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由于刚才发错,三楼才是连接 WD\{Sdx:r
服务端修改文字教程 llleo8
1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 WvJ?e
打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java 1}BNG ,n
o 4b{>x
找到 /J+)P<_ A
public void start(MapleClient c, int npc) { tbPPI)lu
try { p&4n3%(R@
NPCConversationManager cm = new NPCConversationManager(c, npc); &tgvE6/V
if (cms.containsKey(c)) { pMquu&Td
return; A$F;fCV*
} m4DH90~a8
cms.put(c, cm); bvgD;:Aj
Invocable iv = getInvocable("npc/" + npc + ".js", c); jkP70Is
if (iv == null || NPCScriptManager.getInstance() == null) { h]Oplp4\W
cm.dispose(); 3EZw F
return; Qwa"AY5pW
} _Y|kX2l
S@
engine.put("cm", cm); vf yva
NPCScript ns = iv.getInterface(NPCScript.class); J
:lwq@u
scripts.put(c, ns); 'YR5i^:t
ns.start(); O0{
} catch (Exception e) { Q$vr`yV#=6
log.error("Error executing NPC script " + npc, e); 84!4Vz^
dispose(c); V`M,d~:Pr"
cms.remove(c);
"<2bjy
} }}1/Ede{5
} Q*C4
q`
&JlR70gdHi
全选替换掉 d*>k
]X@G
将下面一段代码替换进去 `az`?`i7
public void start(MapleClient c, int npc) Ozv.;}SE
{ +lT]s#Fif
try { /a(zLHyz)
if (c.getPlayer().isGM()) ^d9raYE`'
c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); BLH=:zb5
nwo!A3w:
NPCConversationManager cm = new NPCConversationManager(c, npc); 8e@JvAaa$
if (this.cms.containsKey(c)) 7S2F^,w
return; [~<',,tA0|
'U"3'jh
this.cms.put(c, cm); E
)hinH
Invocable iv = getInvocable("npc/" + npc + ".js", c); ee_\_"
if ((iv == null) || (getInstance() == null)) { >>bYg
cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); I7PWOd
cm.dispose(); GzXP
return; u-9t s
} "J5Pwvs-
this.engine.put("cm", cm); \Ep/'Tj&
NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); L%d?eHF
this.scripts.put(c, ns); ,&?q}M
ns.start(); ?03Zy3/
} catch (Exception e) { DjIswI1I
log.error("Error executing NPC script " + npc, e); @L!#i*> 9
dispose(c); V
3]p3
this.cms.remove(c); 8-5jr_*
} N ]7a=
} 7h]R{ _
2、[079咖啡端]修复怪物打不死 SU'1#$69F
1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java YhT1P fl
j_yFH#^W:
找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! t4k'9Y:
\Q
&iOtw0E
--------------------------------------------------------------------------------- 'q'Y:A?,
9`v:$(I
public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { &&]!+fTZ\(
AttackInfo ret = new AttackInfo(); 6h_ k`z
lea.readByte(); y+scJ+<
lea.skip(8); <e&QTyb
ret.numAttackedAndDamage = lea.readByte(); $cOD6Xr)d
lea.skip(8); ^R7z LHU;
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); G
r|@CZq
ret.numDamage = (ret.numAttackedAndDamage & 0xF); k6-n.Rl01
ret.allDamage = new ArrayList(); #@6L|$iX
ret.skill = lea.readInt(); (bt]GAxb1
lea.skip(8); [T}]Ma*CS
if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == -b)zira
otVyuh
5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) C9H11g7
{
ret.charge = lea.readInt(); ?+O|mX}`-
else { :3>yr5a7-
ret.charge = 0; 7=.VqC^
} MJ9SsC1
e-cb?.WU?
if (ret.skill == 1221011) %B&?D@
ret.isHH = true; 4<g72| y
87(^P3
;@
lea.readInt(); ePRM v
ret.aresCombo = lea.readByte(); ^Ai_/! "
int sourceid = ret.skill; 3t8H?B12ow
if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == thPH_DW>eb
'<=MhNh\
21110004) || (sourceid == 21120006) || (sourceid == 21120007)) ')<FLCFwT
c.setCombo(1); (MoTG^MrBY
U9o*6`"o
ret.pos = lea.readByte(); ]GtR8w@w
ret.stance = lea.readByte(); aaugu.9
OPY/XKyY,
if (ret.skill == 4211006) { .XKvk(9
return parseMesoExplosion(lea, ret); i>Bi&azx
} '(pdk
RpK,ixbtA+
if (ranged) { c;rp@_ULG?
lea.readByte(); K2rS[Kdfaq
ret.speed = lea.readByte(); "$IwQ
lea.readByte(); e6i./bf3
ret.direction = lea.readByte(); ,okJ eZ
lea.skip(7); M y"!j,Up
if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == K^vp(2
f5GR#3-h(
13111002)) iB3+KR
lea.skip(4); !en F8a
} ).!14Gjo
else { /Tf*d>Yh;
lea.readByte(); O4PdN?
ret.speed = lea.readByte(); SfobzX}~Jh
lea.skip(4); {qWG^Db
} !$xEX,vj|W
n{Qh8"
for (int i = 0; i < ret.numAttacked; ++i) { :
|*,Lwvd
int oid = lea.readInt(); 6>BDA?
UVCMB_T
lea.skip(14); b#;N!V
X
h!N&gZ[0
List allDamageNumbers = new ArrayList(); q3-;}+
for (int j = 0; j < ret.numDamage; ++j) { R,w54},
int damage = lea.readInt(); <SM&VOiaOz
c^Gwri4
MapleStatEffect effect = null; . 02(O
if (ret.skill != 0) xFm{oJ!]&
effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill _d0-%B
9m
Bb[0\Hs7
(ret.skill))); Fl+tbF
]t*P5
if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) FV6he[,
damage = effect.getFixedDamage(); tbzvO<~
q\b
?o!#_
allDamageNumbers.add(Integer.valueOf(damage)); ,o>pmaoLs
} `?o1cf A
if (ret.skill != 5221004) )~blx+ \y
lea.skip(4); 'Tf#S@o
!+45=d 5
ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); 2V2x,!
} W8yfa[z~J
Y5i`pY/}#?
return ret; 9poEUjBI
} aH PSnB&
'oiD#\t4
T3t~=b>&L
--------------------------------------------------------------------------------- ?J@?,rZQ^V
d! QD vO
2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java BQuliX&
V0'p1J tD
查找 =7]Q6h@X
//战神Combo dI
ZTLb"a
private int combo = 0; \eMYw7y5M
private int comboCount = 0; ;p#Z :6
Y\g90
将其修改为 +z jzO]8
//战神Combo 4}8+)Pd
private int combo = 0; 0o=6A<#x
private int comboCounter = 0; ^z%o];
d[RWkk5
此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) k`7.p,;}U
应该也可以重新定义comboCounter这个变量 没实验 $|cp;~ 1
&^3~=$
然后在下面适当处增加两个函数 !!+/Wgd:6
.f !]
@"\
public int getCombo() { ^Q)gsJY|I
return this.comboCounter; _/]:=_bf_z
} \,%o>M'
n#^?X
public int setCombo(int combo) { }u3H4S<o
return (this.comboCounter = combo);
TCKI
} 3^A/`8R7K
Fy_<Ui
代码就修改完毕了 编译后 怪物就应该能掉血了! rGn5QV
itC *Z6^
A D}}>v
大概原因分析: W#Hv~1
攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! `m@]
3、[079咖啡端]修复双击人物客户端自动退出问题 {c\oOM<7
双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, gKs/T'PW
结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java nhQ44qRgQ
d1uG[
发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 ZLN_,/7
也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 yrE,,N%I
K*_{Rs0P
处理方法: bDZKQ&
ySuLt@X
打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java =wlm
(或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) ,+NE: _
2 -p
CVGOX z
找到 H7tQ#
mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); Wq{d8|)1
-M1~iOb
8MeO U
0(hv #C4
!7kLFW
替换成 =8$0$d
mplew.writeInt(0); WJY4>7}{B@
mplew.writeShort(0); Ql:
b1C,
MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); *t?~)o7
List<Item> chairItems = new ArrayList(); iA%'
;V
for (IItem item : iv.list() ) { pRiH,:\
if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { j""y2c1
//chairItems.add(item); ~^%0V<*-}
} zhA',p@K?_
} A"BtVy[[9
mplew.writeInt(chairItems.size()); 6&
&} P79
for (IItem item : chairItems ) { Qw6KX#n
mplew.writeInt(item.getItemId()); .e FOfV)
} ;vI*ThzdD
mplew.writeInt(0); l)i&ATvCE
4、修复咖啡端不消耗飞镖 u_p7Mcb
RangedAttackHandler.java *m| t=9E
vNK`Y|u@
找到
{+/
.5
//if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { 38*'8=Y#>
MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); hP4)8 >
// }
]w_
w`.T/
按上面方式处理 :?$Sb8OuIL
5、修复黑龙项链带不了的BUG FD
XWFJ
先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 lC /Hib
\=EY@*=
Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] h=K36a)
Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] XAQ\OX#
Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] ! =\DC,-CB
Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] a* W_fxb
Eqp.Ring.1112906.name 心心祝福戒指 [2095664] aJy>
Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] QWzOp\+
Eqp.Ring.1112907.name 小鱼戒指 [2095754] ;o_V!<$
Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] u8<&F`7j
Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] GTp?)nh^
Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] clq~ ;hx
Eqp.Ring.1122000.name 黑龙项环 [2095962] ebO`A2V'(
Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] W?"2;](
:tjgg]
再来看下其他项链在哪个位置 }1a <{&
]{Mci]H6T
\8>
Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] Fi?32e4KI5
Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] -40'[a9E
Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] +#-kIaU
Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] T1Gp$l
Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] R8=I)I-8
Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] :_o] F
Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] *
w'q
Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] oeu|/\+HW
Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] SG
dfhno;
Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] -TK|Y"
Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] aDN6MZM
.# !'c
>/!7i3Ow-
f!M
[awj%
很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) KJ0xp hf
+7i7`'9pd
现在要做的是把这两个物体重新搬到 Accessory组里。 |5}rX!wS4
)KaLSL>
:Wyn+
解决办法: >bX-!<S
l50|`
6t
o273|*
找到服务端目录 wz\String.wz\Eqp.img.xml W 9&0k+#^
ih+*T1#:(
类似这样的结构 .g/ARwM}
v+!y;N;Q
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
]k::J>84
<imgdir name="Eqp.img"> ?AeHVQ
:C
<imgdir name="Eqp"> z`
emKFbv
<imgdir name="Accessory"> C=oM,[ESQ0
<imgdir name="1010000"> ?qd,>
<string name="name" value="褐色落腮胡"/> X
zi'Lu`
</imgdir> )(:+q(m
<imgdir name="1010001"> &\J?[>EJ.
<string name="name" value="黑胡子"/> 3d,-3U
</imgdir> L,Ao.?j
<imgdir name="1010002"> H4PbO/{xO
<string name="name" value="忍者口罩"/> Xmap9x
</imgdir> ] ?DDCew
<imgdir name="1010003"> =~GE?}.o
<string name="name" value="刮脸痕迹"/> yCF"Z/.
5+e> +$2
RLYU\@kK?
查找 name="Ring" 再查找 1122000 (黑龙项环代码) /v}P)&
ZQ,fm`y\
类似这样 :X'*8,]KHH
~_DF06G
<imgdir name="1112906">
sBP}n.#$
<string name="name" value="心心祝福戒指"/> HG{&U:>)
<string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> ~-XOvKJb
</imgdir> lv<iJH\
<imgdir name="1112907"> g,t3OnxS?
<string name="name" value="小鱼戒指"/>
_'!aj+{
<string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> ]&Y#)ebs
</imgdir> !Y ;H(.A/
<imgdir name="1112916"> d] b~)!VW
<string name="name" value="寂寞单身戒指"/> [,OJX
N-4s
<string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> ]}mly`Fw
</imgdir> ~t'#n V
<imgdir name="1122000"> 7ei>L]gm%
<string name="name" value="黑龙项环"/> <^,o$b
</imgdir> _u:>1]
<imgdir name="1122007"> u-AWJc+F .
<string name="name" value="休彼德蔓的项链"/> wF|0n t
</imgdir> x4CtSGG85f
L#
`l
Q"`K
把这段代码剪切出来 "rme~w Di
0K=Qf69Y
<imgdir name="1122000"> =y)p>3p}&
<string name="name" value="黑龙项环"/> "C_T]%'Wm
</imgdir> B<|:K
\MA
<imgdir name="1122007"> k1ipvKxp:8
<string name="name" value="休彼德蔓的项链"/> 1*C:hg@
</imgdir> OOEV-=
P'a0CE%
放到<imgdir name="Accessory"> 组里。 LYd}w(}
ksB
最后类似这样的结构 Q)x?B]b-
NoFs-GGGh
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> cZNi~
<imgdir name="Eqp.img"> Uj4Lu
<imgdir name="Eqp"> ,s
O:$
<imgdir name="Accessory"> G{@C"H[$<
<imgdir name="1122000"> mg
i,b2
<string name="name" value="黑龙项环"/> Ni+3b
</imgdir> 6B7<
<imgdir name="1122007"> GY oZ$p" C
<string name="name" value="休彼德蔓的项链"/> 1 L+=|*:
</imgdir> j2RRSz&9
<imgdir name="1010000"> ayV6m
<string name="name" value="褐色落腮胡"/> $7Jfb<y
</imgdir> [8,PO
<imgdir name="1010001"> C>*5=p|T
<string name="name" value="黑胡子"/> bjPka{PBj
</imgdir> YniZ(
~^K
<imgdir name="1010002"> %xf)m[JU=
<string name="name" value="忍者口罩"/> 6OfdD.y
</imgdir> cU7rq j_
NJn&>/vM
gKmX^A5<
然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 OJ v}kwV
6、修复PB掉线问题 G 6Wx3~
-----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- +68+PhHF
-'I _*fu
Cw
1 9y
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
uY.=4l
<imgdir name="8820009.img"> :z
B}z^8-
<imgdir name="info"> W[@i;f^g
<int name="bodyAttack" value="0"/> c5X`_
<int name="level" value="1"/> z7-`Y9Ypd
<int name="maxHP" value="200000"/> uz ]E_&2
<int name="maxMP" value="0"/> E|pk.
<int name="speed" value="0"/> mgy"|\]
<int name="PADamage" value="0"/> @@'
nit
<int name="PDDamage" value="0"/> {SF[I
<int name="MADamage" value="0"/> ?k
[%\jq{a
<int name="MDDamage" value="0"/> 3LKB;
<int name="acc" value="0"/> U{7 3Xax
<int name="eva" value="0"/> C@*%AY
<int name="exp" value="0"/> ,VPbUo@
<int name="undead" value="0"/> HH"$#T^-
<int name="pushed" value="1"/> jr9&.8%W:v
<float name="fs" value="10.0"/> K1:a]aU?Iu
<int name="removeAfter" value="5"/> M6J/mOVx5
<int name="summonType" value="12"/> |J:$MX~
<int name="hideName" value="1"/> %0vTA_W
<imgdir name="revive"> z)5S^{(
<int name="0" value="8820001"/> .4
wTjbO6
<int name="1" value="8820003"/> |r5e{
<int name="2" value="8820005"/> Qm
$(
<int name="3" value="8820006"/> q.-y)C) ;
<int name="4" value="8820004"/> D+f'*|
<int name="5" value="8820002"/>
KR&s?
</imgdir> i\(\MzW*'
<int name="noFlip" value="1"/> ?3`q+[:
</imgdir> HV ;;
<imgdir name="stand"> vT?Q^PTO
<canvas name="0" width="4" height="4"> }ppVR$7]0
<vector name="origin" x="36" y="53"/> u FMIY(vB
<int name="delay" value="30"/> .2e1S{ 9
<vector name="head" x="1" y="-1500"/> kGpV;F==*
</canvas> fs&,w
</imgdir> >4,{6<|
<imgdir name="hit1"> %moJF1
<canvas name="0" width="4" height="4"> +AB6lv
<vector name="origin" x="36" y="53"/> !tI=`Ml[
<int name="delay" value="30"/> k]Zo-xh4
<vector name="head" x="1" y="-1500"/> A^pu
</canvas> >B0D/:R9
</imgdir> U);OR
<imgdir name="die1"> 6G'<[gL
j
<canvas name="0" width="213" height="450"> N6h1|_o
<vector name="origin" x="774" y="495"/> Y5HfN[u^7
<int name="delay" value="180"/> $Z/klSEf
<vector name="head" x="1" y="-1500"/> Xad*Iulj
<int name="a0" value="255"/> Z)/6??/R
<int name="a1" value="255"/> (Up'$J}
</canvas> 1xz\=HO
T
<canvas name="1" width="227" height="493"> :v`o6x8
<vector name="origin" x="778" y="534"/> wDDx
j
<int name="delay" value="180"/> WNhbXyp_
<vector name="head" x="1" y="-1500"/> ]$3+[9x'
</canvas> \ZS\i4
<canvas name="2" width="232" height="497"> vK(I3db!
<vector name="origin" x="783" y="533"/> "ml?7Xl,n
<int name="delay" value="180"/> [#0Yt/G
<vector name="head" x="1" y="-1500"/> NjbwGcH%\
</canvas> *9J1$Wa
<canvas name="3" width="237" height="497"> G-arnu)
<vector name="origin" x="787" y="529"/> Wdo#?
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<int name="delay" value="180"/> O:1DOUYXs
<vector name="head" x="1" y="-1500"/> \yM-O- {
</canvas> 8 4z6zFv?Q
<canvas name="4" width="239" height="494"> O7v]p
<vector name="origin" x="788" y="525"/> ~uB'3`x
<int name="delay" value="180"/> U|8[#@r
<vector name="head" x="1" y="-1500"/> [Gh"ojt]w
</canvas> +O'vj
<canvas name="5" width="241" height="496"> K'NcTw#f
<vector name="origin" x="789" y="526"/> "9qp"%
<int name="delay" value="180"/> _().t5<
<vector name="head" x="1" y="-1500"/> rnu
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</canvas> =HMmrmz:
<canvas name="6" width="243" height="494"> BjiYv}J
<vector name="origin" x="790" y="523"/> 3wZ(+<4i
<int name="delay" value="180"/> tev QW
<vector name="head" x="1" y="-1500"/> wy''tqg6
</canvas> <{gi
HT
<canvas name="7" width="243" height="491"> hm3jpWi8
<vector name="origin" x="790" y="520"/> a'uU,Eb}#w
<int name="delay" value="180"/> _vL<h$vD
<vector name="head" x="1" y="-1500"/> L!g DFZr
</canvas> e$/&M*0\f
<canvas name="8" width="241" height="483"> }
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<vector name="origin" x="789" y="513"/> ^;zWWg/d
<int name="delay" value="180"/> fE^uF[-7?
<vector name="head" x="1" y="-1500"/> Yj3 P 7k$c
</canvas> 6^sHgYR
<canvas name="9" width="239" height="479"> sMH#BCC
<vector name="origin" x="788" y="510"/> @44P4?;
<int name="delay" value="180"/> z5 Bi=~=#
<vector name="head" x="1" y="-1500"/> v
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</canvas> }w@gj"\H
<canvas name="10" width="237" height="476"> eZNitGaU
<vector name="origin" x="787" y="508"/> "IG+V:{ou
<int name="delay" value="180"/> B20_ig:
<vector name="head" x="1" y="-1500"/> ;`kWpM;
</canvas> AliRpxxd
<canvas name="11" width="230" height="485"> Z v4<b
<vector name="origin" x="784" y="521"/> >\ZR*CS
<int name="delay" value="180"/> I_?He'=0oU
<vector name="head" x="1" y="-1500"/> {7X#4o0
</canvas> >dk9f}7-
<canvas name="12" width="235" height="490"> ]M3#3Ha"
<vector name="origin" x="779" y="535"/> /&h+t^l_Qj
<int name="delay" value="180"/> "<*awWNI
<vector name="head" x="1" y="-1500"/> j5\$[-';
</canvas> QsOhz
<canvas name="13" width="275" height="495"> O6iCZ
<vector name="origin" x="797" y="540"/> ,-@5NY1q
<int name="delay" value="180"/> a=+T95ulDy
<vector name="head" x="1" y="-1500"/> vBNZ<
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</canvas> kM!V.e[g
<canvas name="14" width="284" height="495"> 8%[HYgd5)
<vector name="origin" x="797" y="540"/> Q2eXK[?*
<int name="delay" value="180"/> Wt J{
<vector name="head" x="1" y="-1500"/> o'Pu'y
</canvas> Ziz=]D_
<canvas name="15" width="249" height="493"> W/r^ugDV
<vector name="origin" x="786" y="538"/> VFO\4:.
<int name="delay" value="180"/> uUG*0Lj
<vector name="head" x="1" y="-1500"/> [Uli>/%JB
</canvas> 8.?E[~
<canvas name="16" width="218" height="464"> #.<V^
<vector name="origin" x="774" y="509"/> =Y9\DeIZ
<int name="delay" value="180"/> 4\p-TPM
<vector name="head" x="1" y="-1500"/> ~GG?GB
</canvas>
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<canvas name="17" width="213" height="480"> 2zK"*7b?
<vector name="origin" x="774" y="525"/> ID4~Gn
<int name="delay" value="180"/> .Pw%DZ'
<vector name="head" x="1" y="-1500"/> Zhzy.u/>
</canvas> zE`R,:VI
<canvas name="18" width="213" height="488"> G;TsMq
<vector name="origin" x="774" y="533"/> nLy#|C
<int name="delay" value="180"/> C0fmmI0z~
<vector name="head" x="1" y="-1500"/> U<47WfcW
</canvas> ,)h)5o(?
<canvas name="19" width="214" height="491"> F}U5d^!2
<vector name="origin" x="775" y="536"/> .^[_V
<int name="delay" value="180"/> Q2/.6O8
<vector name="head" x="1" y="-1500"/> /
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</canvas> nJJs%@y
<canvas name="20" width="216" height="489"> `5'2Hg
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<vector name="head" x="1" y="-1500"/> 1zjaR4Tf
</canvas> .#fPw_i
<canvas name="21" width="213" height="450"> 7yI`e*EOD
<vector name="origin" x="774" y="495"/> KFDS q"j
<int name="delay" value="600"/> m=TJDr-
<vector name="head" x="1" y="-1500"/> iq6a|XGi
</canvas> kX[fy7rVt
</imgdir> aI(>]sWJ
</imgdir> aV>aiR=
7、锁定某些地图不能进
'# z]M
打开MapleGenericPortal.java EvE,Dm?h
搜索 changed = true; ]` ]g@v
在上面加入以下语句 2yKz-"E
if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { aqMc6N`z
c.getSession().write(MaplePacketCreator.enableActions()); z<pJYpxH
player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); f-g1[!"F
} else { r7 VXeoX
c.getPlayer().changeMap(to, pto); k=/eM$":
} DA"}A`HfI
S &JJIFftO
编译,OK %6ub3PLw8
8、lockmap(锁定地图) zX kx7d8
/* iePf ]O*
地图锁写脚本 :
EZQ'3X
演示NPC程序 V
Xm[-
只供学习参考 Y-p<qL|_
*/ Bf]$X>d
F98i*K`"
~O;y?]U
importPackage(net.s(和谐)f.cherry.scripting); ->E=&X
var Itemid = 4001126; //设置需要的道具ID >qR~'$,$
var Itemsl = 10; //设置数量 Z0ReWrl;`
6:
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function start(ms) { n#*`!#
if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ pm USF #u
AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); *
OsU Y=;
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); 59*M"1['Q
}else{ <y)E>Fl
AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); gUVn;_
} dTGA5c
} }B q^3?,#{
解锁地图 !QEL"iJ6M'
/* *7" L
]6
地图锁写脚本 -
8bNQU
演示NPC程序 +a|/l
只供学习参考 '{f=hE_/
*/ Dag`>|my
*8)2iv4[
NQ9Ojj{#
var Maps = Array(910000001,910000002,922000021,922010504,240010900); &Un6ay
var status = 0; /N)5
3!LT
var MapString = "" YQgNv` l}
function start() { a3@w|KLt
status = -1; Pxhz@":[
action(1, 0, 0);
{8@\Ij
} 0oU=RbC
5H lWfD
function action(mode, type, selection) { },
c,30V'
if (mode < 1) { LdTd
Q,s<
cm.dispose(); u+D[_yd^
} else { ?znSx}t
if (mode == 1) h qmSE'8
status++; ?a.+j8pbGg
else ._CP%
R
status--; 'r+PH*Mr
if (status == 0) { [VSU"AJY
for(i = 0; i < Maps.length; i++){ @Bs0Avj.
var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); 8)xt(~qF
var MapName = NextMap.getMapName(); XM~~y~j
var MapFy = NextMap.getOnUserEnter(); "Xn%at4
if (MapFy != "lockmap"){ DQJG,?e{
MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; 7=P^_LcU
}else{ GXX+}=b7qO
MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; .Q&rfH3
} .Q>!B?)
} nl1-kB)$e|
cm.sendSimple(MapString); $h28(K%
1S$h<RIPAc
} else if (status == 1) { Q$Z
Hv_VLx
var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); xx8U$,Ng
if(MapStats != "lockmap"){ C3VLV&wF
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap")
'v&}(
cm.sendOk("锁定地图成功"); Yck~xt&]
cm.dispose(); vR>o}%`
}else{ [@"wd_f{l
cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") NY.k.
cm.sendOk("解锁地图成功"); $-vo}k%M
cm.dispose(); z.)p
P'CJo
} #S5`Pd!I
} u&]vd /
} ;sPzOS9
} TJy4<rb
9、上线自动穿装备 o a<q /
src\net\s(和谐)f\odinms\net\login\handler bJ3(ckhq
mlu 3
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CreateCharHandler.java Zk?
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{6
.o=EyM{
2 x4=
搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); i0pU!`0
$'"8QOnJ?k
在下面添加以下语句,即可编译,装备ID自己换吧 'Qn~H[$/p
IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); wW`}VKu
eq_top.setPosition((byte) -5); uDuF#3
+"
equip.addFromDB(eq_top); Jx|I6y
IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); .q;ED`
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eq_bottom.setPosition((byte) -6); RuAlB*
equip.addFromDB(eq_bottom); vtxvS3
IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); Q\kub_I{@
eq_shoes.setPosition((byte) -7); !/I0i8T
equip.addFromDB(eq_shoes); +MUwP(U=w
IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); ]hTb@.
eq_weapon.setPosition((byte) -11); !.Zt[ g}
equip.addFromDB(eq_weapon); qv+R:YYOq
IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); \#dl6:"
pHat.setPosition((byte) -101); HDIk9WC^
equip.addFromDB(pHat); =AOWeLk*G
IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); xiM&$<LpR
pWeap.setPosition((byte) -111); $.K?N@(W
equip.addFromDB(pWeap); {G*QY%j^
10、结婚修复法 cHD%{xlb
/* \ijMw
====================================== Bw<rp-
小权改端技术 x?r1s#88>
====================================== .%xzT J=!
*/ HGDVOJq
首先,找到NPCConversationManager.java d^V$Z6*
]
. (`3JQ2s
在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): BC/_:n8O
&ak6zM
public boolean createMarriage(String partner_) { //声明变量 UAYd?r
MapleCharacter partner = getCharByName(partner_); //名字 {3edTu
if (partner == null) { 3qMNl>>
return false; ;-@=
} y' x F0
partner.setMarried(true); 9dKul,c
getPlayer().setMarried(true); 6
)*xU|fU
partner.setPartnerId(getPlayer().getId()); {'bip`U.
getPlayer().setPartnerId(partner.getId()); uS5o?fg\e
if (partner.getGender() > 0) { UG[e//m
Marriage.createMarriage(getPlayer(), partner); R+=a`0_S
} else { w+AuMc
Marriage.createMarriage(partner, getPlayer());
Xm_$
dZ
} X
K>&$<5{
return true; ;
Zut@z4\
} |3eGz%Sd
'Ud|Ex@A9
public boolean createEngagement(String partner_) { vR hnX
MapleCharacter partner = getCharByName(partner_); <{ru|-9
if (partner == null) { cF+ X,]=6
return false; k#)Ad*t
} MagM
ZR
if (partner.getGender() > 0) { 'Bq ZOZw
Marriage.createEngagement(getPlayer(), partner); J7&DR^.Sw
} else { &M"ouy Zo9
Marriage.createEngagement(partner, getPlayer()); ?S#\K^
} +=3CL2{An
return true; k%Vv?{g
} z,f=}t[.Y
HKmcQM
public void divorceMarriage() { //增加至XXXX jqcz\n d
getPlayer().setPartnerId(0); uV]ULm#,i
getPlayer().setMarried(false); 0SV \{]2
Marriage.divorceMarriage(getPlayer()); ///结束至XXXX
CjL<