你妈B
内容是:
诼哪?履目 诳 诳 ?
吵 ? 每 趁拇?谀目 谀目 ?谫
吵 ? 吵 吵 吵 衬某 ? 媚量
吵 ? 吵 吵 吵 ? ?? ? ?
懒哪?滥牧?蕾 蕾 ? ?滥馁 ? ?
[ cdhack ver 4.33.4
[ And once again: on steam you are risking to be catched by private server...
[ + some unusefull stuff :) like:
[ En/Disables CD client emulation (works only after restart)
cdon 1
[ Beam aimvecs, param - size, length, lifetime, unused
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
[ Aim helper size, and RGBA color
aimhelp 3
aimhelpcolor 100 255 100 255
[ cdhack ver 4.32.0
[ + nothing new
[ cdhack ver 4.31.0
[ + something insignificant
[ ? i advise not use it on steam, cause you are risking to be banned. UA have
[ private servers now (like cheaters do :) and they forgot that "When you get
[ disconnected from a server with a violation, the reason for being
[ disconnected is between you and your conscience. The server admin does not
[ know why you disconnected and therefore cannot ban you. We like to think
[ that everyone is welcome to come back and play fair with cheats turned off."
[ still reside on official site :)
[ cdhack ver 4.29.0d
[ - nasty bug fixed
[ cdhack ver 4.29.0c
[ + cs1.5 support
[ cdhack ver 4.29.0b
[ + steam support
[ + little fix
[ Hi there.
[ To activate ingame "console" (i call it so :) press INS... (it is changeable
[ now), you can "load" and "save".
[ Enables and disables cheat. There is panic shortcut key for that - F12
[ (changeable too)
allow 0
[ Well, if strange activity of server (CDMOD) will be detected, it shows up
warn 1
[ As it says. Ammount of antirecoil, 0 - disable
norecoil 0.000000
[ Glow shell on players
plglow 0
[ Player name ESP
plname 1
[ Player weapon ESP
plweapon 1
[ Distance ESP
distance 0
[ ESP Box
plbox 1
[ Aim vectors
aimvec 0
[ Weapons glow on the ground
wepglow 1
[ I wonder what it does...
fullbright 0
[ Transparent entities
transent 0
[ Entity ESP
entesp 1
[ Easy to figure out
nosmoke 0
[ Too
noflash 0
[ Wallhack
wall 0
[ My favorite option. Enables cheat while spectating, disables on round start.
autospec 0
[ Draws hitboxes
plhbox 0
[ Hitbox is visible through wall
plhboxwall 0
[ Hitboxes is wired or filled
plhboxwire 1
[ Aimbot 1-aim on hitboxws, 2-on bones, 0 - origin, i am really in doubt it is
[ HLG proof :)
bot 0
[ Locks aim on attacked player. If not, aimbot may chose another while firing
[ (though, it is rare)
botlock 0
[ Hitbox number to aim to. 11 - head... dunno others.
bothbox 11
[ Bone number to aim to. 8 - head... dunno others.
botbone 8
[ Aim 1-enemy 2-friend (you dirty teamkiller! :) 0-everybody
botteam 1
[ Angle to search target. It is relative to distance and using optic.
botfov 3.000000
[ scale prediction vector of target... try some, i have not experimented on it.
botpred 0.000000
[ scale your prediction vector. (Who need it?? :) )
botpredme 0.000000
[ esp boxes drawing type 0/1
fill 1
[ Size of player's glow shell
plglowamt 50
[ Size of ESP box
plboxsize 200
[ ESP box width
plboxwidth 80
[ Size of weap's glow shell
wepglowamt 10
[ Transparency ammount 0-ideally
transentamt 60
[ Size of bones ESP
plbone 0
[ Colours RGBA
plnametercol 255 0 0 0 // alpha not used
plnamectcol 153 204 255 0 // alpha not used
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0 // alpha not used
plglowtercol 255 0 0 0 // alpha not used
plglowctcol 0 0 255 0 // alpha not used
entespcol 153 255 153 0 // alpha not used
[ changeable keys. numbers are ascii and others (read further)
allowkey 152
consolekey 148
[ Credits:
[ OGC 9 Team (System and bunny771)
[ Tabris
[ LanceVorgin
[ siodine
[ PS. keys, SDK copy - you know :)
K_TAB 9
K_ENTER 13
K_ESCAPE 27
K_SPACE 32
// normal keys should be passed as lowercased ascii
K_BACKSPACE 127
K_UPARROW 128
K_DOWNARROW 129
K_LEFTARROW 130
K_RIGHTARROW 131
K_ALT 132
K_CTRL 133
K_SHIFT 134
K_F1 135
K_F2 136
K_F3 137
K_F4 138
K_F5 139
K_F6 140
K_F7 141
K_F8 142
K_F9 143
K_F10 144
K_F11 145
K_F12 146
K_INS 147
K_DEL 148
K_PGDN 149
K_PGUP 150
K_HOME 151
K_END 152
K_KP_HOME 160
K_KP_UPARROW 161
K_KP_PGUP 162
K_KP_LEFTARROW 163
K_KP_5 164
K_KP_RIGHTARROW 165
K_KP_END 166
K_KP_DOWNARROW 167
K_KP_PGDN 168
K_KP_ENTER 169
K_KP_INS 170
K_KP_DEL 171
K_KP_SLASH 172
K_KP_MINUS 173
K_KP_PLUS 174
K_CAPSLOCK 175
//
// joystick buttons
//
K_JOY1 203
K_JOY2 204
K_JOY3 205
K_JOY4 206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1 207
K_AUX2 208
K_AUX3 209
K_AUX4 210
K_AUX5 211
K_AUX6 212
K_AUX7 213
K_AUX8 214
K_AUX9 215
K_AUX10 216
K_AUX11 217
K_AUX12 218
K_AUX13 219
K_AUX14 220
K_AUX15 221
K_AUX16 222
K_AUX17 223
K_AUX18 224
K_AUX19 225
K_AUX20 226
K_AUX21 227
K_AUX22 228
K_AUX23 229
K_AUX24 230
K_AUX25 231
K_AUX26 232
K_AUX27 233
K_AUX28 234
K_AUX29 235
K_AUX30 236
K_AUX31 237
K_AUX32 238
K_MWHEELDOWN 239
K_MWHEELUP 240
K_PAUSE 255
//
// mouse buttons generate virtual keys
//
K_MOUSE1 241
K_MOUSE2 242
K_MOUSE3 243
K_MOUSE4 244
K_MOUSE5 245