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该隐藏帖已经发布超过60天,已自动取消隐藏功能,无需回复即可查看!由于刚才发错,三楼才是连接 9^yf'9S1 服务端修改文字教程 JXT%@w>I 1、[079咖啡端]添加打开一个没有JS的NPC出现对话框
_aJo7 打开scr/net/s(和谐)f/odinms/scripting/npc/NPCScriptManager.java mBAI";L3 W#|30RU.G 找到 V1yY> public void start(MapleClient c, int npc) { [nSlkl
try { 2il)@&^ NPCConversationManager cm = new NPCConversationManager(c, npc); .$ o0$`} if (cms.containsKey(c)) { f{i~hVF return; L>trLD1pt } K[,d9j`^ cms.put(c, cm); R=7,F6. Invocable iv = getInvocable("npc/" + npc + ".js", c); a,$v; s/ if (iv == null || NPCScriptManager.getInstance() == null) { G
51l_ cm.dispose(); 8%+F.r return; Pn?,56SD= } Ca2He}r` engine.put("cm", cm); )Bz2-|\ NPCScript ns = iv.getInterface(NPCScript.class); OEZ`5"j scripts.put(c, ns); _%r +?I ns.start(); DJWm7 t } catch (Exception e) { <R;t>~8x log.error("Error executing NPC script " + npc, e); *|Bu 7nwg dispose(c); M53{e;.kN cms.remove(c); [
GcH4E9r } W't?aj I| } SRP.Mqg9 YGdzA]3> 全选替换掉 DfPC@`
k 将下面一段代码替换进去 tVUC@M>' public void start(MapleClient c, int npc) n0\k(@+k { Y5dt/8Jo try { 0c-.h if (c.getPlayer().isGM()) ~8oti4 c.getPlayer().dropMessage("[系统提示]您已经建立与NPC:" + npc + "的对话。"); /m"#uC!\ h)NZG6R NPCConversationManager cm = new NPCConversationManager(c, npc); y3Z\ Y[ if (this.cms.containsKey(c)) yuef84~ return; 7O.?I#
76 6np this.cms.put(c, cm); o$4i{BL Invocable iv = getInvocable("npc/" + npc + ".js", c); ^X?D4a|;#g if ((iv == null) || (getInstance() == null)) { k vuSE cm.sendOk("对不起,我并没有被管理员设置可使用,如果你觉得我应该工作的,那就请你汇报给管理员.\r\n我的ID编号: #r" + npc + "#k."); "r+ v^ cm.dispose(); *A^`[_y return; ]3 KMFV} } :m&cm%W]ts this.engine.put("cm", cm); 5YV3pFz$) NPCScript ns = (NPCScript)iv.getInterface(NPCScript.class); !^Ly#$-X this.scripts.put(c, ns); +VSq [P ns.start(); <2.87: } catch (Exception e) { YK{E=<: log.error("Error executing NPC script " + npc, e); ~10 >mg dispose(c); d*B^pDf this.cms.remove(c); `] fud{ } =/#+, } >b1#dEY 2、[079咖啡端]修复怪物打不死 g+RgDt9 1.打开源码找到net\s(和谐)f\odinms\net\channel\handler\AbstractDealDamageHandler.java c4Leh"ry ',_E;( 找到这个函数parseDamage() 然后用下面的代码替换 注意替换前先备份! /W|=Or2oR )qID<j# --------------------------------------------------------------------------------- }CM</ 1WP(=7$. public AttackInfo parseDamage(MapleCharacter c, LittleEndianAccessor lea, boolean ranged) { 8h?):e AttackInfo ret = new AttackInfo(); -J6G=+s/ lea.readByte(); qOqU
CRUe: lea.skip(8); mm1fG4
*% ret.numAttackedAndDamage = lea.readByte(); RV=Z$ lea.skip(8); 1(YEOZ
ret.numAttacked = (ret.numAttackedAndDamage >>> 4 & 0xF); _o+z#Fn z ret.numDamage = (ret.numAttackedAndDamage & 0xF); V7gv@<1<y ret.allDamage = new ArrayList(); ?'8(']/ ret.skill = lea.readInt(); hf`5NcnP lea.skip(8); &s{" Vc9] if ((ret.skill == 2121001) || (ret.skill == 2221001) || (ret.skill == 2321001) || (ret.skill ==
^ UDNp.6k
/N8>>g 5201002) || (ret.skill == 14111006) || (ret.skill == 5101004) || (ret.skill == 15101003)) 7{BTtUMAC ret.charge = lea.readInt(); #$dEg else { 2 -C*RHRx ret.charge = 0; :lfUVa{HN } v1j&oA}$. RE<s$B$[ if (ret.skill == 1221011) &i5MRw_]] ret.isHH = true; kq4ii`zi8 /0_^Z2 lea.readInt(); u3k{s ret.aresCombo = lea.readByte(); id?B<OM int sourceid = ret.skill; f,
iHM if ((sourceid == 21100004) || (sourceid == 21100005) || (sourceid == 21110003) || (sourceid == G~+BO'U9'G W'xJh0o 21110004) || (sourceid == 21120006) || (sourceid == 21120007)) v'e5j``= c.setCombo(1); `w(~[`F t ob_*fP ret.pos = lea.readByte(); wCitQ0? ret.stance = lea.readByte(); /19ZyQw9 .7K<9K +P if (ret.skill == 4211006) { ZzO^IZKlC return parseMesoExplosion(lea, ret); 6OPYq*| } Ovhd%qV;Y VpO+52& if (ranged) { vVyX[ZZ lea.readByte(); 2uEvu ret.speed = lea.readByte(); xb (Cd lea.readByte(); 0XzrzT"& ret.direction = lea.readByte(); @ L=dcO{r lea.skip(7); h>:eu# if ((ret.skill == 3121004) || (ret.skill == 3221001) || (ret.skill == 5221004) || (ret.skill == ll^#I/ k|r|*|8 13111002)) }o:sU^Pwa lea.skip(4); \UEO$~Km } S|Yz5)* else { j*fs [4 lea.readByte(); B)`@E4i ret.speed = lea.readByte(); ~Qm<w3oy lea.skip(4); #,5v#|u|7 } = }!4%.$ }o d5kK; for (int i = 0; i < ret.numAttacked; ++i) { |=rb#z& int oid = lea.readInt(); FhFP M)[ %>z)Q lea.skip(14); *dpKo&y ,7/F?!G!J List allDamageNumbers = new ArrayList(); -tH ^Deo for (int j = 0; j < ret.numDamage; ++j) { #*tWhXU int damage = lea.readInt(); `Ei:Z%@7C Vb++K0CK MapleStatEffect effect = null; L5RBe if (ret.skill != 0) F8pP(Wl effect = SkillFactory.getSkill(ret.skill).getEffect(c.getSkillLevel(SkillFactory.getSkill \:5M0 ;%<R>gDWv (ret.skill))); w|G4c^KH 4Q?3gA1 if ((damage != 0) && (effect != null) && (effect.getFixedDamage() != 0)) ?.~hex#M@ damage = effect.getFixedDamage(); V"u .u Q1
5h \!u allDamageNumbers.add(Integer.valueOf(damage)); .QLjaEja } 7i##g, if (ret.skill != 5221004) 5faY{;8 lea.skip(4); l\DcXgD
x ' 2:HBJ ret.allDamage.add(new Pair(Integer.valueOf(oid), allDamageNumbers)); Q13>z%Rge } 50R&;+b >"|"Gy ( return ret; Ls2g#+ } *>,#'C2 ]w5j?h"b Z[GeU>?P --------------------------------------------------------------------------------- T$pBgS> VSDG_:!K 2.接着找到net\s(和谐)f\odinms\client\MapleCharacter.java p02E:? r"hogmFD; 查找 ,&ld:v?~ //战神Combo :$f9(f& private int combo = 0; [9H986= private int comboCount = 0; iebnQf d) $B 将其修改为 ]b&O#D9 //战神Combo vwIP8z~< private int combo = 0; o/\f+iz7 private int comboCounter = 0; 0ME.O+ mGC! 7^_D` 此时应再查找comboCount 将其修改为comboCounter(不然原变量将不可用 导致变量未定义) x&d:V 应该也可以重新定义comboCounter这个变量 没实验 1$RUhxT s;Sv@=\ 然后在下面适当处增加两个函数 Ch0t' tg"NWp6 public int getCombo() { +6;1.5Tc return this.comboCounter; g&?RQ } yk0#byW` ++|vy~T public int setCombo(int combo) { C#oH7o+_. return (this.comboCounter = combo); (>
VD#n } \2OjIEQQ N6<G`k, 代码就修改完毕了 编译后 怪物就应该能掉血了! 7\<}378/^ *V[6ta' P^-daRb
大概原因分析: @3Nvf}He 攻击封包数据改变,原来处理封包的方式已经不能适用了 所以应当修改原来的处理结构! di|5|bn7 3、[079咖啡端]修复双击人物客户端自动退出问题 8-geBlCE, 双击人物不管是自己还是他人都需要查看角色信息,原先我以为是加入的有家族的原因。 换了个没家族的号还是那样, aTi,gJ;* 结果我就感觉应该是处理封包的问题了。 说明白点就是 MaplePacketCreator.java 有问题,然后我又仔细比较了下 楚天和咖啡端的 MaplePacketCreator.java 48g`i e .( 发现charinfo 处理有出入。 咖啡端似乎少了一些东西, 就是椅子列表显示那部分。 于是我对照两者的代码修复了下。 4iC=+YUn 也不算是修复。 因为这样弄过以后不会显示你有椅子。 抱歉。 我JAVA不太行。 大家原谅下了。 )Q5ja}-{V TO]7 %aB 处理方法: kNC]q,ljt5 l}&&f8n 打开 src\net\s(和谐)f\cherry\tools\MaplePacketCreator.java F- l!i/ (或者是src\net\s(和谐)f\odinms\tools\MaplePacketCreator.java) *Hed^[sO ( SiwO.TZ 4<<T#oW.:G 找到 _J ZlXY mplew.write(HexTool.getByteArrayFromHexString("00 00 00 00 00 00 01 00 00 00 D0 ED 2D 00 0C 87 A5 16 B4 F0 B0 16 10 00 00 00 84 E3 C6 2A 36 15 CF 59 6C 24 3E 00 CD DB 43 00 10 00 00 00 02 00 00 00 67 34 00 00 7F 36 00 00 DD CD CF 2A 10 00 00 00 B4 8B BB 2A 00 00 00 00 00 00 00 00 01 00 CD 00 10 00 00 00 18 E6 C6 2A DE 26 93 07 FD DC AB 7B 45 08 08 08 10 00 00 00")); RA
ER\9i !wr2OxK* p;P
cD bo_Tp~j \agT#tTJ 替换成 Q$:>yveR* mplew.writeInt(0); nS9 kwaO mplew.writeShort(0); M|9=B<6`7 MapleInventory iv = chr.getInventory(MapleInventoryType.SETUP); jr3FDd] List<Item> chairItems = new ArrayList(); vcz?;lg for (IItem item : iv.list() ) { -;RW)n^n if ((item.getItemId() >= 3010000) && (item.getItemId() <= 3020001)) { ?5Q_G1H& //chairItems.add(item); ]s>y se } ?>T ( } YJqbA?i mplew.writeInt(chairItems.size()); m-AW}1:\f for (IItem item : chairItems ) { <F&53N&Zc mplew.writeInt(item.getItemId()); ){FXonVP } 7 P/1'f3 mplew.writeInt(0); met`f0jw 4、修复咖啡端不消耗飞镖 3x3 =ke! RangedAttackHandler.java S*Hv2sl JL:\\JT. 找到 4&_|myO& //if (player.getJob().isA(MapleJob.Ares_1) || player.getJob().isA(MapleJob.Ares_2) || player.getJob().isA(MapleJob.Ares_3) || player.getJob().isA(MapleJob.Ares_4)) { Yue# MapleInventoryManipulator.removeById(c, MapleInventoryType.USE, projectile, bulletConsume, false, true); QQW]j;'~ // } 4VI'd|Ed cIB[D. 按上面方式处理 ~`!{5:v 5、修复黑龙项链带不了的BUG =2R0 g2n 先解释一下为什么国服的黑龙项链带不上。 用1.5deMSwZ.exe 打开string.wz得到这样的结果 D]*<J"/]d ~7O.}RP0 Eqp.Ring.1112904.name 彩虹星环绕戒指 [2095484] jlb=]hp8% Eqp.Ring.1112904.desc 五彩斑斓的星星和心围绕着角色旋转。 [2095507] $e/[!3CASP Eqp.Ring.1112905.name 超大心环绕戒指 [2095572] up
)JU [ Eqp.Ring.1112905.desc 可爱的大心心在角色周围以心形模样旋转。 [2095595] h$_5)d~ Eqp.Ring.1112906.name 心心祝福戒指 [2095664] )^[PW&=W|x Eqp.Ring.1112906.desc 可爱的心心在角色头顶画出心形模样旋转。 [2095685] +I[Hxf ~ Eqp.Ring.1112907.name 小鱼戒指 [2095754] 5$<Ozkj( Eqp.Ring.1112907.desc 装备时,会产生泡泡的效果。有时间限制。 [2095771] _d*QA{ Eqp.Ring.1112916.name 寂寞单身戒指 [2095840] 1Farix1YDq Eqp.Ring.1112916.desc 单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。 [2095861] .:A&5Y- Eqp.Ring.1122000.name 黑龙项环 [2095962] f6U
i~ Eqp.Ring.1122007.name 休彼德蔓的项链 [2096001] ?D9>N'yH8 @z<IsAE 再来看下其他项链在哪个位置 vI5'npM 353*D%8 4fgYO] Eqp.Accessory.1122029.name 苏醒的冒险之心 [1897757] ^w+)A;?W Eqp.Accessory.1122030.name 苏醒的冒险之心 [1897802] vf/|b6'y Eqp.Accessory.1122031.name 苏醒的冒险之心 [1897836] `#y?:s]e Eqp.Accessory.1122032.name 苏醒的冒险之心 [1897870] yd~}CF Eqp.Accessory.1122033.name 苏醒的冒险之心 [1897904] [e?vqm . Eqp.Accessory.1122034.name 觉醒的冒险之心 [1897938] [`_-;/Gx2 Eqp.Accessory.1122035.name 觉醒的冒险之心 [1897983] mgI 7zJX Eqp.Accessory.1122036.name 觉醒的冒险之心 [1898017] 6[S-%|f Eqp.Accessory.1122037.name 觉醒的冒险之心 [1898051] 7Ug^aA Eqp.Accessory.1122038.name 觉醒的冒险之心 [1898085] vfpK|=[7o Eqp.Accessory.1122058.name 休彼德蔓的混沌项链 [1898119] mj|TWDcj+ h:~
8WV| WEsX+okj Mx_O'D 很明显盛大把 黑龙项链 和 休彼德蔓的项链 故意或者无意放错了地方,放到了(戒指组里) +GFK!Pf
?8TIPz J 现在要做的是把这两个物体重新搬到 Accessory组里。 {-.ZFUZmT :Lh`Q"a
ZO\x|E!b 解决办法: -;W`0k^ 7CV}QV}G v i~NfD@s 找到服务端目录 wz\String.wz\Eqp.img.xml QvvH/u 0;n}{26a 类似这样的结构 BaXf=RsZ g;._Q <?xml version="1.0" encoding="UTF-8" standalone="yes"?> g$9EI\a <imgdir name="Eqp.img"> [*W l= <imgdir name="Eqp"> c]>LL(R-7) <imgdir name="Accessory"> Rw]lW;EN< <imgdir name="1010000"> I*OJPFZ^4 <string name="name" value="褐色落腮胡"/> zTb,h </imgdir> <NlL, <imgdir name="1010001"> bY!1t}ALh <string name="name" value="黑胡子"/> bd[%=5 </imgdir> |>!tqgq <imgdir name="1010002"> Cs?[
<string name="name" value="忍者口罩"/> H?$gHZPI </imgdir> atYe$Db <imgdir name="1010003"> I6.}r2?;A <string name="name" value="刮脸痕迹"/> ;)ji3 M _6Qb 3tl %}1v- z 查找 name="Ring" 再查找 1122000 (黑龙项环代码) dvPlKLp ^7,`6g 类似这样 !rPU5y* #@8JYzMq% <imgdir name="1112906"> jQ&82X%m <string name="name" value="心心祝福戒指"/> jPA^SxM <string name="desc" value="可爱的心心在角色头顶画出心形模样旋转。"/> (^9dp[2 </imgdir> Ers8J V <imgdir name="1112907"> `R@b`3*%v <string name="name" value="小鱼戒指"/> uraT$Q} <string name="desc" value="装备时,会产生泡泡的效果。有时间限制。"/> D!5{CQl </imgdir> WwAvR5jq <imgdir name="1112916"> F_z1ey`t <string name="name" value="寂寞单身戒指"/> l2
mO{'|C <string name="desc" value="单身贵族的独立宣言,玩得就是“寂寞”!最IN的单身标记,高调不怕围观。"/> 3R)_'!R[B
</imgdir> rls\3R(jt <imgdir name="1122000"> 3}gf%U]L <string name="name" value="黑龙项环"/> ]mdO3P </imgdir> %Qy9X+N: <imgdir name="1122007"> z=pGu_`2 <string name="name" value="休彼德蔓的项链"/> [a!*m< </imgdir> (^mpb MVXy)9q 把这段代码剪切出来 2YhtD A 3JXKpk? <imgdir name="1122000"> ,; k`N`#' <string name="name" value="黑龙项环"/> KreF\M%Ke </imgdir> >A
?{cbJ <imgdir name="1122007"> }&Kl)2:O <string name="name" value="休彼德蔓的项链"/> 1`v$R0`! </imgdir> )9s
6(Iu 8XhGo2zf 放到<imgdir name="Accessory"> 组里。 Io\tZXB (hn;C>B 最后类似这样的结构 u7}C):@H i;I!Jc_b' <?xml version="1.0" encoding="UTF-8" standalone="yes"?> / &#b*46 <imgdir name="Eqp.img"> LR Dj!{k{ <imgdir name="Eqp"> D+('1E? <imgdir name="Accessory"> {~{</ g/ <imgdir name="1122000"> +p): <string name="name" value="黑龙项环"/> rLx'.: </imgdir> P?$Iht.^ <imgdir name="1122007"> "
'TEBkj|u <string name="name" value="休彼德蔓的项链"/> JLu>w:\ </imgdir> ;'P<#hM[$ <imgdir name="1010000"> '-NHu + <string name="name" value="褐色落腮胡"/> Wj"GS!5 </imgdir> (MnK
\^Y <imgdir name="1010001"> e%EE| <string name="name" value="黑胡子"/> ' T%70)CM~ </imgdir> 3w$Ib}7 <imgdir name="1010002"> eiwPp9[08 <string name="name" value="忍者口罩"/> tr-muhuK </imgdir> zot_ jSV Xot2L{EIUE !lk9U^wnd 然后重启服务端就OK。 装备上黑龙项链把。 不用源代码即可修复。 =5u;\b>* 6、修复PB掉线问题 7?a!x$-U( -----------新建文档 复制以下代码 将文件重命名为8820009.img.xml 放到服务端WZ中对应的xml下-- S?e*<s9k st-I7K\v (bD'SWE <?xml version="1.0" encoding="UTF-8" standalone="yes"?> M$MFUGS' <imgdir name="8820009.img"> P2=u-{?~ <imgdir name="info"> Yu_`
>so <int name="bodyAttack" value="0"/> [&K"OQ^\2h <int name="level" value="1"/> <0!)}O <int name="maxHP" value="200000"/> (ioJ G-2u <int name="maxMP" value="0"/> ZP;WXB` <int name="speed" value="0"/> _&}z+(Ug <int name="PADamage" value="0"/> qY$]^gS <int name="PDDamage" value="0"/> mt*/%>@7R <int name="MADamage" value="0"/> jrZH1dvE <int name="MDDamage" value="0"/> WYY&MHp <int name="acc" value="0"/> w
.+B h <int name="eva" value="0"/> 2'5u}G9 <int name="exp" value="0"/> p}d+L{"V <int name="undead" value="0"/> {bMOT*X=A <int name="pushed" value="1"/> z,IUCNgM <float name="fs" value="10.0"/> JsV-:J <int name="removeAfter" value="5"/> ^zVW 3Y q <int name="summonType" value="12"/> &LDA=B <int name="hideName" value="1"/> n2;Vrs,<1& <imgdir name="revive"> &l
_NCo2 <int name="0" value="8820001"/> BZ}_ <int name="1" value="8820003"/> .qg 2zE$0 <int name="2" value="8820005"/> .y^T3?}I <int name="3" value="8820006"/> H#FH'@J <int name="4" value="8820004"/> D,&o=EU <int name="5" value="8820002"/> Rn5{s3?F~2 </imgdir> .qD=u1{p9 <int name="noFlip" value="1"/> dZ%rmTE(H </imgdir> F |^tRL- <imgdir name="stand"> xay~fD <canvas name="0" width="4" height="4"> R(W}..U0R" <vector name="origin" x="36" y="53"/> 66Bx,]"6 <int name="delay" value="30"/> j,CVkA*DY <vector name="head" x="1" y="-1500"/> $@@@</VbP </canvas> b2G1@f.U </imgdir> ;b;Bl:%? <imgdir name="hit1"> |[/'W7TV%? <canvas name="0" width="4" height="4"> ]Yx& <vector name="origin" x="36" y="53"/> X-}]?OOs <int name="delay" value="30"/> @r9[& <vector name="head" x="1" y="-1500"/> Rs;Y|W4' </canvas> 53O}`xX!6 </imgdir> IXof-I%8 <imgdir name="die1"> "d
c-
! <canvas name="0" width="213" height="450"> =}m'qy <vector name="origin" x="774" y="495"/> f/3rcYR;y <int name="delay" value="180"/> ve@E.` <vector name="head" x="1" y="-1500"/> r
l>e~i <int name="a0" value="255"/> 1y7FvD~ v <int name="a1" value="255"/> r>Cv@4/j </canvas> TDZ p1zpXb <canvas name="1" width="227" height="493"> M:d }
P <vector name="origin" x="778" y="534"/> {RHa1wc <int name="delay" value="180"/> #s3R4@{ <vector name="head" x="1" y="-1500"/> }x(Ewr </canvas> ~xU\%@I\ <canvas name="2" width="232" height="497"> :BpXi|n; <vector name="origin" x="783" y="533"/> Bl/Z _@ <int name="delay" value="180"/> 4StoEgFS <vector name="head" x="1" y="-1500"/> MVOWJaT(Aq </canvas> VGeyZ\vU <canvas name="3" width="237" height="497"> mWX{I2 <vector name="origin" x="787" y="529"/> ;Wedj\Kkp <int name="delay" value="180"/> $i"IOp <vector name="head" x="1" y="-1500"/> u?lbC9}$ </canvas> 734<X6^1 <canvas name="4" width="239" height="494"> Y:4/06I <vector name="origin" x="788" y="525"/> TpAso[r <int name="delay" value="180"/> ,B,:$G< <vector name="head" x="1" y="-1500"/> 4'G osQ85 </canvas> @JU
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<canvas name="5" width="241" height="496"> v#b( 0G <vector name="origin" x="789" y="526"/> ) $=!e%{ <int name="delay" value="180"/> IUSV\X9 <vector name="head" x="1" y="-1500"/> ^+rI=c 0 </canvas> Bf8[(oc~ <canvas name="6" width="243" height="494"> e(Y5OTus <vector name="origin" x="790" y="523"/> 8;5@5Au <int name="delay" value="180"/> Uo=_=.GQ <vector name="head" x="1" y="-1500"/> VkZ3 Q7d
</canvas> LQXMGgp <canvas name="7" width="243" height="491"> )UN_,'H/V <vector name="origin" x="790" y="520"/> EN;4EC7tE <int name="delay" value="180"/> +!eh\.u|] <vector name="head" x="1" y="-1500"/> *r].EBJ\ </canvas> UB3hC`N\ <canvas name="8" width="241" height="483"> U_<k*o@: <vector name="origin" x="789" y="513"/> `IH*~d] <int name="delay" value="180"/> c%5Suu(J6 <vector name="head" x="1" y="-1500"/> HA]5:ck </canvas> ).8NZ
Aj <canvas name="9" width="239" height="479"> p%ZAVd*|#V <vector name="origin" x="788" y="510"/> uow{a*qd6 <int name="delay" value="180"/> NXSjN~aG2 <vector name="head" x="1" y="-1500"/> RLR\*dL1 </canvas> jWcfQ <canvas name="10" width="237" height="476"> MD>xRs <vector name="origin" x="787" y="508"/> E5
uk<e_ <int name="delay" value="180"/>
KU 98"b5 <vector name="head" x="1" y="-1500"/> z\c$$+t </canvas> $_Q]3"U <canvas name="11" width="230" height="485"> JlhI3`X;/ <vector name="origin" x="784" y="521"/> gaU1A"S} <int name="delay" value="180"/> gRg8D{ <vector name="head" x="1" y="-1500"/> 6h{>U*N"&d </canvas> s>ohXISB[ <canvas name="12" width="235" height="490"> IA^*?,AZy <vector name="origin" x="779" y="535"/> x yyEaB <int name="delay" value="180"/> 2g$;ZBHO|8 <vector name="head" x="1" y="-1500"/> LXf* </canvas> =.2)wA"e' <canvas name="13" width="275" height="495"> " mB
/" <vector name="origin" x="797" y="540"/> +r$ M 9 <int name="delay" value="180"/> cn2SMa[@S <vector name="head" x="1" y="-1500"/> bD<hzOa </canvas> mV#U=zqb!S <canvas name="14" width="284" height="495"> h4N&Ybfo <vector name="origin" x="797" y="540"/> (Ky$(Ubb#6 <int name="delay" value="180"/> /A1qTG=Br <vector name="head" x="1" y="-1500"/> |^C35 6M> </canvas> `[F[0fY- <canvas name="15" width="249" height="493"> A&L2&ofV&q <vector name="origin" x="786" y="538"/> z4wG]]Kh* <int name="delay" value="180"/> +XpQ9Cd <vector name="head" x="1" y="-1500"/> W
#V`|JA </canvas>
7;$[s6$ <canvas name="16" width="218" height="464"> aqKrf(Rv <vector name="origin" x="774" y="509"/> ujh`&GiB+ <int name="delay" value="180"/> $<F9;Z <vector name="head" x="1" y="-1500"/> (Z?g^kjq) </canvas> wH]Y1 m <canvas name="17" width="213" height="480"> Yk=2ld;; <vector name="origin" x="774" y="525"/> lc\%7-%:5 <int name="delay" value="180"/> ~vB dq Yj <vector name="head" x="1" y="-1500"/> KhZ\q|5 </canvas> iG+=whvL <canvas name="18" width="213" height="488"> PXo^SHJ+gt <vector name="origin" x="774" y="533"/> 'Oa(]Br[ <int name="delay" value="180"/> '.IR|~ Y <vector name="head" x="1" y="-1500"/> 8om)A0S </canvas> FC#t}4as <canvas name="19" width="214" height="491"> y@9ifFr <vector name="origin" x="775" y="536"/> Oz-@e%8L <int name="delay" value="180"/> e7M6|6nb <vector name="head" x="1" y="-1500"/> Nc:0opPM </canvas> }E#1Z\) <canvas name="20" width="216" height="489"> qv)%)n <vector name="origin" x="776" y="534"/> $\q}A: <int name="delay" value="180"/> b{a\j% <vector name="head" x="1" y="-1500"/> |C}= 1 </canvas> U)C>^ !Us <canvas name="21" width="213" height="450"> |G(I,EPag <vector name="origin" x="774" y="495"/> b/obHB+: <int name="delay" value="600"/> ]^I[SG, <vector name="head" x="1" y="-1500"/> As>P( </canvas> B~47mw&b </imgdir> Nbd[xs-lw </imgdir> } T&~DVM 7、锁定某些地图不能进 8B7~Nq' 打开MapleGenericPortal.java 2!?=I'uMA 搜索 changed = true; UNyk,
#4 在上面加入以下语句 Y;#H0v>E if (getTargetMapId() >= 910000003 && getTargetMapId() <= 910000022) { 1R"Z+tNB c.getSession().write(MaplePacketCreator.enableActions()); =PYS5\k player.getClient().getSession().write(MaplePacketCreator.serverNotice(5, "[任务公告:请通过npc进入任务房间!")); I\Pw` } else { F&$~]R=& c.getPlayer().changeMap(to, pto); e|eWV{Dsz } Cp^`-=r+ x bD]EC 编译,OK q*7:L 8、lockmap(锁定地图) W3w$nV /* hGbSN_F 地图锁写脚本 k FCdGl 演示NPC程序 A@)ou0[n@ 只供学习参考 FZx.Yuv */ YSux#*#H UAOH9*9* T0"q,lrdxV importPackage(net.s(和谐)f.cherry.scripting); l^R1XBP var Itemid = 4001126; //设置需要的道具ID gp NAM" var Itemsl = 10; //设置数量 |Fe*t |6 E
!wW function start(ms) { .05x=28n% if (! AbstractPlayerInteraction(ms.getPlayer().getClient()).haveItem(Itemid, Itemsl)){ ^c?$$Tq AbstractPlayerInteraction(ms.getPlayer().getClient()).warp(910000000,0); J
Mm'JK? AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("此地图已被GM限制进入,系统已将你返回", 250, 20); O:jaA3 }else{ D|g{]nO AbstractPlayerInteraction(ms.getPlayer().getClient()).showInstruction("通过验证", 250, 20); epG!V#I } dyVfDF } `qhZZ{s)1U 解锁地图 \T {<{<n /* Pa-{bhllu) 地图锁写脚本 :|\)=4 演示NPC程序 S3gd'Bahq 只供学习参考 A 1B_EX. */ 2-beq<I jS4fANG KEo?Cy?%ff var Maps = Array(910000001,910000002,922000021,922010504,240010900); <uvA([r=Vq var status = 0; li9>zjz var MapString = "" n..R'vNj function start() { 5#Et.P' status = -1; 7.bPPr& action(1, 0, 0); {!xDJnF; } QSyPtjg] x,UP7=6 function action(mode, type, selection) { <`d;>r=4z if (mode < 1) { kerBy\^ cm.dispose(); ZG8Xr"
} else { f[-$##S.~ if (mode == 1) sZI$t L<j status++; Ue(\-b\) else V11XI<V status--; \CrWKBL if (status == 0) { rT';7>{g for(i = 0; i < Maps.length; i++){ :I8HRkp var NextMap = cm.getC().getChannelServer().getMapFactory().getMap(Maps<i>); O6n]l var MapName = NextMap.getMapName(); 8K2=WYN var MapFy = NextMap.getOnUserEnter(); 8y'.H21:; if (MapFy != "lockmap"){ #A=ER[[ MapString = MapString + "#L" + i + "##b锁定地图#k---" + MapName + "#b(未锁定)#k\r\n"; &;[e }else{ 0X4I-xx# MapString = MapString + "#L" + i + "##r解锁地图#k---" + MapName + "#r(已锁定)#k\r\n"; zR5KC!xc } "=!sZO?3 } .x][ _I> cm.sendSimple(MapString); 91M5F$ qz8Jvgu? } else if (status == 1) { SHRn$< var MapStats = cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).getOnUserEnter(); Ao$|`Lgj=z if(MapStats != "lockmap"){ oa6&?4K?F cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("lockmap") Lc_cB` cm.sendOk("锁定地图成功"); (lt{$0 cm.dispose(); 1"~$(@oxG }else{ *Qy,?2 cm.getC().getChannelServer().getMapFactory().getMap(Maps[selection]).setOnUserEnter("") Wd?=RO`a cm.sendOk("解锁地图成功"); e`zCz`R cm.dispose(); N `[ ?db-% } s=hao4v7z } + lZvj=gW } .~fov8 } Aaz2._:/-m 9、上线自动穿装备 (W5JVk_o src\net\s(和谐)f\odinms\net\login\handler Z4369 9{8xMM- CreateCharHandler.java MY l9 &8 'M,O(utGv e#(X++G 搜索 MapleInventory equip = newchar.getInventory(MapleInventoryType.EQUIPPED); qkBCI,X_Y dWiX_&g 在下面添加以下语句,即可编译,装备ID自己换吧 ` NCH^) IItem eq_top = MapleItemInformationProvider.getInstance().getEquipById(1052081); R})b%y`] eq_top.setPosition((byte) -5); 9}z%+t8u equip.addFromDB(eq_top); i= jYl IItem eq_bottom = MapleItemInformationProvider.getInstance().getEquipById(bottom); Zx)gLDd eq_bottom.setPosition((byte) -6); G#j~8`3X equip.addFromDB(eq_bottom); R<;;Ph IItem eq_shoes = MapleItemInformationProvider.getInstance().getEquipById(shoes); fT.MglJcb eq_shoes.setPosition((byte) -7); $y,tR.5.)[ equip.addFromDB(eq_shoes); Z ty9O8g IItem eq_weapon = MapleItemInformationProvider.getInstance().getEquipById(weapon); bp>M&1^KY eq_weapon.setPosition((byte) -11); rb*;4a equip.addFromDB(eq_weapon); sE! $3|Q IItem pHat = MapleItemInformationProvider.getInstance().getEquipById(1002562); 75eZhs[b pHat.setPosition((byte) -101); a LJ
d1Q equip.addFromDB(pHat); qe |U*K
2_ IItem pWeap = MapleItemInformationProvider.getInstance().getEquipById(1702174); R7/ET" pWeap.setPosition((byte) -111); <jG[
z69) equip.addFromDB(pWeap); F"0=r 10、结婚修复法 r*{`_G=1
/* \{;3'< ====================================== =)nJ'}x 小权改端技术 $Z<x r ====================================== yZc#@R[0 */ _FkIg>s 首先,找到NPCConversationManager.java ,&G!9}EC uLSuY}K0 在合适的位置上插入以下代码(请直接复制,本人亲自测试,无错..所有端均可通过): uMX\Y;N w+iIay public boolean createMarriage(String partner_) { //声明变量 /]-a 1 MapleCharacter partner = getCharByName(partner_); //名字
Z31a4O if (partner == null) {
bU$M) return false; 6@FGt3y } nhRpb9f`1@ partner.setMarried(true); }ZJJqJ`*e getPlayer().setMarried(true); aole`PD,l partner.setPartnerId(getPlayer().getId()); 6UM1>xq9A getPlayer().setPartnerId(partner.getId()); _kdt0Vr,L if (partner.getGender() > 0) { Pxf /*z Marriage.createMarriage(getPlayer(), partner); l<:\w.Gl } else { >tE6^7B* Marriage.createMarriage(partner, getPlayer()); v(=E R% } IqqBUH return true; =Y5_@}\0 } SE6c3 {!^0j{T public boolean createEngagement(String partner_) { qK]Om6 a~ MapleCharacter partner = getCharByName(partner_); ^/~C\
( if (partner == null) { HNd? ' return false; z@v2t>@3k } GQDW}b8 if (partner.getGender() > 0) { Yb4%W-5 Marriage.createEngagement(getPlayer(), partner); qO[_8's8 } else { d fSj= 4 Marriage.createEngagement(partner, getPlayer()); u,./,:O%= } OM81$Xo= return true; OJD!Ar8Q } v\D.j4%ij RaOLy \ public void divorceMarriage() { //增加至XXXX a(lmm@;V< getPlayer().setPartnerId(0); gjk;An getPlayer().setMarried(false); wY"BPl]b Marriage.divorceMarriage(getPlayer()); ///结束至XXXX /6:qmh2 } 7sU,<Z/D /xCX. C 先别着急这编译..请继续看下去 @.L/HXu-P j+("4b' 打开 src\net\s(和谐)f\odinms\scripting\npc 这个文件夹新建--文本文档--复制以下代码进去: a"^rOiXR{ '<xV]k|v /* >1$Vh=\OI * @丶小_路. eu'S~c-l */ h}Lrp r2r J@+b_e* package net.s(和谐)f.odinms.scripting.npc; w9675D+ S=G2%u!; import java.sql.Connection; vF)eo"_s* import java.sql.PreparedStatement; ?{\h`+A import java.sql.ResultSet; -|I_aOC@ import java.sql.SQLException; ,,]<f*N Mb-AzGsV import net.s(和谐)f.odinms.client.MapleCharacter; i?f;C_w r!~6. import net.s(和谐)f.odinms.database.DatabaseConnection; Mk}*ze0% *
'Bu-1{ public class Marriage { d&naJ)IoF) private static final org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(Marriage.class); TT={>R[B q^h/64F public static void createMarriage(MapleCharacter player, MapleCharacter partner) { gv,1 CK try { RLfB]\w Connection con = DatabaseConnection.getConnection(); sQn@:Gk PreparedStatement ps = con.prepareStatement("INSERT INTO marriages (husbandid, wifeid) VALUES (?, ?)"); t&~*!w!+jH ps.setInt(1, player.getId()); pO)5NbU ps.setInt(2, partner.getId()); wH+|
&C ps.executeUpdate(); /Ow@CB ps.close(); }8'b}7! } catch (SQLException ex) { eVj7%9 log.warn("结婚: " + player.getName() + " 和 " + partner.getName(), ex); }^2'@y!( } KPA.5,ai } fJ&\Z9zY a#a n+JY3 public static void createEngagement(MapleCharacter player, MapleCharacter partner) { qWD(rq+9 try { $hy0U_}6 Connection con = DatabaseConnection.getConnection(); B`:l;<&jX PreparedStatement ps = con.prepareStatement("INSERT INTO engagements (husbandid, wifeid) VALUES (?, ?)"); u}89v1._Jn ps.setInt(1, player.getId()); _gw paAJ ps.setInt(2, partner.getId()); Fz' s\ ps.executeUpdate(); m .R**g } catch (SQLException ex) { vbfQy2q log.warn("宣布与参与 " + player.getName() + " 和" + partner.getName(), ex); v1p^="IHI } }6gum } o{3>n"\w3 &]pY~zVc public static void divorceEngagement(MapleCharacter player, MapleCharacter partner) { %Z*N /nU try { a|z@5r% Connection con = DatabaseConnection.getConnection(); ~ 1~|/WG int pid = 0; z
fu)X!t^ if (player.getGender() == 0) { |)S*RQb\ pid = player.getId(); pA6A*~QE } else { b4Pa5w pid = partner.getId(); xtut S } 49YN@PXC PreparedStatement get = con.prepareStatement("SELECT FROM engagements WHERE husbandid = ?"); D#gC-, get.setInt(1, pid); *Tr9pq%m ResultSet rs = get.executeQuery(); #I\" 'n5M PreparedStatement ps = con.prepareStatement("DELETE FROM engagements WHERE husbandid = ?"); +G)a+r'0Q if (rs.next()) { -_= m j ps.setInt(1, pid); /!fJ`pu! } else { Q 3/J@MC return; vsJDVJ += } nPk&/H%5hn ps.executeUpdate();
?}#Iu-IA PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET marriagequest = 0 WHERE id = ?, and WHERE id = ?"); d>V#?1$h ps1.setInt(1, player.getId()); `><E J'h ps1.setInt(2, partner.getId()); %e:[[yq)G ps1.executeUpdate(); a%5/Oc[[ } catch (SQLException ex) { Kl<NAv%j log.warn("宣布与参与 " + player.getName() + " 和 " + partner.getName(), ex); e m } }b]eiPWN } EI496bsRHm `1uGU[{x public static void divorceMarriage(MapleCharacter player, MapleCharacter partner) { WEtPIHruyt try { ;,s9jw Connection con = DatabaseConnection.getConnection(); Pbt7T
Q int pid = 0; ZEso2|
if (player.getGender() == 0) { dSe d6 pid = player.getId(); A9MTAm{ } else { Dt(xj}[tC pid = partner.getId(); -q\Rbb5M } ^I)+u>fJ PreparedStatement get = con.prepareStatement("SELECT partnerid FROM characters WHERE id = ?"); V>D}z8w7 get.setInt(1, player.getId()); ^bq,+1;@Q ResultSet rs = get.executeQuery(); {W HK|l if (rs.next()) { y9.?5#aL PreparedStatement ps = con.prepareStatement("DELETE FROM marriages WHERE husbandid = ?"); }G<~Cx5[ ps.setInt(1, pid); k U0.:Gcc ps.executeUpdate(); ;SX~u*`R PreparedStatement ps1 = con.prepareStatement("UPDATE characters SET married = 0 WHERE id = ?, and WHERE id = ?"); +!ZfJZls ps1.setInt(1, player.getId()); {C0Y8:"` ps1.setInt(2, partner.getId()); eJeL{`NS ps1.executeUpdate(); u:^sEk"Lk' ps.close(); d.HcO^ ps1.close(); *K BaKS } else { T3I{D@+0 return; OY2u,LF9H } !j}L-1*{ l get.close(); *%*Bo9a/ } catch (SQLException ex) { E6z&pM8<8 log.warn("离婚:" + player.getName() + " 和 " + partner.getName(), ex); /EuH2cy$l } =.w~qL } [s{[
.0P]+ } >`p?
CE MBAj.J 复制完毕后关闭并保存把文件命名为: Marriage.java 保存文件.必须在这个文件夹 d{"@<0i? src\net\s(和谐)f\odinms\scripting\npc ?!O4ia3nFk hVAatn[ 复制以下NPC脚本.结婚的教堂里的哪位人物都行.复制如下代码加入NPC脚本中!!! RT${7= u60RuP& "BZ@m:I6hy /* >dgz/n?:v *@丶小_路. Wg2 0H23XW */ Hg$7[um var status = 0; PkLNIp1 var otherChar; v0?SN>fZ var Char; wD4[UU? #\_8y`{x importPackage(net.s(和谐)f.odinms.client); h1l%\ 3ZH importPackage(net.s(和谐)f.odinms.server); P](8Qrl z#1"0Ks&P function start(character3) { >GLoeCRNu status = -1; `jVRabZ0 action(1, 0, 0); {h
PB% otherChar = character3; 2[qoqd( } Pm,.[5uc a$Hq<~46 function action(mode, type, selection) { k SgE_W) if (mode == -1) { cL][sI otherChar.getClient().getSession().write _?bO
/y_y (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求!")); #jd.i cm.dispose(); /4@
[^}x } else { |>Fz:b d if (mode == 0 && status == 0) { wJ7^)tTRF otherChar.getClient().getSession().write SlwQ_F"4L (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣拒绝您的请求..")); u:mndTpB6x cm.dispose(); Dt{WRe\# return; 4c[/%e:\- } g@T}h[ if (mode == 1) { K)5j status++; (4Nj3x
o } else { Sp*4Z`^je status--; ,HI%ym } 9Q!Z9n"8~) if (status == 0) { XMdCQ= cm.sendNext("有人想向您发送内容!."); #sxv?r } else if (status == 1) { _GrifGU\ var t = otherChar.getName(); dMCoN8W cm.sendYesNo("你想不想参与 " + t + "的婚礼?") ; %ZX9YuXQ } else if (status == 2) { jw`05rw: otherChar.getClient().getSession().write (.X)= (net.s(和谐)f.odinms.tools.MaplePacketCreator.serverNotice(1, "您的伴侣接受了您的请求!")); k1ja ([Q otherChar.setMarriageQuestLevel(50); jOzi89 cm.getPlayer().setMarriageQuestLevel(50); jsx&h
Y%( cm.createEngagement(cm.getPlayer().getId(), otherChar.getId()); (=%0$(S> if (otherChar.countItem(2240000) > 0) { zWH)\>X59 MapleInventoryManipulator.removeById(otherChar.getClient(), 57=d;Yg e MapleInventoryType.USE, 2240000, 1, false, false); -m@PqJF^ MapleInventoryManipulator.addById(otherChar.getClient(), 4031358, 1, "shit!"); ib~i ^_p MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031358, WIuYSt)h 1, "shit!"); [YZgQ MapleInventoryManipulator.addById(otherChar.getClient(), 4031357, 1, "shit!"); 7?{y&sf } else if (otherChar.countItem(2240001) > 0) { :Zx|= MapleInventoryManipulator.removeById(otherChar.getClient(), %V+"i_{m MapleInventoryType.USE, 2240001, 1, false, false); J_;*@mW MapleInventoryManipulator.addById(otherChar.getClient(), 4031360, 1, "shit!"); SN]g4}K- MapleInventoryManipulator.addById(cm.getPlayer().getClient(), 4031360, ;<_a ,5\Q 1, "shit!"); ('AAHq/ MapleInventoryManipulator.addById(otherChar.getClient(), 4031359, )(_NFpM 1, "shit!"); <XQwu*_\ } else if (otherChar.countItem(2240002) > 0) { (m6V)y MapleInventoryManipulator.removeById(otherChar.getClient(), MapleInventoryType.USE, 2240002, 1, false, false); esj6=Gh MapleInventoryManipulator.addById(otherChar.getClient(), 4031362, 1, "shit!"); lcy<taNu) MapleInventoryManipulator.addById(cm.getPlayer(), 4031362, 1, "shit!"); >\w]i*% MapleInventoryManipulator.addById(otherChar.getClient(), 4031361, 1, "shit!"); Y}:4y$< } else if (otherChar.countItem(2240003) > 0) { *ra>Kl0
MapleInventoryManipulator.removeById(otherChar.getClient(), r7L.W MapleInventoryType.USE, 2240003, 1, false, false); A^#\=ZBg1 MapleInventoryManipulator.addById(otherChar.getClient(), 4031364, 1, "shit!"); cpALs1j: MapleInventoryManipulator.addById(cm.getPlayer(), 4031364, 1, "shit!"); v/=\( MapleInventoryManipulator.addById(otherChar.getClient(), 4031363, {+nf&5E 6 1, "shit!"); #9Ect@?N0 } |:.Uw\z5' cm.dispose(); 2ij&Db/ }
`*B V@ } s]|tKQGl, } a(=lQ(v/? 11、购物商城添加新物品和点数商品 qDYNY` 首先打開ETC.WZ {dm>]@"S 找到Commodity.img.xml _>rM[\|X 這個是有分代碼到多少~~那個東西延續就在哪裡 :~#)Xa0I 我是以前面主頁的推薦物品新物品那邊新增的 ' QMcQvU 今天摸索來的我去找推薦物品那邊 w52py7 V62的這個是到6226 (<imgdir name="6226">) vhAgX0k 所以你要添加就重6227開始添加 x^1d9Z 這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) 'O\ y7"a 如果要再推薦物品就重10001931開始加 GM?s8yZ< <int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) &pjj <int name="Count" value="1"/>(這個沒試過這個都填1) gPb.%^p <int name="Price" value="價錢"/>(這個是添加你要的點數價位) RRV%g! <int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) C*3St`2@9 <int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少) EwkSUA>Tm <int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..) 8A.7q <int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) $;'M8L 如果要初學者最好先依照10001931開始加 ^m&I^ \ 把物品列在推薦物品那邊 .a7RGT3]m 如果你熟了再加入其他行例如武器列戒指列添加 ~LZrhwVj$ 如果想把推薦物品那4個換掉找到那4個代碼 MkL2I+* 搜尋第一個物品代碼把它換掉你要的物品代碼 <U1T_fiBoc 第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 MIn_?r 找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 0y+^{@lU 想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 MfHOn YV 繼續添加代碼物品~~~ \"))P1 b9m`y*My 首先打開ETC.WZ .xWaS8f 找到modity.img.xml *YL86R+U 這個是有分代碼到多少~~那個東西延續就在哪裡 sZT~5c8 我是以前面主頁的推薦物品新物品那邊新增的 lWtfcU?S[ 今天摸索來的我去找推薦物品那邊 @c'iT20 V62的這個是到6226 (<imgdir name="6226">) Z"%. 所以你要添加就重6227開始添加 `:*2TLxIk 這個是位置的代碼(這個是在推薦物品那邊添加物品添加的物品會在推薦物品那行出現(<int name="SN" value="10001930"/>) 0c`nk\vUy 如果要再推薦物品就重10001931開始加 2[HPU M2> <int name="ItemId" value="你要添加的物品代碼"/>(這個是要添加的物品代碼不用說了吧?) 6/5,n0 <int name="Count" value="1"/>(這個沒試過這個都填1) )GAlj;9A$ <int name="Price" value="價錢"/>(這個是添加你要的點數價位) T^(W _S <int name="Period" value="90"/>(道具到限日期90就代表90天(這應該沒用@@)) J?yasjjgP <int name="Priority" value="9"/>(這行的位置不要動看它上面是多少下面就填多少)
Dmr*Lh~ <int name="Gender" value="2"/>(這個是性別2代表男女都可以用0代表男生1代表女生) <int name="OnSale" value="1"/>這個1代表NEW或者HOT.....(最好依照前面來改..)
{it}\[3 <int name="Class" value="0"/>(看前面代碼有沒有來添加不知道是啥東西....) RL/y7M1j 如果要初學者最好先依照10001931開始加 rq4g~e!S 把物品列在推薦物品那邊 s1[&WDedM 如果你熟了再加入其他行例如武器列戒指列添加 AvB=/p@] 如果想把推薦物品那4個換掉找到那4個代碼 af %w|M 搜尋第一個物品代碼把它換掉你要的物品代碼 u[Kz^ga< 第2個是在其他欄例如我要把推薦物品那邊的帽子弄掉 _+NjfF| 找到的第一個帽子代碼是推薦物品的第2個則是帽子欄那邊的 VsA J2g9L 想在帽子欄那邊添加物品建議找到帽子欄最後一個物品代碼 r)>3YM5 繼續添加代碼物品~~~ ybw\^t 之後你要添加的東西都要重他最後的6226開始添加6227.6228.6229..... At?|[%<` 10001930這個代碼是代表推薦物品那邊的 =gD)j&~}_ 所以你要讓物品顯現在推薦物品就重10001930開始添加 Yj/o17 把改完的XML覆蓋到服務端XML.和客戶端WZ Q;w[o 12、登陆角色时文字显示 yF?O+9R
A 找到world.properties 自己去掉S F中的空格 DXI4DM"15I 增加: PfRA\ net.s f.odinms.world.serverName= 1n +Uv* |Z{#DOT 找到:AbstractPlayerInteraction.java FHw%ynC public String serverName() { HY
FMf3 return c.getChannelServer().getServerName(); \X _}\_c,d } yn_f%^!G \)r M C] 找到:ChannelServer.java #qYgQ<TM! 增加(如果存在就不用增加了) z!O;s
ep?/ private String serverName; s_XCKhN: <%Nf"p{K public String getServerName() { r KUtTj return serverName; B=L!WGl<! } hxH6Ii]\ z k/`Uz serverName = props.getProperty("net.s f.odinms.world.serverName"); (类似的增加,共2次) #}+H iD G& |