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【源码编辑】恋人系统
需要准备的东西7 T! p# m3 ] |, `1.干净的源码2.文本编辑工具,WINDOWS自带的记事本即可还要在这里介绍下自己,shevechco,巨峰社区的管理员,以后可能会有人知道这个社区,现在估计没人知道这个社区,可惜你们看不到的。希望有人提供我老飞的飞行器源码支持1 P0 F7 G. h3 i# Q/ q) O4 M如果你还不知道怎么编译源码的话请先学习下源码编译方面的知识!4 Y6 v8 f4 F7 x. G6 w有问题或者源码编译错误请回帖,我会直到帮一个人解决然后不再跟踪这个问题5 p2 Q3 `8 t8 s' ^) ]还请管理员字数限制调整到1W,我这些文件编辑了两次,第一次字数限制了发布了,累死了,分了三段,注意1楼和2楼还有4 w2 i4 k$ n3 S( H6 W6 L. W' V# A2 J8 1 L6 D7 t- |9 k1 }" ]请尊重劳动成果,用了希望你回个贴,如果有需要,希望有会员用老飞飞行器源码编辑跟我交换更多的功能!( d1 Q8 H8 D& X( Y3 Q1. ../AccountServer/VersionCommon.h找到7 I( W& q& }1 U: ]' {% A! M, p0 E0 c#if (_MSC_VER > 1200)#define __VS2003 // 哪颇老矾函版.net) V$ ?2 V' ~( [4 {! H7 d4 j7 U#endif: B( S) j. ~: t% R& A/ A4 H在后面添加 i( C6 w5 ~) d' F w! {7 u, " c6 f( x7 X$ L9 s. T n#define __LIANREN //支持恋人系统 2 ../CACHESERVER/VersionCommon.h! G" M: u2 F" O( [( @7 W找到#if (_MSC_VER > 1200)7 R. E( n* _3 v! ?#define __VS2003 // 哪颇老矾函版.net% i4 . H3 {2 T- @#endif在后面添加3 a7 _$ c$ q1 ]* x) a {#define __LIANREN //支持恋人系统! v; W) j# U0 K' j3 ../CERTIFIER/VersionCommon.h找到0 m f1 B# ?$ B4 K6 m1 `#if (_MSC_VER > 1200)& S; i# D# J+ e) g. ~- y#define __VS2003 // 哪颇老矾函版.net#endif0 Y2 ^" W1 R. @# E9 @在后面添加8 J$ B6 i3 q8 `% F#define __LIANREN //支持恋人系统6 q) C, G7 p% b% r/ |* {/ C4 ../CORESERVER/DPCacheSrvr.cpp找到void CDPCacheSrvr::SendSetPlayerName( u_long idPlayer, const char* lpszPlayer ){BEFORESENDSOLE( ar, PACKETTYPE_QUERYSETPLAYERNAME, DPID_ALLPLAYERS );ar << idPlayer;ar.WriteString( lpszPlayer );SEND( ar, this, DPID_ALLPLAYERS );}在后面添加#ifdef __LIANREN//玩家成为恋人了.8 h$ N& d' ~% e( Y Cvoid CDPCacheSrvr::SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2){BEFORESENDSOLE( ar, PACKETTYPE_PLAYERCOUPLED, DPID_ALLPLAYERS );4 M) `. p, q% r; ~+ nar << idPlayer;ar.WriteString( lpszPlayer );5 Y" u! H6 _+ z6 X, ~/ F) N6 sar << idPlayer2;ar.WriteString(lpszPlayer2);+ P! i0 L2 b% W7 d% H6 F7 wSEND( ar, this, DPID_ALLPLAYERS );}void CDPCacheSrvr::SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2){BEFORESENDSOLE( ar, PACKETTYPE_PLAYERDECOUPLED, DPID_ALLPLAYERS );ar << idPlayer;ar.WriteString( lpszPlayer );7 R9 r* n, N- T" B" Z2 Rar << idPlayer2;ar.WriteString(lpszPlayer2);SEND( ar, this, DPID_ALLPLAYERS );8 } |; p. f8 z/ F+ c; B# D3 b}#endif //__LIANREN5 ../CORESERVER/DPCacheSrvr.h1 {; [9 x/ b/ U. V2 r" t' E$ ?找到void SendSetPlayerName( u_long idPlayer, const char* lpszPlayer );, B! x% @, s4 F% s7 K* Fvoid SendSnoop( const char* lpszString, CPlayer* pSnoop );后面添加4 e! T8 F" u& x* f#ifdef __LIANREN5 E/ ~2 d) _* i( i8 kvoid SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2);+ G0 b# q+ W' z* {- Ivoid SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer ,u_long idPlayer2,const char* lpszPlayer2); U, t! A r% S: x8 s#endif //__LIANREN6 ../CORESERVER/DPDatabaseClient.cpp: p( Q& @4 ^( q& F X) I+ Q找到CDPDatabaseClient::CDPDatabaseClient(), o* h7 Y: y% K" B{5 J* `1 d' a* h* A" G1 IBEGIN_MSG;" B5 D1 n7 s5 {" r/ P' FON_MSG( PACKETTYPE_PARTYNAME, OnPartyName );ON_MSG( PACKETTYPE_GLOBAL_DATA, OnGlobalData );5 E" ; [* O; E# tON_MSG( PACKETTYPE_INSERTTAG_RESULT, OnInsertTagResult );ON_MSG( PACKETTYPE_DC_ADDVOTERESULT, OnAddVoteResult );3 R0 H7 u& [8 y( z6 + e9 }4 rON_MSG( PACKETTYPE_UPDATE_GUILD_RANKING_END, OnUpdateGuildRankFinish );ON_MSG( PACKETTYPE_DEL_PLAYER, OnDelPlayer );, c8 |' ]1 X; `ON_MSG( PACKETTYPE_GUILD_MEMBERTIME, OnGuildMemberTime );- U# l: Z Y: s7 b+ GON_MSG( PACKETTYPE_BUYING_INFO, OnBuyingInfo );+ ^# D3 L8 t- tON_MSG( PACKETTYPE_TC_LIST, OnTCList );ON_MSG( PACKETTYPE_QUERYSETPLAYERNAME, OnSetPlayerName );后面添加* S3 ~0 m% h; @- f- h#ifdef __LIANREN o5 w0 s" x0 J! W/ _ON_MSG( PACKETTYPE_PLAYERCOUPLED, OnPlayerCoupled);9 |* S) M- Q/ I( z+ `- XON_MSG( PACKETTYPE_PLAYERDECOUPLED, OnPlayerDeCoupled);( g6 ?2 Z# T+ s; Q1 M#endif //__LIANREN找到# b! D, N( {. ?) ?void CDPDatabaseClient::SendSnoopGuild( u_long idGuild, u_long idPlayer, const char* lpszChat ){5 m* V, C( X% g; j' E' @BEFORESEND( ar, PACKETTYPE_SETSNOOPGUILD );ar << idGuild << idPlayer;! w . _* q M/ i) ]* Z" sar.WriteString( lpszChat );SEND( ar, this, DPID_SERVERPLAYER );}在前面添加2 @; x& z6 U$ b" r#ifdef __LIANREN, |0 Y5 x4 T. W& y6 Pvoid CDPDatabaseClient::OnPlayerCoupled( CAr & ar )5 J# b# a6 M: ?* s: f& d{, N5 L. Y1 o! |8 V$ K/ G- v( X3 hOutputDebugString( "CORESERVER.EXEtPACKETTYPE_PLAYERCOUPLED" );u_long idPlayer,idPlayer2;char lpszPlayer[MAX_PLAYER] = { 0, };8 ^* z9 d% k9 ^( ^char lpszPlayer2[MAX_PLAYER] = {0,};ar >> idPlayer;6 T5 P0 ; ?+ ^& T" jar.ReadString( lpszPlayer, MAX_PLAYER );( L; r* Q* y2 N* `ar >> idPlayer2;ar.ReadString( lpszPlayer2, MAX_PLAYER );g_DPCacheSrvr.SendPlayerCoupled(idPlayer,lpszPlayer,idPlayer2,lpszPlayer2);} N. f Q7 r% o: g+ I+ P: j* L* mvoid CDPDatabaseClient::OnPlayerDeCoupled( CAr & ar ){% E' H7 x- M+ W' Hu_long idPlayer,idPlayer2;char lpszPlayer[MAX_PLAYER] = { 0, };3 Y$ ^' c4 z3 G( Q# b% ?char lpszPlayer2[MAX_PLAYER] = {0,};ar >> idPlayer;ar.ReadString( lpszPlayer, MAX_PLAYER );ar >> idPlayer2;' k: y$ I1 D8 t1 ?; G- _ar.ReadString( lpszPlayer2, MAX_PLAYER );g_DPCacheSrvr.SendPlayerDeCoupled(idPlayer,lpszPlayer,idPlayer2,lpszPlayer2);% L" n$ {$ X2 ^4 [0 _+ Z}#endif //__LIANREN7 还是上面的目录里面的DPDatabaseClient.h) c9 t# m. {; [找到8 c- T% O) w0 ^3 t( b6 x3 q#if __VER >= 11 // __SYS_PLAYER_DATAvoid OnUpdatePlayerData( CAr & ar );9 h- ~8 F, H. j; Y& R#endif // __SYS_PLAYER_DATA上面添加) o6 O) r# S/ y. ^# M" g#ifdef __LIANREN+ G( b/ H' ~% k$ s* Q" hvoid OnPlayerCoupled( CAr & ar );# ^: d) }3 u; Kvoid OnPlayerDeCoupled( CAr & ar );#endif // __LIANREN8 还是上面目录里面的VersionCommon.h找到#if (_MSC_VER > 1200)#define __VS2003 // 哪颇老矾函版.net#endif后面添加#define __LIANREN //支持恋人系统9 ../DataBaseserver/couplehelper.cpp# F4 Z! n0 w# K1 c7 v3 M- `8 ?. i找到#include "couplehelper.h"#include "dptrans.h": [( u* [# h) e) g#include "definetext.h"#include "post.h"在后面添加#ifdef __LIANREN9 O3 A$ ]% ^) X#include "DPCoreSrvr.h"' M& a. Y& ^" {( h: o3 P* Oextern CDPCoreSrvr g_dpCoreSrvr;2 T5 [2 m. y8 R8 G#endif // __LIANREN找到void CCoupleHelper::OnCouple( CAr & ar ): g( E: @0 P. W' N, } `* z/ J( a{int nResult = 0;u_long idProposer, idTarget;0 d. ]. m- U, I$ D" x) Ear >> idProposer >> idTarget;* F' r2 y8 `( Velection::OutputDebugString( "nT: CCoupleHelper.OnCouple: %d, %dn", idProposer, idTarget );if( m_pMgr->GetCouple( idProposer ) )& @! L. a$ z; ~% j7 x& {" enResult = TID_GAME_COUPLE_E06; // 目敲捞 酒囱 某腐磐父 啊瓷钦聪促.0 y- d E( n4 X9 ~' G6 Wif( nResult == 0 && m_pMgr->GetCouple( idTarget ) )nResult = TID_GAME_COUPLE_E01; // 措惑捞 何利钦 钦聪促. 目敲捞 酒囱 捞己 某腐磐俊霸父 啊瓷钦聪促. r p$ D; f" o, Zif( nResult == 0 && !m_pController->Couple( idProposer, idTarget ) )nResult = TID_GAME_COUPLE_E10; // 单捞磐海捞胶 坷幅涝聪促./ S) L0 u* _4 ~; @7 P( Eif( nResult == 0 )m_pMgr->Couple( idProposer, idTarget );在后面添加#ifdef __LIANREN( f/ N* l9 ?( Hif(nResult == 0)! u( h# m/ Z1 W u5 [{LPCSTR szProposer = CPlayerDataCenter::GetInstance()->GetPlayerString(idProposer);LPCSTR szTarget = CPlayerDataCenter::GetInstance()->GetPlayerString(idTarget);& N- b) {8 M6 l/ r4 r& [g_dpCoreSrvr.SendPlayerCoupled(idProposer,szProposer,idTarget,szTarget);}/ L# G8 a6 F% T3 T#endif // __LIANREN找到" ^0 @! z& s# M0 Tvoid CCoupleHelper::OnDecouple( CAr & ar ){4 N, Q* E4 [( v rint nResult = 0;/ X9 Y3 L4 ^! Fu_long idPlayer;6 e. t4 d9 C! V$ u. Far >> idPlayer;+ q* y( x1 u( {/ ^9 ; {) _: v O4 {% }; celection::OutputDebugString( "nT: CCoupleHelper.OnDecouple: %dn", idPlayer );3 ^' R% @" h m) u2 ]CCouple* pCouple = m_pMgr->GetCouple( idPlayer );if( !pCouple )nResult = TID_GAME_COUPLE_E05;" Q$ a4 T' w2 U. R" Zif( nResult == 0 && !m_pController->Decouple( idPlayer ) )$ J4 a, P. Y4 c+ g+ J2 A# n4 M+ |, InResult = TID_GAME_COUPLE_E10; // 单捞磐海捞胶 坷幅涝聪促.if( nResult == 0 && !m_pMgr->Decouple( idPlayer ) )nResult = TID_GAME_COUPLE_E11;* e8 W7 V, V E2 |在后面添加#ifdef __LIANREN% X7 F! d/ G& p( Dif(nResult == 0){u_long idPartner = pCouple->GetPartner(idPlayer);LPCSTR szProposer = CPlayerDataCenter::GetInstance()->GetPlayerString(idPlayer);LPCSTR szTarget = CPlayerDataCenter::GetInstance()->GetPlayerString(idPartner);g_dpCoreSrvr.SendPlayerDeCoupled(idPlayer,szProposer,idPartner,szTarget);& d W( Q2 y% }3 B* S1 [" T}( e7 g7 z$ t) i( n+ d2 o* R7 l0 |: B#endif // __LIANREN* Q# L6 n+ l; y2 l" Q10 还是上面的目录里面DPCoreSrvr.cpp5 T$ N! o4 v1 }找到void CDPCoreSrvr::SendAddVoteResult( VOTE_INSERTED_INFO & info )8 o V$ X% h& w, u) r% m4 s" f& d{BEFORESEND( ar, PACKETTYPE_DC_ADDVOTERESULT );" o0 c$ b- z1 U7 y1 dar << info;SEND( ar, this, DPID_ALLPLAYERS );4 Q1 l/ Q( d& v, X x: S: W1 z}后面添加#ifdef __LIANRENvoid CDPCoreSrvr::SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2)$ F0 h; i0 t. Y5 Y. B{% r# M( a+ Y% A) FBEFORESEND( ar, PACKETTYPE_PLAYERCOUPLED );ar << idPlayer;ar.WriteString( lpszPlayer );0 d2 R7 W' _, j7 oar << idPlayer2;$ z d9 m$ L/ c* Iar.WriteString(lpszPlayer2);SEND( ar, this, DPID_ALLPLAYERS );. a8 ~ Y/ b7 Q! t0 P5 H6 Q3 o}4 J7 a7 `2 }# H) l. M; S7 j; A1 ivoid CDPCoreSrvr::SendPlayerDeCoupled(u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2)6 ]" ~& o3 w1 [/ f* t& m{BEFORESEND( ar, PACKETTYPE_PLAYERDECOUPLED );! v! h9 n. _9 P. u5 ?( R7 far << idPlayer;ar.WriteString( lpszPlayer );ar << idPlayer2;ar.WriteString(lpszPlayer2);SEND( ar, this, DPID_ALLPLAYERS );}% `' j* n/ _) N7 v#endif // __LIANREN11 还是上面的目录DPCoreSrvr.h找到#if __VER >= 11 // __SYS_PLAYER_DATA+ k2 a) E$ c" E" x7 Ivoid SendUpdatePlayerData( u_long idPlayer, PlayerData* pPlayerData );#endif // __SYS_PLAYER_DATA- ~4 N* s# Q1 V( N% M: `$ t4 c上面添加#ifdef __LIANRENvoid SendPlayerCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2);void SendPlayerDeCoupled( u_long idPlayer, const char* lpszPlayer,u_long idPlayer2, const char* lpszPlayer2); {1 B- _5 M% }: L. Y: y#endif // __LIANREN12 还是上面的目录VersionCommon.h* e/ Q2 ~8 u K' z3 v3 t找到#define __EVENT_1101 // 免媒 捞亥飘下面添加#define __LIANREN //支持恋人系统13 ../LOGINSERVER/VersionCommon.h* D* f* Z2 S j" J" ?; c5 L& H找到; ^# S; T3 f) `#define __CRC#define __SO1014 // 家南 抗寇 贸府( 某浆, 牢刘, 肺弊牢 )#define __PROTOCOL09106 P: D% F- c! B#define __PROTOCOL1021#define __VERIFYNETLIB4 v* H/ H/ m, q8 e8 [% N# D+ E#define __DOS1101#define __STL_0402 // stl, F: S" x+ f9 {2 y5 z- t上面添加#define __LIANREN //支持恋人系统14 ../neuz/DPClient.cpp5 v) `, ^( F( {) @, |) X, q ?找到ON_MSG( PACKETTYPE_QUERYSETPLAYERNAME, OnSetPlayerName );+ ~2 U6 @7 Q) N) ]下面添加#ifdef __LIANRENON_MSG( PACKETTYPE_PLAYERCOUPLED, OnPlayerCoupled );8 Q1 9 E, Q+ N b6 {1 HON_MSG( PACKETTYPE_PLAYERDECOUPLED, OnPlayerDeCoupled );#endif // __LIANREN找到& D# u" w0 ]" 4 {#if __VER >= 11 // __SYS_PLAYER_DATA* B1 q1 G1 V1 J1 }2 z. T2 ?PlayerData pd;pd.data.nJob = pPlayer->GetJob();8 y. N' }: ~" 4 A6 m4 _, ]pd.data.nLevel = pPlayer->GetLevel();9 _% C5 R' T( q" ^2 Dpd.data.nSex = pPlayer->GetSex();lstrcpy( pd.szPlayer, pPlayer->GetName() ); M8 C( m! E7 d; [1 z下面添加#ifdef __LIANRENpd.idCouple = pPlayer->GetCoupleId();//恋人idlstrcpy( pd.szCouplePlayer, pPlayer->GetCoupleName() ); //恋人名字#endif //__LIANREN+ |3 t6 Q( O/ _ X接着找,可能跟上面一样#if __VER >= 11 // __SYS_PLAYER_DATAPlayerData pd;pd.data.nJob = pPlayer->GetJob();pd.data.nLevel = pPlayer->GetLevel();pd.data.nSex = pPlayer->GetSex();5 ^5 e' W1 V1 R1 ~: R' ]lstrcpy( pd.szPlayer, pPlayer->GetName() );9 l2 M5 c+ |( % L$ x" W下面添加- L" }; w7 a2 m3 c. `#ifdef __LIANREN4 a! o+ `- H7 N! g ]# m; wpd.idCouple = pPlayer->GetCoupleId();//恋人id- H0 O) f# v6 P9 M) w' s7 Rlstrcpy( pd.szCouplePlayer, pPlayer->GetCoupleName() ); //恋人名字' c3 F" f% m1 , n7 L2 k#endif //__LIANREN4 d& N! O! L/ s- u# [- x: d找到void CDPClient::SendDoEscape( void ){ & R1 I' _# E7 F. Iif( g_pPlayer )/ v& ~" e+ k+ S8 x( ?+ v{. O1 y! [6 M! x+ r5 y3 q/ 5 ?3 VCWorld* pWorld = g_pPlayer->GetWorld();if( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ){( j, Y4 `" ]- a2 j$ |/ ]4 Og_WndMng.OpenMessageBoxUpper( prj.GetText(TID_GAME_GUILDCOMBAT_NO_OUTWAR) );return;. ~4 y1 P( b5 k+ E9 L}SendHdr( PACKETTYPE_DO_ESCAPE ); : I) ]3 K" ?* N9 u, v& m}, @* Z2 @0 ~# G% V}在上面添加#ifdef __LIANRENvoid CDPClient::OnPlayerCoupled( CAr & ar ){! `- U" n" T3 h1 a3 D# ^. gu_long idPlayer,idPlayer2; H- Y$ D( l8 e% _9 c9 k! bchar lpszPlayer[MAX_PLAYER] = { 0, };char lpszPlayer2[MAX_PLAYER] = { 0, };ar >> idPlayer;ar.ReadString( lpszPlayer, MAX_PLAYER );4 J& M4 V" x9 ?% K6 lar >> idPlayer2;//恋人idar.ReadString(lpszPlayer2,MAX_PLAYER);//恋人名字//Error("OnPlayerCoupled:ID:%d Name:%s,idCouple:%d NameCouple:%s",idPlayer,lpszPlayer,idPlayer2,lpszPlayer2);char lpOutputString[128] = { 0, };sprintf( lpOutputString, "NEUZ.EXE\t// PAKCETTYPE_QUERYSETPLAYERNAME\t// %d\t// %s", idPlayer, lpszPlayer );8 d2 ]1 x5 n# J ?* r. e+ ?OutputDebugString( lpOutputString );! }3 m, _# O0 Y) U8 M7 G3 ACMover* pPlayer = prj.GetUserByID( idPlayer );1 t: W1 |( v" Z4 |if( IsValidObj( (CObj*)pPlayer ) )( q! # s" U1 K# |{pPlayer->SetCoupleId(idPlayer2);//设置恋人id9 ~6 T5 r/ y! f; & }5 X2 TpPlayer->SetCoupleName( lpszPlayer2 ); //设置恋人名称 W: Q$ k* _, @* M; Q8 u# T6 i}CMover* pPlayer2 = prj.GetUserByID( idPlayer2 );if( IsValidObj( (CObj*)pPlayer2 ) )6 l4 b1 Z# S2 @4 i; p0 `{pPlayer2->SetCoupleId(idPlayer);//设置恋人idpPlayer2->SetCoupleName( lpszPlayer ); //设置恋人名称2 |4 b4 Y7 w: e5 z# c}* O6 }- L: O& g# G! ZCString str;# P5 g' y7 c3 r% i8 bstr.Format("恭喜 %s 和 %s 成为恋人",lpszPlayer,lpszPlayer2);g_WndMng.PutString( str, NULL, prj.GetTextColor(TID_ADMIN_ANNOUNCE), CHATSTY_SYSTEM );CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD );if( pWndWorld ){% m8 b* S" R% f. M( @$ S: o# tg_Caption1.AddCaption( str,pWndWorld->m_pFontAPITitle , FALSE, D3DCOLOR_ARGB( 255, 255, 255, 153 ) );5 M4 J% D( `1 n" r8 f}}+ j7 V' K; j0 z9 Evoid CDPClient::OnPlayerDeCoupled( CAr & ar )& V; S! `# m7 u/ f. Q' M{u_long idPlayer,idPlayer2;% L3 u, A$ D! m# K' s" b6 echar lpszPlayer[MAX_PLAYER] = { 0, };. _$ k, C+ U* f8 m( ichar lpszPlayer2[MAX_PLAYER] = { 0, };- z% A2 V, S1 x3 s9 V2 j4 o. Nar >> idPlayer;# a2 _5 J! k9 L( o3 a" B) }ar.ReadString( lpszPlayer, MAX_PLAYER );ar >> idPlayer2;//恋人idar.ReadString(lpszPlayer2,MAX_PLAYER);//恋人名字//Error("OnPlayerCoupled:ID:%d Name:%s,idCouple:%d NameCouple:%s",idPlayer,lpszPlayer,idPlayer2,lpszPlayer2);char lpOutputString[128] = { 0, };CMover* pPlayer = prj.GetUserByID( idPlayer );if( IsValidObj( (CObj*)pPlayer ) )3 f0 }- x8 M M) O4 O{0 u2 Y `. o6 x* fpPlayer->SetCoupleId((u_long)0xffffffff);//设置恋人idpPlayer->SetCoupleName( "\0" ); //设置恋人名称}CMover* pPlayer2 = prj.GetUserByID( idPlayer2 );+ E" c0 ]& N2 }* O3 ?4 s/ _) tif( IsValidObj( (CObj*)pPlayer2 ) ){pPlayer2->SetCoupleId((u_long)0xffffffff);//设置恋人id0 D. a. T- `0 ^7 k; |% KpPlayer2->SetCoupleName( "\0" ); //设置恋人名称! W" b; K# ^4 j* `}* v( @: j) B$ `% p$ s- A- A}' G3 P/ g& a$ f+ v! c7 D#endif // __LIANREN15 ../neuz/DPClient.h9 J/ H. W( i9 L/ s# i( Y找到4 k0 h* Y! D0 W7 : ]0 s. k) m#if __VER >= 11 // __SYS_PLAYER_DATA) Q! c, _4 y8 r) X" gvoid OnUpdatePlayerData( CAr & ar );. F7 ?& L+ f# Y( b#endif // __SYS_PLAYER_DATA( t Z$ J" H8 z3 [2 h( N8 o上面添加#ifdef __LIANREN% K! `! n, ^: A x; Vvoid OnPlayerCoupled( CAr & ar );void OnPlayerDeCoupled( CAr & ar );#endif // __LIANREN16 还是NEUZ目录 VersionCommon.h找到& C' h) z* U3 K9 x8 O#if (_MSC_VER > 1200): R( l/ m. I5 [8 y) t: ?#define __VS2003 // 哪颇老矾函版.net% P8 V' w* f0 G#endif下面添加% v9 O" N4 n7 H! `6 X1 Z#define __LIANREN //使用恋人系统% v( D% O+ v) [( ]17 ..WORLDSERVER/couplehelper.cpp找到 j6 U4 " Y% ^+ ]" G8 P9 G' D2 [void CCoupleHelper::OnCoupleResult( CAr & ar )9 w% b8 ]3 f% X$ d3 R0 ~/ x{u_long idProposer, idTarget;/ C/ D3 |9 ~" S! Hint nResult;ar >> idProposer >> idTarget >> nResult;election::OutputDebugString( "S: CCoupleHelper.OnCoupleResult: %d, %d, %d", idProposer, idTarget, nResult );2 P4 }! x8 o- V5 b% ]CUser* pProposer = static_cast<CUser*>( prj.GetUserByID( idProposer ) );CUser* pTarget = static_cast<CUser*>( prj.GetUserByID( idTarget ) );if( nResult == 0 ){m_pMgr->Couple( idProposer, idTarget );const char* pszProposer = CPlayerDataCenter::GetInstance()->GetPlayerString( idProposer );const char* pszTarget = CPlayerDataCenter::GetInstance()->GetPlayerString( idTarget );后面添加#ifdef __LIANREN6 _- e+ j; P$ Z) Z* [- ]//结婚成功更新下数据以便玩家都可以看到if (pszProposer)# O( t% D7 |8 z# M1 ; L{CUser* pUser = (CUser*)prj.GetUserByID( idProposer );if (IsValidObj(pUser)){4 t% K+ j% V3 n0 vpUser->SetCoupleId(idTarget);8 n2 f4 p; R2 M4 G5 C: IpUser->SetCoupleName(pszTarget);}//CPlayerDataCenter::GetInstance()! P, X2 x$ j; I ; q0 T} I( l) w+ r, p# s* uif (pszTarget){CUser* pUser = (CUser*)prj.GetUserByID( idTarget );if (IsValidObj(pUser))) Z5 d9 n, a* f8 S( s{pUser->SetCoupleId(idProposer);7 d: U" i7 N6 v0 g" n! p" ZpUser->SetCoupleName(pszProposer);' N, V- j4 H9 S" i0 z}//CPlayerDataCenter::GetInstance()}; g. g6 @8 z6 j' ~( T' d+ Y& Q; O# C#endif // __LIANRENif( !pszProposer ) pszProposer = "";# U4 s+ m' B4 m8 |+ bif( !pszTarget ) pszTarget = "";//结成情侣成功,需要通知每位玩家这2个人的信息.if( IsValidObj( pProposer ) ){1 , l0 ) r9 S0 ?& |) e8 n9 dpProposer->AddCoupleResult( idTarget, pszTarget );3 n1 e3 i3 i2 ]' {9 L找到# t) `# X$ - S9 e6 R8 gvoid CCoupleHelper::OnDecoupleResult( CAr & ar )6 F6 ^" A; V. S{u_long idPlayer;8 q( m& b& B2 i: u$ Kint nResult;ar >> idPlayer >> nResult;election::OutputDebugString( "S: CCoupleHelper.OnDecoupleResult: %d, %d", idPlayer, nResult );CUser* pUser = static_cast<CUser*>( prj.GetUserByID( idPlayer ) );if( nResult == 0 ){7 Y0 k3 Y9 |* c+ i* y: s6 pCCouple* pCouple = m_pMgr->GetCouple( idPlayer );ASSERT( pCouple );if( !pCouple ); w1 P7 w/ _& t+ Jreturn;CUser* pPartner = static_cast<CUser*>( prj.GetUserByID( pCouple->GetPartner( idPlayer ) ) );m_pMgr->Decouple( idPlayer );后面添加#ifdef __LIANREN//离婚成功更新下数据以便玩家都可以看到//CUser* pUser1 = (CUser*)prj.GetUserByID( idPlayer );if (IsValidObj(pUser)){/ U$ j' L8 a+ I9 {+ WpUser->SetCoupleId((u_long)0xffffffff);pUser->SetCoupleName("\0");$ U3 R4 S* g% T7 g+ P% q8 i}//CPlayerDataCenter::GetInstance()2 ~# H) A' M# H' E' y) o; `//CUser* pUser2 = (CUser*)prj.GetUserByID( pCouple->GetPartner( idPlayer ) );- X: L; R7 n* u' o; Y* M, ?1 Cif( IsValidObj( pPartner ) ){( ]' X+ b3 R5 rpPartner->SetCoupleId((u_long)0xffffffff);5 V: l2 W. M1 ]4 v1 ypPartner->SetCoupleName("\0");- u8 a7 h9 [) N5 J3 Z}' p, E, }0 M9 U7 ~#endif // __LIANREN中华游戏网 cnyouw.cn
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