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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 k -SUp8}g 服务端修改文字教程 l_8t[ 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框 X1+Wb9P 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java 5!AzEB jtZ@`io 找到 Bdq/Ohw|! public void start(MapleClient c, int npc) { *bZV4} try { w_9:gprf NPCConversationManager cm = new NPCConversationManager(c, npc); Gm*i='f!? if (cms.containsKey(c)) { ?^yZVmAo] return; ;1BbRnCr } KB-7]H cms.put(c, cm); gSP|;Gy
Invocable iv = getInvocable("npc/" + npc + ".js", c); D3I;5m`_ if (iv == null || NPCScriptManager.getInstance() == null) { [E=t{&t cm.dispose(); ^UJO( return; Z!#zr@'k } tn p]wZ engine.put("cm", cm); 'j}%ec1 NPCScript ns = iv.getInterface(NPCScript.class); 7Npz
{C{I scripts.put(c, ns); N &=,)d~M ns.start(); =Y89X6 } catch (Exception e) { /$B<+;L!# log.error("Error executing NPC script " + npc, e); )9Jt550( dispose(c); wZ*m cms.remove(c); e'u9 SpJ } 7)[4|I } D[U5SS!) fx9c1h9s 全选替换掉 NxNz(R
$~ 将下面一段代码替换进去 G $?VYC8; public void start(MapleClient c, int npc) M'*
Y { N 4Dyec\ try { JL]6o8x if (c.getPlayer().isGM()) eX}uZR c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); ; LTc4t 0`_Gj{:L NPCConversationManager cm = new NPCConversationManager(c, npc); T9u/|OP if (this.cms.containsKey(c)) ?p/i}28=y return; #MI}KmH E9|i: this.cms.put(c, cm); #w#B' Invocable iv = getInvocable("npc/" + npc + ".js", c); wKwireOs if ((iv == null) || (getInstance() == null)) { Pj+XKDV]T cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); YncY_Hu cm.dispose(); C7PHZ`< return; lGs fs( } k{9s>l~' this.engine.put("cm", cm); O10h(Wg NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); \5J/? this.scripts.put(c, ns); wJ+"JQY.J+ ns.start(); wWwY.}j } catch (Exception e) { Zr`:A$ log.error("Error executing NPC script " + npc, e); @ij}|k%* dispose(c); Jln dypE this.cms.remove(c); a?@j`@]ZR~ } D7 .R
NXo } (zUERw\aX 2、[079咖啡端]修复怪物打不死 c,e
0+ 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java h(>4%hF `57ffQR9 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! Dtelr=/s o-/Xa[yC --------------------------------------------------------------------------------- ]{dg"J (/c9v8Pr(7 public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { 3 bGpK9M~ AttackInfo ret = new AttackInfo(); 1C:lXx$| lea.readByte(); sHKT]^7 lea.skip(8); m\j'7mZ1 ret.numAttackedAndDamage = lea.readByte(); DUa`8cE} lea.skip(8); ?(hdV?8)P ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); 8W#whK2El ret.numDamage = (ret.numAttackedAndDamage & 0xF); ]_j{b)t ret.allDamage = new ArrayList(); pnDD9u-4; ret.skill = lea.readInt(); =`g+3
O;< lea.skip(8);
%<K`d if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill == ~GMlnA]6 5y@JMQSO 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) #Ey!?Z ret.charge = lea.readInt(); 9QZ;F4 r else { ~g)gXPjke ret.charge = 0; Dk8"
H>* } *y7^4I-J h@l5MH=|% if (ret.skill == 1221011) O7:JG[tR* ret.isHH = true; Haiuf)a #m|AQr| lea.readInt(); WG<D+P ret.aresCombo = lea.readByte(); 8{@#N:SY int sourceid = ret.skill; C2FewsRz if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == p.&FK'&[0 r\a9<nZ{ 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) :rwF5 c.setCombo(1); +K]kGF jF{zcYU ret.pos = lea.readByte(); ><5tnBP|+L ret.stance = lea.readByte(); $--W,ov5j 4R@3jGXb8q if (ret.skill == 4211006) { 9V("K return parseMesoExplosion(lea, ret); 7+=fD|Cl } FjVC&+c Q+gQ"l,95 if (ranged) { 6wfCC, 2 lea.readByte(); 'Aai.PE: ret.speed = lea.readByte(); P)ZGNtO9fG lea.readByte(); |no '^ ret.direction = lea.readByte(); $Y7q2 lea.skip(7); mM1\s>o if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == f0}+8JW5h Bxak[>/ 13111002)) :*#I1nb$ lea.skip(4); T+RfMEdr } r0}Z&>]66N else { 'ym/@h7h lea.readByte(); Kp8!^os ret.speed = lea.readByte(); 6 C;??Y>b lea.skip(4); &`GQS| } #%Uk}5;- We_/:= for (int i = 0; i < ret.numAttacked; ++i) { sZ7{_}B int oid = lea.readInt(); MHk\y2`/; JT, 8/o lea.skip(14); pzH N:9r V6Z2!Ht List allDamageNumbers = new ArrayList(); H/YZwDx,i for (int j = 0; j < ret.numDamage; ++j) { ma vc$!y int damage = lea.readInt(); <e)3 j6F! &p`RKD MapleStatEffect effect = null; C4]vq+ if (ret.skill != 0) M+9G^o)u effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill D8qZh1w%A| ^. M*pe (ret.skill))); 80LKxA;5N %jim] ]<S[ if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) gVl%:Ra% damage = effect.getFixedDamage(); o"J}@nF MW6d- allDamageNumbers.add(Integer.valueOf(damage)); 1\TXb!OtL } v4DF
#O if (ret.skill != 5221004) +QqYf1@F lea.skip(4); -(ABQgSO] }LN +V~ ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); A9!%H6 } bncIxxe l+Uy return ret; ?,O{,2} } ;}ileLTl k7W7S`H
sJ{NbN~`I --------------------------------------------------------------------------------- G(EiDo& -!k"*P 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java :"|}oKT%mP 8$BZbj%?hx 查找 `c ^2 //战神Combo ![P1Qvp private int combo = 0; wZ5+ H%x private int comboCount = 0; p{[Ol Z>{3t/` 将其修改为 e>=P' //战神Combo =i4 Ds private int combo = 0; DI"mi1ObE private int comboCounter = 0; %70sS].@ 1nye.i~ 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) A90oX1l 应该也可以重新定义comboCounter这个变量 没实验 6$lj$8\ EQET:a:g 然后在下面适当处增加两个函数 bT2 b)nf Re0ma%~LP public int getCombo() { X~T"n<:a> return this.comboCounter; udMDE=1~L } @or&GcQ* ~8o's` public int setCombo(int combo) { U5[xW return (this.comboCounter = combo); HE,# pj(D } TG~:Cmc pc
J5UJY 代码就修改完毕了 编译后 怪物就应该能掉血了! pZ}4'GnZI H~^am PTXy:>]M 大概原因分析: 4#{i 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! t-)C0< 3、[079咖啡端]修复双击人物客户端自动退出问题 D9*GS_K2t 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样,
7aj|-gZ 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java TW8E^k7 N=YRYUo 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 b)tvXiO1> 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 FY|.eY_7 { g@BQ!}_#5 处理方法: ~q 0)+' "qYPi 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java l\vtz5L (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) Py3Xvudv a$y=+4L ,b%T[s7 找到 >gtKyn] mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); T\55uQ bwR24>8lP uW3`gwwlU hiZE8?0+~N CqDKQQ 替换成 ( 6|S42 mplew.writeInt(0); `9}\kn-</8 mplew.writeShort(0); /f@VRME MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); nw){}g List<Item> chairItems = new ArrayList(); ^p?O1qTg for (IItem item : iv.list() ) { *4"s,1?@BG if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { z|;7;TwA //chairItems.add(item); EbZRU65J}O } `j{q$Y=AG } %"Q{|} mplew.writeInt(chairItems.size()); k>I[U}h for (IItem item : chairItems ) { n7>CK?25 mplew.writeInt(item.getItemId()); F:"<4hiA" } mf^=tZ mplew.writeInt(0); eLXG _Qb" 4、修复咖啡端不消耗飞镖 2It$ bz RangedAttackHandler.java /ldE (!^n I0trHrX9 找到 0wU8PZ Nj //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { ~3<Li}W MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); -
|n\
// } 9tvLj5~ "E =\Vz 按上面方式处理 ua#sW 5、修复黑龙项链带不了的BUG Bvj-LT=) 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 &^KmfT5C r<,W{Va Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] (\}>+qS[ Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] ]PJb 9$f2 Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] k7yQEU Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] .>NhC" Eqp.Ring.1112906.name 心心祝福戒指 [2095664] ~( 54-9& Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] [HGGXgN Eqp.Ring.1112907.name 小鱼戒指 [2095754] v<c~
'?YzO Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] P#m/b< Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] ?kEcYD Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] }>Gnpc Eqp.Ring.1122000.name 黑龙项环 [2095962] f<bc8Lp Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] eY^;L_7}p xs_l+/cZ 再来看下其他项链在哪个位置 $R4[TQY).! mZDL=p l3dGe' Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] !_P;4E Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] b1Bu5%bt,: Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] ;gfY_MXnF Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] u;rK.3o Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] i>#[*.|P Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] qfE>N?/ Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] ]@)T] Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] m22M[L(q Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] m&(yx|a4+ Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] , v,mBYaU Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] <8nl}^d5 bI/d(Q%#< STmn%& ~?TGSD@( 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) {-;lcO D g"gh2#!D 现在要做的是把这两个物体重新搬到 Accessory组里。 a=}JW] N%
/if teh$W<C 解决办法: %upnXRzw m2{3j[ b<o Uy 找到服务端目录 wz\String.wz\Eqp.img.xml |y=; #A }GX[N\$N 类似这样的结构 9Ps[i)- bkk1_X <?xml version="1.0" encoding="UTF-8" standalone="yes"?> o%_MTCANy <imgdir name="Eqp.img"> Ej\EuX <imgdir name="Eqp"> M il
![A1 <imgdir name="Accessory"> 1~/?W^ir <imgdir name="1010000"> <Hw)},_* <string name="name" value="褐色落腮胡"/> ENW>bS8e` </imgdir> ov>Rvy <imgdir name="1010001"> J`}5bnFP
<string name="name" value="黑胡子"/> EooQLZ </imgdir> `vs=
CYs <imgdir name="1010002"> rV.04m, <string name="name" value="忍者口罩"/> 7DaMuh~< </imgdir> VU6nu4 <imgdir name="1010003"> <$!^LKKzA <string name="name" value="刮脸痕迹"/> 6) {jHnk)
6z3 Yq{1 cz<8Kb/XV 查找 name="Ring" 再查找 1122000 (黑龙项环代码) QB p`r#{I{ +NL^/y<; 类似这样 MN1
kR P F5;2 <imgdir name="1112906"> <8Y;9N|94! <string name="name" value="心心祝福戒指"/> gn"Y?IZ? <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> Gh;Ju[6 </imgdir> vM@2C'
<imgdir name="1112907"> l`D^)~o8 <string name="name" value="小鱼戒指"/> wG6@.;3 <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> ~^jdiy5 </imgdir> ;O` \rP5w <imgdir name="1112916"> DrE
+{Spm <string name="name" value="寂寞单身戒指"/> P9h]Bu <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> ^M36=~j </imgdir> m:|jv|f <imgdir name="1122000"> 1d)wE4c=Z <string name="name" value="黑龙项环"/> YYfX@`\
</imgdir> z*?-*6W <imgdir name="1122007"> f@U\2r <string name="name" value="休彼德蔓的项链"/> Vp{e1xpY </imgdir> Z@ AHe`A ]l\'1-/
把这段代码剪切出来 "J:~Aa%_ ^3B)i= <imgdir name="1122000"> P{2V@ <} <string name="name" value="黑龙项环"/> q2v:lSFY </imgdir> H{Tt>k <imgdir name="1122007"> PR rf$& u <string name="name" value="休彼德蔓的项链"/> nk.m Gny </imgdir> {.c(Sw}Eo Omy4Rkj8bh 放到<imgdir name="Accessory"> 组里。 U(#)[S, QH%Zbt2qS 最后类似这样的结构 ;4XvlcGo pm$ZKM <?xml version="1.0" encoding="UTF-8" standalone="yes"?> :.5l9Ci4 <imgdir name="Eqp.img"> ) wkh <imgdir name="Eqp"> tj:3R$a <imgdir name="Accessory"> bH+x `]{A <imgdir name="1122000"> 5c50F{ <string name="name" value="黑龙项环"/> =*EIe z*.x </imgdir> 34S|[PXd <imgdir name="1122007"> Fr{u=0 X <string name="name" value="休彼德蔓的项链"/> z~tCag8I(k </imgdir> ($a ?zJr <imgdir name="1010000"> ]C.x8(2!f <string name="name" value="褐色落腮胡"/> Pp-\#WJ </imgdir> gD&/k
<imgdir name="1010001"> ~<b/%l>h1 <string name="name" value="黑胡子"/> f4.k%| ] </imgdir> ]iu}5]?) <imgdir name="1010002"> D4
{?f<G0F <string name="name" value="忍者口罩"/> ~P&Brn"=Rs </imgdir> D5]4(]k& c 32IO&W4 &6!~Q,;K- 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 vd>K=!
J 6、修复PB掉线问题 |X&.+RI -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- eeIaH
> 8vFt<k}G O:02LHE <?xml version="1.0" encoding="UTF-8" standalone="yes"?> 0ox
8_l <imgdir name="8820009.img"> p<>xqU <imgdir name="info"> mEi+Tj zp <int name="bodyAttack" value="0"/> O^fg~g X <int name="level" value="1"/> m8KJ~02l# <int name="maxHP" value="200000"/> !]c]:ed\C <int name="maxMP" value="0"/> huh-S ,M <int name="speed" value="0"/> WT(inf[ <int name="PADamage" value="0"/> 6u-@_/O5R3 <int name="PDDamage" value="0"/> / S <int name="MADamage" value="0"/> ^`b&fbv <int name="MDDamage" value="0"/> ~Ab nksR <int name="acc" value="0"/> {v&c5B~,\ <int name="eva" value="0"/> #hinb[fQ <int name="exp" value="0"/> dre@V(\;hQ <int name="undead" value="0"/> (_&W@:"z <int name="pushed" value="1"/> `J*~B <float name="fs" value="10.0"/> :eaqUW!Y <int name="removeAfter" value="5"/> 3w&fN3
1 <int name="summonType" value="12"/> -TnvX(ok4 <int name="hideName" value="1"/> Fua:& 77 <imgdir name="revive"> VAkZ@
u3'~ <int name="0" value="8820001"/> u`E24~ <int name="1" value="8820003"/> YTBZklM <int name="2" value="8820005"/> 'qD5 <int name="3" value="8820006"/> Cj). <int name="4" value="8820004"/> cd8ZZ8L <int name="5" value="8820002"/> C;m 7~R </imgdir> \BB(0Ah+t <int name="noFlip" value="1"/> M6(o J* </imgdir> f1R&Q <imgdir name="stand"> Z4S0{:XY <canvas name="0" width="4" height="4"> eIVCg-l} <vector name="origin" x="36" y="53"/> X8!=Xjl) <int name="delay" value="30"/> Z2z"K<Z W <vector name="head" x="1" y="-1500"/> @V$,H/v: </canvas> /Mq]WXq[V </imgdir> Fy4jujP< <imgdir name="hit1"> Vp3
9`m-W <canvas name="0" width="4" height="4"> r()%s3$q <vector name="origin" x="36" y="53"/> -$pS
{q; <int name="delay" value="30"/> }7k!>+eQ <vector name="head" x="1" y="-1500"/> U3SF'r8 </canvas> F8 *e </imgdir> Eyw)f> <imgdir name="die1"> HVb9YU+ <canvas name="0" width="213" height="450"> i!zh9,i>M <vector name="origin" x="774" y="495"/> L||_Jsu <int name="delay" value="180"/> 5+U2@XV <vector name="head" x="1" y="-1500"/> (nP 6Xq <int name="a0" value="255"/> SB5[PDL_q <int name="a1" value="255"/> V\axOz! </canvas> 1$,t:/'-4 <canvas name="1" width="227" height="493"> CbK&.a <vector name="origin" x="778" y="534"/> F|._'i+B! <int name="delay" value="180"/> _!FM^N}| <vector name="head" x="1" y="-1500"/> TmS;ybsG </canvas> +3VDapfin <canvas name="2" width="232" height="497"> _Q<wb8+/ <vector name="origin" x="783" y="533"/> x<)%Gs}tb <int name="delay" value="180"/> S312h'K
j <vector name="head" x="1" y="-1500"/> F?j;3@z[A </canvas> 4m++>q <canvas name="3" width="237" height="497"> COS(pfC <vector name="origin" x="787" y="529"/> i4TU}.h8 <int name="delay" value="180"/> g*UI~rp <vector name="head" x="1" y="-1500"/> $@_7HE3 </canvas> KMz\h2X <canvas name="4" width="239" height="494"> |_l\. <vector name="origin" x="788" y="525"/> >V~q`htth <int name="delay" value="180"/> @Z$`c{V< <vector name="head" x="1" y="-1500"/> ?DVO\Cp </canvas> f_1#>] <canvas name="5" width="241" height="496"> '[shY <vector name="origin" x="789" y="526"/> _E5%Px5>L <int name="delay" value="180"/> 2A3;#v <vector name="head" x="1" y="-1500"/> fgFBOpG%Gq </canvas> t+0&B" <canvas name="6" width="243" height="494"> yI9~LTlA3 <vector name="origin" x="790" y="523"/> 9kPwUAw <int name="delay" value="180"/> oF/5mh__(K <vector name="head" x="1" y="-1500"/> 9%\<x </canvas> ]d"4G7mu`l <canvas name="7" width="243" height="491"> H[o'j@0 <vector name="origin" x="790" y="520"/> qB3{65 <int name="delay" value="180"/> y:!MWZ <vector name="head" x="1" y="-1500"/> )>LQ{X. </canvas> t1HUp dHY <canvas name="8" width="241" height="483"> GE$spx <vector name="origin" x="789" y="513"/> 'e-Nt&; <int name="delay" value="180"/> Xu#\CYk <vector name="head" x="1" y="-1500"/> dN>XZv </canvas> %8H*}@n <canvas name="9" width="239" height="479"> TX{DZ# <vector name="origin" x="788" y="510"/> :W5*fE(i <int name="delay" value="180"/> HMNjQ
1y <vector name="head" x="1" y="-1500"/> P,RCbPC4 </canvas> g~d}?B\<@ <canvas name="10" width="237" height="476"> Egt;Bj#% <vector name="origin" x="787" y="508"/> <[xxCW(2 <int name="delay" value="180"/> ssW+'GD <vector name="head" x="1" y="-1500"/> p7(xk6W </canvas> LGT\1u <canvas name="11" width="230" height="485"> .<v0y"amJ <vector name="origin" x="784" y="521"/> ToJV.AdfT <int name="delay" value="180"/> rtDm<aUh <vector name="head" x="1" y="-1500"/> [!{*)4$6 </canvas> LBtVK, ? <canvas name="12" width="235" height="490"> M;W{A)0i1 <vector name="origin" x="779" y="535"/> 9\*xK%T+ <int name="delay" value="180"/> / /qTMxn <vector name="head" x="1" y="-1500"/> >]"5K<-1 </canvas> _1*EMq6 <canvas name="13" width="275" height="495"> (c(c MC' <vector name="origin" x="797" y="540"/> iR4CY- <int name="delay" value="180"/> IoNZ'g?d <vector name="head" x="1" y="-1500"/> TQK>w'L </canvas> b@N|sXt&C <canvas name="14" width="284" height="495"> K&"Yv~h <vector name="origin" x="797" y="540"/> `Oys&]vb <int name="delay" value="180"/> 1W-t})!a <vector name="head" x="1" y="-1500"/> ?[Q;275 </canvas> q
/|<>s <canvas name="15" width="249" height="493"> H;,cUb <vector name="origin" x="786" y="538"/> =HP_IG_ <int name="delay" value="180"/> D@qq=M <vector name="head" x="1" y="-1500"/> ,*0>CBJvv </canvas> r6]r+!63" <canvas name="16" width="218" height="464"> }Evy fc#D <vector name="origin" x="774" y="509"/> mKZ?H$E%% <int name="delay" value="180"/> %Zx/XMs}e <vector name="head" x="1" y="-1500"/> n4)G g~PE </canvas> _6qf>=qQ`" <canvas name="17" width="213" height="480"> yuswWc' <vector name="origin" x="774" y="525"/> /woa[7Xe <int name="delay" value="180"/> 5L|yF"TI# <vector name="head" x="1" y="-1500"/> sCaw"{5qc </canvas> p<'mc|hGq <canvas name="18" width="213" height="488"> [8Ub#<]] <vector name="origin" x="774" y="533"/> {Cs~5jYz <int name="delay" value="180"/> tjOfekU <vector name="head" x="1" y="-1500"/> ~/[cZY@ </canvas> ksY^w+>(! <canvas name="19" width="214" height="491"> -w 2!k <vector name="origin" x="775" y="536"/> pw:<a2. <int name="delay" value="180"/> 133lIX+(k <vector name="head" x="1" y="-1500"/> -!">SY\ </canvas> (|ga#%iI <canvas name="20" width="216" height="489"> {#q<0l <vector name="origin" x="776" y="534"/> }*$-rieg <int name="delay" value="180"/> r0QjCFSF= <vector name="head" x="1" y="-1500"/> 2U>1-p&dn </canvas> >U"f1q*$ <canvas name="21" width="213" height="450"> ]*}*zXN/E <vector name="origin" x="774" y="495"/> -9-%_=6 <int name="delay" value="600"/> %xLziF <vector name="head" x="1" y="-1500"/> jL8& </canvas> $${ebt </imgdir> cR$2`:e </imgdir> UuT>qWxQ8 7、锁定某些地图不能进 *ok89ad 打开MapleGenericPortal.java dT,X8 " 搜索 changed = true; 3Q[]lFJ}F 在上面加入以下语句 6\O4R if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { KBzEEvx/$ c.getSession().write(MaplePacketCreator.enableActions()); ?C.C?h6F5B player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); yqlkf$? } else { {exF"ap c.getPlayer().changeMap(to, pto); e@p` -;< } P%pB]d.qpi \ ;Hj,z\ 编译,OK A3&8@/6, 8、lockmap(锁定地图) +Qu~UK\ /* G#duZNBdc 地图锁写脚本 jb)z[!FbM 演示NPC程序 /.05rTpp 只供学习参考 *~ 4uF */ OdRXNk:k-j abD55YJY ` ]WU=Ss importPackage(net.s(和谐)f.cherry.scripting); _w+sx5
var Itemid = 4001126; //设置需要的道具ID =DE5Wq19 var Itemsl = 10; //设置数量 *|$s0ga C Sijwh1j*V function start(ms) { 2b1LC!'U if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ tK{`?NS AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); ;^}cZ AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); zDa*n:S }else{ o'myo.k{ AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); CJjma=XH } {FQ
dDIj# } }?*:uf 解锁地图 3`#sXt9C /* `Lm
ArW: 地图锁写脚本 !i_5XcH 演示NPC程序 #zrD i 只供学习参考 4OCz:t */ 2|EHNy! Ca+d
?IS RZ|s[bU var Maps = Array(910000001,910000002,922000021,922010504,240010900); ZH_ J+ var status = 0; bLu6|YB var MapString = "" z2!NBOv function start() { '4HwS$mW3 status = -1; .XLe\y action(1, 0, 0); &[S)zR=? } w
\0=L=J y+Q!4A function action(mode, type, selection) { nImRU.;P if (mode < 1) { E_WiQ?p
cm.dispose(); .eZ4?|at.F } else { o [ar.+[ if (mode == 1) I"sKlMD status++; OD>-^W t;% else }E8 Y,;fTD status--; ]t0?,q.$7 if (status == 0) { `U p<; for(i = 0; i < Maps.length; i++){ D6bCC;
h= var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); g IX"W; var MapName = NextMap.getMapName(); 2c0eh-Gf var MapFy = NextMap.getOnUserEnter(); `{F8# if (MapFy != "lockmap"){ ,PRM(n - MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; Gpe h#Q4x }else{ ^fnRzX MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; X@x:
F|/P } ?ZlwRjB\ } X/5tZ@ cm.sendSimple(MapString); 4,H}'@Db} 3zWY%(8t4? } else if (status == 1) { M/d!&Bk var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); ?Dd2k%o if(MapStats != "lockmap"){ LdWeI cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") zCO5`%14 cm.sendOk("锁定地图成功"); HW.S~eLw* cm.dispose(); w'M0Rd] }else{ zd#qBj]g cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") c)@M7UK[ cm.sendOk("解锁地图成功"); |V!A!tB cm.dispose(); jE2ziK } 5I T'u3V } b^Rg_,s } _z,/!>J } }qV4]*+{ 9、上线自动穿装备 .h~)|"uzW src\net\s(和谐)f\odinms\net\login\handler .vQ2w zRvYN CreateCharHandler.java ]3
0
7. XZp(Po:H 9IMRWtZWT 搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); $Ae/NwIlc UfcM2OmbK 在下面添加以下语句,即可编译,装备ID自己换吧 K<Yh'RvTD IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); Duptles eq_top.setPosition((byte) -5); &??(EA3
equip.addFromDB(eq_top); woR((K] #G IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); 2Y 6/,W eq_bottom.setPosition((byte) -6); ODv)-J equip.addFromDB(eq_bottom); ,vg8iRa IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); k qwS/s eq_shoes.setPosition((byte) -7); cY\-e?`=4 equip.addFromDB(eq_shoes); .fo.mC@a IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); ( Y/
DMQ eq_weapon.setPosition((byte) -11); .vpQ3m> equip.addFromDB(eq_weapon); CoJaVLl IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); B TcxBh pHat.setPosition((byte) -101); {j:{wW. equip.addFromDB(pHat); /^/'9}7 IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); zKfb pWeap.setPosition((byte) -111); 8l!S<RA equip.addFromDB(pWeap); 1+#Vj# 10、结婚修复法 '|Q=J) /* 4Iy\
====================================== |C>Yd*E,C 小权改端技术 e5`{*g$i). ====================================== 0pkU1t~9 */ >@H:+0h- 首先,找到NPCConversationManager.java r)X?H Mqw&%dz'_ 在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): @gxO%@@ *WX6C("M public boolean createMarriage(String partner_) { //声明变量 9=3V}]^M MapleCharacter partner = getCharByName(partner_); //名字 i>)Whr'e8 if (partner == null) { b;soMilz return false; ctt5t } xu+wi>Y^ partner.setMarried(true);
& k1Ez getPlayer().setMarried(true); Ih,~h[ partner.setPartnerId(getPlayer().getId()); i7 p#%2 getPlayer().setPartnerId(partner.getId()); ZP%^.wxC if (partner.getGender() > 0) { Zls4@/\Q Marriage.createMarriage(getPlayer(), partner); ;'gzRC } else { /jj}.X7yH Marriage.createMarriage(partner, getPlayer()); 3%<ia$ } LgUaX return true; p' /$)klt } gN mp'Lm |":^3 public boolean createEngagement(String partner_) { hCr7%` MapleCharacter partner = getCharByName(partner_); -pqShDar| if (partner == null) { [gv2fqpP return false; >-)i_C2 } OkzfQ
hC} if (partner.getGender() > 0) { >b{%j8uM Marriage.createEngagement(getPlayer(), partner); |:H[Y"$1; } else { C=PBF\RkKu Marriage.createEngagement(partner, getPlayer()); |&RdOjw$u } i"w$D{N return true; {Qw,L;R } m?<C\&)6x (x.K%QC) public void divorceMarriage() { //增加至XXXX w:N\]=Vh getPlayer().setPartnerId(0); aK1|b=gVj getPlayer().setMarried(false); P\N`E?lJL Marriage.divorceMarriage(getPlayer()); ///结束至XXXX g-*@I`k[ } h+Dg"j<[ 3)Paf`mr 先别着急这编译..请继续看下去 TC R( ?]3`WJOj 打开 src\net\s(和谐)f\odinms\scripting\npc 这个文件夹新建--文本文档--复制以下代码进去: -QZped;?* Nu9mK /* gvy%`SSW * @丶小_路. 3j.f3~" */ [xI@)5Xk 5[/*UtB package net.s(和谐)f.odinms.scripting.npc; (#Y2H ||L qx#e= import java.sql.Connection; ZB ~D_S import java.sql.PreparedStatement; 4qyL' \d[ import java.sql.ResultSet; cHJ
&a`; import java.sql.SQLException; 5vP*oD 2^UFP+Yw import net.s(和谐)f.odinms.client.MapleCharacter; 5,?9#n\E, 6x[gg !;85 import net.s(和谐)f.odinms.database.DatabaseConnection; ^8V]g1]fiG ;AG5WPI public class Marriage { {Ja#pt private static final org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(Marriage.class); JN3Oe5yB2@ Z#4? /' public static void createMarriage(MapleCharacter player, MapleCharacter partner) { %X[|7D- try { PkG+`N Connection con = DatabaseConnection.getConnection(); 38Wv&! PreparedStatement ps = con.prepareStatement("INSERT INTO marriages (husbandid, wifeid) VALUES (?, ?)"); =BX<;vU ps.setInt(1, player.getId());
ND21; ps.setInt(2, partner.getId()); ~"=nt@M] ps.executeUpdate(); M}%0=VCY7 ps.close(); 25YJH1x } catch (SQLException ex) { }GGFJ" log.warn("结婚: " + player.getName() + " 和 " + partner.getName(), ex); 37lmB
'~ } SrHRpxy } u[d8)+VX
X.T.^}= public static void createEngagement(MapleCharacter player, MapleCharacter partner) { C'5i>; try { - }
Z Connection con = DatabaseConnection.getConnection(); ^'FY!^dE PreparedStatement ps = con.prepareStatement("INSERT INTO engagements (husbandid, wifeid) VALUES (?, ?)"); 39m# ps.setInt(1, player.getId()); pOS.`rSK ps.setInt(2, partner.getId()); .`,YUr$. ps.executeUpdate(); #;^.&2Lt } catch (SQLException ex) { 'iL['4~. log.warn("宣布与参与 " + player.getName() + " 和" + partner.getName(), ex); 0kC!v, } ~Dkje } &p4q# p7, <cepRjDn public static void divorceEngagement(MapleCharacter player, MapleCharacter partner) { I S!B$ try { !vett4C* K Connection con = DatabaseConnection.getConnection(); }"xC1<] int pid = 0; 7 v`Y*D if (player.getGender() == 0) { GD*6tk;5/ pid = player.getId(); p=7kFv } else { 'MG)noN5 pid = partner.getId(); 9B*SWWAj } \:"s*- PreparedStatement get = con.prepareStatement("SELECT FROM engagements WHERE husbandid = ?"); q"]-CGAa get.setInt(1, pid); =VY[m-q5 ResultSet rs = get.executeQuery(); elP`5BuN PreparedStatement ps = con.prepareStatement("DELETE FROM engagements WHERE husbandid = ?"); 0c:CA>F if (rs.next()) { u4.-AY { ps.setInt(1, pid); %A W } else { roRZE[ya return; bLNQ%=FjO } g7d) YUc ps.executeUpdate(); q)!{oi{x( PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET marriagequest = 0 WHERE id = ?, and WHERE id = ?"); M%B]f2C ps1.setInt(1, player.getId()); ^QFjBQ-Hai ps1.setInt(2, partner.getId()); KUuwScb\ ps1.executeUpdate(); NTVG'3o } catch (SQLException ex) { y'E)iI* log.warn("宣布与参与 " + player.getName() + " 和 " + partner.getName(), ex); a(BC(^1! } 2@^8{ } k92189B9j/ wetkmd public static void divorceMarriage(MapleCharacter player, MapleCharacter partner) { dks0 try { t0?BU~f Connection con = DatabaseConnection.getConnection(); pK$^@~DE int pid = 0; ;J?!D x if (player.getGender() == 0) { 0 ]NsT0M pid = player.getId(); 0BVMLRB } else { W:0@m^r pid = partner.getId(); l<qxr.X } !_V*VD PreparedStatement get = con.prepareStatement("SELECT partnerid FROM characters WHERE id = ?"); M{z+=c&w get.setInt(1, player.getId()); /wvA]ooT ResultSet rs = get.executeQuery(); ZC0F:=/K if (rs.next()) { YR[Ii? PreparedStatement ps = con.prepareStatement("DELETE FROM marriages WHERE husbandid = ?"); jkPXkysm ps.setInt(1, pid); d~[>%& ps.executeUpdate(); q+LjWZ+O PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET married = 0 WHERE id = ?, and WHERE id = ?"); q:nYUW o ps1.setInt(1, player.getId()); Ye(0'*-jyc ps1.setInt(2, partner.getId()); +F67g00T| ps1.executeUpdate(); Lw!@[;2 ps.close(); D;:lw] ps1.close(); qe\j$Cjy } else { ,P9B8oIq return; \6@}HFH } VMtR4! :q get.close(); \ &_
- } catch (SQLException ex) { dd$\Q log.warn("离婚:" + player.getName() + " 和 " + partner.getName(), ex); Gm.v-T$ } nre8 F } :l*wf/&z } #Q|$&b ][qZOIk@ 复制完毕后关闭并保存把文件命名为: Marriage.java 保存文件.必须在这个文件夹 (>)Y0ki} src\net\s(和谐)f\odinms\scripting\npc %oN^1a'&) h!)(R< 复制以下NPC脚本.结婚的教堂里的哪位人物都行.复制如下代码加入NPC脚本中!!! |/r@z[t kv5D=0r y0=BL /* N8mK^{ *@丶小_路. L!e@T' */ AY * var status = 0; (cA=~Bw[= var otherChar; :Eob"WH var Char; !)&-\!M> VDQ&BmJE importPackage(net.s(和谐)f.odinms.client); N*o+m~:y importPackage(net.s(和谐)f.odinms.server); kuUH2:L v_G4:tY function start(character3) { u,'c:RMV status = -1; [!aHP?- action(1, 0, 0); S9xC> |< otherChar = character3; VSP[G ,J. } o.j;dsZ qLPI^g, function action(mode, type, selection) { J/
rQ42d if (mode == -1) { Vxk0oIk` otherChar.getClient().getSession().write ,cbP yg (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求!")); H[6d@m- Z cm.dispose(); *W i(% } else { + ^~n09 if (mode == 0 && status == 0) { g\6(ezUF* otherChar.getClient().getSession().write lz # inC| (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求..")); A
7TP1 cm.dispose(); %0"o(y+zt return; 0jg-] } -98bX]8 if (mode == 1) { K$K[fcj status++; B"{CWH O } else { wV(_=LF status--; 2f~s$I&l# } a_Xh(d$ if (status == 0) { 9Uk9TG 5 cm.sendNext("有人想向您发送内容!."); {~d4;ht1Y } else if (status == 1) { 12k)Ek9 var t = otherChar.getName(); +/UInAM cm.sendYesNo("你想不想参与 " + t + "的婚礼?") ; g[Yok`e[ } else if (status == 2) { 9K%E+_7b otherChar.getClient().getSession().write oTfEX4 t { (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣接受了您的请求!")); vguqk!eo4 otherChar.setMarriageQuestLevel(50); sb8SG_ c. cm.getPlayer().setMarriageQuestLevel(50);
(+Er cm.createEngagement(cm.getPlayer().getId(), otherChar.getId()); Wc+ e>* if (otherChar.countItem(2240000) > 0) { H)(Jjk-O MapleInventoryManipulator.removeById(otherChar.getClient(), \w`Il"}V MapleInventoryType.USE, 2240000, 1, false, false); y6G[-?"/Q MapleInventoryManipulator.addById(otherChar.getClient(), 4031358, 1, "shit!"); E%$FX'8& MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031358, SUvHLOA 1, "shit!"); jPbL3"0A& MapleInventoryManipulator.addById(otherChar.getClient(), 4031357, 1, "shit!"); >0~y"~M } else if (otherChar.countItem(2240001) > 0) { >Axe7<l MapleInventoryManipulator.removeById(otherChar.getClient(), KL -8Aj~ MapleInventoryType.USE, 2240001, 1, false, false); t,RR\S MapleInventoryManipulator.addById(otherChar.getClient(), 4031360, 1, "shit!"); XSZW9/I-(| MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031360, vO"AJ`_ 1, "shit!"); ."=Bx2 MapleInventoryManipulator.addById(otherChar.getClient(), 4031359, Be}Cj(C 1, "shit!"); b},OCVT? } else if (otherChar.countItem(2240002) > 0) { 1FY^_dvH MapleInventoryManipulator.removeById(otherChar.getClient(), MapleInventoryType.USE, 2240002, 1, false, false); f)gA.Rz MapleInventoryManipulator.addById(otherChar.getClient(), 4031362, 1, "shit!"); $R"~BZbt; MapleInventoryManipulator.addById(cm.getPlayer(), 4031362, 1, "shit!"); 7]
~'8 MapleInventoryManipulator.addById(otherChar.getClient(), 4031361, 1, "shit!"); ;,9|;)U?u } else if (otherChar.countItem(2240003) > 0) { 7$b78wax MapleInventoryManipulator.removeById(otherChar.getClient(), R':a,6O MapleInventoryType.USE, 2240003, 1, false, false); 6idYz"P % MapleInventoryManipulator.addById(otherChar.getClient(), 4031364, 1, "shit!"); 9fe~Q%x=u MapleInventoryManipulator.addById(cm.getPlayer(), 4031364, 1, "shit!"); N(F9vZOs MapleInventoryManipulator.addById(otherChar.getClient(), 4031363, WlG/7$ 1, "shit!"); N!btj,vx } !q$IB?8 cm.dispose(); n1!u
aUC } znu?x|mV } mEE/Olh W } jIuE1ve 11、购物商城添加新物品和点数商品 m2\ZnC 首先打開ETC.WZ (+T|B E3*# 找到Commodity.img.xml a*vi&$@`Z1 這個是有分代碼到多少~~那個東西延續就在哪裡 F1MPo;e 我是以前面主頁的推薦物品新物品那邊新增的 -<CBxyZa& 今天摸索來的我去找推薦物品那邊 ==|//:: \ V62的這個是到6226 (<imgdir name="6226">) ?K}/b[[0v 所以你要添加就重6227開始添加 <4Ujk8Zj 這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) h`jtmhoz 如果要再推薦物品就重10001931開始加 R#Ss_y <int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) ~/gqXT"> <int name="Count" value="1"/>(這個沒試過這個都填1) Ak|jJ <int name="Price" value="價錢"/>(這個是添加你要的點數價位) 9#pl BtQ** <int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) 5)EnOT"' <int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少) |ss_< <int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..) ~Uga=& <int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) K _y;<a] 如果要初學者最好先依照10001931開始加 ;i Ud3'* 把物品列在推薦物品那邊 Vwl`A3Y 如果你熟了再加入其他行例如武器列戒指列添加 c)lMi}/ 如果想把推薦物品那4個換掉找到那4個代碼
t'7)aJMP 搜尋第一個物品代碼把它換掉你要的物品代碼 O^`Y>>a 第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 r)h+pga5^E 找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 n {^D_S 想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 IWKQU/l! 繼續添加代碼物品~~~ VIynlvy o2Z#
5- 首先打開ETC.WZ ]k >S0 找到modity.img.xml g3"`b)M 這個是有分代碼到多少~~那個東西延續就在哪裡 X;zy1ZH 我是以前面主頁的推薦物品新物品那邊新增的 _L&C4 <e' 今天摸索來的我去找推薦物品那邊 h!MZ6}zb) V62的這個是到6226 (<imgdir name="6226">) !9V_U 所以你要添加就重6227開始添加 XB^z' P{-Y 這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) P^.L0T5g 如果要再推薦物品就重10001931開始加 j>P>MdZtk <int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) B \[ P/AC <int name="Count" value="1"/>(這個沒試過這個都填1) UJlKw `4 <int name="Price" value="價錢"/>(這個是添加你要的點數價位) z^=9%tLJ <int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) <!4'?K -N <int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少) 6kYn5:BhIi <int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..) wYS4#7 <int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) 4.R
>mN[ 如果要初學者最好先依照10001931開始加 `ZNzDr 把物品列在推薦物品那邊 ;Wb
W\,P' 如果你熟了再加入其他行例如武器列戒指列添加 LVO`+: 如果想把推薦物品那4個換掉找到那4個代碼 )<jj O 搜尋第一個物品代碼把它換掉你要的物品代碼 pGUrYik4 第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 .7cQKdvcC 找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 }JvyjE 想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 E+[K?W5 繼續添加代碼物品~~~ |8V+(Vzl 之後你要添加的東西都要重他最後的6226開始添加6227.6228.6229..... <BT}Tv9 10001930這個代碼是代表推薦物品那邊的 iv3NmkP1 所以你要讓物品顯現在推薦物品就重10001930開始添加 Qv[@ioc 把改完的XML覆蓋到服務端XML.和客戶端WZ ~FDJKGK 12、登陆角色时文字显示 opdi5e)jK 找到world.properties 自己去掉S F中的空格 "EhA _ =i 增加: +ZXk0sP_< net.s f.odinms.world.serverName= .y[=0K: "EHwv2Hm> 找到:AbstractPlayerInteraction.java kM@8RAxA public String serverName() { Z\`uI+` return c.getChannelServer().getServerName(); {6v+
Dz> } 7pr@aA"vgj 'KM@$2tK^q 找到:ChannelServer.java S,qsCnz 增加(如果存在就不用增加了) lts{<AU~ private String serverName; yg/.=M uiO8F*,!&r public String getServerName() { 9<,\+}^{ return serverName; ,9 } XCQ=`3f }0c'hWMZ} serverName = props.getProperty("net.s f.odinms.world.serverName"); (类似的增加,共2次) P62g7>B5^ \>M3E 找到PlayerLoggedinHandler.java F&I^bkvh D1x~d<j 合适的位置增加: 8"RX~Igf c.getSession().write(MaplePacketCreator.sendHint("欢迎来到 "+ c.getChannelServer().getServerName() + "。\r\n#r#e请记得享受其中的乐趣吧!", 350, 5)); _f2(vWCW;J 13、当人物达到一个等级-自动打开NPC N(&,+KJ) 当人物达到一个等级,自动打开NPC (w)Qt/P^4 r1$
O<3\ :'a |cjq E}4R[6YD 打开 MapleCharacter.java XG_lyx%:E 在类似net.s f.odinms.scripting下面添加 lHr?sMt import net.s f.odinms.scripting.npc.NPCScriptManager; -:>Mi5/ s 找到 B!rY\ ?W if (level == 200 && !isGM()) { =][[TH exp.set(0); zjB8~ku# MaplePacket packet = MaplePacketCreator.serverNotice(6, "[Congrats] " + getName() + " has reached Level 200! Congratulate " + getName() + " on such an amazing achievment!"); +>37'PD try { >`\~=ivrD getClient().getChannelServer().getWorldInterface().broadcastMessage(getName(), packet.getBytes()); 1;g>?18@ } catch (RemoteException e) { YV 2T$#7u getClient().getChannelServer().reconnectWorld(); '}]w=2Lf } qKZ~)B j } &P,8)YA 增加 ZShRE"` if (level == 10) { ^%*%=LJm NPCScriptManager npc = NPCScriptManager.getInstance(); ANi}q9SC npc.start(client, 9201027); So,EPB+ } ,in`JM<o if (level == 30) { ~#7=gI&p@ NPCScriptManager npc = NPCScriptManager.getInstance(); `3\5&B |