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由于刚才发错,三楼才是连接 ocbNf'W;
服务端修改文字教程 6*Y>Y&sea
1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 X1GpLy)p
打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java o7B }~;L
L^Q q[>
找到 Gi*GFv%xB
public void start(MapleClient c, int npc) { Wgr`)D
try { TP-<Lhy
NPCConversationManager cm = new NPCConversationManager(c, npc); )VoQ/ch<
if (cms.containsKey(c)) { H6Qb]H.C
return; X&+*?Q^
} A;g{H|
cms.put(c, cm); jh3XG
Invocable iv = getInvocable("npc/" + npc + ".js", c); qZ79IX'y
if (iv == null || NPCScriptManager.getInstance() == null) { xw5LPz;B
cm.dispose(); xO nW~Z
return; Bx&F* a;5
} JRT,%;*,
engine.put("cm", cm); "2FI3M=
NPCScript ns = iv.getInterface(NPCScript.class); e9e7_QG_-
scripts.put(c, ns); $GcVI;a
ns.start(); /H m),9NN
} catch (Exception e) { ,*}5xpX
log.error("Error executing NPC script " + npc, e); |fTWf}Jx
dispose(c); ))z1T
8
cms.remove(c); ctB(c`zcY
} >QJfTkD$
} 3Q-[)Z )
7HkQ|~zGT
全选替换掉 60`4
_Uy]_
将下面一段代码替换进去 :lGH31GG
public void start(MapleClient c, int npc) 3$hbb6N%6.
{ LNR~F_64Q
try { ,O[Maj/ch
if (c.getPlayer().isGM()) jh|4Y(
c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); Er]lObfQo
fL7u419=
NPCConversationManager cm = new NPCConversationManager(c, npc); MlBw=Nr
if (this.cms.containsKey(c)) ; Da[jFP
return; X|3l*FL
sKLH.@
this.cms.put(c, cm); :(o6^
%x
Invocable iv = getInvocable("npc/" + npc + ".js", c); wWU5]v
if ((iv == null) || (getInstance() == null)) { 7vf?#^RlV
cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); vxrRkOU1
cm.dispose(); 5/{";k)L+
return; Q[U_
0O,A9
} C1YG=!
this.engine.put("cm", cm); $*Z Zh
NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); ^%<t^sE
this.scripts.put(c, ns); Uq8=R)1<|d
ns.start(); _/iw=-T
} catch (Exception e) { *wOuw@09
log.error("Error executing NPC script " + npc, e); n$S`NNO{]
dispose(c); FID4@--
this.cms.remove(c);
:Ky
*AI
} J|D$
} q%Fc?d9
2、[079咖啡端]修复怪物打不死 -Ze{d
$
1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java yavoGk
iH#b"h{w
找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! Q'mLwD3>
A7SE>e>
--------------------------------------------------------------------------------- NX5A{
nR()ei^X
public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { 7KzMa%=
AttackInfo ret = new AttackInfo(); 5_}e?T&s
lea.readByte(); 6-w'? G37
lea.skip(8); ju= +!nGUa
ret.numAttackedAndDamage = lea.readByte(); :1O1I2L0
lea.skip(8); ZO !
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); :?}U Z#
ret.numDamage = (ret.numAttackedAndDamage & 0xF); w`?Rd
ret.allDamage = new ArrayList(); <m|\#Jw_V
ret.skill = lea.readInt(); AvNU\$B4aG
lea.skip(8); *~0Ko{Avc
if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == H^e0fm
kQY+D1
5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) p>c` GDU
ret.charge = lea.readInt(); .}V&*-ep
else { xWa
96U[
ret.charge = 0; S
;; Z
} +uY)MExs2
t=;84lA
if (ret.skill == 1221011) `Rc7*2I)l
ret.isHH = true; $)fybnY
m
<cvx3e
lea.readInt(); uv,_?x\'
ret.aresCombo = lea.readByte(); er[%Nt+99
int sourceid = ret.skill; 't5 I%F
if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == ~SW_jiKM
-#nfO*H}
21110004) || (sourceid == 21120006) || (sourceid == 21120007)) s.)nS$
c.setCombo(1); {ta0dS;1
S_B $-H|
ret.pos = lea.readByte(); w|uO)/v
ret.stance = lea.readByte(); /W,K% s]
Y^(Sc4 W
if (ret.skill == 4211006) { C;3>q*Am4
return parseMesoExplosion(lea, ret); ZSu0e%
} P(Fd|).j$
N%,!&\L
if (ranged) { ZPISclSA+
lea.readByte(); $j\UD8Hj'-
ret.speed = lea.readByte(); vj23j[!|
lea.readByte(); Q.8)_w
ret.direction = lea.readByte(); N {$
'-[
lea.skip(7); <%2A,
Vz"
if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == BRx`83CK
y+PiH
13111002)) vGT#BS%
lea.skip(4); JrkjfoN
} UW%.G
else { %!>~2=Q2*
lea.readByte(); us^2Oplq<
ret.speed = lea.readByte(); B: pIzCP
lea.skip(4); 2+Tu"oG;rB
} rU{E}
f#W5Nu'*!
for (int i = 0; i < ret.numAttacked; ++i) { j9=QOq
int oid = lea.readInt(); /<Doe SDJ|
A?q9(n|A"
lea.skip(14);
<$\En[u0
d/57;6I_
List allDamageNumbers = new ArrayList(); 5$T>noD
for (int j = 0; j < ret.numDamage; ++j) { >+ZD 6l/
int damage = lea.readInt(); N~%F/`Z<+
ThLnp@
MapleStatEffect effect = null; SgOn:xg;3L
if (ret.skill != 0) "^~>aVuXf
effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill G\?q{
'Si1r%'m#
(ret.skill))); {Y%X
+6xEz67A<
if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) "F*'UfOwrZ
damage = effect.getFixedDamage(); \9S&j(I
BK_x5mGu3
allDamageNumbers.add(Integer.valueOf(damage)); H9^DlIv('
} a^*@j:[
if (ret.skill != 5221004) $:YJ<HvG<
lea.skip(4); Dw@0P
~$zodrS9
ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); '~1uJ0H
} a09
]5>*
R tR5ij1
return ret; -cjwa-9
~
} dtdz!'q)Y
=HF||p@
j|u6TG
--------------------------------------------------------------------------------- [,F5GW{x
oM@X)6P_
2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java l&z)Q/>?pZ
'5ZtB<
查找 J:YFy-[w(
//战神Combo @Ik@1
private int combo = 0; +U%U3tAvs
private int comboCount = 0; 9\|n2$H:
0wzq{~\{=_
将其修改为 l1|z;
$_z
//战神Combo `W8A*
private int combo = 0; I#]$H#}Av
private int comboCounter = 0; {ER%r'(4Z
<V3N!H_d
此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) }- Jw"|^W
应该也可以重新定义comboCounter这个变量 没实验 9*@K l`\
8G>;X;W
然后在下面适当处增加两个函数 0wmz2zKV
ml|[xM8
public int getCombo() { QDRgVP
return this.comboCounter; GY
D`
} ?T\m
V}
*Q<%(JJ
public int setCombo(int combo) { "))G|+tz
return (this.comboCounter = combo); amL8yb
} ?5%|YsJP_
6E!C xXUX
代码就修改完毕了 编译后 怪物就应该能掉血了! E! i:h62
@+v;B:
v;9VX
大概原因分析: !~{AF|
2f
攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! 8%UI<I,
3、[079咖啡端]修复双击人物客户端自动退出问题 0.^9)v*i
双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, u0md
^
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java S)@95pb
WheJ 7~
发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 qq&G~y
也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 9M)N2+hkZ
Om%9 x
处理方法: 4No!`O-!&
'~^3 =[Z
打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java ugM,wT&~Y
(或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) CL^MIcq?
XeaO,P
{5f?y\Z
找到 LDJ=<c!
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); M~/%V NX
#!?5^O
u"%i3%Yjh
[8k7-}[
T5eXcI0t
替换成 "e4hPY#
mplew.writeInt(0); Q1G?e,Q
mplew.writeShort(0); HS|X//]
MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); k-LB %\p
List<Item> chairItems = new ArrayList(); x+}6qfc$9k
for (IItem item : iv.list() ) { iB Ld*B|#K
if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { w,\#)<boyb
//chairItems.add(item); f!`,!dZgkd
} ):.
+u=
} C} #:<Jx
mplew.writeInt(chairItems.size()); V}l>p?
for (IItem item : chairItems ) { y7I')}SC
mplew.writeInt(item.getItemId()); ("t;
2Mw
} lg0iNc!
mplew.writeInt(0); JNzNK.E!m-
4、修复咖啡端不消耗飞镖 ,3k"J4|d
RangedAttackHandler.java H4HWr6
o9!DK
找到 4s<*rKm~
//if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { {YCquoF
MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); C(:tFuacpw
// } a*}ZT,V
g+ik`q(ge
按上面方式处理 =H_|007C
5、修复黑龙项链带不了的BUG <y(uu(c
先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 xud
-ISI!EU$
Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] Wmp,,H
Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] 8F(_V qu
Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] ^/Id!Y7
Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] =TDK$Ek
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] xGQ958@
Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] $18|@\Znj
Eqp.Ring.1112907.name 小鱼戒指 [2095754] OT_w<te
Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] =o5ZcC
Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] 5@$b@jTd
Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] :@TfhQV_=Q
Eqp.Ring.1122000.name 黑龙项环 [2095962] _5^p+
Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] 1*eWo~G
H)$-T1Wx4
再来看下其他项链在哪个位置 (;o,t?:d
&)Fp
4#?OxvH
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] T4`.rnzyRb
Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] "}i\"x;s
Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] =kq!e
Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] a.a5qwG
Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] cH()Ze-B
Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] m8Q6ESg<*u
Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] "WTnC0<
Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] &Bbs\
;
Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] =Tf
uw
hV
Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] &~+lXNXF
Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] :^DuB_
w0x%7mg@
&v+8RY^F=
[@OXvdTV
很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) u-zl- ?Ne
m
bBd3y
现在要做的是把这两个物体重新搬到 Accessory组里。 0k I.dX)
zof>S>5>R7
Q:\I
%o
解决办法: klG]PUzd
A*BIud
li
$cri"G
找到服务端目录 wz\String.wz\Eqp.img.xml Gw6*0&3')
@0q%&v0
类似这样的结构 FAVw80?5k
.(tga&]
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> iHo2=Cz
<imgdir name="Eqp.img"> goi5I(yn^
<imgdir name="Eqp"> J9^RP~>bs
<imgdir name="Accessory"> f1;Pzr
<imgdir name="1010000"> P`HE3?r
<string name="name" value="褐色落腮胡"/> NTk"W!<Cl2
</imgdir> 8>
Hnv
]p
<imgdir name="1010001"> r"OVu~ND
<string name="name" value="黑胡子"/> O2E6F^.pYw
</imgdir> lvi~GZ
<imgdir name="1010002"> odPq<'V|AY
<string name="name" value="忍者口罩"/> qb y!
</imgdir> -r_/b
<imgdir name="1010003"> 1(`>9t02/?
<string name="name" value="刮脸痕迹"/> L&F0^
317Lv
\[
)TxAhaz+
查找 name="Ring" 再查找 1122000 (黑龙项环代码) Qo{Ez^q@J
!GcH )
类似这样 lHwQ'/r
3tMFJ ;*`
<imgdir name="1112906"> xBhfC!AK}
<string name="name" value="心心祝福戒指"/> 8$3G c"=
<string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> >3
Q%Yn
</imgdir> k,S'i#4q4
<imgdir name="1112907"> %|[+\py$Q
<string name="name" value="小鱼戒指"/> vLW&/YJ6
<string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> tL1"Dt>
</imgdir> B*A{@)_
<imgdir name="1112916"> s@C@q(i6
<string name="name" value="寂寞单身戒指"/> =<I 90j~)
<string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> $-m`LF@
</imgdir> tY<D\T
<imgdir name="1122000"> 83UIH0(
<string name="name" value="黑龙项环"/> Z
4uft
</imgdir> Exox&T
<imgdir name="1122007"> ir<HC 'D[
<string name="name" value="休彼德蔓的项链"/> T~UKWAKX}
</imgdir> F8km8lPQl
y&NO[
把这段代码剪切出来 _f%Wk>A4
N3Ub|$}q
<imgdir name="1122000"> i~}[/^
<string name="name" value="黑龙项环"/> AD4KoT&
</imgdir> 4,kT4_&,
<imgdir name="1122007"> S(jbPQT
<string name="name" value="休彼德蔓的项链"/> 9u/ "bj
</imgdir> '{j.5~4y
>ZKE
放到<imgdir name="Accessory"> 组里。 ,~t{Q*#_h
$D8eCjUm
最后类似这样的结构
[k(oQykq
Hq h
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> K
oPTY^
<imgdir name="Eqp.img"> 4"fiEt,t<x
<imgdir name="Eqp"> s5>=!yX
<imgdir name="Accessory"> RS G\
3(
<imgdir name="1122000"> 6X5`npf
<string name="name" value="黑龙项环"/> |s
:b9sfA
</imgdir> Vd[[<
<imgdir name="1122007"> ,Y
EB?HA
<string name="name" value="休彼德蔓的项链"/> QfJ?'*
</imgdir> 2E^zQ>;01
<imgdir name="1010000"> vW`{BWd
<string name="name" value="褐色落腮胡"/> -tWkN^j8+
</imgdir> $VYMAk&\
<imgdir name="1010001">
Q_'3}:4
<string name="name" value="黑胡子"/> _8 b)Xx@5
</imgdir> D^To:N7U
<imgdir name="1010002"> WC,&p
<string name="name" value="忍者口罩"/> oJw~g[
</imgdir> dI<s)!
>h/J{T(P>h
{w.rcObIw+
然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 8moX"w\~_h
6、修复PB掉线问题 |D
u.aN
-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- c6cGl]FL
~WK>+T,%
@2-Eky
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> s`ly#+!.
<imgdir name="8820009.img"> |?0Cm|?
<imgdir name="info"> |:n4t6
<int name="bodyAttack" value="0"/> ? &ew$%
<int name="level" value="1"/> GcQO&oq|
<int name="maxHP" value="200000"/> EoqUFa,
<int name="maxMP" value="0"/>
]Kb
<int name="speed" value="0"/> CF3Z`xD
<int name="PADamage" value="0"/> uYAPGs#k
<int name="PDDamage" value="0"/> pS
vDH-
<int name="MADamage" value="0"/> HONrt|c
<int name="MDDamage" value="0"/> RuDn1h#u{
<int name="acc" value="0"/> q
bb:)>
<int name="eva" value="0"/> 2xH9O{
<int name="exp" value="0"/> d !
A)H<Zt
<int name="undead" value="0"/> QD%~A0
<int name="pushed" value="1"/> (Vglcj
<float name="fs" value="10.0"/> y\b.0-z
<int name="removeAfter" value="5"/> |D%i3@P&ZR
<int name="summonType" value="12"/> f_X]2in
<int name="hideName" value="1"/> dL'hC#!h
<imgdir name="revive"> ,x}p
1EZ
<int name="0" value="8820001"/> IB:Wh;_x
<int name="1" value="8820003"/> /j!?qID
<int name="2" value="8820005"/> #*;(%\q}
<int name="3" value="8820006"/> .w^M?}dx
<int name="4" value="8820004"/> IC>OxYg*
<int name="5" value="8820002"/> >}h/$bU
</imgdir> k2l(!0o|;
<int name="noFlip" value="1"/> FLJdnL
</imgdir> P]-d(N}/H
<imgdir name="stand"> ?y!0QAIXK
<canvas name="0" width="4" height="4"> Me[T=Tt`@w
<vector name="origin" x="36" y="53"/> dhpEBJ
<int name="delay" value="30"/> Yw<K!'C
<vector name="head" x="1" y="-1500"/> ;=1]h&S
</canvas> Y[9x\6
_E
</imgdir> RG|]K
t8
<imgdir name="hit1"> RG-pN()
<canvas name="0" width="4" height="4"> #q40 >)]
<vector name="origin" x="36" y="53"/> Q4r)TR ,
<int name="delay" value="30"/> \"c;MK{
<vector name="head" x="1" y="-1500"/> :^FOh*H
</canvas> =1fO"|L
</imgdir> ?J,hv'L]
<imgdir name="die1"> 9:CJl6~N)#
<canvas name="0" width="213" height="450"> .?9+1.`
<vector name="origin" x="774" y="495"/> ?U:?o_w
<int name="delay" value="180"/>
,
/{mRw%
<vector name="head" x="1" y="-1500"/> d paZ6g
<int name="a0" value="255"/> Ok[y3S
<int name="a1" value="255"/> K~OfC
</canvas> j8nG
Gx
<canvas name="1" width="227" height="493"> )Ac+5bs
<vector name="origin" x="778" y="534"/> ET1/oG<@
<int name="delay" value="180"/> Z3Os9X9p
<vector name="head" x="1" y="-1500"/> 703=.xj
</canvas> %>}6>nT#
<canvas name="2" width="232" height="497"> +Ck F#H ~
<vector name="origin" x="783" y="533"/> 0\O*\w?
<int name="delay" value="180"/> nY"9"R\.=
<vector name="head" x="1" y="-1500"/> f m.
-*`ax
</canvas> ~hPp)-A
<canvas name="3" width="237" height="497"> ,T?8??bZ
<vector name="origin" x="787" y="529"/> :;\>jxA
<int name="delay" value="180"/> |&WeXVH E
<vector name="head" x="1" y="-1500"/> cAIMt]_
</canvas> 0l !%}E
<canvas name="4" width="239" height="494"> &bBK#d*-u?
<vector name="origin" x="788" y="525"/> e~jw
YImA
<int name="delay" value="180"/> qYc]Y9fi
<vector name="head" x="1" y="-1500"/> }Og zSnR
</canvas> "TA r\;[
<canvas name="5" width="241" height="496"> EAp6IhW{
<vector name="origin" x="789" y="526"/> ~aa`Y0Ws],
<int name="delay" value="180"/> :<4:h.gO8
<vector name="head" x="1" y="-1500"/>
*;. l/
</canvas> d9h"Q
<canvas name="6" width="243" height="494"> nk9Kq\2f:
<vector name="origin" x="790" y="523"/> oHdss;q
<int name="delay" value="180"/> aPaGnP:^
<vector name="head" x="1" y="-1500"/> s2L|J[Y"s
</canvas> 2 628 c`
<canvas name="7" width="243" height="491"> 1iEZ9J?
<vector name="origin" x="790" y="520"/> #~%tdmGuL
<int name="delay" value="180"/> C"_f3[Z
<vector name="head" x="1" y="-1500"/> 7!.%HhU0
</canvas> J:Uf}!D
<canvas name="8" width="241" height="483"> 1$ez}k,
<vector name="origin" x="789" y="513"/> h"cLZM:6
<int name="delay" value="180"/> v;AMx-_WH
<vector name="head" x="1" y="-1500"/> C72?vAc,F
</canvas> n!
~mdI&
<canvas name="9" width="239" height="479"> Z=n#XJO15
<vector name="origin" x="788" y="510"/> Es6b ~#
<int name="delay" value="180"/> {X<mr~
<vector name="head" x="1" y="-1500"/> 7$x~}*u
</canvas> E6|!G
<canvas name="10" width="237" height="476"> pUki!TA
<vector name="origin" x="787" y="508"/> aN{C86wx
<int name="delay" value="180"/> !tBNA
<vector name="head" x="1" y="-1500"/> LGZ5py=xb
</canvas> F@4XORO;
<canvas name="11" width="230" height="485"> *IUw$|Z6z)
<vector name="origin" x="784" y="521"/> n}PK0
<int name="delay" value="180"/>
12v5*G[X
<vector name="head" x="1" y="-1500"/> +lmMBjDa
</canvas> l;zp f|.Vc
<canvas name="12" width="235" height="490"> cZT;VmC
<vector name="origin" x="779" y="535"/> !fr /WxJ
<int name="delay" value="180"/> a@Tn_y
X
<vector name="head" x="1" y="-1500"/> 1BUdl=o>S
</canvas> {@1.2AWg
<canvas name="13" width="275" height="495"> z|[#6X6tT
<vector name="origin" x="797" y="540"/> dHc38zp
<int name="delay" value="180"/> ,$@nbS{Q]
<vector name="head" x="1" y="-1500"/> K-F@OSK'
</canvas> gsd9QW
<canvas name="14" width="284" height="495"> Ps5UX6\ .m
<vector name="origin" x="797" y="540"/> >lQ&^9EI%
<int name="delay" value="180"/> K <7#
;
<vector name="head" x="1" y="-1500"/> 8v"tOa4D7
</canvas> G^]T
<canvas name="15" width="249" height="493"> I
<`9ANe
<vector name="origin" x="786" y="538"/> =cE:,z;g
<int name="delay" value="180"/> p"f=[awp
<vector name="head" x="1" y="-1500"/> t QkEJ
pj
</canvas> U
.~,Bwb
<canvas name="16" width="218" height="464"> <T{2a\i 4f
<vector name="origin" x="774" y="509"/> 1XQJ#J1/
<int name="delay" value="180"/> p*)RP2
<vector name="head" x="1" y="-1500"/> gBz$RfyF
</canvas> % Uybp
<canvas name="17" width="213" height="480"> q/~U[.C
<vector name="origin" x="774" y="525"/> (-Rh%ZHH
<int name="delay" value="180"/> eYBo*
<vector name="head" x="1" y="-1500"/> ~f
B}v
</canvas> =(b;Cow
<canvas name="18" width="213" height="488"> >HO{gaRM
<vector name="origin" x="774" y="533"/> /-JBzU$
<int name="delay" value="180"/> 1$oVcDLl
<vector name="head" x="1" y="-1500"/> @=q,,t$r
</canvas> | i
Ehe
<canvas name="19" width="214" height="491"> @54,
I
<vector name="origin" x="775" y="536"/> 3 G/#OJ
<int name="delay" value="180"/> ).@8+}`
<vector name="head" x="1" y="-1500"/> cMOvM0f
</canvas> i"2[OM\j7
<canvas name="20" width="216" height="489"> 2G
Qq(_
<vector name="origin" x="776" y="534"/> ~(kIr?^
<int name="delay" value="180"/> cGiS[-g
<vector name="head" x="1" y="-1500"/> '{WYho!
</canvas> 6z@OGExmd#
<canvas name="21" width="213" height="450"> "ut:\%39.
<vector name="origin" x="774" y="495"/> /*s:ehj
<int name="delay" value="600"/> &n+3^JNl
<vector name="head" x="1" y="-1500"/> Va,M9)F
</canvas> L+2!Sc,>
</imgdir> 4&;.>{:;
</imgdir> ZeD;
7、锁定某些地图不能进 }yCJ#}
打开MapleGenericPortal.java `'9Kj9}
搜索 changed = true; zvB!=
在上面加入以下语句 +hL+3`TD#H
if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { HubSmbS1
c.getSession().write(MaplePacketCreator.enableActions()); 2P`QS@v0a=
player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); |4//%Ll/
} else { dP[l$/
c.getPlayer().changeMap(to, pto); (lF;c
<69
} Cr|v3Y#h'
c0jdZ#H
编译,OK t]LCe\#
8、lockmap(锁定地图) I9P<!#q>
/* }7YDe'5V
地图锁写脚本 -]"=b\Q
演示NPC程序 :" Q!Q@>
只供学习参考 c(Zar&z,E
*/ *f|9A/*B3
0:UK)t)3I
}
r^@Xh
importPackage(net.s(和谐)f.cherry.scripting); iaO;i1K5U
var Itemid = 4001126; //设置需要的道具ID {bnNY
var Itemsl = 10; //设置数量 ,
"w`,c>!
xxOo8+kA
function start(ms) { z)"7qqA
if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ 6=o@X
AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); CZyOAoc<
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); R>H*MvN
}else{ ^~}|X%q3
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); CL%?K<um
} %\#s@8=2u
} _l,?Y;OF
解锁地图 1><\3+8
/* ZK<kn8JJ
地图锁写脚本 T677d.zaT
演示NPC程序 q#wg2
只供学习参考 .kh%66:
*/ X||Z>w}v
e\i K
(yQ]n91 Q,
var Maps = Array(910000001,910000002,922000021,922010504,240010900); Q#P=t83
var status = 0; u38FY@U$
var MapString = "" 6He 7A@Eh
function start() { bHE'R!*
status = -1; 6#VG,'e3
action(1, 0, 0); c7T9kV8hS
} uV.3g 1m
x'*,~u
function action(mode, type, selection) { K_j$iHqLF
if (mode < 1) { GczGW4\P'
cm.dispose(); Zy^mSI4i
} else { _Ki
aeVE
if (mode == 1) bf2R15|t5`
status++; 9frP`4<)
else vr56
f1
status--; 2h0I1a,7
if (status == 0) { 33x3zEUt6
for(i = 0; i < Maps.length; i++){ [tDUR
var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); yO.3~H)c
var MapName = NextMap.getMapName(); 7><n e|%
var MapFy = NextMap.getOnUserEnter(); ,\Gn
if (MapFy != "lockmap"){ iA*Z4FKkT
MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; 7cin?Z1
}else{
Cd)e_&
MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; 1 Y_e1tgmm
} 3;=nQ{0b
} X.<_TBos|
cm.sendSimple(MapString); ;;'b;,/
G|FF
} else if (status == 1) { 9
i@AOU
var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); L;30
&a
if(MapStats != "lockmap"){ -e7|DXj
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") {Pm^G^EP
cm.sendOk("锁定地图成功"); Vt{C80n&N
cm.dispose(); |gEA.}
pY
}else{
Xm`s=5%
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") O-B~~$g
cm.sendOk("解锁地图成功"); I7b(fc-r
cm.dispose(); 5 (bG
}
'8>h4s4
} _l]`Og@Y
} @!6eRp>Z
} rZ<0ks
9、上线自动穿装备 3N6U6.Tqb
src\net\s(和谐)f\odinms\net\login\handler M iIH&z
dgPJte%i
CreateCharHandler.java D3Lu]=G
l!e8=QlJ
|`T3H5X>
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); p'1n'|$e
<$Q\vCR
在下面添加以下语句,即可编译,装备ID自己换吧 NhQIpzL)
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); WL-+;h@VQ
eq_top.setPosition((byte) -5); eCdx(4(\a
equip.addFromDB(eq_top); *0M#{HQ
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); ;AKtbS;H
eq_bottom.setPosition((byte) -6); [^t"Hf
equip.addFromDB(eq_bottom); pv039~Sud
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); }CZ,WJz=
eq_shoes.setPosition((byte) -7); Frn#?n)S9
equip.addFromDB(eq_shoes);
*>%34m93
IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); hH:7
eq_weapon.setPosition((byte) -11); =BJ/ZM
equip.addFromDB(eq_weapon); tVQfR*=
IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); ~a m]G0
pHat.setPosition((byte) -101); T.="a2iS2
equip.addFromDB(pHat); i.2O~30ST
IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); o>#<c
@
pWeap.setPosition((byte) -111); Va Z+T
E
equip.addFromDB(pWeap); 7r?O(0>
10、结婚修复法 hKjvD.6]%
/* 0(#HMBE8
====================================== :7%JD .;W
小权改端技术 B'6^E#9
====================================== ^zkTV_,cRp
*/ o+{}O_r
首先,找到NPCConversationManager.java |Axg}Q|
Zy@35;r
在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): a%f{mP$m
; iQ@wOL]
public boolean createMarriage(String partner_) { //声明变量 vai.",b=n6
MapleCharacter partner = getCharByName(partner_); //名字 2{c ;ELq
if (partner == null) { _H^Ij
return false; SPW @TF1
} k9UmTvX
partner.setMarried(true); ;>[).fX>/
getPlayer().setMarried(true); HRi~TZ?\
partner.setPartnerId(getPlayer().getId()); 84tuN
getPlayer().setPartnerId(partner.getId()); E(tdL,m'
if (partner.getGender() > 0) { {"8\~r &b
Marriage.createMarriage(getPlayer(), partner); |o~<Ti6]
} else { p%Ae"#_X%
Marriage.createMarriage(partner, getPlayer()); B#o(21s
} :/ns/~5xa:
return true; OqUEj 0X
} VHVU*6_w
K
!8+~[
public boolean createEngagement(String partner_) { WpC@nz?
MapleCharacter partner = getCharByName(partner_); XP5q4BM
if (partner == null) { %Bmi3
=Rr
return false; @8C^[fDL
} 0X+Jj/-ge
if (partner.getGender() > 0) { lqAU5K{wQ
Marriage.createEngagement(getPlayer(), partner); K1uN(T.Ju
} else { >bxT_qEm
Marriage.createEngagement(partner, getPlayer()); ,R0@`t1 p
} A$ %5l
return true; ^ cN-
} ,
$5;
8
W8ahG}
public void divorceMarriage() { //增加至XXXX evsH>hE^
getPlayer().setPartnerId(0); =]oBBokV
getPlayer().setMarried(false); ||hy+f[A
Marriage.divorceMarriage(getPlayer()); ///结束至XXXX uoFH{.)
} ;5#P?
pr>Qu:
先别着急这编译..请继续看下去 /tA
$'tZ
a{Y:hrd:Z
打开 src\net\s(和谐)f\odinms\scripting\npc 这个文件夹新建--文本文档--复制以下代码进去: jo=XxA
!Jb?rSJ.h
/* =O1CxsKt6
* @丶小_路. g.f!Uc{
*/ td4*+)'FY
V S2p"0$3D
package net.s(和谐)f.odinms.scripting.npc; g#`(&
k
lJoMJS;S]}
import java.sql.Connection; &w:"e'FG`
import java.sql.PreparedStatement; !.iu_xJ
import java.sql.ResultSet; "[@-p
import java.sql.SQLException; K2nq2Gbn
},0fPkVsU
import net.s(和谐)f.odinms.client.MapleCharacter; z;1tJ
Gh0H)
q
import net.s(和谐)f.odinms.database.DatabaseConnection; Tz58@VY V
x*5'
6
public class Marriage { #0`2wuo
{
private static final org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(Marriage.class); ^te9f%>$l
U
jVo "K
public static void createMarriage(MapleCharacter player, MapleCharacter partner) { lT$Vv=M
try { 2N)=fBF%-
Connection con = DatabaseConnection.getConnection(); Nt67Ye3;
PreparedStatement ps = con.prepareStatement("INSERT INTO marriages (husbandid, wifeid) VALUES (?, ?)"); ~ $#DB@b
ps.setInt(1, player.getId()); NFY,$
ps.setInt(2, partner.getId()); hd9fD[5
ps.executeUpdate(); :BCjt@K}
ps.close(); k='sI^lF
} catch (SQLException ex) { ]tH/87qJ
log.warn("结婚: " + player.getName() + " 和 " + partner.getName(), ex); ^mFuZ~g;?
} TJ7on.;
} hU5[k/ q
l#%Y]1*
public static void createEngagement(MapleCharacter player, MapleCharacter partner) { Z<En3^j
`
try { J/w?Fa<
Connection con = DatabaseConnection.getConnection(); 1Y@6oT
PreparedStatement ps = con.prepareStatement("INSERT INTO engagements (husbandid, wifeid) VALUES (?, ?)"); .{H
U1/!
ps.setInt(1, player.getId()); ih2H~c>O
ps.setInt(2, partner.getId()); ^R1
nOo/
ps.executeUpdate(); KJ,{w?p~
)
} catch (SQLException ex) { 2i',
e
log.warn("宣布与参与 " + player.getName() + " 和" + partner.getName(), ex); *r p@`W5
} VJD$nh
#M5
} R|{AIa{}
J5k\R+\H
public static void divorceEngagement(MapleCharacter player, MapleCharacter partner) { eJE?H]
try { JXBW0|8b
Connection con = DatabaseConnection.getConnection(); 00?^!';
int pid = 0; /fA:Fnv
if (player.getGender() == 0) { 4PTHUyX
pid = player.getId(); s['F?GWg
} else { 9cFFQM
|o
pid = partner.getId(); ~FH''}3:3
} TWl':}
PreparedStatement get = con.prepareStatement("SELECT FROM engagements WHERE husbandid = ?"); +Es3iE @
get.setInt(1, pid); Lcplc"C
ResultSet rs = get.executeQuery(); R`G%eG)+
PreparedStatement ps = con.prepareStatement("DELETE FROM engagements WHERE husbandid = ?"); v"O{5LM"
if (rs.next()) { UBpYR>
<\
ps.setInt(1, pid); Cst\_j
} else { Rb<aCX
return; ywmx6q4MFL
} ^SxB b,\
ps.executeUpdate(); e+bpbyV_#
PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET marriagequest = 0 WHERE id = ?, and WHERE id = ?"); 9g
>]m6
ps1.setInt(1, player.getId()); LYGFEjS[
ps1.setInt(2, partner.getId()); 3nd02:
GF
ps1.executeUpdate(); e{O
mW
} catch (SQLException ex) { -`]B4Nt6
log.warn("宣布与参与 " + player.getName() + " 和 " + partner.getName(), ex); 0@,
,YZf
} j9%u&
} Ts:dnGR5
Po&gr@e
.V
public static void divorceMarriage(MapleCharacter player, MapleCharacter partner) { T_6,o[b8
try { $ePAsJ
Connection con = DatabaseConnection.getConnection(); g63:WX-\
int pid = 0; |^Try2@
if (player.getGender() == 0) { W>dS@;E
pid = player.getId(); ({Fus@/
} else { ]N-K`c]
pid = partner.getId(); u)&6;A4
} //Ioh (N
PreparedStatement get = con.prepareStatement("SELECT partnerid FROM characters WHERE id = ?"); _.J{U0N
get.setInt(1, player.getId()); +
}(
ResultSet rs = get.executeQuery(); ho#]?Z#
if (rs.next()) { INW8Q`[F
PreparedStatement ps = con.prepareStatement("DELETE FROM marriages WHERE husbandid = ?"); ?YXl.yj
ps.setInt(1, pid); /+2^xEIjE
ps.executeUpdate(); EU ThH.
PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET married = 0 WHERE id = ?, and WHERE id = ?"); J[L$8y:
ps1.setInt(1, player.getId()); c G?RisSZ
ps1.setInt(2, partner.getId()); ^o !K0t*
ps1.executeUpdate(); en!cu_]t
ps.close(); s
ZkQJ->
ps1.close(); &AGV0{NMh]
} else { zdyS"H}
return; vkE6e6,Qc
} nfy"M),et
get.close(); ma~WJ0LM\
} catch (SQLException ex) { 6;dB
log.warn("离婚:" + player.getName() + " 和 " + partner.getName(), ex); LB? evewu
} 9XF+?
x
} [sFD-2y
} g-oHu8
#$
K\:V+ 4
复制完毕后关闭并保存把文件命名为: Marriage.java 保存文件.必须在这个文件夹 VyCBJK
src\net\s(和谐)f\odinms\scripting\npc l+kI4B7--
~yt+xWV
复制以下NPC脚本.结婚的教堂里的哪位人物都行.复制如下代码加入NPC脚本中!!! P_hwa1~d
S#!PDg
h_?D%b~5
/* h\C
*@丶小_路. KmEm
*/ 0Z2![n
var status = 0; ub}t3#
var otherChar; PQ@(p%
var Char; >T.U\,om7
9g J`H'
importPackage(net.s(和谐)f.odinms.client); ?OYu BZF
importPackage(net.s(和谐)f.odinms.server); `zC_?+
/,2Em>
function start(character3) { $&n!j'C:
status = -1; g[-'0d\1
action(1, 0, 0); I6YN&9Y
otherChar = character3; :2 ?dl:l
} &kXf)xc<~
(BMFGyE3
function action(mode, type, selection) { @]WN|K
if (mode == -1) { R2x(8k"LPU
otherChar.getClient().getSession().write @luv;X^%
(net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求!")); ..'^1IOA
cm.dispose(); p8[Z/]p
} else { n0@e%=H)I
if (mode == 0 && status == 0) { e_g7E+6
otherChar.getClient().getSession().write *M/3 1qI
(net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求..")); Wxb/|?,
cm.dispose(); W: cOzJ
return; .cQwj
L
} lj@c"Yrk
if (mode == 1) { ?b2"~A
status++; }OI;M^5L
} else { 0mH>fs 4
status--; Nk86Y2h
} VZb0x)w
if (status == 0) { Z?G-~3]e
cm.sendNext("有人想向您发送内容!."); *7nlel
} else if (status == 1) { 7O;v5k~iQ
var t = otherChar.getName(); nW{).
P
cm.sendYesNo("你想不想参与 " + t + "的婚礼?") ; a[xEN7L~4D
} else if (status == 2) { Z)|*mJ
otherChar.getClient().getSession().write 3@KX|-
(net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣接受了您的请求!")); 0>4:(t7h\
otherChar.setMarriageQuestLevel(50); 7tUl$H;I/R
cm.getPlayer().setMarriageQuestLevel(50); 7>
wSbAR<
cm.createEngagement(cm.getPlayer().getId(), otherChar.getId()); wR@fB
if (otherChar.countItem(2240000) > 0) { e {N8|
l
MapleInventoryManipulator.removeById(otherChar.getClient(), puL1A?Y8UM
MapleInventoryType.USE, 2240000, 1, false, false); f`RcfYt
MapleInventoryManipulator.addById(otherChar.getClient(), 4031358, 1, "shit!"); o9<jj
> R;
MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031358, _yJd@
1, "shit!"); @/`b:sv&*
MapleInventoryManipulator.addById(otherChar.getClient(), 4031357, 1, "shit!"); <{9E.6G`n
} else if (otherChar.countItem(2240001) > 0) { t{Q9Kv
MapleInventoryManipulator.removeById(otherChar.getClient(), NL0X =i
MapleInventoryType.USE, 2240001, 1, false, false); #J, `a.
MapleInventoryManipulator.addById(otherChar.getClient(), 4031360, 1, "shit!"); {#zJx(2yG
MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031360, 6@ET3v
1, "shit!"); OY51~#BF
MapleInventoryManipulator.addById(otherChar.getClient(), 4031359, ]5YG*sD4
1, "shit!"); K
S,X$)9
} else if (otherChar.countItem(2240002) > 0) { M!,$i
MapleInventoryManipulator.removeById(otherChar.getClient(), MapleInventoryType.USE, 2240002, 1, false, false); (lwkg8WC
MapleInventoryManipulator.addById(otherChar.getClient(), 4031362, 1, "shit!"); u(\b1h n
MapleInventoryManipulator.addById(cm.getPlayer(), 4031362, 1, "shit!"); O>Xyl4U
MapleInventoryManipulator.addById(otherChar.getClient(), 4031361, 1, "shit!"); FoInJ(PDH
} else if (otherChar.countItem(2240003) > 0) { Ue^upx
MapleInventoryManipulator.removeById(otherChar.getClient(), ?#rDoYt/Sx
MapleInventoryType.USE, 2240003, 1, false, false); ^B1Q";#
B^
MapleInventoryManipulator.addById(otherChar.getClient(), 4031364, 1, "shit!"); +<"sC+2
MapleInventoryManipulator.addById(cm.getPlayer(), 4031364, 1, "shit!"); D/9&pRsO
MapleInventoryManipulator.addById(otherChar.getClient(), 4031363, &( b\jyf
1, "shit!"); hCc_+/j|
} ].
IUQ*4t
cm.dispose(); |mc!v*O
} ]EE}ax%#aq
} + 3aAL&
} n$axqvG
11、购物商城添加新物品和点数商品 +[V?3Gdb
首先打開ETC.WZ tlCgW)<?
找到Commodity.img.xml y2TJDb1
這個是有分代碼到多少~~那個東西延續就在哪裡 $0AN5 |`g\
我是以前面主頁的推薦物品新物品那邊新增的 ^E{~{
今天摸索來的我去找推薦物品那邊 )`,3/i9C$
V62的這個是到6226 (<imgdir name="6226">) ;I:jd")
所以你要添加就重6227開始添加 31
QT
這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) |
B;:Ald
如果要再推薦物品就重10001931開始加 A>xFNem
<int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) V!DQ_T+a
<int name="Count" value="1"/>(這個沒試過這個都填1) G3OqRH
<int name="Price" value="價錢"/>(這個是添加你要的點數價位) F[l{pc "C
<int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) `V$i*{c:#
<int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少) km}%7|R?
<int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..) D5]T.8kX(7
<int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) Hp8)-eT
如果要初學者最好先依照10001931開始加 elJLTG
把物品列在推薦物品那邊 g&\
A1H
如果你熟了再加入其他行例如武器列戒指列添加 )C<c{mjk(
如果想把推薦物品那4個換掉找到那4個代碼 pI( OI>~3
搜尋第一個物品代碼把它換掉你要的物品代碼 yg5 Ik{
第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 oZmni9*SD
找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 UKZsq5Q
想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 *t3fbD
繼續添加代碼物品~~~ ,-vbR&
[q?{e1
首先打開ETC.WZ hJkIFyQ{j
找到modity.img.xml p3\F1]( Z
這個是有分代碼到多少~~那個東西延續就在哪裡
}Rt?p8p
我是以前面主頁的推薦物品新物品那邊新增的 8qrE<RHU@
今天摸索來的我去找推薦物品那邊 L/
F!Y%=;[
V62的這個是到6226 (<imgdir name="6226">) W.HM!HQp
所以你要添加就重6227開始添加 ]}w~fjq
這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) 'eLO#1Ipf
如果要再推薦物品就重10001931開始加 cIw)ScY
<int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) mPi4.p)
<int name="Count" value="1"/>(這個沒試過這個都填1) |jU/R
<int name="Price" value="價錢"/>(這個是添加你要的點數價位) 0%cbno@1V
<int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) >(|T]u](q
<int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少) V'mQ{[{R
<int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..) `(q+@ #)
<int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) rMH\;\
I|U
如果要初學者最好先依照10001931開始加 [_^K}\/+
把物品列在推薦物品那邊 *<i
{
Mb Q
如果你熟了再加入其他行例如武器列戒指列添加 aHXd1\6m
如果想把推薦物品那4個換掉找到那4個代碼 w=rh@S]
搜尋第一個物品代碼把它換掉你要的物品代碼 @@# ^G8+l
第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 p4fU/
找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 f}Mc2PQ-
想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 *FQrmdwb]L
繼續添加代碼物品~~~ <omSK-
T-
之後你要添加的東西都要重他最後的6226開始添加6227.6228.6229..... >TeTa l
10001930這個代碼是代表推薦物品那邊的 y['$^T?oP
所以你要讓物品顯現在推薦物品就重10001930開始添加 {<v?Z_!68
把改完的XML覆蓋到服務端XML.和客戶端WZ Z7V1e<E
12、登陆角色时文字显示 GASDkVoij
找到world.properties 自己去掉S F中的空格 BB.^-0up
增加: \@N8[
net.s f.odinms.world.serverName= Z0`Bn5
q$yTG
!q*
找到:AbstractPlayerInteraction.java H]H*Ouu["e
public String serverName() { dli?/U@hO
return c.getChannelServer().getServerName(); 3T'9_v[Y
} _Q t
N41)?
-7F
找到:ChannelServer.java x<>#G~-
增加(如果存在就不用增加了) Ty}'A(U
private String serverName; i
?%;s5<
mcP]k8?C
public String getServerName() { Z_zN:BJ8L
return serverName; &_x:+{06
} ==RYf*d
X"z^4?Aj+
serverName = props.getProperty("net.s f.odinms.world.serverName"); (类似的增加,共2次) ;*BG{rkr
[O2xE037h`
找到PlayerLoggedinHandler.java
D8m1:kU
k^w!|%a[
合适的位置增加: L09YA
c.getSession().write(MaplePacketCreator.sendHint("欢迎来到 "+ c.getChannelServer().getServerName() + "。\r\n#r#e请记得享受其中的乐趣吧!", 350, 5)); 9G[!"eZ}
13、当人物达到一个等级-自动打开NPC K63OjR>H
当人物达到一个等级,自动打开NPC r,cV(
$>hPB[ [
F
*
=>=
(OLj E]9;
打开 MapleCharacter.java P6!c-\
在类似net.s f.odinms.scripting下面添加 +4Aj/$%[q
import net.s f.odinms.scripting.npc.NPCScriptManager; bz[U<