主题:【源码编辑】恋人系统 作者:烛天丶 时间:2013-08-21 22:35 | |||
需要准备的东西7 T! p# m3 ] |, ` 1.干净的源码 2.文本编辑工具,WINDOWS自带的记事本即可还要在这里介绍下自己,shevechco,巨峰社区的管理员,以后可能会有人知道这个社区,现在估计没人知道这个社区,可惜你们看不到的。 希望有人提供我老飞的飞行器源码支持1 P0 F7 G. h3 i# Q/ q) O4 M 如果你还不知道怎么编译源码的话请先学习下源码编译方面的知识!4 Y6 v8 f4 F7 x. G6 w 有问题或者源码编译错误请回帖,我会直到帮一个人解决然后不再跟踪这个问题 5 p2 Q3 `8 t8 s' ^) ] 还请管理员字数限制调整到1W,我这些文件编辑了两次,第一次字数限制了发布了,累死了,分了三段,注意1楼和2楼还有4 w2 i4 k$ n3 S( H6 W6 L. W ' V# A2 J8 1 L6 D7 t- |9 k1 }" ] 请尊重劳动成果,用了希望你回个贴,如果有需要,希望有会员用老飞飞行器源码编辑跟我交换更多的功能!( d1 Q8 H8 D& X( Y3 Q 1. ../AccountServer/VersionCommon.h 找到7 I( W& q& }1 U : ]' {% A! M, p0 E0 c #if (_MSC_VER > 1200) #define __VS2003 // 哪颇老矾函版.net) V$ ?2 V' ~( [4 {! H7 d4 j7 U #endif : B( S) j. ~: t% R& A/ A4 H 在后面添加 i( C6 w5 ~) d' F w! {7 u , " c6 f( x7 X$ L9 s. T n #define __LIANREN //支持恋人系统 2 ../CACHESERVER/VersionCommon.h! G" M: u2 F" O( [( @7 W 找到 #if (_MSC_VER > 1200)7 R. E( n* _3 v! ? #define __VS2003 // 哪颇老矾函版.net% i4 . H3 {2 T- @ #endif在后面添加3 a7 _$ c$ q1 ]* x) a { #define __LIANREN //支持恋人系统! v; W) j# U0 K' j 3 ../CERTIFIER/VersionCommon.h 找到0 m f1 B# ?$ B4 K6 m1 ` #if (_MSC_VER > 1200)& S; i# D# J+ e) g. ~- y #define __VS2003 // 哪颇老矾函版.net #endif0 Y2 ^" W1 R. @# E9 @ 在后面添加8 J$ B6 i3 q8 `% F #define __LIANREN //支持恋人系统6 q) C, G7 p% b% r/ |* {/ C 4 ../CORESERVER/DPCacheSrvr.cpp 找到 void CDPCacheSrvr::SendSetPlayerName( u_long idPlayer, const char* lpszPlayer ) { BEFORESENDSOLE( ar, PACKETTYPE_QUERYSETPLAYERNAME, DPID_ALLPLAYERS ); ar << idPlayer; ar.WriteString( lpszPlayer ); SEND( ar, this, DPID_ALLPLAYERS ); }在后面添加 #ifdef __LIANREN //玩家成为恋人了.8 h$ N& d' ~% e( Y C void CDPCacheSrvr::SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2) { BEFORESENDSOLE( ar, PACKETTYPE_PLAYERCOUPLED, DPID_ALLPLAYERS );4 M) `. p, q% r; ~+ n ar << idPlayer; ar.WriteString( lpszPlayer );5 Y" u! H6 _+ z6 X, ~/ F) N6 s ar << idPlayer2; ar.WriteString(lpszPlayer2);+ P! i0 L2 b% W7 d% H6 F7 w SEND( ar, this, DPID_ALLPLAYERS ); } void CDPCacheSrvr::SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2) { BEFORESENDSOLE( ar, PACKETTYPE_PLAYERDECOUPLED, DPID_ALLPLAYERS ); ar << idPlayer; ar.WriteString( lpszPlayer );7 R9 r* n, N- T" B" Z2 R ar << idPlayer2; ar.WriteString(lpszPlayer2); SEND( ar, this, DPID_ALLPLAYERS );8 } |; p. f8 z/ F+ c; B# D3 b } #endif //__LIANREN5 ../CORESERVER/DPCacheSrvr.h1 {; [9 x/ b/ U. V2 r" t' E$ ? 找到 void SendSetPlayerName( u_long idPlayer, const char* lpszPlayer );, B! x% @, s4 F% s7 K* F void SendSnoop( const char* lpszString, CPlayer* pSnoop ); 后面添加4 e! T8 F" u& x* f #ifdef __LIANREN5 E/ ~2 d) _* i( i8 k void SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2);+ G0 b# q+ W' z* {- I void SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2); U, t! A r% S: x8 s #endif //__LIANREN6 ../CORESERVER/DPDatabaseClient.cpp: p( Q& @4 ^( q& F X) I+ Q 找到 CDPDatabaseClient::CDPDatabaseClient(), o* h7 Y: y% K" B {5 J* `1 d' a* h* A" G1 I BEGIN_MSG;" B5 D1 n7 s5 {" r/ P' F ON_MSG( PACKETTYPE_PARTYNAME, OnPartyName ); ON_MSG( PACKETTYPE_GLOBAL_DATA, OnGlobalData );5 E" ; [* O; E# t ON_MSG( PACKETTYPE_INSERTTAG_RESULT, OnInsertTagResult ); ON_MSG( PACKETTYPE_DC_ADDVOTERESULT, OnAddVoteResult );3 R0 H7 u& [8 y( z6 + e9 }4 r ON_MSG( PACKETTYPE_UPDATE_GUILD_RANKING_END, OnUpdateGuildRankFinish ); ON_MSG( PACKETTYPE_DEL_PLAYER, OnDelPlayer );, c8 |' ]1 X; ` ON_MSG( PACKETTYPE_GUILD_MEMBERTIME, OnGuildMemberTime );- U# l: Z Y: s7 b+ G ON_MSG( PACKETTYPE_BUYING_INFO, OnBuyingInfo );+ ^# D3 L8 t- t ON_MSG( PACKETTYPE_TC_LIST, OnTCList ); ON_MSG( PACKETTYPE_QUERYSETPLAYERNAME, OnSetPlayerName );后面添加* S3 ~0 m% h; @- f- h #ifdef __LIANREN o5 w0 s" x0 J! W/ _ ON_MSG( PACKETTYPE_PLAYERCOUPLED, OnPlayerCoupled);9 |* S) M- Q/ I( z+ `- X ON_MSG( PACKETTYPE_PLAYERDECOUPLED, OnPlayerDeCoupled);( g6 ?2 Z# T+ s; Q1 M #endif //__LIANREN找到# b! D, N( {. ?) ? void CDPDatabaseClient::SendSnoopGuild( u_long idGuild, u_long idPlayer, const char* lpszChat ) {5 m* V, C( X% g; j' E' @ BEFORESEND( ar, PACKETTYPE_SETSNOOPGUILD ); ar << idGuild << idPlayer;! w . _* q M/ i) ]* Z" s ar.WriteString( lpszChat ); SEND( ar, this, DPID_SERVERPLAYER ); }在前面添加2 @; x& z6 U$ b" r #ifdef __LIANREN, |0 Y5 x4 T. W& y6 P void CDPDatabaseClient::OnPlayerCoupled( CAr & ar )5 J# b# a6 M: ?* s: f& d {, N5 L. Y1 o! |8 V$ K/ G- v( X3 h OutputDebugString( "CORESERVER.EXEtPACKETTYPE_PLAYERCOUPLED" ); u_long idPlayer,idPlayer2; char lpszPlayer[MAX_PLAYER] = { 0, };8 ^* z9 d% k9 ^( ^ char lpszPlayer2[MAX_PLAYER] = {0,}; ar >> idPlayer;6 T5 P0 ; ?+ ^& T" j ar.ReadString( lpszPlayer, MAX_PLAYER );( L; r* Q* y2 N* ` ar >> idPlayer2; ar.ReadString( lpszPlayer2, MAX_PLAYER ); g_DPCacheSrvr.SendPlayerCoupled(idPlayer,lpszPlayer,idPlayer2,lpszPlayer2); } N. f Q7 r% o: g+ I+ P: j* L* m void CDPDatabaseClient::OnPlayerDeCoupled( CAr & ar ) {% E' H7 x- M+ W' H u_long idPlayer,idPlayer2; char lpszPlayer[MAX_PLAYER] = { 0, };3 Y$ ^' c4 z3 G( Q# b% ? char lpszPlayer2[MAX_PLAYER] = {0,}; ar >> idPlayer; ar.ReadString( lpszPlayer, MAX_PLAYER ); ar >> idPlayer2;' k: y$ I1 D8 t1 ?; G- _ ar.ReadString( lpszPlayer2, MAX_PLAYER ); g_DPCacheSrvr.SendPlayerDeCoupled(idPlayer,lpszPlayer,idPlayer2,lpszPlayer2);% L" n$ {$ X2 ^4 [0 _+ Z } #endif //__LIANREN7 还是上面的目录里面的DPDatabaseClient.h) c9 t# m. {; [ 找到8 c- T% O) w0 ^3 t( b6 x3 q #if __VER >= 11 // __SYS_PLAYER_DATA void OnUpdatePlayerData( CAr & ar );9 h- ~8 F, H. j; Y& R #endif // __SYS_PLAYER_DATA上面添加) o6 O) r# S/ y. ^# M" g #ifdef __LIANREN+ G( b/ H' ~% k$ s* Q" h void OnPlayerCoupled( CAr & ar );# ^: d) }3 u; K void OnPlayerDeCoupled( CAr & ar ); #endif // __LIANREN8 还是上面目录里面的VersionCommon.h 找到 #if (_MSC_VER > 1200) #define __VS2003 // 哪颇老矾函版.net #endif后面添加 #define __LIANREN //支持恋人系统9 ../DataBaseserver/couplehelper.cpp# F4 Z! n0 w# K1 c7 v3 M- `8 ?. i 找到 #include "couplehelper.h" #include "dptrans.h": [( u* [# h) e) g #include "definetext.h" #include "post.h"在后面添加 #ifdef __LIANREN9 O3 A$ ]% ^) X #include "DPCoreSrvr.h"' M& a. Y& ^" {( h: o3 P* O extern CDPCoreSrvr g_dpCoreSrvr;2 T5 [2 m. y8 R8 G #endif // __LIANREN找到 void CCoupleHelper::OnCouple( CAr & ar ): g( E: @0 P. W' N, } `* z/ J( a { int nResult = 0; u_long idProposer, idTarget;0 d. ]. m- U, I$ D" x) E ar >> idProposer >> idTarget;* F' r2 y8 `( V election::OutputDebugString( "nT: CCoupleHelper.OnCouple: %d, %dn", idProposer, idTarget ); if( m_pMgr->GetCouple( idProposer ) )& @! L. a$ z; ~% j7 x& {" e nResult = TID_GAME_COUPLE_E06; // 目敲捞 酒囱 某腐磐父 啊瓷钦聪促.0 y- d E( n4 X9 ~' G6 W if( nResult == 0 && m_pMgr->GetCouple( idTarget ) ) nResult = TID_GAME_COUPLE_E01; // 措惑捞 何利钦 钦聪促. 目敲捞 酒囱 捞己 某腐磐俊霸父 啊瓷钦聪促. r p$ D; f" o, Z if( nResult == 0 && !m_pController->Couple( idProposer, idTarget ) ) nResult = TID_GAME_COUPLE_E10; // 单捞磐海捞胶 坷幅涝聪促./ S) L0 u* _4 ~; @7 P( E if( nResult == 0 ) m_pMgr->Couple( idProposer, idTarget );在后面添加 #ifdef __LIANREN( f/ N* l9 ?( H if(nResult == 0)! u( h# m/ Z1 W u5 [ { LPCSTR szProposer = CPlayerDataCenter::GetInstance()->GetPlayerString(idProposer); LPCSTR szTarget = CPlayerDataCenter::GetInstance()->GetPlayerString(idTarget);& N- b) {8 M6 l/ r4 r& [ g_dpCoreSrvr.SendPlayerCoupled(idProposer,szProposer,idTarget,szTarget); }/ L# G8 a6 F% T3 T #endif // __LIANREN找到" ^0 @! z& s# M0 T void CCoupleHelper::OnDecouple( CAr & ar ) {4 N, Q* E4 [( v r int nResult = 0;/ X9 Y3 L4 ^! F u_long idPlayer;6 e. t4 d9 C! V$ u. F ar >> idPlayer;+ q* y( x1 u( {/ ^9 ; { ) _: v O4 {% }; c election::OutputDebugString( "nT: CCoupleHelper.OnDecouple: %dn", idPlayer );3 ^' R% @" h m) u2 ] CCouple* pCouple = m_pMgr->GetCouple( idPlayer ); if( !pCouple ) nResult = TID_GAME_COUPLE_E05;" Q$ a4 T' w2 U. R" Z if( nResult == 0 && !m_pController->Decouple( idPlayer ) )$ J4 a, P. Y4 c+ g+ J2 A# n4 M+ |, I nResult = TID_GAME_COUPLE_E10; // 单捞磐海捞胶 坷幅涝聪促. if( nResult == 0 && !m_pMgr->Decouple( idPlayer ) ) nResult = TID_GAME_COUPLE_E11;* e8 W7 V, V E2 | 在后面添加 #ifdef __LIANREN% X7 F! d/ G& p( D if(nResult == 0) { u_long idPartner = pCouple->GetPartner(idPlayer); LPCSTR szProposer = CPlayerDataCenter::GetInstance()->GetPlayerString(idPlayer); LPCSTR szTarget = CPlayerDataCenter::GetInstance()->GetPlayerString(idPartner); g_dpCoreSrvr.SendPlayerDeCoupled(idPlayer,szProposer,idPartner,szTarget);& d W( Q2 y% }3 B* S1 [" T }( e7 g7 z$ t) i( n+ d2 o* R7 l0 |: B #endif // __LIANREN* Q# L6 n+ l; y2 l" Q 10 还是上面的目录里面DPCoreSrvr.cpp5 T$ N! o4 v1 } 找到 void CDPCoreSrvr::SendAddVoteResult( VOTE_INSERTED_INFO & info )8 o V$ X% h& w, u) r% m4 s" f& d { BEFORESEND( ar, PACKETTYPE_DC_ADDVOTERESULT );" o0 c$ b- z1 U7 y1 d ar << info; SEND( ar, this, DPID_ALLPLAYERS );4 Q1 l/ Q( d& v, X x: S: W1 z }后面添加 #ifdef __LIANREN void CDPCoreSrvr::SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2)$ F0 h; i0 t. Y5 Y. B {% r# M( a+ Y% A) F BEFORESEND( ar, PACKETTYPE_PLAYERCOUPLED ); ar << idPlayer; ar.WriteString( lpszPlayer );0 d2 R7 W' _, j7 o ar << idPlayer2;$ z d9 m$ L/ c* I ar.WriteString(lpszPlayer2); SEND( ar, this, DPID_ALLPLAYERS );. a8 ~ Y/ b7 Q! t0 P5 H6 Q3 o }4 J7 a7 `2 }# H) l. M; S7 j; A1 i void CDPCoreSrvr::SendPlayerDeCoupled(u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2)6 ]" ~& o3 w1 [/ f* t& m { BEFORESEND( ar, PACKETTYPE_PLAYERDECOUPLED );! v! h9 n. _9 P. u5 ?( R7 f ar << idPlayer; ar.WriteString( lpszPlayer ); ar << idPlayer2; ar.WriteString(lpszPlayer2); SEND( ar, this, DPID_ALLPLAYERS ); }% `' j* n/ _) N7 v #endif // __LIANREN11 还是上面的目录DPCoreSrvr.h 找到 #if __VER >= 11 // __SYS_PLAYER_DATA+ k2 a) E$ c" E" x7 I void SendUpdatePlayerData( u_long idPlayer, PlayerData* pPlayerData ); #endif // __SYS_PLAYER_DATA- ~4 N* s# Q1 V( N% M: `$ t4 c 上面添加 #ifdef __LIANREN void SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2); void SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2); {1 B- _5 M% }: L. Y: y #endif // __LIANREN 12 还是上面的目录VersionCommon.h* e/ Q2 ~8 u K' z3 v3 t 找到 #define __EVENT_1101 // 免媒 捞亥飘 下面添加 #define __LIANREN //支持恋人系统 13 ../LOGINSERVER/VersionCommon.h* D* f* Z2 S j" J" ?; c5 L& H 找到; ^# S; T3 f) ` #define __CRC #define __SO1014 // 家南 抗寇 贸府( 某浆, 牢刘, 肺弊牢 ) #define __PROTOCOL09106 P: D% F- c! B #define __PROTOCOL1021 #define __VERIFYNETLIB4 v* H/ H/ m, q8 e8 [% N# D+ E #define __DOS1101 #define __STL_0402 // stl, F: S" x+ f9 {2 y5 z- t 上面添加 #define __LIANREN //支持恋人系统 14 ../neuz/DPClient.cpp5 v) `, ^( F( {) @, |) X, q ? 找到 ON_MSG( PACKETTYPE_QUERYSETPLAYERNAME, OnSetPlayerName );+ ~2 U6 @7 Q) N) ] 下面添加 #ifdef __LIANREN ON_MSG( PACKETTYPE_PLAYERCOUPLED, OnPlayerCoupled );8 Q1 9 E, Q+ N b6 {1 H ON_MSG( PACKETTYPE_PLAYERDECOUPLED, OnPlayerDeCoupled ); #endif // __LIANREN 找到& D# u" w0 ]" 4 { #if __VER >= 11 // __SYS_PLAYER_DATA* B1 q1 G1 V1 J1 }2 z. T2 ? PlayerData pd; pd.data.nJob = pPlayer->GetJob();8 y. N' }: ~" 4 A6 m4 _, ] pd.data.nLevel = pPlayer->GetLevel();9 _% C5 R' T( q" ^2 D pd.data.nSex = pPlayer->GetSex(); lstrcpy( pd.szPlayer, pPlayer->GetName() ); M8 C( m! E7 d; [1 z 下面添加 #ifdef __LIANREN pd.idCouple = pPlayer->GetCoupleId();//恋人id lstrcpy( pd.szCouplePlayer, pPlayer->GetCoupleName() ); //恋人名字 #endif //__LIANREN+ |3 t6 Q( O/ _ X 接着找,可能跟上面一样 #if __VER >= 11 // __SYS_PLAYER_DATA PlayerData pd; pd.data.nJob = pPlayer->GetJob(); pd.data.nLevel = pPlayer->GetLevel(); pd.data.nSex = pPlayer->GetSex();5 ^5 e' W1 V1 R1 ~: R' ] lstrcpy( pd.szPlayer, pPlayer->GetName() );9 l2 M5 c+ |( % L$ x" W 下面添加- L" }; w7 a2 m3 c. ` #ifdef __LIANREN4 a! o+ `- H7 N! g ]# m; w pd.idCouple = pPlayer->GetCoupleId();//恋人id- H0 O) f# v6 P9 M) w' s7 R lstrcpy( pd.szCouplePlayer, pPlayer->GetCoupleName() ); //恋人名字' c3 F" f% m1 , n7 L2 k #endif //__LIANREN4 d& N! O! L/ s- u# [- x: d 找到 void CDPClient::SendDoEscape( void ) { & R1 I' _# E7 F. I if( g_pPlayer )/ v& ~" e+ k+ S8 x( ?+ v {. O1 y! [6 M! x+ r5 y3 q/ 5 ?3 V CWorld* pWorld = g_pPlayer->GetWorld(); if( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) {( j, Y4 `" ]- a2 j$ |/ ]4 O g_WndMng.OpenMessageBoxUpper( prj.GetText(TID_GAME_GUILDCOMBAT_NO_OUTWAR) ); return;. ~4 y1 P( b5 k+ E9 L } SendHdr( PACKETTYPE_DO_ESCAPE ); : I) ]3 K" ?* N9 u, v& m }, @* Z2 @0 ~# G% V } 在上面添加 #ifdef __LIANREN void CDPClient::OnPlayerCoupled( CAr & ar ) {! `- U" n" T3 h1 a3 D# ^. g u_long idPlayer,idPlayer2; H- Y$ D( l8 e% _9 c9 k! b char lpszPlayer[MAX_PLAYER] = { 0, }; char lpszPlayer2[MAX_PLAYER] = { 0, }; ar >> idPlayer; ar.ReadString( lpszPlayer, MAX_PLAYER );4 J& M4 V" x9 ?% K6 l ar >> idPlayer2;//恋人id ar.ReadString(lpszPlayer2,MAX_PLAYER);//恋人名字 //Error("OnPlayerCoupled:ID:%d Name:%s,idCouple:%d NameCouple:%s",idPlayer,lpszPlayer,idPlayer2,lpszPlayer2); char lpOutputString[128] = { 0, }; sprintf( lpOutputString, "NEUZ.EXE\t// PAKCETTYPE_QUERYSETPLAYERNAME\t// %d\t// %s", idPlayer, lpszPlayer );8 d2 ]1 x5 n# J ?* r. e+ ? OutputDebugString( lpOutputString );! }3 m, _# O0 Y) U8 M7 G3 A CMover* pPlayer = prj.GetUserByID( idPlayer );1 t: W1 |( v" Z4 | if( IsValidObj( (CObj*)pPlayer ) )( q! # s" U1 K# | { pPlayer->SetCoupleId(idPlayer2);//设置恋人id9 ~6 T5 r/ y! f; & }5 X2 T pPlayer->SetCoupleName( lpszPlayer2 ); //设置恋人名称 W: Q$ k* _, @* M; Q8 u# T6 i } CMover* pPlayer2 = prj.GetUserByID( idPlayer2 ); if( IsValidObj( (CObj*)pPlayer2 ) )6 l4 b1 Z# S2 @4 i; p0 ` { pPlayer2->SetCoupleId(idPlayer);//设置恋人id pPlayer2->SetCoupleName( lpszPlayer ); //设置恋人名称2 |4 b4 Y7 w: e5 z# c }* O6 }- L: O& g# G! Z CString str;# P5 g' y7 c3 r% i8 b str.Format("恭喜 %s 和 %s 成为恋人",lpszPlayer,lpszPlayer2); g_WndMng.PutString( str, NULL, prj.GetTextColor(TID_ADMIN_ANNOUNCE), CHATSTY_SYSTEM ); CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD ); if( pWndWorld ){% m8 b* S" R% f. M( @$ S: o# t g_Caption1.AddCaption( str,pWndWorld->m_pFontAPITitle , FALSE, D3DCOLOR_ARGB( 255, 255, 255, 153 ) );5 M4 J% D( `1 n" r8 f } }+ j7 V' K; j0 z9 E void CDPClient::OnPlayerDeCoupled( CAr & ar )& V; S! `# m7 u/ f. Q' M { u_long idPlayer,idPlayer2;% L3 u, A$ D! m# K' s" b6 e char lpszPlayer[MAX_PLAYER] = { 0, };. _$ k, C+ U* f8 m( i char lpszPlayer2[MAX_PLAYER] = { 0, };- z% A2 V, S1 x3 s9 V2 j4 o. N ar >> idPlayer;# a2 _5 J! k9 L( o3 a" B) } ar.ReadString( lpszPlayer, MAX_PLAYER ); ar >> idPlayer2;//恋人id ar.ReadString(lpszPlayer2,MAX_PLAYER);//恋人名字 //Error("OnPlayerCoupled:ID:%d Name:%s,idCouple:%d NameCouple:%s",idPlayer,lpszPlayer,idPlayer2,lpszPlayer2); char lpOutputString[128] = { 0, }; CMover* pPlayer = prj.GetUserByID( idPlayer ); if( IsValidObj( (CObj*)pPlayer ) )3 f0 }- x8 M M) O4 O {0 u2 Y `. o6 x* f pPlayer->SetCoupleId((u_long)0xffffffff);//设置恋人id pPlayer->SetCoupleName( "\0" ); //设置恋人名称 } CMover* pPlayer2 = prj.GetUserByID( idPlayer2 );+ E" c0 ]& N2 }* O3 ?4 s/ _) t if( IsValidObj( (CObj*)pPlayer2 ) ) { pPlayer2->SetCoupleId((u_long)0xffffffff);//设置恋人id0 D. a. T- `0 ^7 k; |% K pPlayer2->SetCoupleName( "\0" ); //设置恋人名称! W" b; K# ^4 j* ` }* v( @: j) B$ `% p$ s- A- A }' G3 P/ g& a$ f+ v! c7 D #endif // __LIANREN 15 ../neuz/DPClient.h9 J/ H. W( i9 L/ s# i( Y 找到4 k0 h* Y! D0 W7 : ]0 s. k) m #if __VER >= 11 // __SYS_PLAYER_DATA) Q! c, _4 y8 r) X" g void OnUpdatePlayerData( CAr & ar );. F7 ?& L+ f# Y( b #endif // __SYS_PLAYER_DATA( t Z$ J" H8 z3 [2 h( N8 o 上面添加 #ifdef __LIANREN% K! `! n, ^: A x; V void OnPlayerCoupled( CAr & ar ); void OnPlayerDeCoupled( CAr & ar ); #endif // __LIANREN 16 还是NEUZ目录 VersionCommon.h 找到& C' h) z* U3 K9 x8 O #if (_MSC_VER > 1200): R( l/ m. I5 [8 y) t: ? #define __VS2003 // 哪颇老矾函版.net% P8 V' w* f0 G #endif 下面添加% v9 O" N4 n7 H! `6 X1 Z #define __LIANREN //使用恋人系统% v( D% O+ v) [( ] 17 ..WORLDSERVER/couplehelper.cpp 找到 j6 U4 " Y% ^+ ]" G8 P9 G' D2 [ void CCoupleHelper::OnCoupleResult( CAr & ar )9 w% b8 ]3 f% X$ d3 R0 ~/ x { u_long idProposer, idTarget;/ C/ D3 |9 ~" S! H int nResult; ar >> idProposer >> idTarget >> nResult; election::OutputDebugString( "S: CCoupleHelper.OnCoupleResult: %d, %d, %d", idProposer, idTarget, nResult );2 P4 }! x8 o- V5 b% ] CUser* pProposer = static_cast<CUser*>( prj.GetUserByID( idProposer ) ); CUser* pTarget = static_cast<CUser*>( prj.GetUserByID( idTarget ) ); if( nResult == 0 ) { m_pMgr->Couple( idProposer, idTarget ); const char* pszProposer = CPlayerDataCenter::GetInstance()->GetPlayerString( idProposer ); const char* pszTarget = CPlayerDataCenter::GetInstance()->GetPlayerString( idTarget ); 后面添加 #ifdef __LIANREN6 _- e+ j; P$ Z) Z* [- ] //结婚成功更新下数据以便玩家都可以看到 if (pszProposer)# O( t% D7 |8 z# M1 ; L { CUser* pUser = (CUser*)prj.GetUserByID( idProposer ); if (IsValidObj(pUser)) {4 t% K+ j% V3 n0 v pUser->SetCoupleId(idTarget);8 n2 f4 p; R2 M4 G5 C: I pUser->SetCoupleName(pszTarget); } //CPlayerDataCenter::GetInstance()! P, X2 x$ j; I ; q0 T } I( l) w+ r, p# s* u if (pszTarget) { CUser* pUser = (CUser*)prj.GetUserByID( idTarget ); if (IsValidObj(pUser))) Z5 d9 n, a* f8 S( s { pUser->SetCoupleId(idProposer);7 d: U" i7 N6 v0 g" n! p" Z pUser->SetCoupleName(pszProposer);' N, V- j4 H9 S" i0 z } //CPlayerDataCenter::GetInstance() }; g. g6 @8 z6 j' ~( T' d+ Y& Q; O# C #endif // __LIANREN if( !pszProposer ) pszProposer = "";# U4 s+ m' B4 m8 |+ b if( !pszTarget ) pszTarget = ""; //结成情侣成功,需要通知每位玩家这2个人的信息. if( IsValidObj( pProposer ) ) {1 , l0 ) r9 S0 ?& |) e8 n9 d pProposer->AddCoupleResult( idTarget, pszTarget );3 n1 e3 i3 i2 ]' {9 L 找到# t) `# X$ - S9 e6 R8 g void CCoupleHelper::OnDecoupleResult( CAr & ar )6 F6 ^" A; V. S { u_long idPlayer;8 q( m& b& B2 i: u$ K int nResult; ar >> idPlayer >> nResult; election::OutputDebugString( "S: CCoupleHelper.OnDecoupleResult: %d, %d", idPlayer, nResult ); CUser* pUser = static_cast<CUser*>( prj.GetUserByID( idPlayer ) ); if( nResult == 0 ) {7 Y0 k3 Y9 |* c+ i* y: s6 p CCouple* pCouple = m_pMgr->GetCouple( idPlayer ); ASSERT( pCouple ); if( !pCouple ); w1 P7 w/ _& t+ J return; CUser* pPartner = static_cast<CUser*>( prj.GetUserByID( pCouple->GetPartner( idPlayer ) ) ); m_pMgr->Decouple( idPlayer ); 后面添加 #ifdef __LIANREN //离婚成功更新下数据以便玩家都可以看到 //CUser* pUser1 = (CUser*)prj.GetUserByID( idPlayer ); if (IsValidObj(pUser)) {/ U$ j' L8 a+ I9 {+ W pUser->SetCoupleId((u_long)0xffffffff); pUser->SetCoupleName("\0");$ U3 R4 S* g% T7 g+ P% q8 i } //CPlayerDataCenter::GetInstance()2 ~# H) A' M# H' E' y) o; ` //CUser* pUser2 = (CUser*)prj.GetUserByID( pCouple->GetPartner( idPlayer ) );- X: L; R7 n* u' o; Y* M, ?1 C if( IsValidObj( pPartner ) ) {( ]' X+ b3 R5 r pPartner->SetCoupleId((u_long)0xffffffff);5 V: l2 W. M1 ]4 v1 y pPartner->SetCoupleName("\0");- u8 a7 h9 [) N5 J3 Z }' p, E, }0 M9 U7 ~ #endif // __LIANREN
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1楼:zxc540085826(2013-08-21 23:25) | |||
大啊 看不懂。。。。 | |||
2楼:clxas2000(2013-08-22 00:16) | |||
看不懂了啊 | |||
3楼:longyin(2013-08-22 01:16) | |||
这是哪个游戏的脚本代码哦 | |||
4楼:路易斯(2013-08-22 02:21) | |||
路过的 | |||
5楼:j黑羽翼(2013-08-22 06:56) | |||
看不懂,楼主学编程的? | |||
6楼:lansky、(2013-08-23 17:51) | |||
我是学的。算不算呢。哈哈哈哈哈。 | |||
7楼:白雾言行(2013-08-25 18:15) | |||
眼都花了 | |||
8楼:wzdaji(2013-09-17 19:34) | |||
什么游戏? | |||
9楼:as745811(2013-10-25 00:03) | |||
这是哪个游戏的脚本代码哦 | |||
10楼:jian4892(2013-10-29 23:37) | |||
用户被禁言,该主题自动屏蔽! |