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[attachment=30602][attachment=30603]1.启动SQL Server Management Studio Express
) jIr\.i 2.打开QGLGame数据库的表 其中
dbo.Partner=宝宝修改 里面有自己的宝宝 看数字对属性吧! &4 KUXn[F dbo.Character=人物修改 同上 看数字对属性
uF|_6~g dbo.Pet=骑宠 这个没什么可改的
N?-ZvE\C 3.打开QGLAccount数据库的表
DnJ `]r dbo.Account=账号
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2 4.商城修改
* B5 x y\uBVa<B 在D:\Server\Data\CSV\下找到 ChargeShop01文件 用记事本打开 里面就是商城的东西
Nu?A>Q 修改方法:
8f[ztT0`g 1,修补符,0,0,0,60000,0,0,152,0,0,0,0,0,0 里面有一大串这些数字 教大家怎么修改 一样一样来 1是序列不用理 修补符是物品名字 不用理 后面三个0重要 第一个0 代表商城不出售东西,
重点这个0要改成1即代表商城出售该物品 第二个0 代表商城的物品栏 即热卖和其他等标签卡 1-5数字任意 第三个0 其实我也不太明白其含义 一般都是0 然后数字60000 这个数字代表了物品ID 这个后面会详细说 然后就是0,0,152,0,0,0,0,0,0,0,0这一串数字 其实只要改152就行了 这个是什么?地球人都知道了吧 元宝数量!好了说了这么多就加一个给大家看看!
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最后说一下物品ID,详细地址在D:\Server\Data\CSV\下找到item文件 写字本打开 自己看了 只要不是傻子就会懂 !!很不错,很久没研究SF了 有新发现会告诉大家的
/ XEbVsw 今天早上发现更改人物初始信息的方法 特奉献
ubfh4 打开D:\ServerData\CSV\pc_startattrib.csv
QEbf]U= "cclass_id","name","STR","CON","STA","AGI","SPR","MaxHP","MaxSP","MaxVP","MaxDP","MaxWc","StartMap","StartX","StartY","W1","W2","Cloth","Head","Foot","A1","A2","maxhp_sta","maxsp_spr","atk_str","def_con","hit_agi","eva_agi","pwd_spr","pwd_sta","pwd_con","pwd_str","spd_agi","spd_str","spd_con","spd_sta","start_npc"
3u[8;1}7Q ","maxhp_sta","maxsp_spr","atk_str","def_con","hit_agi","eva_agi","pwd_spr","pwd_sta","pwd_con","pwd_str","spd_agi","spd_str","spd_con","spd_sta","start_npc""cclass_id"=序号 "name"=名字(男侠等)"STR","CON","STA","AGI","SPR","MaxHP","MaxSP"=什么?地球人都知道
mD.6cV "MaxVP","MaxDP","MaxWc"=大意就是声望这些 "StartMap","StartX","StartY"=开始地图 坐标
x 0SWqC@AR% "W1","W2"=物品栏1、2位 "Cloth","Head","Foot","A1","A2"=装备栏及身上装备 直接改成物品ID就可以穿在身上了 "maxhp_sta","maxsp_spr","atk_str","def_con","hit_agi","eva_agi","pwd_spr","pwd_sta","pwd_con","pwd_str","spd_agi","spd_str","spd_con","spd_sta"=成长数据 这些最好就不要改了 太变态就没意思了 "start_npc"=建立人物进去以后跟你说话的人物 这个没什么意思 主要修改的就是W1,W2两个物品栏 可以改成自己需要的 好了 就这些 希望能帮助大家!
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