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由于刚才发错,三楼才是连接 +<9
eN
服务端修改文字教程 s}9tK(4v
1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 Uy5 !H1u
打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java p''"E$B/(
Tw;qY
找到 ([b!$o<v
public void start(MapleClient c, int npc) { f~nt!$
try { ;+34g6
NPCConversationManager cm = new NPCConversationManager(c, npc); puN=OX}C
if (cms.containsKey(c)) { ) Zo_6%
return; c[_
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} 917 0bmr
cms.put(c, cm);
5!jNL~M
Invocable iv = getInvocable("npc/" + npc + ".js", c); 8sIA;r%S
if (iv == null || NPCScriptManager.getInstance() == null) { Q4Fq=kTE
cm.dispose(); [ 5
2z ta
return; NLZZMr
} A]Tcj^
#
engine.put("cm", cm); 9<h]OXv
NPCScript ns = iv.getInterface(NPCScript.class); 8KwCwv
scripts.put(c, ns); W^.-C
ns.start(); ?%/u/*9rj
} catch (Exception e) { ~+ s*\~
log.error("Error executing NPC script " + npc, e); 4z%#ZIy3
dispose(c); $?J+dB
cms.remove(c); Kt,ynA
} r>~d[,^$m4
} E8_Le
?7MwTi8{F
全选替换掉 $n Sh[{
将下面一段代码替换进去 F] ?@X
public void start(MapleClient c, int npc) #z!Hb&Qi\
{ q%k(M[
try { rjHIQC C
if (c.getPlayer().isGM()) E\~ KVn
c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); `k]!6osZo
)|y2Q
NPCConversationManager cm = new NPCConversationManager(c, npc); %m{.l4/!O
if (this.cms.containsKey(c)) Yz-JI=
return; D`:d'ow~KQ
z<%g
#bo
this.cms.put(c, cm); h^+C)6(58n
Invocable iv = getInvocable("npc/" + npc + ".js", c); <o!&Kk 9
if ((iv == null) || (getInstance() == null)) { hr4ye`c j
cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); ()M@3={R
cm.dispose(); cPsn]
U
return;
1Dya?}3
} .um&6Q=2<
this.engine.put("cm", cm); /CI%XocB
NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); 1Uemsx%'k
this.scripts.put(c, ns); |4S?>e
ns.start(); 7X{bB
} catch (Exception e) { M&/aJRBS
log.error("Error executing NPC script " + npc, e); HXfXb^~
dispose(c); 'K`Rbhy
this.cms.remove(c); BBR"HMa4
} nt0\q'&
} $@_t5?n``F
2、[079咖啡端]修复怪物打不死 D"XX920$~
1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java ? x"HX|n
+6hl@F
m(
找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! Th^(f@.w
qJ+52U|z
--------------------------------------------------------------------------------- q@!'R{fu
"WbVCT'i
public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { ] @)!:<+
AttackInfo ret = new AttackInfo(); 0GX10*t.
lea.readByte(); XQ3*
lea.skip(8); Va@6=U7c
ret.numAttackedAndDamage = lea.readByte(); G/z\
^Q
lea.skip(8); H >:4MY
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); sCtw30BL
ret.numDamage = (ret.numAttackedAndDamage & 0xF); H8$<HhuZM
ret.allDamage = new ArrayList(); VP%i1|XZJ
ret.skill = lea.readInt();
mPfUJ#rS
lea.skip(8); AwXt @!(
if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == -*%!q$
:
6L,lq;
5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) F|?+>c1}
ret.charge = lea.readInt(); YYE8/\+B.
else { f-3'D-{EKt
ret.charge = 0; S2&9#6
} /X^3=-{8
~z
K@pFeH
if (ret.skill == 1221011) }\f(qw
ret.isHH = true; q)V1{B@
qfGtUkSSb
lea.readInt(); :Wg-@d
ret.aresCombo = lea.readByte(); 2Za,4'
int sourceid = ret.skill; J,0pe\5
if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == u-QO>3oY6
}#OqU#
q|
21110004) || (sourceid == 21120006) || (sourceid == 21120007)) Y62u%':X
c.setCombo(1); 6b]1d04hT
g+ }s:9
ret.pos = lea.readByte(); B3dA%\'
ret.stance = lea.readByte(); 2:iYYRrg
p2x1xv
if (ret.skill == 4211006) { _jTwiuMS-
return parseMesoExplosion(lea, ret); Seq]NkgY
} ,9Z2cgXwJ
f(6UL31
if (ranged) { FL`1yD^2
lea.readByte(); z^rhgs?4
ret.speed = lea.readByte(); uKbHFF
lea.readByte(); vXWsF\g
ret.direction = lea.readByte(); ~mK-8U4>K,
lea.skip(7); XpgV09.EE
if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill ==
i}`_H^
-jxWlO
13111002)) j!x<QNNX
lea.skip(4); &{zwM |Q@?
} xaWGa1V'z
else { UW hn1N
lea.readByte(); n</k/Mk}
ret.speed = lea.readByte(); VX;zZ`BJ
lea.skip(4); p,w|=@=
} L$lo~7<]
Z .bit_(
for (int i = 0; i < ret.numAttacked; ++i) { 7Ai o`&^
int oid = lea.readInt(); ESD<8OR
'<%Nw-
lea.skip(14);
XLZ j
lmhbF
List allDamageNumbers = new ArrayList(); <mZrR3v'D
for (int j = 0; j < ret.numDamage; ++j) { ]l=O%Ev
int damage = lea.readInt(); M'umoZmW0
xvR?~
MapleStatEffect effect = null; %6A-OF
if (ret.skill != 0) "7kge z#Y
effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill fW.GNX8
qDRNtFa
(ret.skill))); ik2-
OM
5#0A`QO
if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) CF|moc:;
damage = effect.getFixedDamage(); #vj#! 1
>*`>0Q4y
allDamageNumbers.add(Integer.valueOf(damage)); HDF"]l;
}
w%3Fg~Up
if (ret.skill != 5221004) Z
cMj=#i
lea.skip(4); )W8L91-
4=Tpi`
ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); S5~`T7Ra
} lf%b0na?r
[jl2\3*
return ret; z;dcAdz9
} hNgpp-
[,O`
MU
As@ihB+(\
--------------------------------------------------------------------------------- b JfD\
#
0GGc.
2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java I9}+(6
:[Qp2Gg O\
查找 R}DX(T,K
//战神Combo x
.b; +p}=
private int combo = 0; $ViojW>
private int comboCount = 0; w"cM<Ewu
4%wq:y<
)/
将其修改为 $D QD$
//战神Combo .pZ o(*
private int combo = 0; S3uyn78hI
private int comboCounter = 0; Y*@|My`
Fn:.Y8%-
此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) rIeM+h7W n
应该也可以重新定义comboCounter这个变量 没实验 Fweh =v
~ HK1X
然后在下面适当处增加两个函数 h?0F-6z
\!^i;1h0c3
public int getCombo() { I*D<J$ 9N
return this.comboCounter; cMD RWh
} Z-(} l2\
f}[H
`OF
public int setCombo(int combo) { /M3y)K`^
return (this.comboCounter = combo); ?"{QK:`
} !0I
dp%
})@tA<+
代码就修改完毕了 编译后 怪物就应该能掉血了! ?}vzLgp
bh6d./
jg[5UTkcs
大概原因分析: S d IGU[fm
攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! Gn]d;5P=
3、[079咖啡端]修复双击人物客户端自动退出问题 /Q?~Q0{)es
双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, Zc-#;/b3T
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java %p0b{P j_p
Dd| "iA
发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 9i0M/v
x
也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 i?F[||O"$
0iY
P
处理方法: 2m_'z
nVxq72o@
打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java u3 ]Uxy
(或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) aZ`<PdA
|d
$1wr
%_R$K#T^,
找到 J?Ck4dQ
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); $ZQ"({<w<g
ispkj'
yeh8z:5Z O
q*L
]
q@w{c=
替换成 79D=d'eA
mplew.writeInt(0); MZT6g. ny
mplew.writeShort(0); Q0pzW:=s]
MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); ZB828T3
List<Item> chairItems = new ArrayList(); XVw-G
}5
for (IItem item : iv.list() ) { @l'G[jN5
if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { (lb6]MtTHY
//chairItems.add(item); R6`*4zS
} Sv7 i! j
} 8N%z9b
mplew.writeInt(chairItems.size()); 7p^@;@V
for (IItem item : chairItems ) { Oe/6.h?
mplew.writeInt(item.getItemId()); -b
cG[W3
} \a"i7Caa
mplew.writeInt(0); Bc@30KiQ^
4、修复咖啡端不消耗飞镖 VCjq3/[_
RangedAttackHandler.java NZ>7dJ
cTM$ZNin
找到 vYDSu.C@a
//if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { wW-A b
MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); q( IZJGb
// } -yoAxPDW
);nz4/V
按上面方式处理 Yx5J$!Ld
5、修复黑龙项链带不了的BUG V1<ow'^i
先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 *z q .C
bFg*l$`5
Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] YMT8p\#rp
Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] Yp*,Jp1
Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] f`9JE8
Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] CWs: l3_yn
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] j'+ELKQ
Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] ! .AhzU1%Y
Eqp.Ring.1112907.name 小鱼戒指 [2095754]
Y
%K~w
Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] *C\(wL
Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] Va7c#P?
Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] pp
rejUR
Eqp.Ring.1122000.name 黑龙项环 [2095962] wX ,h<\7
Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] 20aZI2sk`
Go 1(@
再来看下其他项链在哪个位置 }|Uj"e
dIk'pA^d
ABc)2"i:*
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] .`,F
Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] /}Yqf`CZy
Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] .U9R>#
Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] 6B#('gxO
Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] s`"O M^[-
Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] &y70
Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] v
dU%R\
Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] |8H_-n
Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] Q"%QQo}}
Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] )GVBE%!WEd
Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] Bz+.Qa+
]ni6p&b>
4QE=f(u;h
CM9 XPr
很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) -0$:|p?@^
;hwzYXWF
现在要做的是把这两个物体重新搬到 Accessory组里。 Z`Ax pTl
QBoFpxh=
# :#M{1I
解决办法: ;o[rQ6+
PL@~Ys0
f])M04<
找到服务端目录 wz\String.wz\Eqp.img.xml T7{<arL$
R:~(Z?
类似这样的结构 }taLk@T
/s:w^g~
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> T"?Y5t`(
<imgdir name="Eqp.img"> pz7H To;p
<imgdir name="Eqp"> _.{zpF=j
<imgdir name="Accessory"> RvyuGU
<imgdir name="1010000"> zsDocR
<string name="name" value="褐色落腮胡"/> bhD ~4Rz
</imgdir> ,h^r:
g
<imgdir name="1010001"> G}VDEC
<string name="name" value="黑胡子"/>
[ "a"x>X&
</imgdir> f^p^Y
F+
<imgdir name="1010002"> 1"?]= j:
<string name="name" value="忍者口罩"/> l-}KmZ]
</imgdir> } B0sC%cm
<imgdir name="1010003"> |jT2W
<string name="name" value="刮脸痕迹"/> DzC Df@TB"
D+sQP ymI
:?=Q39O9
查找 name="Ring" 再查找 1122000 (黑龙项环代码) /Pvk),ca
"(,2L,Zh
类似这样 HY ;9?KJ'
ZqQ*}l5
<imgdir name="1112906"> CbOCk:,g5
<string name="name" value="心心祝福戒指"/> GAw(mH*
<string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> ~-_i
</imgdir> KY$k`f6?P
<imgdir name="1112907"> 7X}TB\N1
<string name="name" value="小鱼戒指"/> 8Atq,GcG
<string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> Z\Z,,g+WL
</imgdir> T~Ly^|Ihz
<imgdir name="1112916"> DtWx r
<string name="name" value="寂寞单身戒指"/> H\E7o"m
<string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> ;L~p|sF
</imgdir> TQf L%JT
<imgdir name="1122000"> qbiK^gR
<string name="name" value="黑龙项环"/> abi[jxCG
</imgdir> ! Z;T-3^.
<imgdir name="1122007"> Z~p!C/B
<string name="name" value="休彼德蔓的项链"/> =A@>I0(7
</imgdir> :"<e0wDu[
dv~pddOs
把这段代码剪切出来 fN)x#?
YLOwQj'
<imgdir name="1122000"> +@ MPQv
<string name="name" value="黑龙项环"/> E ]B7
</imgdir> q8>t!rh<R
<imgdir name="1122007"> %<}<'V0
<string name="name" value="休彼德蔓的项链"/> oQT2S>cm^
</imgdir> E1 |<Pt
XWUP= D~
放到<imgdir name="Accessory"> 组里。 iA'As%S1
bb;(gK;F
最后类似这样的结构 S8" f]5s
qsI^oBD"
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> XA<ozq'
<imgdir name="Eqp.img"> sb^mLH] 3
<imgdir name="Eqp"> JJ?I>S N!
<imgdir name="Accessory"> NvJV</l6A
<imgdir name="1122000"> F_=1;,K%
<string name="name" value="黑龙项环"/>
:
+ Jt^
6
</imgdir> eY,O@'"8`
<imgdir name="1122007">
l{$[}<
<string name="name" value="休彼德蔓的项链"/>
NF+<#*1
</imgdir> -\#lF?fzb
<imgdir name="1010000"> +;Cr];b3
<string name="name" value="褐色落腮胡"/> Zw{MgoJ0Z
</imgdir> 5Fbs
WW2
<imgdir name="1010001"> S2K#[mDG
<string name="name" value="黑胡子"/> N
u^p
</imgdir> 53Yxz3v
<imgdir name="1010002"> I [0!SIqY
<string name="name" value="忍者口罩"/> $wV1*$1NM
</imgdir> +q{[\#t5
PLA#!$c7q
4w4^yQE
然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 xJc$NV-JzK
6、修复PB掉线问题 J;}3t!
-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- a460 |w6
JoZ(_Jh%m
19c@ `?
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> ^lj7(
<imgdir name="8820009.img"> M;jcUX_{
<imgdir name="info"> w^q7n
<int name="bodyAttack" value="0"/> Wd8Ru/
<int name="level" value="1"/> @;iXp>&&
<int name="maxHP" value="200000"/> <*(^{a.O
<int name="maxMP" value="0"/> s5D:
<int name="speed" value="0"/> q.Jsf+
<int name="PADamage" value="0"/> oC*=JJe,
<int name="PDDamage" value="0"/> =']3(6*
<int name="MADamage" value="0"/> .[:VSM7T
<int name="MDDamage" value="0"/> BT,b-=
;J-
<int name="acc" value="0"/> HYCuK48F[_
<int name="eva" value="0"/> pKT2^Q}-h
<int name="exp" value="0"/> tfYB _N
<int name="undead" value="0"/> |3shc,7
<int name="pushed" value="1"/> vXv;1T
<float name="fs" value="10.0"/> kWhr1wR1
<int name="removeAfter" value="5"/> -*B`]
<int name="summonType" value="12"/> NHm]`R,
<int name="hideName" value="1"/> '<dgT&8C
<imgdir name="revive"> kn"q:aD
<int name="0" value="8820001"/> XNehP
ZYS
<int name="1" value="8820003"/> ''H"^oS
<int name="2" value="8820005"/> "Sridh?
<int name="3" value="8820006"/> .cDOl_z<:G
<int name="4" value="8820004"/> T2FE+ A]n9
<int name="5" value="8820002"/> }Fa%%}
</imgdir> %m&@o~+
<int name="noFlip" value="1"/> 6N~q`;p0
</imgdir> < zOi4v0
<imgdir name="stand"> i"r!w|j
<canvas name="0" width="4" height="4"> +=BAslk
<vector name="origin" x="36" y="53"/> Kj3?ve~
<int name="delay" value="30"/> ,.tfWN%t\
<vector name="head" x="1" y="-1500"/> Lrd[O v
</canvas> ?o*I9
[Z)
</imgdir> ZU{4lhe
<imgdir name="hit1"> uw AwWgl
<canvas name="0" width="4" height="4"> X~oK[Nf'9
<vector name="origin" x="36" y="53"/> >C r\y
<int name="delay" value="30"/> D`yEwpV^
<vector name="head" x="1" y="-1500"/> (JUZCP/ \
</canvas> 2`?!+")
</imgdir> iW%8/$
<imgdir name="die1"> A+getdr
<canvas name="0" width="213" height="450"> W*N$'%
<vector name="origin" x="774" y="495"/> !H@0MQ7
<int name="delay" value="180"/> 4J0Rvod_
<vector name="head" x="1" y="-1500"/> Kibr ]w
<int name="a0" value="255"/> 7N
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<int name="a1" value="255"/> xSMt*]=9
</canvas> YXW%]Uy+
<canvas name="1" width="227" height="493"> #_i`#d)
<vector name="origin" x="778" y="534"/> "=1;0uy]
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<vector name="head" x="1" y="-1500"/> 9'[ N1Un.=
</canvas> SaOYu &>
<canvas name="2" width="232" height="497"> YA:nOvd@O
<vector name="origin" x="783" y="533"/> !bnyJA
<int name="delay" value="180"/> r;&>iX4B
<vector name="head" x="1" y="-1500"/> Oy57 $
</canvas> CGbwm
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<canvas name="3" width="237" height="497"> @FO)0
<vector name="origin" x="787" y="529"/> *L4`$@l8
<int name="delay" value="180"/> _S}A=hK'
<vector name="head" x="1" y="-1500"/> O+vS|
</canvas> NZ0O,}m
<canvas name="4" width="239" height="494"> >&:NFq-
<vector name="origin" x="788" y="525"/> ZcJ\ZbE|
<int name="delay" value="180"/> z (?=Iv3
<vector name="head" x="1" y="-1500"/> T>`74B:
</canvas> em{(4!W>
<canvas name="5" width="241" height="496"> CW&.
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<int name="delay" value="180"/> 2c5-)Dt)T
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</canvas> vy9 w$ls
<canvas name="6" width="243" height="494"> ~;]W T
<vector name="origin" x="790" y="523"/> {)8>jxQN
<int name="delay" value="180"/> 5=|hC3h
<vector name="head" x="1" y="-1500"/> m908jI_So
</canvas> @p 6<Lw_E
<canvas name="7" width="243" height="491"> r|u MovnV
<vector name="origin" x="790" y="520"/> AlXNg!j;5K
<int name="delay" value="180"/> Ho;X4lo[j
<vector name="head" x="1" y="-1500"/> =O).Lx2J
</canvas> r SkUSe6
<canvas name="8" width="241" height="483"> P!G858V(
<vector name="origin" x="789" y="513"/> sEJC-$
<int name="delay" value="180"/>
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<vector name="head" x="1" y="-1500"/> n+;6=1d7ZW
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<canvas name="9" width="239" height="479"> qOih`dla
<vector name="origin" x="788" y="510"/> 2-N
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<vector name="origin" x="787" y="508"/> T~0k"uTE
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<canvas name="19" width="214" height="491"> )E@A0 W
<vector name="origin" x="775" y="536"/> Q8!)!r%
<int name="delay" value="180"/> EkgE_8
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</imgdir> ]E\n9X-{
</imgdir> &l3iV88
7、锁定某些地图不能进 vnWWneeNr
打开MapleGenericPortal.java QFYWA1<pDh
搜索 changed = true; *s9C!wYMZ
在上面加入以下语句 [0"'T[ok
if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { z!l.
:F
c.getSession().write(MaplePacketCreator.enableActions()); S S2FTb-m
player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); ^*P%=>zO
} else { }VS5gxI1.
c.getPlayer().changeMap(to, pto); > ;/l)qk,
} oE#d
,Z
H
,Z;=N_
编译,OK ?c[*:N(
8、lockmap(锁定地图) oD<k
MK
/* xx[9~z=d
地图锁写脚本 9E>xIJ@J2T
演示NPC程序 -FU}pz/
只供学习参考 ]]Cb$$Td
*/
f7m%|v!
{&jb5-*f
)+:EJH~
importPackage(net.s(和谐)f.cherry.scripting); $s9Vrw0Z
var Itemid = 4001126; //设置需要的道具ID ;\f gF@
var Itemsl = 10; //设置数量 C(00<~JC
yzqVz_Fi*W
function start(ms) { ma"3qGy
if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ O3I8k\
`
AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); (M*FIX
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); $2W%2rZ
}else{ su*'d:L
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); ek#O3Oz
} \v'p/G)g
} `s\
?w5[
解锁地图 ?VP8ycm
/* ZosP(Tdq
地图锁写脚本 T6 '`l?H`;
演示NPC程序 /YZr~|65
只供学习参考 ;W>k@L
*/ xuqv6b.
-$\+'
\
vI>>\.ED
var Maps = Array(910000001,910000002,922000021,922010504,240010900); b )B?
F
var status = 0; WZ.@UN,
var MapString = "" {q"OM*L(
function start() { u(fm@+$^
status = -1; "?V0$-DR
action(1, 0, 0); W[Ls|<Q
} 0aG ni|
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function action(mode, type, selection) { Ney/[
3 A
if (mode < 1) { Q_[ 3`jl
cm.dispose(); q@[QjGj@
} else { dBz/7&Q
if (mode == 1) 8_{X1bj
status++; 9I6a"PGDb
else Z'"tB/=W
status--; ~`aa5;Ab_
if (status == 0) { :]\([Q+a
for(i = 0; i < Maps.length; i++){ _f$^%?^
var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); 9I&xfvD,
var MapName = NextMap.getMapName(); a!=D [Gz*5
var MapFy = NextMap.getOnUserEnter(); zd@m~V
if (MapFy != "lockmap"){ "
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MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; z6*X%6,8
}else{ 3j\1S1
MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; r"P|dlV-
} M7pOLP_1jB
} etTn_v
cm.sendSimple(MapString); Tj:B!>>
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} else if (status == 1) { R}O_[
var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); 5`~PR
:dN
if(MapStats != "lockmap"){ [u
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cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") ~ _/(t'9
cm.sendOk("锁定地图成功"); OCNQvF~
cm.dispose(); Qk:Y2mL
}else{ vEJWFoeEFm
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") &J+CSv,39
cm.sendOk("解锁地图成功"); vX/T3WV
cm.dispose(); n*2Un
KaJ
} R%?9z 8-
}
OX\A|$GS
} "N`[r iq{
} I}1NB3>^
9、上线自动穿装备 Lm%:K]X
src\net\s(和谐)f\odinms\net\login\handler <sBbT`
wB.&}p9p
CreateCharHandler.java jPUwSIP
%J+E/
3kybLOG
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); <g"{Wv: h
#1OOU
在下面添加以下语句,即可编译,装备ID自己换吧 Y$"O
VC
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); s.$3j$vT 8
eq_top.setPosition((byte) -5); lhy*h_>
equip.addFromDB(eq_top); y*qVc E
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); '@_d(N1jTw
eq_bottom.setPosition((byte) -6); #d6)#:uss
equip.addFromDB(eq_bottom); 4 o Fel.o
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); PGqQ@6B
eq_shoes.setPosition((byte) -7); <0Xf9a8>
equip.addFromDB(eq_shoes); U/!TKic+
IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon);
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eq_weapon.setPosition((byte) -11); k$blEa4
equip.addFromDB(eq_weapon); ?8'*,bK
IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); sB7#
~pA
pHat.setPosition((byte) -101); qm/)ku0
equip.addFromDB(pHat); [CQ+p!QZ
IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); N sXHO
pWeap.setPosition((byte) -111); LY%WD%pL
equip.addFromDB(pWeap); 8
WXQOo8
10、结婚修复法 3 2&;`]C
/* Sc;BCl{=|
====================================== ]n6#VTz*
小权改端技术 a<^ v(r
====================================== ~E17L]ete
*/ AE[b
},-[
首先,找到NPCConversationManager.java nLXlU*ES
p {T*k'
在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): VK m&iidU
'=b/6@&
public boolean createMarriage(String partner_) { //声明变量 ;r<^a6B
MapleCharacter partner = getCharByName(partner_); //名字 F1*>y
if (partner == null) { ItNz}4o|d
return false; d3\qKL!~
} y
[}.yyye
partner.setMarried(true); T&6l$1J
getPlayer().setMarried(true); 0XE4<U
partner.setPartnerId(getPlayer().getId()); os=e|vkB*
getPlayer().setPartnerId(partner.getId()); eA2@Nkw~)
if (partner.getGender() > 0) { ,Lr.9I.
Marriage.createMarriage(getPlayer(), partner); GS$ifv
} else { p{r}?a
Marriage.createMarriage(partner, getPlayer()); h9}+l
} rC5
p-B%
return true; 9jM}~XvV
} Kp%2k^U
H\ F:95
public boolean createEngagement(String partner_) { xi~?>f
MapleCharacter partner = getCharByName(partner_); KcWN,!G
if (partner == null) { (A9Fhun
return false; Va"0>KX
} 0X6YdW _2X
if (partner.getGender() > 0) { M:Pc,
Marriage.createEngagement(getPlayer(), partner); +^60T$
} else { ~vm%6CABM
Marriage.createEngagement(partner, getPlayer()); !fE`4<