a = $game_map.events[@event_id].x 获取当前事件[飓风]的X坐标
b = $game_map.events[@event_id].y 获取当前事件[飓风]的Y坐标
c = $game_map.events[@event_id].direction 获取当前事件[飓风]的朝向
d = $game_variables[126] * 0.7 设置伤害:角色攻击力的70%
@arpg_battle = ARPG_BATTLE.new 调用攻击模版
@arpg_battle.dddr(a,b,c,100,d) 调用攻击模版中的飓风攻击,进行伤害