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No.697049
👦 烛天丶
  

[源码编辑]添加PVP等级图标

中华游戏网 cnyouw写于:中华游戏网-CNYOUW 👦会员:烛天丶 🕘时间:2013-08-21 22:03 👀围观:5871人 💬回复:3
在职业图标后添加pvp等级图标:
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moverrender.cpp添加
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#ifdef __PVP_ICON. ~# S( ( P$ i; v. I. A6 E1 x& k
CTexture* pTexture2;# B1 W5 K' _( t
CString strPath2;) b& g' h/ R/ W) f0 L0 v0 M
if( m_nFame >=100&& m_nFame <199)
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strPath2 =MakePath( DIR_ICON,"icon_Pvp1.png");* Z$ H! t" K' e/ [4 {! o
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);
}
elseif( m_nFame >=200&& m_nFame <299)
{  D$ x! e/ Y- n+ E! _8 l4 u2 k+ s
strPath2 =MakePath( DIR_ICON,"icon_Pvp2.png");( P+ U6 E+ A. H4 h! `& _
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);/ n3 {! G! F. X& Q
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elseif( m_nFame >=300&& m_nFame <399)2 g# o' m+ x# b( q. |$ w/ J
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strPath2 =MakePath( DIR_ICON,"icon_Pvp3.png");" n3 @6 $ i& a3 }# h7 N  Z!   B
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);
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elseif( m_nFame >=400&& m_nFame <499)
{  {8 N0 a6 a  y  B! s! O
strPath2 =MakePath( DIR_ICON,"icon_Pvp4.png");
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);4 E4 N5 M" s  G/ {: p
}; I$ `" u7 D0 k) |- H- k! e7 x$ p
elseif( m_nFame >=500&& m_nFame <599)4 p$ o9 o8 R% Z  w+ ~
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strPath2 =MakePath( DIR_ICON,"icon_Pvp5.png");
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);
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elseif( m_nFame >=600&& m_nFame <699)
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strPath2 =MakePath( DIR_ICON,"icon_Pvp6.png");8 D5 f4 Q& j+ x/ R0 M
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);
}
elseif( m_nFame >=700&& m_nFame <799)
{
strPath2 =MakePath( DIR_ICON,"icon_Pvp7.png");# G) R, A. A* Q" g
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);, W; ?9 n1 y+ j2 S8 F$ I
}  }8 J& B- }/ c+ O
elseif( m_nFame >=800)
{
strPath2 =MakePath( DIR_ICON,"icon_Pvp8.png");0 F5 K- u& z3 M
pTexture2 =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2,0xffff00ff);
}

if(pTexture2 != NULL)
{
point.x +=26;. ~' O6 l+ J$ e; A
pTexture2->Render(&g_Neuz.m_2DRender, point );
}
#endif$ I9 f' U4 Q+ o; x7 f% @

添加的位置在这段的后面:2 Q$ ?: R% n  N; S
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if(checkhero == LEGEND_CLASS_MASTER && m_nLevel >=60&& m_nLevel <=120)//Àü&frac12;ÂÀ» ÇßÀ» °æ¿ì.{if(m_nLevel >=60&& m_nLevel <70)//Level DownµÉ °æ¿ì¸¦ »ý°¢ÇØ&frac14;* ÁÖ&frac14;®Ã&sup3;¸®.// strPath = MakePath( DIR_ICON, "icon_Expert1.dds"); pTexture = g_Neuz.m_pMasterIcon[0];elseif(m_nLevel >=70&& m_nLevel <80)// strPath = MakePath( DIR_ICON, "icon_Expert2.dds"); pTexture = g_Neuz.m_pMasterIcon[1];elseif(m_nLevel >=80&& m_nLevel <90)// strPath = MakePath( DIR_ICON, "icon_Expert3.dds"); pTexture = g_Neuz.m_pMasterIcon[2];elseif(m_nLevel >=90&& m_nLevel <100)// strPath = MakePath( DIR_ICON, "icon_Expert4.dds"); pTexture = g_Neuz.m_pMasterIcon[3];elseif(m_nLevel >=100&& m_nLevel <110)// strPath = MakePath( DIR_ICON, "icon_Expert5.dds"); pTexture = g_Neuz.m_pMasterIcon[4];elseif(m_nLevel >=110&& m_nLevel <=120)// strPath = MakePath( DIR_ICON, "icon_Expert6.dds"); pTexture = g_Neuz.m_pMasterIcon[5];//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}elseif(checkhero == LEGEND_CLASS_HERO)//¿µ¿õÀÏ °æ¿ì.{//strPath = MakePath( DIR_ICON, "icon_Hero.dds");//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff ); pTexture = g_Neuz.m_pHeroIcon;if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}#ifdef __3RD_LEGEND16 elseif(checkhero == LEGEND_CLASS_LEGEND_HERO)//¿µ¿õÀÏ °æ¿ì.{/*strPath = MakePath( DIR_ICON, "icon_Legend.dds"); pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff ); pTexture = g_Neuz.m_pHeroIcon; if(pTexture != NULL) { point.y -= pTexture->m_size.cy + 5; pTexture->Render( &g_Neuz.m_2DRender, point ); }*/if(m_nLevel >=130&& m_nLevel <135)//Level DownµÉ °æ¿ì¸¦ »ý°¢ÇØ&frac14;* ÁÖ&frac14;®Ã&sup3;¸®.{ strPath =MakePath( DIR_ICON,"icon_lege1.png"); pTexture =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath,0xffff00ff);if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}elseif(m_nLevel >=135&& m_nLevel <140){ strPath =MakePath( DIR_ICON,"icon_lege2.png"); pTexture =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath,0xffff00ff);if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}elseif(m_nLevel >=140&& m_nLevel <145){ strPath =MakePath( DIR_ICON,"icon_lege3.png"); pTexture =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath,0xffff00ff);if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}elseif(m_nLevel >=145){ strPath =MakePath( DIR_ICON,"icon_lege4.png"); pTexture =CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath,0xffff00ff);if(pTexture != NULL){ point.y -= pTexture->m_size.cy +5; pTexture->Render(&g_Neuz.m_2DRender, point );}}}#endif// __3RD_LEGEND16中华游戏网 cnyouw.cn中华游戏网 cnyouw
图片:logo_副本.png
SIGNATURE
No.801558
👦 开心小龙
  
楼主到底有多少脚本呀?
本帖评分记录: 共1条   [总计: 龙鳞+10 ]  [删除 我的评分记录]

2013-08-22 06:30🧙cnyouw魔法师🪄BUFF加成:龙鳞+10
感谢您及时消灭零回复!
SIGNATURE
No.831881
👦 lansky、
  
这个还是不错了。楼上说有多少脚本,这可麻烦了。。。。。我貌似2万多个。。。。哈哈。
本帖评分记录: 共1条   [总计: 铜币+1 ]  [删除 我的评分记录]

2013-08-23 17:53🧙cnyouw魔法师🪄BUFF加成:铜币+1
[购]仙族铜币胸章连合[购]仙族龙鳞胸章发帖获得特殊奖励
SIGNATURE
Lansky!于2013.4.18正式创建Lansky工作室.
No.831881
👦 lansky、
  
这个帖子可以删掉了。没用的。
本帖评分记录: 共2条   [总计: 龙鳞+1 铜币+1 ]  [删除 我的评分记录]

2013-08-23 17:58🧙cnyouw魔法师🪄BUFF加成:龙鳞+1
[购]仙族龙鳞胸章连合[购]仙族铜币胸章发帖获得特殊奖励
2013-08-23 17:58🧙cnyouw魔法师🪄BUFF加成:铜币+1
[购]仙族铜币胸章连合[购]仙族龙鳞胸章发帖获得特殊奖励
SIGNATURE
Lansky!于2013.4.18正式创建Lansky工作室.
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