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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 HZT;7< 服务端修改文字教程 ')BQ 0sg 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 K +~ 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java ;VuIQ*@m" !o@-kl 找到 t`AD9
H"\! public void start(MapleClient c, int npc) { "#7i-?= try { ^!9b#Ja NPCConversationManager cm = new NPCConversationManager(c, npc); CqoL5qt if (cms.containsKey(c)) { 4g 1h:I/ return; sqw _c{9 } '.=Z2O3p cms.put(c, cm); L8W3Tpi&( Invocable iv = getInvocable("npc/" + npc + ".js", c); W{0:8_EI if (iv == null || NPCScriptManager.getInstance() == null) { *%O1d., cm.dispose(); N(9'U0z return; :.dQY=6I } \;3r engine.put("cm", cm); ty78)XI
NPCScript ns = iv.getInterface(NPCScript.class); [D t`@Dm scripts.put(c, ns); M(|gfsD ns.start(); 5?b9[o+D } catch (Exception e) { 7-5q\[ZK log.error("Error executing NPC script " + npc, e); ymKdRF dispose(c); `#R$ cms.remove(c); U2aE:$oeYi } `9ieTt } :* 'i\ rdb%/@.- 全选替换掉 P
,i)A 将下面一段代码替换进去 "\9@gfsp) public void start(MapleClient c, int npc) mK4a5H { 3!,%;Vz= try { pk/#+r; if (c.getPlayer().isGM()) ' 9,}N:p c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); DirWe \||PW58j NPCConversationManager cm = new NPCConversationManager(c, npc); 4MM#\ if (this.cms.containsKey(c)) t~AesHZpk return; oqj3Q
1 1)r1/0 this.cms.put(c, cm); F4}Zl Invocable iv = getInvocable("npc/" + npc + ".js", c); ;#;X@BhS if ((iv == null) || (getInstance() == null)) { V><P` cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); \R<yja cm.dispose(); DGU$3w return; yR`-rJb V } DxYu this.engine.put("cm", cm); 1kpI?Plki NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); ;'h7
j*6 this.scripts.put(c, ns); @ +7'0[y? ns.start(); Kz%wMyZ:g } catch (Exception e) { 3] !(^N>V log.error("Error executing NPC script " + npc, e); 78X;ZMY dispose(c); +q4T];< this.cms.remove(c); '.iUv#j4Sh } ! yxb< } MT9a 1 > 2、[079咖啡端]修复怪物打不死 #NqA5QR 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java v}!,4,]:& dI>oHMC 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! ]8mBFr5E9 .VUZ4e
--------------------------------------------------------------------------------- hE=cgO`QU %pMW5]H public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { M6e"4Gh AttackInfo ret = new AttackInfo(); D\k);BU~ lea.readByte(); Ki' EO$ lea.skip(8); 0trFLX ret.numAttackedAndDamage = lea.readByte(); ';1
c lea.skip(8); UpgOU. ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); i->sw# ret.numDamage = (ret.numAttackedAndDamage & 0xF); aA:Ky&5e ret.allDamage = new ArrayList(); 7DI8r| ~ ret.skill = lea.readInt(); RH`m=?~J, lea.skip(8); P`"dj@1' if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == 9@h>_1RJz }n<dyX:a 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) iw#luHcJ ret.charge = lea.readInt(); H&GMq5)B else { ^|8cS0dK]Q ret.charge = 0; #
mzJ^V- } >uQ!B/C! 97
1qr if (ret.skill == 1221011) eSvu:euv ret.isHH = true; 46 77uy -F*j` lea.readInt(); 5B51^" ret.aresCombo = lea.readByte(); Tv(s?T6f int sourceid = ret.skill; 'aCnj8B if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == PKwx)!
Rz }x%"Oq|2]x 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) %o?fE4o' c.setCombo(1); c`iSe$eS _rajm J ret.pos = lea.readByte(); (Q@m;i> ret.stance = lea.readByte(); I($u
L@$ o?b"B+# if (ret.skill == 4211006) { ue`F| return parseMesoExplosion(lea, ret); i P/I% D } i} q6^;uTF bk8IGhO|m! if (ranged) { ak NJL\b lea.readByte(); .$q]<MK8 ret.speed = lea.readByte(); >6aCBS?2 lea.readByte(); ]$z~;\ T ret.direction = lea.readByte(); F~{4)` lea.skip(7); ^lQej% if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == E&97;VH rp
_G.C 13111002)) = U^B,q lea.skip(4); \>\w-ty[( } 0[PP-]JS else { E=LaPjEIj lea.readByte(); e\P+R>i0 ret.speed = lea.readByte(); '8}\! i& lea.skip(4); Vbwbc5m} } -5Ccuk>6 s6qe5[ for (int i = 0; i < ret.numAttacked; ++i) { wi9fYfuv3R int oid = lea.readInt(); 5Wn6a$^
v+\E%H lea.skip(14); UboOIx5: 02S Uyv(Mt List allDamageNumbers = new ArrayList(); ?"L>jr( for (int j = 0; j < ret.numDamage; ++j) { 87*R#(( int damage = lea.readInt(); [rQ#skf r*WdD/r| MapleStatEffect effect = null; |C5i3? if (ret.skill != 0) (OJ}|*\ e effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill D$j`+` MxCs0::w (ret.skill))); "Uyw7 (V
|P6C if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) FMR0?\jnT damage = effect.getFixedDamage(); 6/GhQ/T%D C~l5D4D# allDamageNumbers.add(Integer.valueOf(damage)); 8x+K4B"oe } 2)U3/TNe if (ret.skill != 5221004) vK6bpzI
3 lea.skip(4); 6z/8nf +u cW MZw|t ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); )>=`[$D1t } 7C&`i}/t #!<x|N?_< return ret; u'=#~'6 } 0m?ul%= uH]^/'8vBd 3 \kT#nr --------------------------------------------------------------------------------- t[#`%$%' |R+=Yk&u 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java {8t;nsdm! Ue8_Q8q5 查找 ~)()PO //战神Combo fA|'}(kH private int combo = 0; YrB-;R1+ private int comboCount = 0; ,@<-h* m ;T/' CD 将其修改为 ,,@_r&f: //战神Combo S46[2-v1 private int combo = 0; TsR20P@ private int comboCounter = 0; smWA~Aq U;;Har 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) l ='lV] 应该也可以重新定义comboCounter这个变量 没实验 [t ^|l? .%*.nq 然后在下面适当处增加两个函数 A]R"C:o \ 0:ITz public int getCombo() { PY` V]|J return this.comboCounter; #'"h+[XY } t);5Cw_ %,>,J` public int setCombo(int combo) { <@Ew-JU return (this.comboCounter = combo); o]jo R3 } v}iJ:' Gk!v-h9cq 代码就修改完毕了 编译后 怪物就应该能掉血了! oE5+ @GGyiK@ >+8mq]8^ 大概原因分析: fF>H7 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! 8o~\L=
l 3、[079咖啡端]修复双击人物客户端自动退出问题 \Ud2]^D= 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, ;1"K79 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java y_J{+ ."3 J;j 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 jP+4'O!s[ 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 4$_8#wB1& /AWHG._ 处理方法: \Z)'':},C Wqy8ZgSC 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java 4}8Xoywi1 (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) IMVoNKW- jkfI,T q/]tJ{FI 找到 !vG._7lPp mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); m@jOIt!< X5)>yM^N` y*zZ }> &npf
%Eub uZ
OUp8QQ 替换成 qHvW{0E mplew.writeInt(0); ]ImS@!Ajjx mplew.writeShort(0); 1AhL-Lj MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); FmnA+fA List<Item> chairItems = new ArrayList(); HI:E&20y for (IItem item : iv.list() ) { QO|ODW+D if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { <01MXT- //chairItems.add(item); m
81\cg } Q,jlKgB5: } !3Pl]S~6! mplew.writeInt(chairItems.size()); 9N9|h y for (IItem item : chairItems ) { 1a%*X UT mplew.writeInt(item.getItemId()); B{zIW'Ld } G-rN?R. mplew.writeInt(0); ]QpR>b=[j 4、修复咖啡端不消耗飞镖 M?]ObIM:5 RangedAttackHandler.java 5nEvnnx0 QAX+oy 找到 hI/p9
`w //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { !hJ%{. MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); p|W:;( // } rNI3_|a 4
9#I 按上面方式处理 \QHM7C T 5、修复黑龙项链带不了的BUG `M\L6o 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 J|3CG;+ bEPXNN Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] lJq
%me;4m Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] -[+FVvS Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] k ^+h>B-; Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] #
VR}6Jv Eqp.Ring.1112906.name 心心祝福戒指 [2095664] 5*ABw6'6 Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] n cihc$V< Eqp.Ring.1112907.name 小鱼戒指 [2095754] ,/Xxj\i Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] $KtMv +m" Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] q!NwfXJM Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] qf
]ax!bK Eqp.Ring.1122000.name 黑龙项环 [2095962] SU x\qz) Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] /@on=~ .o
fYFK 再来看下其他项链在哪个位置 viKN:n! Ev A(<-
U| <$ '#@jW Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] ujDAs%6MZ Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] bp5hS/A^1w Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] [D/q% Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] ! a1j c_ Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] y<B " Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] LG51e7_gFi Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] `t#C0 Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] 1q/z&@+B Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] <y!6HJ" Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] hj9bMj Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] 3):7mE( =(zk-J<nY {>5c,L$ _Z 9I') 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) &
yw-y4 = HaLEQ73 现在要做的是把这两个物体重新搬到 Accessory组里。 )v'3pTs2 Vd|/]Zj -BNW\]} 解决办法: E6BW&Xp y:pypuwt; Be?mIwc_g 找到服务端目录 wz\String.wz\Eqp.img.xml hydn" 9; #Etz}:%W 类似这样的结构 Jb_/c`` >Utn[']~ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> 6eQrupa <imgdir name="Eqp.img"> ? p\'S
w: <imgdir name="Eqp"> >>&~;PG[ <imgdir name="Accessory"> [<OMv9(l'o <imgdir name="1010000"> P]INYH <string name="name" value="褐色落腮胡"/> /n(0nU[ </imgdir> n j1 cqh <imgdir name="1010001"> j^:\a\-1 <string name="name" value="黑胡子"/> {dCk iF </imgdir>
{T.$xiR <imgdir name="1010002"> *FOTq'%i <string name="name" value="忍者口罩"/> JQI`9$asuC </imgdir> ijC;"j/( <imgdir name="1010003"> NcqE)"yObo <string name="name" value="刮脸痕迹"/> ]+,Z() /l@ 7MxE {:fyz#>>^ 查找 name="Ring" 再查找 1122000 (黑龙项环代码) %_}#IS1 =]"[?a > 类似这样 ?c(f6p?% vzy/Rq <imgdir name="1112906"> 2{ }5WH <string name="name" value="心心祝福戒指"/> Cc9<ABv? <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> ZH/|L?Q1U </imgdir> XBi@\i= <imgdir name="1112907"> IzkZ^;(N <string name="name" value="小鱼戒指"/> QZ
h|6&yI <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> Y|KX:9Y@ </imgdir> )W uuU [( <imgdir name="1112916"> +U@P+; <string name="name" value="寂寞单身戒指"/> YW>|gE <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> g5/8u2d </imgdir> vFy/ <imgdir name="1122000"> Jd/5Kx <string name="name" value="黑龙项环"/> "xYMv"X </imgdir> 7*u0)Hog <imgdir name="1122007"> ]ujH7T <string name="name" value="休彼德蔓的项链"/> W@/D2K( </imgdir> 7Nx@eoZ :B)w0 tVw 把这段代码剪切出来 (S1$g ~t; rt t?4 <imgdir name="1122000"> @4hxGk= <string name="name" value="黑龙项环"/> %`%1W
MO </imgdir> babDLaC@ <imgdir name="1122007"> yBq4~b~[ <string name="name" value="休彼德蔓的项链"/> )HR'FlxOd </imgdir> 0^tF_."Y W9.ZhpM 放到<imgdir name="Accessory"> 组里。 D3BX[ trM8p 最后类似这样的结构 ;Mw9}Reh@ IRXpk6| <?xml version="1.0" encoding="UTF-8" standalone="yes"?> hnH:G`[F <imgdir name="Eqp.img"> pHKj*Y <imgdir name="Eqp"> Y`\zLX"_m <imgdir name="Accessory"> x4Eq5"F7} <imgdir name="1122000"> aU 5t|S6 <string name="name" value="黑龙项环"/> H=7dp%b" </imgdir> v k.Y2
: <imgdir name="1122007"> >q4nQ/eP <string name="name" value="休彼德蔓的项链"/> B.|2w </imgdir> vy6NH5Q <imgdir name="1010000"> ^#XxqVdPk <string name="name" value="褐色落腮胡"/> :P;#Y7}Y$ </imgdir> `d8}3D <imgdir name="1010001"> mqwN<: <string name="name" value="黑胡子"/> +qjW;]yxP </imgdir> NS<lmWx+ <imgdir name="1010002"> Yb414 K <string name="name" value="忍者口罩"/> gXs@FhR0 </imgdir> {h|3P/?7 F0]= z- G;wv.|\ 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 d.2
6、修复PB掉线问题 %%klR{ -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- Xs*~[k' CSwNsFDR% c[J#Hc8; <?xml version="1.0" encoding="UTF-8" standalone="yes"?> ^:LF <imgdir name="8820009.img"> -mcLT@ <imgdir name="info"> 1rTA0+h <int name="bodyAttack" value="0"/> <)y'Ot0 y <int name="level" value="1"/> v"y
e\ZG <int name="maxHP" value="200000"/> ml\7JW6Rx <int name="maxMP" value="0"/> K\=bpc"Fy <int name="speed" value="0"/> >TwOL <int name="PADamage" value="0"/> o%Pi;8 <int name="PDDamage" value="0"/> K)@]vw/\ <int name="MADamage" value="0"/> u [fQvdl <int name="MDDamage" value="0"/> kax9RHvku <int name="acc" value="0"/> LlnIn{C <int name="eva" value="0"/> 6WI_JbT~ <int name="exp" value="0"/> j@2-^q:` <int name="undead" value="0"/> X[grVe <int name="pushed" value="1"/> S &cH1QZ <float name="fs" value="10.0"/>
X!nI{PE <int name="removeAfter" value="5"/> j&[63XSe <int name="summonType" value="12"/> kMN z5P <int name="hideName" value="1"/> I3s'44 <imgdir name="revive"> fJC)>doM <int name="0" value="8820001"/> *)g*5kKN <int name="1" value="8820003"/> '^lrGO6
z7 <int name="2" value="8820005"/> 024*IoVZ <int name="3" value="8820006"/> jAN(r>zVL <int name="4" value="8820004"/> Ff%m.A8d,4 <int name="5" value="8820002"/> <N+l"Re#] </imgdir> I\`:(V <int name="noFlip" value="1"/> B3)#Ou2 </imgdir> 5N`g <imgdir name="stand"> 32YE% <canvas name="0" width="4" height="4"> !(l,+@j <vector name="origin" x="36" y="53"/> q>!T*BQ <int name="delay" value="30"/> 7u o4F=% <vector name="head" x="1" y="-1500"/> st/Tb/ </canvas> f}nGWV%, </imgdir> W >;AMun <imgdir name="hit1"> \MK)dj5uUJ <canvas name="0" width="4" height="4"> 9S.R%2xw` <vector name="origin" x="36" y="53"/> OlMCF.W#3 <int name="delay" value="30"/> uh`~K6&*\w <vector name="head" x="1" y="-1500"/> ||9f@9 </canvas> a5]~%xdK </imgdir> ]-L/Of6F)| <imgdir name="die1"> (#\3XBG <canvas name="0" width="213" height="450"> CDoZv"" <vector name="origin" x="774" y="495"/> ]wdudvS@6r <int name="delay" value="180"/> ]:m*7p\uk <vector name="head" x="1" y="-1500"/> plb'EP>e <int name="a0" value="255"/> *!'00fv <int name="a1" value="255"/> JI@~FD& </canvas> ;bkS0Vmg <canvas name="1" width="227" height="493"> 75I*&Wl <vector name="origin" x="778" y="534"/> {%b>/r <int name="delay" value="180"/> ra$_#HY <vector name="head" x="1" y="-1500"/> tJ2l_M^ </canvas> -D38>#Y <canvas name="2" width="232" height="497"> g)u2 <vector name="origin" x="783" y="533"/> z8vFQO\I" <int name="delay" value="180"/> FSc730rM <vector name="head" x="1" y="-1500"/> >L[,.}(9 </canvas> QF!K$?EU[ <canvas name="3" width="237" height="497"> *l_1T4]S <vector name="origin" x="787" y="529"/> zVkHDT[ <int name="delay" value="180"/> C
Hyb{:< <vector name="head" x="1" y="-1500"/> bZ )3{ </canvas> |I85]'K9a <canvas name="4" width="239" height="494"> q35%t61Lc <vector name="origin" x="788" y="525"/> 0v+5&Jk <int name="delay" value="180"/> <J[*~v%( <vector name="head" x="1" y="-1500"/> kX5v!pm[ </canvas> };29'_.."x <canvas name="5" width="241" height="496"> Kze\|yJ <vector name="origin" x="789" y="526"/> BYNOgB1 <int name="delay" value="180"/> Zff-Hl <vector name="head" x="1" y="-1500"/> |VaXOdD`& </canvas> M/Bn^A8@ <canvas name="6" width="243" height="494"> _aa3Qwx <vector name="origin" x="790" y="523"/> h#;fBQ]
<int name="delay" value="180"/> 'Kp|\Tr <vector name="head" x="1" y="-1500"/>
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t </imgdir> #pE:!D 7、锁定某些地图不能进 a&wl- 打开MapleGenericPortal.java dJ:EXVU 搜索 changed = true; >k
kuw?O@ 在上面加入以下语句 dhsQfWg#} if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { umSbxEZU@ c.getSession().write(MaplePacketCreator.enableActions()); ~qco -b player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); NC@OmSR\0 } else { <_ddGg~ c.getPlayer().changeMap(to, pto); G|IO~o0+ } u=
!?<Q *,@dt+H!y 编译,OK ] 6M- s 8、lockmap(锁定地图) F|%[s|s /* 8]'qJ;E2 地图锁写脚本 $WrDZU 2z 演示NPC程序 NR^z!+oSR 只供学习参考 ]"{K5s7 */ nOp\43no Z?CmD;W qZCA16 importPackage(net.s(和谐)f.cherry.scripting); WPpl9)Qc var Itemid = 4001126; //设置需要的道具ID >%'|@75K var Itemsl = 10; //设置数量 f!0* ^d EcBSi995dj function start(ms) { yC6XO&:g if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ wM_k D AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); _z{:Q AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); /&cb`^"U^ }else{ G W|~sE + AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); ON]
z- } wUW+S5"K } LIirOf~e;! 解锁地图 X0Xs"--} /* b2r@vZ]D 地图锁写脚本 "*XR'9~7 演示NPC程序 {b=]JPE 只供学习参考 e ST8>r */ "4oY F:h zF3fpEKe IGOqV>; var Maps = Array(910000001,910000002,922000021,922010504,240010900); /wH]OD{ var status = 0; :a[L-lr`e var MapString = "" ]rXRon=' function start() { 1[:?oEI status = -1; QJ-6aB action(1, 0, 0); $Rd74;edn } '-S^z"ZrI k0!b@
c function action(mode, type, selection) { yA
\C3r' if (mode < 1) { :TX!lbCq cm.dispose(); YPFjAQ } else { IF$f^$ if (mode == 1) @/E5$mX` status++; _l{GHz
else \ C~Y status--; e>z3\4 if (status == 0) { NuLQkf) for(i = 0; i < Maps.length; i++){ /i"L@t)\t var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); \h,S1KmIBD var MapName = NextMap.getMapName(); Y!Wz7
C var MapFy = NextMap.getOnUserEnter(); E@Q+[~H } if (MapFy != "lockmap"){ j<Lj1P3 MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; [#M^:Q }else{ x.xfMM2n MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; rpQB#
Pz } (7;}F~?h } 11Pm lzy cm.sendSimple(MapString); V)f/umT%g 4}gqtw: } else if (status == 1) { ]fnc.^{ var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); <p-R{}8 if(MapStats != "lockmap"){ [8(e`6xePb cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") s+h`,gg9 cm.sendOk("锁定地图成功"); Iyz} ;7yVI cm.dispose(); _<yJQ|[z~i }else{ <Gr{h>b cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") ^CDQ75tR cm.sendOk("解锁地图成功"); 8{(;s$H~ cm.dispose(); M(0:>G } ?8)_, } OB>Pk_eQK } I+kDx=T! } |!aMj8i2 9、上线自动穿装备 R<a7TkL4? src\net\s(和谐)f\odinms\net\login\handler g3Xq@RAJ c A8dIL5 CreateCharHandler.java S
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y8vIW [wj&.I{^s 搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); (6L[eWuTn {%)bxk6 在下面添加以下语句,即可编译,装备ID自己换吧 fnN"a Z IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); v\'Eo*4 eq_top.setPosition((byte) -5); Pp*|EW 1 equip.addFromDB(eq_top); cX9
!a, IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); 1I<D
`H% eq_bottom.setPosition((byte) -6); 4S`2")V equip.addFromDB(eq_bottom); p.SEW5 IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); ^} %OqP eq_shoes.setPosition((byte) -7); ))K3pKyb equip.addFromDB(eq_shoes); :{E;*v_!v IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); ?MHVkGD eq_weapon.setPosition((byte) -11); Uw8O"}U8 equip.addFromDB(eq_weapon); FI`][&]V
IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); soRt< |