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由于刚才发错,三楼才是连接 %4rlB$x
服务端修改文字教程 KXx;~HtO
1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 uL7}JQ,
打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java Yur}<>`(
nm\f$K>Pg
找到 0Y* "RbG
public void start(MapleClient c, int npc) { s\3]0n9
try { 7>@0nHec
NPCConversationManager cm = new NPCConversationManager(c, npc); o$->|
k
if (cms.containsKey(c)) { E$ 8-8[
return; + W1l9n*
} 0=7Ud<
cms.put(c, cm); _}j>
Invocable iv = getInvocable("npc/" + npc + ".js", c); =>>Dnp
if (iv == null || NPCScriptManager.getInstance() == null) { a'-xCV|^
cm.dispose(); [7x;H
return; 3,i`Fq
Qa
}
":T"Y;
engine.put("cm", cm); w<!&%
NPCScript ns = iv.getInterface(NPCScript.class);
h8p{
scripts.put(c, ns); =;n>#<
ns.start(); fh_:ung
} catch (Exception e) { $l.8
log.error("Error executing NPC script " + npc, e); M@q)\UQ'
dispose(c); YH%U$eS#g
cms.remove(c); `ba<eT':
} NE`;=26c
} wp8-(E^
G,Yctv
全选替换掉 v
@2?X4n
将下面一段代码替换进去
3Jda:
public void start(MapleClient c, int npc) @
>'Wiq!
{ (?uK
try { $B>L_~cS
if (c.getPlayer().isGM()) :T6zT3(")D
c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); q4@+Pi)
HW_2!t_R
NPCConversationManager cm = new NPCConversationManager(c, npc); 8KP
if (this.cms.containsKey(c)) #,lbM%a
return; |
9 *$6Y
9\Rk(dd
this.cms.put(c, cm); X_JC1
Invocable iv = getInvocable("npc/" + npc + ".js", c); S]T71W<i
if ((iv == null) || (getInstance() == null)) { [Z'4YXS
cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); }Dcpe M?
cm.dispose(); d_:tiHw$
return; z,C>Rh9Id
} M{u 7Ef
this.engine.put("cm", cm); 4
}_}3.
NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); |1!|SarM{B
this.scripts.put(c, ns); k-*k'S_
ns.start(); ;CL
^2{
} catch (Exception e) { v(O@~8(I
log.error("Error executing NPC script " + npc, e); b!SIs*
dispose(c); ;1,#rTs
this.cms.remove(c); v(sS$2J|}
} h\)ual_r[j
} t':*~b{V@7
2、[079咖啡端]修复怪物打不死 j _E(h.
1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java GQ.akA_(
/Yww G;1
找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! `.VkR5/
[KO\!u|?YS
--------------------------------------------------------------------------------- MD1d
\(f82kv
public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { ,-$%>Uv
AttackInfo ret = new AttackInfo(); u0+<[Ia'q
lea.readByte(); 23;\l
lea.skip(8); eon(C|S7eK
ret.numAttackedAndDamage = lea.readByte(); }
-hH2
lea.skip(8); wN0?~
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); zhRF>Y`
ret.numDamage = (ret.numAttackedAndDamage & 0xF); ?|2m0~%V=
ret.allDamage = new ArrayList(); =&4eW#{LuH
ret.skill = lea.readInt(); YE"MtL {
lea.skip(8); b[n6L5P5m2
if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == R 'mlKe x
A1zV5-E/
5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) _mQ~[}y+?
ret.charge = lea.readInt(); \n#l+R23
else { A}pe>ja
ret.charge = 0; bX`]<$dr3
} y fS
|QH )A
if (ret.skill == 1221011) Y\1& Uk
ret.isHH = true; :SF8t` 4`
S +73 /Vs
lea.readInt(); =5pwNi_S
ret.aresCombo = lea.readByte(); M
S|1Q@S9
int sourceid = ret.skill; z;YX2G/{
if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == { iLr$89
zS?}3#g0u
21110004) || (sourceid == 21120006) || (sourceid == 21120007)) .$G^c
c.setCombo(1); lg (>n&
=`(\]t"I
ret.pos = lea.readByte(); blbzh';0}
ret.stance = lea.readByte(); JKXIxw>q
L<<v
if (ret.skill == 4211006) { ZZ0b!{qj3
return parseMesoExplosion(lea, ret); h*[sV
} 8p~[8}
CS"k0V44}
if (ranged) { OH+2)X
lea.readByte(); b;mpZ|T.
ret.speed = lea.readByte(); 7V\M)r{q7
lea.readByte(); k8.,id
ret.direction = lea.readByte(); \=W t{
lea.skip(7); qP%[nY
if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == +(q
r {G?
}2?-
kj7
13111002)) 2)^T[zHe
lea.skip(4); Tc;BE
} [z}$G:s
else { 6Vu??
qBy
lea.readByte(); ).C>>1ZC
ret.speed = lea.readByte(); l`K5fk
lea.skip(4); Tkf4`Gxd
} &19z|Id
cz>`$Zz
for (int i = 0; i < ret.numAttacked; ++i) { 1-4*YrA
int oid = lea.readInt(); =PBJ+"DQs
7,9zj1<
lea.skip(14); ?
0E-
Lac=
x4_FG{AIu
List allDamageNumbers = new ArrayList(); 'aZAWY d
for (int j = 0; j < ret.numDamage; ++j) { oB}rd9
int damage = lea.readInt(); 8=sMmpB 7u
W9SEYkg
MapleStatEffect effect = null; qp1rP#
if (ret.skill != 0) CBx5:}t
effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill
w$I$xup
{
-5b[m(
(ret.skill))); 37,)/8]lG
E"H> [E
if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) GZFL
Ju
damage = effect.getFixedDamage(); <J1$s_^`
vr>Rd{dm
allDamageNumbers.add(Integer.valueOf(damage)); U
&W}c^#
} MdNV3:[ \
if (ret.skill != 5221004) F>3fP
lea.skip(4); 2ld0w=?+eu
}
xzbg
ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); kmL~H1qd
} $0E_4#kwB
1T7;=<g`
return ret; 1Yv#4t
} x(88Y7o.t
Uefw
_UeIzdV9
--------------------------------------------------------------------------------- [Hp"a^~r|
{7q +3f <
2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java RE:$c!E!
J
9k~cz
查找 {I
_I$x_
//战神Combo ;6zp,t0
private int combo = 0; ^Ul*Nm
private int comboCount = 0; =:'a)o
.l&<-l;UQ
将其修改为 {?'c|\n Li
//战神Combo ~{O@tt)F
private int combo = 0; $3n@2 N`
private int comboCounter = 0; x~O_v
<wt9K2,
此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) 2KmPZ&r
应该也可以重新定义comboCounter这个变量 没实验 ~rU{Q>c
R_DZJV O
然后在下面适当处增加两个函数 ~dqEUu!C
d5B96;3
public int getCombo() { MU&P+Wr
return this.comboCounter; ODqWXw#
} bPdbKi{j@
(hX}O>
public int setCombo(int combo) { _52BIrAO2
return (this.comboCounter = combo); ma M8:\
} )%5T*}j
=l9H]`T/
代码就修改完毕了 编译后 怪物就应该能掉血了! Mio~CJ"?
e_pyjaY!s
Z,Tv8;
大概原因分析: GwVSRI:[N
攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! 7_#i,|]58
3、[079咖啡端]修复双击人物客户端自动退出问题 cS1BB#N0
双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, r*l:F{
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java *[_>d.i
Ijj]_V{,
发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 Z)zmT%t
也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 \=/^H
#(NkbJ5ka
处理方法: DPsf]
7[ra#>e8'
打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java vl}uHdeP9
(或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) 3F0:v,+;
bMw)>4
H0B"?81
找到 W|kKH5E&
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); Z-+p+34ytq
4 p(KdYc
K:eP Il{JE
q[SUYb;,
O8:,XTAN
替换成 U8KEg)Msk
mplew.writeInt(0); sj @'C@oK
mplew.writeShort(0); rx#\Dc}
MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); k/#& ]8(
List<Item> chairItems = new ArrayList(); D ~Y3\KP
for (IItem item : iv.list() ) { SW%d'1ya
if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { BqKh&m
//chairItems.add(item); .<`Rq'
} P}QuGy[
} .sDVBT'%
mplew.writeInt(chairItems.size()); Ls^$E
for (IItem item : chairItems ) {
4RqOg1
mplew.writeInt(item.getItemId()); =r:-CRq(
} u{ .UZTn
mplew.writeInt(0); ;2;Kq)j_=
4、修复咖啡端不消耗飞镖 Qy @r&
RangedAttackHandler.java z_J"Qk
|f0KIb}d
找到 Q4MTedj1H
//if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { 8BZDa
iE"
MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); q|%(47}z
// } ~T[m{8uh
B6b {hsO
按上面方式处理 s],+]<qX
5、修复黑龙项链带不了的BUG ewtoAru
先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 (HkMubnqg
MW+]w~7_Q
Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] nNFZ77lg
Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] Q
pY: L
Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] r`L$[C5I
Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] 8W"~>7/>D
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] <3>Ou(F
Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] RSY{IY
Eqp.Ring.1112907.name 小鱼戒指 [2095754] m+Yj"RMx&
Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] AjZ@hid
Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] LPk85E
Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] HJ*
W3Mg
Eqp.Ring.1122000.name 黑龙项环 [2095962] vF
K&.J
Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] oY{r83h{
%G$Kahx V>
再来看下其他项链在哪个位置 @BN cIJk9
i- E~ZfJ
l~M86 h
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] ukr
a)>Y[|
Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] pFg9-xd%
Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] {^bs
}($J
Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] q*<Df=+B
Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] h^5'i}@u
Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] f&Bu_r
Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] Gu:aSb
Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] %o+VZEH3
Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] p'
FYK|
Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] 'q
hA4W9
Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] 0Kjm:x9T
{=><@]N
P$\vD^
BS#@ehdig
很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) <5~} !N X`
h30~2]hH
现在要做的是把这两个物体重新搬到 Accessory组里。 ET`;Tfq
M
|:tFQ.Z'2
|T9p#) ec2
解决办法: >i4UU0m
%fpcH
zrt8ze=Su
找到服务端目录 wz\String.wz\Eqp.img.xml SL/ FMYdd
dO e|uQXyD
类似这样的结构 HzT"{N9
-)aBS3
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> W<3nF5!
<imgdir name="Eqp.img"> w7"Z@$fs
<imgdir name="Eqp"> m(8t |~S
<imgdir name="Accessory"> &Fl^&&1C
<imgdir name="1010000"> $N=A, S
<string name="name" value="褐色落腮胡"/> A|YqBl
</imgdir> .Tdl'y:..
<imgdir name="1010001"> qf9.S)H1Z
<string name="name" value="黑胡子"/> Ng,#d`Br
</imgdir> m4*Rr
<imgdir name="1010002"> 7@m
<string name="name" value="忍者口罩"/> C``%<)WC
</imgdir> dQt*/]{q
<imgdir name="1010003"> sw
nov[0
<string name="name" value="刮脸痕迹"/> 9\i,3:Qc
-~
`5kO~
xS,#TU;)Ol
查找 name="Ring" 再查找 1122000 (黑龙项环代码) J+LFzl07q
}9Z?UtS
类似这样 y?M99Vo4?
kG+CT
<imgdir name="1112906"> v>$GVCY
<string name="name" value="心心祝福戒指"/> Q<r O5 -K
<string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> K{HRjNda#
</imgdir> rj*4ZA
?
<imgdir name="1112907"> ;#!`cgAh
<string name="name" value="小鱼戒指"/> `W8GfbL
<string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> u[^(s_
</imgdir> quU%9m
\S`
<imgdir name="1112916"> $_l@k=
<string name="name" value="寂寞单身戒指"/> 1k\1U
<string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> J%;TK6
</imgdir> g Bq, So
<imgdir name="1122000"> '@Y@H,
<string name="name" value="黑龙项环"/> r$6z{Na\[
</imgdir> atFj Vk^
<imgdir name="1122007"> 3
$Uv
<string name="name" value="休彼德蔓的项链"/> kO\(6f2|x
</imgdir> g R(*lXm5w
.Lp0_R@
把这段代码剪切出来 y2^r.6"O
LeY\{w
<imgdir name="1122000"> pWB)N7x&
<string name="name" value="黑龙项环"/> -[x^z5Ee`
</imgdir> <vA^%D<\~
<imgdir name="1122007"> R {+Rvk
<string name="name" value="休彼德蔓的项链"/> xk}YeNVj
</imgdir> y8wOJZ<K
/"Om-DK%
放到<imgdir name="Accessory"> 组里。 >=i47-H
e4ajT
最后类似这样的结构 {JzX`Z30l
h]c-x(+
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> ]`y4n=L.
<imgdir name="Eqp.img"> Vl?R?K=`~J
<imgdir name="Eqp"> s&M6DFlA
<imgdir name="Accessory"> lyx
p:
<imgdir name="1122000"> s0.yPA
<string name="name" value="黑龙项环"/> ~^IS{1
</imgdir> oHbEHS61
<imgdir name="1122007"> RIM"MR9qe=
<string name="name" value="休彼德蔓的项链"/> j+J)S1
</imgdir> d"nE+pgE
<imgdir name="1010000"> s%J|r{F6
<string name="name" value="褐色落腮胡"/> QKbX^C
</imgdir> nKh._bvfX
<imgdir name="1010001"> u/cL[_Q
<string name="name" value="黑胡子"/> |jaUVE_2
[
</imgdir> &|26x
>
<imgdir name="1010002"> NJ7N*
<string name="name" value="忍者口罩"/> xZL`<3?
</imgdir>
`qSNS->
>NW
/0'/
VD+8
j29
然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 W<B8P S$
6、修复PB掉线问题 W9Bl'e
-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- E'&UWDh
ZsUxO%jP
yc4mWB~gyU
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> ALwkX"AN
<imgdir name="8820009.img"> "a6
wd
<imgdir name="info"> oWo"`"P
<int name="bodyAttack" value="0"/> 2:/'
<int name="level" value="1"/> >3X!c"#l
<int name="maxHP" value="200000"/> yGH'|`
<int name="maxMP" value="0"/> ?U2ed)zzw
<int name="speed" value="0"/> l0u6nGkh
<int name="PADamage" value="0"/> I
[0od+K
<int name="PDDamage" value="0"/> =6q?XOM
<int name="MADamage" value="0"/> FcsEv
{#U
<int name="MDDamage" value="0"/> @=b0>^\m
<int name="acc" value="0"/> =
M7FD
<int name="eva" value="0"/> Sy'/%[+goJ
<int name="exp" value="0"/> T8ZBQ;o
<int name="undead" value="0"/>
l@<^V N@
<int name="pushed" value="1"/> or~o
'
<float name="fs" value="10.0"/> QM9~O#rL
<int name="removeAfter" value="5"/> =2)5_/9au
<int name="summonType" value="12"/> )-[ 2vhXz
<int name="hideName" value="1"/> x"v5'EpL
<imgdir name="revive">
z(>{"t<C
<int name="0" value="8820001"/> -(qoz8H5
<int name="1" value="8820003"/> Yk:fV &]
<int name="2" value="8820005"/> IJo`O
<int name="3" value="8820006"/> Yq#I#
2RD
<int name="4" value="8820004"/> !Il>,q&F
<int name="5" value="8820002"/> Y+V*$73`
</imgdir> 3.Qf^p
<int name="noFlip" value="1"/> _ts0@Z_:
</imgdir> J~DP*}~XK
<imgdir name="stand"> 7|T5N[3?l,
<canvas name="0" width="4" height="4"> U{LDtn%@h6
<vector name="origin" x="36" y="53"/> I1&Z@[
<int name="delay" value="30"/> i?'HVx
<vector name="head" x="1" y="-1500"/> #d*mG =
</canvas> {{[).o/
</imgdir> ]<4Yor}t{;
<imgdir name="hit1"> _W]2~9
<canvas name="0" width="4" height="4"> 23y7l=.b/
<vector name="origin" x="36" y="53"/> naXo <B
<int name="delay" value="30"/> CjOaw$s
<vector name="head" x="1" y="-1500"/> JXGIVH?Rpu
</canvas>
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</imgdir> r NqJ
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<imgdir name="die1"> Fkz+Qz
<canvas name="0" width="213" height="450"> RV^2[Gdi
<vector name="origin" x="774" y="495"/> 6k42>e*p
<int name="delay" value="180"/> zV4%F"-
<vector name="head" x="1" y="-1500"/> W2yNEiH
<int name="a0" value="255"/> l`gRw4/$
<int name="a1" value="255"/> ,ye>D='
</canvas> X`:(-3T
<canvas name="1" width="227" height="493"> IL}pVa00{n
<vector name="origin" x="778" y="534"/> Q9 kKk
<int name="delay" value="180"/> Fx0K.Q2Y0
<vector name="head" x="1" y="-1500"/> u|WX?@\
</canvas> g;\zD_":l
<canvas name="2" width="232" height="497"> p2!x8`IB*
<vector name="origin" x="783" y="533"/> dj?.Hc7od
<int name="delay" value="180"/> I4
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<vector name="head" x="1" y="-1500"/> vf~q%+UqK
</canvas> JQsS=m7Et
<canvas name="3" width="237" height="497"> M[R, m_p
<vector name="origin" x="787" y="529"/> NV*aHci
<int name="delay" value="180"/> s:R>uGYOd
<vector name="head" x="1" y="-1500"/> f&ZxG,]Hi
</canvas> Vs8os+
<canvas name="4" width="239" height="494"> 8S@ ~^D
<vector name="origin" x="788" y="525"/> E`iT>+LG
<
<int name="delay" value="180"/> .pi#Z/v
<vector name="head" x="1" y="-1500"/> ;#3!ZB:}
</canvas> 8
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<canvas name="5" width="241" height="496"> X+P&
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<vector name="origin" x="789" y="526"/> !o:RIwS3
<int name="delay" value="180"/> `wB(J%w
<vector name="head" x="1" y="-1500"/> `\q4z-<-
</canvas> 2j4VW0:
<canvas name="6" width="243" height="494"> *0l^/jqn:
<vector name="origin" x="790" y="523"/> 6H VS0
<int name="delay" value="180"/> 5xLuu KG
<vector name="head" x="1" y="-1500"/> vV#Jl)
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</canvas> )+oDa{dZ
<canvas name="7" width="243" height="491"> T
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<vector name="origin" x="790" y="520"/> |j^>6nE
<int name="delay" value="180"/> idPkJf/
<vector name="head" x="1" y="-1500"/> 6VQ*z8wLw
</canvas> B HoZ}1_
<canvas name="8" width="241" height="483"> "KW\:uc /
<vector name="origin" x="789" y="513"/> &>@nW!n
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<int name="delay" value="180"/> RX=C)q2c
<vector name="head" x="1" y="-1500"/> {^"c>'R
</canvas> ]J;^< 4l
<canvas name="9" width="239" height="479"> z
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<vector name="origin" x="788" y="510"/>
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<int name="delay" value="180"/> @a>+r1
<vector name="head" x="1" y="-1500"/> Puily9#
</canvas> TxN#3m?G
<canvas name="10" width="237" height="476"> [ #A!B#`
<vector name="origin" x="787" y="508"/> ilayU
<int name="delay" value="180"/> Nh]eZ3O
<vector name="head" x="1" y="-1500"/> sTeL4g|%{
</canvas> (LTm!
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<canvas name="11" width="230" height="485"> E} Uy-
<vector name="origin" x="784" y="521"/> eAu3,qoM
<int name="delay" value="180"/> #R305
<vector name="head" x="1" y="-1500"/> Bu>srX9f
</canvas> ^z9ITGB~tV
<canvas name="12" width="235" height="490"> *FK!^Y
<vector name="origin" x="779" y="535"/> H]UM2.
<int name="delay" value="180"/> n9t8RcJS:
<vector name="head" x="1" y="-1500"/> n|SsV
</canvas> V{{b^y
<canvas name="13" width="275" height="495"> "]kaaF$U%
<vector name="origin" x="797" y="540"/> f Nm
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<int name="delay" value="180"/> 9j:?s;B
<vector name="head" x="1" y="-1500"/> "]*0)h_
</canvas> 8Th|'
<canvas name="14" width="284" height="495"> &UbNp8h
<vector name="origin" x="797" y="540"/> <|hvH
<int name="delay" value="180"/> L;fhJ~r
<vector name="head" x="1" y="-1500"/> X
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</canvas> aMZ6C <N
<canvas name="15" width="249" height="493"> lp!@uoN^T
<vector name="origin" x="786" y="538"/> 9!_`HE+(XJ
<int name="delay" value="180"/> S<88>|&n]
<vector name="head" x="1" y="-1500"/> ZaH<\`=%
</canvas> Tp)-L0kD_k
<canvas name="16" width="218" height="464"> G:c)e,pD
<vector name="origin" x="774" y="509"/> ~6kEpa
<int name="delay" value="180"/> hKQT,
<vector name="head" x="1" y="-1500"/>
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</canvas> bzk@6jR1
<canvas name="17" width="213" height="480"> t \DS}3pv
<vector name="origin" x="774" y="525"/> -g;iMqh#
<int name="delay" value="180"/> ;|soc:aH
<vector name="head" x="1" y="-1500"/> 8$OE<c?#5n
</canvas> lY.FmF}k
<canvas name="18" width="213" height="488"> ztgSd8GGE
<vector name="origin" x="774" y="533"/> '<>pz<c
<int name="delay" value="180"/> @]Iku 6d-
<vector name="head" x="1" y="-1500"/> ]#j]yGV
</canvas> d@7
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<canvas name="19" width="214" height="491"> 3UslVj1u
<vector name="origin" x="775" y="536"/> HR\yJt
<int name="delay" value="180"/> #kA/,qyM
<vector name="head" x="1" y="-1500"/> Sw%=/ g
</canvas> Xy_+L_h^
<canvas name="20" width="216" height="489"> ]*%0CDY6`N
<vector name="origin" x="776" y="534"/> !wJ~p:vRdY
<int name="delay" value="180"/>
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<vector name="head" x="1" y="-1500"/> #
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</canvas> 9N5&N3
<canvas name="21" width="213" height="450"> EtcAU}9
<vector name="origin" x="774" y="495"/> d=xU
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<int name="delay" value="600"/> 4FGcCE3
<vector name="head" x="1" y="-1500"/> %:N5k+}
</canvas> =MB[v/M59w
</imgdir> yGZb
</imgdir> _9Iz'-LgB
7、锁定某些地图不能进 g>/,},jv[x
打开MapleGenericPortal.java |M)'@s:
搜索 changed = true; UXDd8OJL
在上面加入以下语句 1q}iUnR
if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { "CT'^d+
c.getSession().write(MaplePacketCreator.enableActions()); SEIGs_^'\
player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); S,n*1&ogj
} else { ~U~KUL|
c.getPlayer().changeMap(to, pto); B3c
rms['
} %^2LTK(P
X*]uLgbl
编译,OK ,Tvk&<!0
8、lockmap(锁定地图) L
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/* J6n@|L!yO
地图锁写脚本 vtCt6M
演示NPC程序 -PBm@}*
只供学习参考 }/SbmW8(1
*/ hG
uRV|`
>y(;k|-$
CbS- Rz:
importPackage(net.s(和谐)f.cherry.scripting); f lVQG@
var Itemid = 4001126; //设置需要的道具ID &h`s:Y
var Itemsl = 10; //设置数量 deQ0)A 4g
@4sv(HyDY
function start(ms) { z
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if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ xl5mI~n_~
AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); s34{\/'D+
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); 8}XtVF;
}else{ Z8z.Xn
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); QyJ}zwD
} vCFMO3
} i`FevAx;[m
解锁地图 FU;Tv).
/* ?E^~z-
地图锁写脚本 crz )F"
演示NPC程序 Eu l,1yR
只供学习参考 fp.,MIS
*/ -3_-n*k!
'.c[7zL
Owo2DsT t
var Maps = Array(910000001,910000002,922000021,922010504,240010900); QPg
QM6
var status = 0; Nm\0>}
var MapString = "" g&`e2|[7
function start() { F7Mf>."
status = -1; }NMA($@A
action(1, 0, 0); !X`
5
} 5T:e4U&
!L2R0Y:a
function action(mode, type, selection) { $!G7u<`na
if (mode < 1) { ltwX-
cm.dispose(); CDK0 $W n
} else { Rd&2mL
if (mode == 1) %qV=PC
status++; =A$5~op%
else Y]Vt&*{JV
status--; U rm&4&y
if (status == 0) { i,8h
B(M!
for(i = 0; i < Maps.length; i++){ jdK~]eld=
var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); <wW#Wnc ]
var MapName = NextMap.getMapName(); 0x4Xs
var MapFy = NextMap.getOnUserEnter(); 5 qt]~v%y
if (MapFy != "lockmap"){ /[q6"R!uMz
MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; GXr9J rs.e
}else{ ]EnB`g(4;
MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; \5_+6
} b" 1a7
} I
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cm.sendSimple(MapString); M`q >i B
lr=? &>MXj
} else if (status == 1) { Oq7M1|{
var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); `J'xVq#O
if(MapStats != "lockmap"){ "|{NRIE
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") K9njD#/
cm.sendOk("锁定地图成功");
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cm.dispose(); d/v{I
}else{ WJ<nc+/v:
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") Yev] Lp
cm.sendOk("解锁地图成功"); %nSm 32/t3
cm.dispose(); 5@%$M$E
} COH0aNp;
} ylUxK{
} %\6|fKB4<
} -Ds}kdxw
9、上线自动穿装备 fINF;TK
src\net\s(和谐)f\odinms\net\login\handler Wl
dlN?[j
yS[:C
2v
CreateCharHandler.java s{(aW5$!s
}TzMWdT
-+Axa[,5=
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); Pv17wUB
ZgP=maQk
在下面添加以下语句,即可编译,装备ID自己换吧 |F=!0Id<
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); yH|[K=?S[
eq_top.setPosition((byte) -5); Ynl
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equip.addFromDB(eq_top); "_eHK#)
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); MCZTeYnx
eq_bottom.setPosition((byte) -6); TD'Rv Tpl
equip.addFromDB(eq_bottom); ai)S:2
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); E
w5(U`]
eq_shoes.setPosition((byte) -7); (0 /,R
equip.addFromDB(eq_shoes); uUB,OmLN
IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); R9A8)dDz
eq_weapon.setPosition((byte) -11); ] JVs/
equip.addFromDB(eq_weapon); nsKl3}uU
IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); )a
AKO`
pHat.setPosition((byte) -101); k@L},Td
equip.addFromDB(pHat); ,)TtI~6Q
IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); ;P
CnEs
pWeap.setPosition((byte) -111); q_bE?j{
equip.addFromDB(pWeap); ]P;uQ!
10、结婚修复法 !8 lG"l|,l
/* wN>k&J
====================================== %PRG;k
R
小权改端技术 )h]~<
fU
====================================== VCSHq&p8
*/ |`+kZ-M*
首先,找到NPCConversationManager.java
EiQX*v
;R|i@[(J
在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): m2F2
48hu=,)81*
public boolean createMarriage(String partner_) { //声明变量 Cc/h|4
MapleCharacter partner = getCharByName(partner_); //名字 Y,w'Op
if (partner == null) { )e(Rf!P{
return false; 29(
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} Ls< ";QJc
partner.setMarried(true); tJ>%Xop
getPlayer().setMarried(true); ,pM~Phmp
partner.setPartnerId(getPlayer().getId()); s6bILz-u
getPlayer().setPartnerId(partner.getId()); &_Z