb>V1Wl 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) DFz,>DM; ret.charge = lea.readInt(); 1r?<1vh:z else { %s;#epP$ ret.charge = 0; .]qj];m } "b!EtlT9 pN)9GO5 if (ret.skill == 1221011) u(7PtmV[! ret.isHH = true; TvE M{ aMSX"N"ot lea.readInt(); McgTTM;E ret.aresCombo = lea.readByte(); _U.D*f<3) int sourceid = ret.skill; -$E_L:M if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == _91g=pM .O{2]e$ 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) /.<T^p@\& c.setCombo(1); <|M cE Ocq.<#||H ret.pos = lea.readByte(); HXTBxh ret.stance = lea.readByte();
`5:Wv b>| );wSay>%( if (ret.skill == 4211006) { =8r%zLDw return parseMesoExplosion(lea, ret); `4RraJj>0~ } ,OX(z=i_ 3%]%c6 if (ranged) { :t6w+h
lea.readByte(); gc 14 % ret.speed = lea.readByte(); ZkW, lea.readByte(); 4eym$UWw ret.direction = lea.readByte(); gL(ny/Ob9 lea.skip(7); &i8AB{OU if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == [<Wo7G1s ,c@^u6a 13111002)) /#z5bo lea.skip(4); {q%wr* } coHzbD~#H else { /RuGh8qzP lea.readByte(); +s:!\(BM ret.speed = lea.readByte(); )QGj\2I lea.skip(4); ;^}gC}tq } Lt+ Cm$3 6uCa iPV for (int i = 0; i < ret.numAttacked; ++i) { #7IM#tc@ int oid = lea.readInt(); x1\,WOrmK (bxSN@hp2 lea.skip(14); [lpzUB}<Yp M1^?_;B List allDamageNumbers = new ArrayList(); JpEE'#r| for (int j = 0; j < ret.numDamage; ++j) { u=h:d+rq@ int damage = lea.readInt(); Vf#X[$pc/ U5]{`C0H? MapleStatEffect effect = null; {$,e@nn if (ret.skill != 0) i2SR.{& effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill Wc4F'}s njveZav (ret.skill))); 1MH[-=[Q .v36xX K( if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) >;eWgQ6V damage = effect.getFixedDamage(); oZxC.;xJ bwG2= allDamageNumbers.add(Integer.valueOf(damage)); \f6SA{vR| } %nQii?1`i if (ret.skill != 5221004) ZR<T\w lea.skip(4); wRn] 2r2qZ#I} ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); ~F^(O{EG } "P<IQx P%A^TD| return ret; 5-M EOy( } wfQ6J0 nc#}-}`5 Z~o6%_xe --------------------------------------------------------------------------------- #5xK&qA .7Zb,r 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java #1i&!et&/ MzRwsf 查找 ?(el6 J} //战神Combo 5A,@$yp+ private int combo = 0; P#(BdKjM private int comboCount = 0; ^uIP 7*8R:X+^r 将其修改为 "d60IM#N? //战神Combo a9C8Q
l private int combo = 0; <(dHh9$~ private int comboCounter = 0; gwDQ@ n}MW# :eJe 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) cXiNO
ke& 应该也可以重新定义comboCounter这个变量 没实验 bI
3o| +85i;gO5 然后在下面适当处增加两个函数 6]yYiz2Xn :c@v_J6C& public int getCombo() { n=#AH;42 return this.comboCounter; +jePp_3$O } TU4"7]/{M NGIbUH1[ public int setCombo(int combo) { i>YD_#w return (this.comboCounter = combo); *HFRG)[V } S>isWte +:3K?G- 代码就修改完毕了 编译后 怪物就应该能掉血了! ct+ ;W VMPBM:kG p]/HZS.-b 大概原因分析: FS7 _ldD 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! U}ei2q\ 3、[079咖啡端]修复双击人物客户端自动退出问题 0b%"=J2/p. 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, duCxYhh| 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java 4.:2!Q 68
%=
V>V 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 <rZ(B>$ 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 F+mn d,3 fvn`$ 处理方法: 9MQ!5Zn +;uP)
"Q/L 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java &~of]A (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) O4w6\y3U ?ACflU_k Umx~!YL! 找到 jnfktDV' mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); qRkY-0vBP kH'LG! O ^'j? {@ egMl(~D QOA7#H-m9 替换成 p|!5G&O, mplew.writeInt(0); o!W
71 mplew.writeShort(0); e&WlJ MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); ]v&)mK]n=o List<Item> chairItems = new ArrayList(); u;f${Wn'3 for (IItem item : iv.list() ) { h>AK^fX if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { e P]L //chairItems.add(item); JDcc`&`M } ru#,pJ=O( } {"T$jV:GB mplew.writeInt(chairItems.size()); NUBf>~_} for (IItem item : chairItems ) { (}ObX!, mplew.writeInt(item.getItemId()); %5#ts/f } ~NT2QY5!K mplew.writeInt(0); eT33&:n4 4、修复咖啡端不消耗飞镖 bBwQ1,c$ RangedAttackHandler.java cPD&xVwq> N>kY$ *
找到 s8L=:hiSf) //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { b&[bfM< MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); 0
@]gW // } <d89eV+ Bx9R!u5D 按上面方式处理 "M#A `b 5、修复黑龙项链带不了的BUG Y+vG]?D 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 86pujXjc' t5:
1' N9P Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] YJdM6 Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] hKVj\88 Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] LpCJfQ Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] jcrLUs+\ Eqp.Ring.1112906.name 心心祝福戒指 [2095664] 8S*3W3HY Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] v_M-:e3` Eqp.Ring.1112907.name 小鱼戒指 [2095754] DFDlp Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] O# n<`;W Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] jeb]3i=pw Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] ]-ad\PI$ Eqp.Ring.1122000.name 黑龙项环 [2095962] c>I(6$ Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] X{cFqW7 D6X0(pU0 再来看下其他项链在哪个位置 D%[yAr;r 1dDK(RBbQ +i"^"/2f{ Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] ^n Gj 7b Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] .nDB{@# Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] L=g(w$H Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] =.T50~+M Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] \ZNUt$\ Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] ykAZP[^' Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] @">^2 Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] zt&"K0X| Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] ViZ Tl~ Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] BwpEIV@b] Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] -rg >y!L w[ )97d Qy0Zj$,Z %?<Y&t 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) $?x;?wS0V 90g=&O5@O 现在要做的是把这两个物体重新搬到 Accessory组里。 1eod;^AP9 1ym^G0"s 'M20v-[ 解决办法: TS2zzYE6Z @fz0-vT, tqok.h 找到服务端目录 wz\String.wz\Eqp.img.xml m9~cQ!m >|j8j:S[ 类似这样的结构 'PO+P~|oa& tUOqF <?xml version="1.0" encoding="UTF-8" standalone="yes"?> :pz`bFJk <imgdir name="Eqp.img"> Sq<ds}o'8l <imgdir name="Eqp"> !*I0}I
~ <imgdir name="Accessory"> |q+3X)Y <imgdir name="1010000"> c+dmA(JC <string name="name" value="褐色落腮胡"/> tW$Di*h </imgdir> i&K-|[3{g <imgdir name="1010001"> 3[_zz;Y*d <string name="name" value="黑胡子"/> wE*o1. </imgdir>
Dk^,iY(u <imgdir name="1010002"> %?2:1o <string name="name" value="忍者口罩"/> oU|yBs1 </imgdir> {&u`d.Lk2p <imgdir name="1010003"> O+f'Ql <string name="name" value="刮脸痕迹"/> JSp V2c5Q 79HKfG2+KB Y\7WCaSgi 查找 name="Ring" 再查找 1122000 (黑龙项环代码) \S5YS2,P dZ6\2ok+ 类似这样 :~"Dwrui AFM Ip^F <imgdir name="1112906"> d2\#Zlu< <string name="name" value="心心祝福戒指"/> X(r$OZ <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> _P].Z8 </imgdir> Nqy)jfyex <imgdir name="1112907"> \US'tF)/ <string name="name" value="小鱼戒指"/> "}|&eBH^< <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> Z [[AmxE'l </imgdir> ~)fd+~4L <imgdir name="1112916"> Nw3K@Ge <string name="name" value="寂寞单身戒指"/> "UM*(& <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> FdwlRu G </imgdir> 9nGS"E l{ <imgdir name="1122000"> %"yy8~| <string name="name" value="黑龙项环"/> i>elK<R4 </imgdir> )t?_3'W <imgdir name="1122007"> VbU*&{j <string name="name" value="休彼德蔓的项链"/> 4Su|aWL- </imgdir> ^RIDC/B=V6 :`Sd5b> 把这段代码剪切出来 V1l9T_;f $u"*n\k> <imgdir name="1122000"> :o37 V! <string name="name" value="黑龙项环"/> :,8eM{.Q </imgdir> ;\mTm;]G <imgdir name="1122007"> y [jck: <string name="name" value="休彼德蔓的项链"/> K^6fg,& </imgdir> NzBX2 @Z+(J:Grm5 放到<imgdir name="Accessory"> 组里。 $bo,m2) aG*Mj;J 最后类似这样的结构 Q[6<Y,}(pd e&k=fV <?xml version="1.0" encoding="UTF-8" standalone="yes"?> (Zi,~Wqm$ <imgdir name="Eqp.img"> rl__3q <imgdir name="Eqp"> oS0rP'V^ <imgdir name="Accessory"> s[dq-pc" <imgdir name="1122000"> 506AvD <string name="name" value="黑龙项环"/> 6}/m~m </imgdir> v)c[-:"z <imgdir name="1122007"> ;NoD4* <string name="name" value="休彼德蔓的项链"/> BN]{o(EB </imgdir> !C6[m1F <imgdir name="1010000"> >Hd Pcsl L <string name="name" value="褐色落腮胡"/> }57d3s </imgdir> AQ<2 "s <imgdir name="1010001"> 'uBagd>* <string name="name" value="黑胡子"/> W{!Slf </imgdir> 5Sh.4A\ <imgdir name="1010002"> WHk rd8 <string name="name" value="忍者口罩"/> 8+|7*Ud </imgdir> 9JtPP ^J-"8% c}u`L6!I3 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 h\<;N*Xi 6、修复PB掉线问题 f53WDI6 -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- _N1UL? 6'a1]K (?ofL|Cg( <?xml version="1.0" encoding="UTF-8" standalone="yes"?> e$Npo<u <imgdir name="8820009.img"> `mp3ORR;$ <imgdir name="info"> Y I?4e7Z+ <int name="bodyAttack" value="0"/> i
w(4!,4~ <int name="level" value="1"/> cedH#;V!j <int name="maxHP" value="200000"/> :c/](M <int name="maxMP" value="0"/> w8KVs\/ <int name="speed" value="0"/> .dw;b~p <int name="PADamage" value="0"/> K0 6 E: <int name="PDDamage" value="0"/>
\LP?,<
<int name="MADamage" value="0"/> +Rq7m] <int name="MDDamage" value="0"/> z~0f[As. <int name="acc" value="0"/> @ak3ZNor <int name="eva" value="0"/> ~IQ 2;A <int name="exp" value="0"/> #J w\pOn <int name="undead" value="0"/> #Zq[.9!q{ <int name="pushed" value="1"/> 4xsnN@b <float name="fs" value="10.0"/> |M$ESj4@ <int name="removeAfter" value="5"/> VT:m!<^
<int name="summonType" value="12"/> y9::m]s <int name="hideName" value="1"/> k2Dq~zn <imgdir name="revive"> u.!<)VIJx <int name="0" value="8820001"/>
gI5Fzk@: <int name="1" value="8820003"/> R=m9[TgBm <int name="2" value="8820005"/> *Q`y'6S <int name="3" value="8820006"/> Su>UXuNdE# <int name="4" value="8820004"/> .>^iU} <int name="5" value="8820002"/> d{FD.eI0 </imgdir> ;=i$0w9 W <int name="noFlip" value="1"/> -;s-*$I </imgdir> ,!I'0x1OR <imgdir name="stand"> VGL!)1b <canvas name="0" width="4" height="4"> &{=`g+4n <vector name="origin" x="36" y="53"/> i-W!`1LH' <int name="delay" value="30"/> \f-HfYG <vector name="head" x="1" y="-1500"/> ~=Q|EhF5 </canvas> oc0z1u </imgdir> 6v(;dolBIw <imgdir name="hit1"> iosL&*'8 <canvas name="0" width="4" height="4"> ) mG <vector name="origin" x="36" y="53"/> sqjv3=} <int name="delay" value="30"/> @7z_f!'u <vector name="head" x="1" y="-1500"/> Xhk_h2F[ </canvas> :/6gGU>pu </imgdir> PvkHlb^x% <imgdir name="die1"> _usi~m <canvas name="0" width="213" height="450"> o4d[LV4DS <vector name="origin" x="774" y="495"/> Z5[f <int name="delay" value="180"/> j"J[dlm2M <vector name="head" x="1" y="-1500"/> xA#'%|" <int name="a0" value="255"/> LQ'VhNU <int name="a1" value="255"/> |$QL>{81 </canvas> 2nv-/%] <canvas name="1" width="227" height="493"> ;Y@"!\t} <vector name="origin" x="778" y="534"/> 1 GB <int name="delay" value="180"/> 48W-Tf6v| <vector name="head" x="1" y="-1500"/> \CK f/:" </canvas> ;sZHE&+ <canvas name="2" width="232" height="497"> > Du>vlTY <vector name="origin" x="783" y="533"/> \+I+Lrj% <int name="delay" value="180"/> <uL0M`u3 <vector name="head" x="1" y="-1500"/> ?5Ub&{ </canvas> $8t\|O3 <canvas name="3" width="237" height="497"> >=!$(JgX <vector name="origin" x="787" y="529"/> ~'3hK4 <int name="delay" value="180"/> PTf.(B"z <vector name="head" x="1" y="-1500"/> 3`^NaQ </canvas> SHt#%3EU <canvas name="4" width="239" height="494"> zrazFI0G <vector name="origin" x="788" y="525"/> d_!lRQ^N <int name="delay" value="180"/> ZnXq+^Z4 <vector name="head" x="1" y="-1500"/> nv-_\M </canvas> RXWS,rF <canvas name="5" width="241" height="496"> KX $Q`lM
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;@k\6 <int name="delay" value="180"/> =2tl149m/z <vector name="head" x="1" y="-1500"/> L\/YS;Y </canvas> 6JZ$;x{j <canvas name="6" width="243" height="494"> P%^\<#Ya7 <vector name="origin" x="790" y="523"/> "PtOe[Xk <int name="delay" value="180"/> <cx,Z5W <vector name="head" x="1" y="-1500"/> f^D4aEU </canvas> @K}8zMmW# <canvas name="7" width="243" height="491"> $/XR/ <vector name="origin" x="790" y="520"/>
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S9 <int name="delay" value="600"/> _Mis-K:]{? <vector name="head" x="1" y="-1500"/> iTq~^9G </canvas> w}jH,Ew </imgdir> NXyuv7%5= </imgdir> / Dn 7、锁定某些地图不能进 I$7TnMug 打开MapleGenericPortal.java 1 n86Mp1.e 搜索 changed = true; l.wf= / 在上面加入以下语句 D;l)&"|r? if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { {=K u9\ c.getSession().write(MaplePacketCreator.enableActions()); l8_TeO player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); VSI.c`=, } else { d{LQr}_o$$ c.getPlayer().changeMap(to, pto); 1q[vNP=g& } <(%cb.^c=N ;<yVJox 编译,OK b[I;6HW 8、lockmap(锁定地图) xp>p#c /* -S(_ZbeN 地图锁写脚本 <Gr775" 演示NPC程序 h c9?z} 只供学习参考 [!v|
M */ P!JRIw G?OwhX b@&ydgmaQ importPackage(net.s(和谐)f.cherry.scripting); s`$px2Gw var Itemid = 4001126; //设置需要的道具ID ]&D;'), var Itemsl = 10; //设置数量 &_!g|- tt7l%olw function start(ms) { yfD)|lK if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ aF'9&A;q AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); .C2.j[> AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); N>A*N,+ }else{ L'J Ekji" AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); /N>bEr4w } &2!F:L } F
;m1I+; 解锁地图 cP~?Iz8nD /* ; 7]Q'N 地图锁写脚本 Cl+TjmOV\` 演示NPC程序 R{"7q:- 只供学习参考 2 #+g4 */ {=NHidi~ Je6=N3) [-bT_X var Maps = Array(910000001,910000002,922000021,922010504,240010900); gl4|D var status = 0; )n[ oP% var MapString = "" >iCkvQ function start() { $ZPiM status = -1; bh8IF,@a action(1, 0, 0); Bi+a)_K } U/JeEI%L sDH|k@K function action(mode, type, selection) { uW,L< |