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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 8sIGJ|ku 服务端修改文字教程 B}jZ~/D} 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 (0][hdI~B 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java H;CGLis 6lhVwgy3A 找到 #eaey+~ public void start(MapleClient c, int npc) { [sad}@R7 try { "K@os< NPCConversationManager cm = new NPCConversationManager(c, npc); JDs<1@ \ if (cms.containsKey(c)) { HOw][}M_w return; Y'Af I^K } jv7zvp cms.put(c, cm); Vr^wesT\Hx Invocable iv = getInvocable("npc/" + npc + ".js", c); 2D!'7ZD if (iv == null || NPCScriptManager.getInstance() == null) { (PNvv/A cm.dispose(); {P]l{W@li return; eMF%!qUr } uaGg8 engine.put("cm", cm); B845BSmh NPCScript ns = iv.getInterface(NPCScript.class); j`
x9z_ scripts.put(c, ns); (I+-wki"e ns.start(); s)N1@RBR } catch (Exception e) { bT;C8i4b\H log.error("Error executing NPC script " + npc, e); Gq{v)iN dispose(c); J^W.TM&q$, cms.remove(c); s810714 } w_-{$8| } 3)xV-Y9 IKU- 全选替换掉 tQ/w\6{ 将下面一段代码替换进去 tsk}]@W public void start(MapleClient c, int npc) QVP
$e`4 { Soa.thP try { -8o8lz if (c.getPlayer().isGM()) <wuP*vI"h c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); KW09qar l|&nGCW NPCConversationManager cm = new NPCConversationManager(c, npc); [W2p }4( if (this.cms.containsKey(c)) n% *u;iG return; "&r1&StO o+nU { this.cms.put(c, cm); Qj=l OhM Invocable iv = getInvocable("npc/" + npc + ".js", c); |9%>R* if ((iv == null) || (getInstance() == null)) { *n*OVI8L cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); hsl8@=_ B cm.dispose(); -0kwS4Hx2 return; cVz.ac } ^qDkSoqC" this.engine.put("cm", cm); +-oXW>`& NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); vxwctJ& this.scripts.put(c, ns); S:5Nh^K ns.start(); $v^F>*I1 } catch (Exception e) { }Orc;_)r log.error("Error executing NPC script " + npc, e); =DtM.oQ> dispose(c); Gzs x0%`) this.cms.remove(c); )~5`A*Ku } $0 li"+ } _#L
IG2d 2、[079咖啡端]修复怪物打不死 Y,8M[UIK 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java ;6]+/e7O 0VbZBLe 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! IOJ fv8 E u@TCw8@ --------------------------------------------------------------------------------- 6zDJdE'Es C*KRu`t public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { W w8[d AttackInfo ret = new AttackInfo(); Hp,r
@ lea.readByte(); 3!d|K%J lea.skip(8); fLys$*^)^ ret.numAttackedAndDamage = lea.readByte(); eg}|%GG lea.skip(8); bH=5[ ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); w3& F e=c ret.numDamage = (ret.numAttackedAndDamage & 0xF); ja:%j&: ret.allDamage = new ArrayList(); LHacHv ret.skill = lea.readInt(); fer'2(G?W lea.skip(8); % va/x]K if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == ,:#prT[P" N\vc<Zpn 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) T&!>lqU!J ret.charge = lea.readInt(); A$
S9
` else { L*5&hPU ret.charge = 0; 8U8"k } rdC(+2+Ay KctD=6 if (ret.skill == 1221011) 2D-*Z=5^ ret.isHH = true; ,og@}gOMB
H7{ 6t(0j lea.readInt(); 3*;{C|]S ret.aresCombo = lea.readByte(); <y!BO int sourceid = ret.skill; x3vz4m[ if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == y /PEm)=Tt @^P=jXi< 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) >2wjV"W? c.setCombo(1); GoF C!nx $zdJ\UX ret.pos = lea.readByte(); c#l
(~g$D+ ret.stance = lea.readByte(); RuHJk\T+ ;~@2YPj if (ret.skill == 4211006) { TX*P*-' return parseMesoExplosion(lea, ret); +J^}"dG } wRuJein# "+rX*~ if (ranged) { Ii"cDH9 lea.readByte(); P_qxw-s ret.speed = lea.readByte(); 2=#O4k.@ lea.readByte(); l&C%oW ret.direction = lea.readByte(); 2V lea.skip(7); / '7WL[< if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == [pOU!9v4 xF ,J[Aj 13111002)) Z|~<B4#c lea.skip(4); wPW9 bu } ];< [Cln% else { 1.';:/~( lea.readByte(); N7jAPI@a\i ret.speed = lea.readByte(); ad"&c*m[ lea.skip(4); SKYS6b } beq)Frn^ GI~;2 `V for (int i = 0; i < ret.numAttacked; ++i) { $GYy[-.` int oid = lea.readInt(); Fc nR}TE O|OPdD lea.skip(14); ^&,{ 8RocObY_W List allDamageNumbers = new ArrayList(); Bz24U wcZ for (int j = 0; j < ret.numDamage; ++j) { <H 3}N! int damage = lea.readInt(); E-Mp|y /V `yVJ `}hm MapleStatEffect effect = null; \Q3m?)X=Gd if (ret.skill != 0) pY:xxnE effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill H\ NO4= 3rWqt (ret.skill))); R{*p\; <(
MBs$b if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) Dm5UQe damage = effect.getFixedDamage(); )`U T#5 sd=i!r)ya allDamageNumbers.add(Integer.valueOf(damage)); ."h;H^5 } +\{!jB*g if (ret.skill != 5221004) #cApk lea.skip(4);
0.Iw/e \F<]l6E ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); ;/YSQt)rc> } =g&0CFF < !867DX3* return ret; =|jOio=s: } ]])i"oew fs`<x*}K l,d8%\ --------------------------------------------------------------------------------- ZkK +?:9 a
@TAUJ, 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java >`lf1x bhg"<I 查找 M
r@M~ - //战神Combo hup]Jk private int combo = 0; %i^%D private int comboCount = 0; vF*H5\ m<a S#ven& 将其修改为 _o`'b80; //战神Combo 1~_]"Y' private int combo = 0; CqF<
BE private int comboCounter = 0; W`;E-28Dg SR\#>Qwx_ 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) $y`|zK|G- 应该也可以重新定义comboCounter这个变量 没实验 5 :AAqMa $+rdzsf)+/ 然后在下面适当处增加两个函数 sGzd c d2 d^XMe! public int getCombo() { pM4 j=F return this.comboCounter; ?C4a,% } tw.%'oJ7 3nG(z> public int setCombo(int combo) { zS?L3*u return (this.comboCounter = combo); )"q2DjfX* } LtNG<n)_BH >w
V$az 代码就修改完毕了 编译后 怪物就应该能掉血了! %u!#f<"[ Bg34YmZ 1*=[%
d7 大概原因分析: :qnRiK] 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! !Dun<\ 3、[079咖啡端]修复双击人物客户端自动退出问题 ukZL 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, D'</eJ 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java K;YK[M1! )~WxNn3rx 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 m(&ZNZK 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 6)H70VPJ t<$yxD/R 处理方法: {9)LHX7dN )ll}hGS 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java P+]39p{ (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) 2sf/^XC1 `!rHH wCkkfTO 找到 lv{Qn~\y& mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); !ZB|GLpo6 ) .#,1 RJGf@am& fE M8/bhq 8mMrGf[Q\ 替换成 ^D6 JckW mplew.writeInt(0); *WOA",gZ mplew.writeShort(0); BI}>"', MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); }-Zfljj List<Item> chairItems = new ArrayList(); J]Y." hi for (IItem item : iv.list() ) { Gd"lB*^Ht if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { &;,w}) //chairItems.add(item); u(d>R5}' } E|Z Y2&J`4 } X3q'x}{ mplew.writeInt(chairItems.size()); S"fnT*:.% for (IItem item : chairItems ) { kR'!;}s mplew.writeInt(item.getItemId()); Kr8p:$D}; } B-Fu/n mplew.writeInt(0); /Bb\jvk-E 4、修复咖啡端不消耗飞镖 dp+wwNe RangedAttackHandler.java jd~r~.y B_:K.]DK` 找到 bk"` hq //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { D3MuP
p-v MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); cDLS) // } *S;v406 JP[BSmhAV 按上面方式处理 <]"aP1+C 5、修复黑龙项链带不了的BUG S6Kaw 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 :egSW2"5S uD<*g(R Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] |~'{ [?a* Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] %1e`R*I Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] \ar.(J Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] 3"q%-M|+Q Eqp.Ring.1112906.name 心心祝福戒指 [2095664] KaO8rwzDN Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] -B@jQg@
> Eqp.Ring.1112907.name 小鱼戒指 [2095754] )0/DY Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] +DVU"d Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] -V<i4X<|,+ Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] fv)-o&Q# Eqp.Ring.1122000.name 黑龙项环 [2095962] 2< ^B]N Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] ,A_itRHH VP|9Cm=Fg 再来看下其他项链在哪个位置 b$VdTpz PN<Y&/fB
T 0Y=gn Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] qk<tLvD_' Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] C[wnor! Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] ;g?5V Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] 3}XUYF; Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] )LnHm Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] A4'vJk Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] qxE~Moht Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] eZf-i1lJ Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] M a_! 1Y Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] 0PTB3- Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] `yc.A%5 )M}bc1 _ _Z2VS"yH haB$W 4x 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) Lw-)ijBW )D(XDN 现在要做的是把这两个物体重新搬到 Accessory组里。 gpO@xk$ nfl6`)oW *}yW8i}36 解决办法: IDcu#Nz` As78yfK fFiFc^ 找到服务端目录 wz\String.wz\Eqp.img.xml lOYwYMi #{<Jm?sU 类似这样的结构 #XNe4# &oNy~l
o <?xml version="1.0" encoding="UTF-8" standalone="yes"?> E7y<iaA{~ <imgdir name="Eqp.img"> -O -_F6p'D <imgdir name="Eqp"> R1?g6. Mq <imgdir name="Accessory"> u\>Ed9^ <imgdir name="1010000"> pNE!waR> <string name="name" value="褐色落腮胡"/> 8qt|2% </imgdir> 8a"aJYj <imgdir name="1010001"> o#E
z_D[ <string name="name" value="黑胡子"/> ptrLnJ|% </imgdir> 6nxf<1 <imgdir name="1010002"> MYjDO>(_ <string name="name" value="忍者口罩"/> <udp:s3#T </imgdir> T w/CJg
<imgdir name="1010003"> AvhmN5O= <string name="name" value="刮脸痕迹"/> q"fK"H-j {Uu7 @1@n ou@Dd4 查找 name="Ring" 再查找 1122000 (黑龙项环代码) Z\TH=UA ~)WE 类似这样 &W }ooGg ~/
"aD <imgdir name="1112906"> Z @j0J[s <string name="name" value="心心祝福戒指"/> i1u &-#k <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> U9kt7#@FDK </imgdir> XnV|{X%]U <imgdir name="1112907"> 5P+3D{ <string name="name" value="小鱼戒指"/> eF:6k qg <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> G4ZeO:r </imgdir> <L:v2 8c <imgdir name="1112916"> 2<U5d` <string name="name" value="寂寞单身戒指"/> } fSbH <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> QNn$`Qz. </imgdir> 1G$kO90 <imgdir name="1122000"> +-HaYB|p <string name="name" value="黑龙项环"/> 5a-8/.}cP </imgdir> 1\_4# @') <imgdir name="1122007"> %vyjn&13 <string name="name" value="休彼德蔓的项链"/> .rax`@\8 </imgdir> 2 }+V3/ `} Q+: 把这段代码剪切出来 U
= T[-(:H #2Mz.=#G <imgdir name="1122000"> Z'!jZF~4p <string name="name" value="黑龙项环"/> e>"{nOY4 </imgdir> 1<pbO:r <imgdir name="1122007"> ^d-`?zb <string name="name" value="休彼德蔓的项链"/> ?I7%@x!+S </imgdir> Ujb||(W 7nfQ=?XNK 放到<imgdir name="Accessory"> 组里。 BxlpI[yWq L
+-B,466 最后类似这样的结构 @;Yb6&I; R '"J{oR <?xml version="1.0" encoding="UTF-8" standalone="yes"?> dht1I`i"B <imgdir name="Eqp.img"> Mx[tE?!2 <imgdir name="Eqp"> BQt!L1)) <imgdir name="Accessory"> G8eAj%88 <imgdir name="1122000"> K*p^Gs, <string name="name" value="黑龙项环"/> Ge|caiH1I </imgdir> L,Uqt, <imgdir name="1122007"> Fb[<YX" <string name="name" value="休彼德蔓的项链"/> fE7[Sk </imgdir> F|Jo|02 <imgdir name="1010000"> ~M,nCG^4 <string name="name" value="褐色落腮胡"/> HL*jRl </imgdir> c~z{/L <imgdir name="1010001"> Jg|/*Or <string name="name" value="黑胡子"/> 7&OU!gp </imgdir> !P#lTyz <imgdir name="1010002"> O:#t>
; <string name="name" value="忍者口罩"/> tUL(1:-C </imgdir> !!dNp5h` Rnun() plJ eH79,!=2 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 &vd9\Pp 6、修复PB掉线问题 .(nq"&u-* -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- P}JA"V& ~99Ta]U Ow mI*` <?xml version="1.0" encoding="UTF-8" standalone="yes"?> Uu8Z2M <imgdir name="8820009.img"> 0Tg/R4dI <imgdir name="info"> Cv~ t~ <int name="bodyAttack" value="0"/> 8V^gOUF. <int name="level" value="1"/> V=.lpj9m <int name="maxHP" value="200000"/> ,SS@]9A& <int name="maxMP" value="0"/> }fL8<HM\'c <int name="speed" value="0"/> h dPKeqg7 <int name="PADamage" value="0"/> W<k) '| <int name="PDDamage" value="0"/> L@0DT&5 <int name="MADamage" value="0"/> zgqe@;{ <int name="MDDamage" value="0"/> a+,)rY9 <int name="acc" value="0"/> L 'H1\'
o <int name="eva" value="0"/> KZ;U6TBiB <int name="exp" value="0"/> p}O@%*p. <int name="undead" value="0"/> ,8EeSnI <int name="pushed" value="1"/> 980[]&( <float name="fs" value="10.0"/> J'Gn M?M <int name="removeAfter" value="5"/> /?HRq ?n <int name="summonType" value="12"/> 0M-Zp[w\- <int name="hideName" value="1"/> ym8\q:N(R <imgdir name="revive"> ^vJ08gu_W <int name="0" value="8820001"/> n%@xnB$ZX <int name="1" value="8820003"/> T?NwSxGo <int name="2" value="8820005"/> (9@6M8A <int name="3" value="8820006"/> d v" <int name="4" value="8820004"/> 8_m dh + <int name="5" value="8820002"/> w/>k </imgdir> {v<Ig{{V <int name="noFlip" value="1"/> HI)ks~E/ </imgdir> &+JV\ <imgdir name="stand"> v!K%\h2A <canvas name="0" width="4" height="4"> 19&!#z <vector name="origin" x="36" y="53"/> R&=Y7MfZ <int name="delay" value="30"/> y}nM'$p <vector name="head" x="1" y="-1500"/> Xpjk2 [, </canvas> 7@|(z:uw </imgdir> ] E`J5o}op <imgdir name="hit1"> i#&]{]}Qv <canvas name="0" width="4" height="4"> 4s.wQ2m <vector name="origin" x="36" y="53"/> ;]+kC <int name="delay" value="30"/> xw]Zo<F <vector name="head" x="1" y="-1500"/> rsy'ZVLUj </canvas> h`?0=:Tru </imgdir> @N"h,(^ <imgdir name="die1"> p*n$iroy_{ <canvas name="0" width="213" height="450"> [m!$01= <vector name="origin" x="774" y="495"/> yz,ak+wp <int name="delay" value="180"/> A:&
`oJl <vector name="head" x="1" y="-1500"/> ]={:VsnL <int name="a0" value="255"/> 1,9RfY V <int name="a1" value="255"/> Fl^.J<Dz </canvas> J1P82=$, <canvas name="1" width="227" height="493"> Y#3m|b45n <vector name="origin" x="778" y="534"/> C`7HC2Is <int name="delay" value="180"/> `L7 cS <vector name="head" x="1" y="-1500"/> J4xt!RW! </canvas> HO}aLp <canvas name="2" width="232" height="497"> c"77<Db$ <vector name="origin" x="783" y="533"/> J(g!>Sp!p <int name="delay" value="180"/>
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> 7、锁定某些地图不能进 8&3+=<U 打开MapleGenericPortal.java rM_8piD 搜索 changed = true; V)_mo/D!D 在上面加入以下语句 ^A;v|U if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { f:=q=i c.getSession().write(MaplePacketCreator.enableActions()); d=Q0/sI& player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); 3:dQN;= } else { &HT
PeB c.getPlayer().changeMap(to, pto); - "h
{B } w3fi2B&q Cq}LKiu 编译,OK $ [M8G 8、lockmap(锁定地图) 0_,V} /* q@r8V&-< 地图锁写脚本 |A[Le
;, 演示NPC程序 oT_k"]~Q~2 只供学习参考 V:2|l!l* */ rnEWTk7& Y]^[|e8 i[T!{< importPackage(net.s(和谐)f.cherry.scripting); \62|w HX var Itemid = 4001126; //设置需要的道具ID "&77`R var Itemsl = 10; //设置数量 +c+#InsY !H~G_?Mf\O function start(ms) { pV:X_M6 if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){
QU8?/ AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); <+
>y GPp AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); NcB^qv }else{ Mp7r`A,6 AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); ,d&~#W] } Pdrz lu } /c]I|$v 解锁地图 li$(oA2 /* !sK{:6s 地图锁写脚本 0 \&4? 演示NPC程序 Ag#p ) 只供学习参考 bUU_NqUf*3 */ ]geO%m pV<18CaJ [gqV}Y"Md var Maps = Array(910000001,910000002,922000021,922010504,240010900); y*2:(nI var status = 0; eiJ $}\qJL var MapString = "" Q<w rO function start() { pn{Nk1Pl status = -1; 7:9WiN5b action(1, 0, 0); Ym2![FC1 } !C&}e8M|eX dHg[0Br)r function action(mode, type, selection) { u=p([
5] if (mode < 1) { $l7
<j_C cm.dispose(); 87r#;ND } else { )LKutN?tBy if (mode == 1) 7K%Ac status++; U43PHcv_ else &5~bJ]P status--; X3<<f`X if (status == 0) { - YJ7ne] for(i = 0; i < Maps.length; i++){ 1`X{$mxw var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); $:{uF# var MapName = NextMap.getMapName(); '<4/Md[ var MapFy = NextMap.getOnUserEnter(); )Uo)3FAn if (MapFy != "lockmap"){ gdNEMT MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; Aum&U){yY }else{ Jd7+~isu~ MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n";
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N } GbBcC#0 } vsRn\Y cm.sendSimple(MapString); -jFvDf,M,D 8! pfy" } else if (status == 1) { 3{]csZvW var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); 'HH[[9Q if(MapStats != "lockmap"){ A@f`g[q cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") cQA;Y!Q# cm.sendOk("锁定地图成功"); u\< |