------------------+ ^; U- _/ @* Z; o7 P, P ( s Z( [: I! p' A% W2 ?/ X" j DPSrvr.cpp ( M/ T' d3 t# 8 L& R# ? ------------------2 L) Q9 _5 Z$ P 9 T- W3 I, k/ k 搜索代码( [9 W4 b4 c1 O1 [ ; {4 Y& ^1 q! `- ]% D ) S1 r3 y! a' ] 0 p8 _4 o+ i5 B8 m caseII_SYS_SYS_SCR_LEVELDOWN01: # p. e o8 O7 G' n# j caseII_SYS_SYS_SCR_LEVELDOWN02: / [5 M' C2 B. F8 ~* e b=DoUseItemTarget_ItemLevelDown(pUser,pMaterial,pTarget); 4 L; f y0 }* K& ^& j2 3 ~# u) b% k break;
default:" f, I* v& ]$ x' E _- ~( g5 y0 i1 f& }
break;" ~* j0 p Z5 J2 h. @- i" Y) V
}" M4 ~# }4 5 T4 d
if(b)$ {% N3 V' m0 S+ M% Y- p' w . h. P, j$ m0 B 用下面的取代: 6 z! V& z% Q+ F# r caseII_SYS_SYS_SCR_LEVELDOWN01: caseII_SYS_SYS_SCR_LEVELDOWN02:# P# J- X' M( x+ O. S( p b=DoUseItemTarget_ItemLevelDown(pUser,pMaterial,pTarget); break; caseII_CHR_SYS_SCR_UNBIND: b=UnbindScroll(pUser,pMaterial,pTarget); break; 7 K: j2 G9 z+ B0 ]. J/ . ]' D default:, N |$ T) ! Y" ?/ Y6 A# H break;4 l* G( t+ b* N7 e! w) r }, B& * S, O0 l# @2 |- ? if(b)
搜索:+ X! }7 Q1 f5 [8 l' j' [8 h ' Q/ S0 ?8 ] J0 ~ 3 `6 x& d# Q( w( L$ s5 h / k% Q. t. T) N# ~+ P' I4 Z# W elsepUser->AddDefinedText(TID_GAME_ITEM_LEVELDOWN01); 2 x/ i3 B2 V/ W6 B* k3 E# x: K returnFALSE;}2 F4 Z% m' ?) d" w1 ]
后面添加:1 C8 h5 [# J) i& q
* W& q2 ]0 F) p' M / f1 O: P( ]! e" h4 K; h BOOLCDPSrvr::UnbindScroll(CUser*pUser,CItemElem*pMaterial,CItemElem*pTarget)- m* o7 x9 i% Z/ P5 S9 s( M
{
if(pTarget->IsFlag(CItemElem::binds)&&pMaterial->m_dwItemId==II_CHR_SYS_SCR_UNBIND) : g# y, ~9 H# ]+ N( m0 n {pTarget->ResetFlag(CItemElem::binds);) U% ?- K) p5 _& y, X* p 5 G a9 H4 N3 h pUser->UpdateItem((BYTE)(pTarget->m_dwObjId),UI_FLAG,MAKELONG(pTarget->m_dwObjIndex,pTarget->m_byFlag));
pUser->AddText("物品已解除绑定.");" g, z* ]$ j( P$ Z9 C, s! f/ D2 [
// log ; T6 ] a# B o' w. n LogItemInfolog;log.Action="r";, G0 U. f' ~7 v 2 s; o8 w" S w9 N, D& D& s log.SendName=pUser->GetName();
log.RecvName="::binds";1 t+ T6 9 n8 d) O0 I( m6 K
log.WorldId=pUser->GetWorld()->GetID(); ; x' b T9 B# i& m log.Gold=pUser->GetGold(); ( d! ]6 Q; j" q% j log.Gold2=pUser->GetGold();' F w: j' A9 w+ E4 v ! ^* _1 }/ x( U+ + U OnLogItem(log,pTarget,1);8 O6 D# L& U# p# p - i( i/ |7 B. & Y3 [8 s returnTRUE;! Q v$ t! c# n; f/ Y
}
else0 A5 n0 A8 Q( ^) x/ @1 D g% r 4 j7 Z8 l) g6 X, B5 P pUser->AddText("错误的物品.");! P' T g' P; R
returnFALSE;+ W2 j8 X' [$ e* E$ H( D# [ ' i" `+ P0 N# L" A }/ t( & _1 G4 ]) ^
源码编辑完成。! V& ]5 n i8 V
接下来添加物品,
在defineItem.h定义 II_CHR_SYS_SCR_UNBIND
Spec_Item.txt文件添加物品属性:( z3 h: f/ O4 5 ` & H* _! ?1 _: f& `$ I 11II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_10111119999IK1_SYSTEM IK2_SYSTEM IK3_SCROLL==1=200000000=======0==11111====_NONE0=====================================================EXT_ITEM WUI_NOW=========00000================="""Itm_SysSysScrAwakeSafe01.dds"""0""""""IDS_ITEM_TXT_1011121300001000002==========1111108 s5 T0 {9 @8 G, O$ e , A2 b) c! ^3 ~ X2 N9 u2 b propItem.txt.txt添加说明9 h2 L* d1 q$ H, P6 W' L
IDS_ITEM_TXT_101111 取消唤醒卷
IDS_ITEM_TXT_101112 取消物品绑定属性,物品成为无归属状态+ H; R s+ x- r* M+ I# [ ) N5 K; k) o. B9 P( ], g* X# ] ----------. o# z1 L* w; L$ h9 O) Z8 C5 B6 s0 q 9 N+ I2 d. V8 V( S: H DPSrvr.h & P; \0 @7 J2 I: }& Y8 w' z -----------( u5 g* s- R5 I
这个里面加个定义,看错误也能加上了- - : P9 Z7 K( U; B% B# F1 z1 Y 在这句后面:' {8 z4 Z$ O W / j2 a; w2 R$ p S0 O DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );& A! n+ d$ M$ B8 e, h1 `* q
添加:* `9 Y' `( ~) i+ y5 W
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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